Young children as playwrights and their participation in classroom peer culture of sociodramatic play

2019 ◽  
Vol 18 (3) ◽  
pp. 227-242
Author(s):  
Shelley Stagg Peterson ◽  
Soon Young Jang ◽  
Christina Tjandra

In this study, analysis of video recordings of 5-year-old children’s use of language and nonverbal modes of communication (e.g. gaze, action, gesture, and proximity) is used to examine how children contribute to sociodramatic play narratives and participate in the classroom peer culture. In their dramatic play at a restaurant play center and at a grocery store dramatic play center, eight focus children took up narrative playwright roles, where they contributed to the narrative of the dramatic play, mainly by expressing their own needs and by making connections or providing information to their peers. Children took up intervening playwright roles, in which they changed the direction of the narrative, changed or suggested a change of role, or assigned a new role to an object, most frequently by expressing desires or by providing new information. Dramatic play provided an authentic context for the children to try out various social strategies and to observe how others responded to their efforts, in order to position themselves in desirable ways within the classroom social network. Children took up powerful roles through frequency of participation and through directing others’ actions and maintaining the use of desired objects when continuing the play narrative by taking up narrative playwright roles. In addition, they used humor and made imaginative suggestions for roles and plots when taking up intervening playwright roles where they introduced new characters, roles for objects, and plots. Our research provides examples of peers teaching each other in dramatic play through the responses they give to each other and through modeling social approaches that allow them to fulfill desired social purposes and take up powerful social roles in the peer network.

2011 ◽  
Vol 12 (4) ◽  
pp. 385-398 ◽  
Author(s):  
Maggie Haggerty

This article outlines ways in which video can further our understanding of how different modes of communication and meaning-making shape learning and learners in the early years. It focuses on a dramatic play and writing episode videoed during a three-year action research study investigating children's use of different semiotic modes in the curriculum of a New Zealand kindergarten. It highlights the capacity of video to enable closer attention to be paid to the pedagogical significance of modes such as the visual, gestural, mimetic, spatial and kinaesthetic as well as the verbal. It explores how differences in media (e.g. computer, video, book, screen) interact with differences in mode, and the ways in which the collaborative viewing of video recordings of ‘everyday’ episodes in early childhood settings, by teachers, researchers and parents, can serve as a platform for inquiry about children's meaning-making processes.


2010 ◽  
Vol 33 (3) ◽  
pp. 28.1-28.25
Author(s):  
Rita Tognini ◽  
Jenefer Philp ◽  
Rhonda Oliver

This paper reports on a study of peer interaction in ten foreign language (FL) classes, six secondary and four primary, over a period of four months. The focus of this paper is the nature of peer interaction, including the purposes of second language use, and language choice. The data, comprising observation, audio and video recordings of five lessons from each of the classes, and interviews with learners, indicates multiple uses peers make of their time together, and different potential outcomes for learning. The findings suggest second language use varies in purpose and includes both formulaic pattern practice and communication of new information or ideas, and at the same time creates a context for the co-construction of language and a grappling with form-meaning connections in the target language. By exploring peer interaction as a context for second language use and development, this research brings together different perspectives on interaction and second language acquisition and builds on recent calls for a greater awareness of the interdependence of social and cognitive factors in the process of language learning.


2020 ◽  
Vol 18 (4) ◽  
pp. 371-386
Author(s):  
Alain Bengochea ◽  
Sabrina F Sembiante ◽  
Mileidis Gort

This case study explores how an emergent bilingual preschooler used transmodal practices to engage with objects and compose narratives in sociodramatic play. Video recordings and field notes were collected in a dual language preschool classroom in the United States to examine the actional, verbal, and visual modes used by the focal child during his engagement with objects. An action-oriented analysis using multimodal discourse and mediated action frameworks revealed how he transmodally engaged with play artifacts to embody imagined roles and extend objects’ functionality. The child engaged with objects in three particular ways by (a) resourcing objects to advertise play to peers, (b) extending objects’ meaning potential, and (c) recruiting physical and imagined objects to elaborate on storyline. His translanguaging served as an additional compositional resource to provide contextualization for play narratives; showcase personalized meanings and underscore his multimodal intent during play; and endorse and co-opt others’ play ideas. Findings have implications for ways that early childhood teachers can use objects to promote and augment multimodal sociodramatic play scenarios.


2016 ◽  
Vol 52 (4) ◽  
pp. 250-255 ◽  
Author(s):  
Kristin L. Withey

Social skills are critical to later success in school and adult life. Typically, children build these through interaction with caregivers and peers. However, some students, especially those diagnosed with autism spectrum disorder (ASD), demonstrate delays in this domain and require additional interventions. While there are a number of interventions that are effective for young children with socioemotional delays, there remains a paucity of research on the use of technology as a socioemotional intervention in early childhood. This column suggests that applications on mobile devices can allow students to learn the social and play expectations for a given dramatic play scenario, such as “Grocery Store.”


2021 ◽  
Vol 5 (Supplement_2) ◽  
pp. 479-479
Author(s):  
James Hollis ◽  
Shelley Woodall

Abstract Objectives The use of grocery store tours to provide nutrition education has increased in popularity. Participants in these tours can accompany a nutrition professional as they walk through a grocery store and receive information about products and their nutritional quality. However, there are several obstacles to this approach being more widely used. The objective of this ongoing research project is to show that people find virtual worlds to be acceptable, to determine the most effective method of delivering nutrition education virtually and to determine if people find information provided by an avatar to be credible. Methods An innovative technological approach is to create 3D virtual supermarkets that can be used to deliver nutrition information. We have created a 3D virtual supermarket where the viewer is provided with relevant nutrition information by an avatar in different sections of a virtual supermarket (e.g., produce, dairy, meat or cereals). The avatar uses props such as nutritional information panels, photos or videos to help convey specific information. We are currently conducting a study where participants experience a virtual grocery store tour using three different electronic mediums: handheld tablet, PC monitor or VR-HMD. After being randomized to a treatment order, the participant reports to the laboratory on three occasions. On reporting to the laboratory, the participant has a sensor attached to their wrist to measure heart rate, heart rate variability, skin conductance and skin temperature (to determine if there are physiological differences between the different mediums). They then remain seated quietly for ten minutes while baseline measures are taken. The participant then observes the store tour through the relevant medium. After the completion of the tour, the participant completes a questionnaire about their experiences of the tour. Results This is a study protocol and results are currently being collected. Conclusions This study will provide new information regarding an innovative approach to providing nutrition education. Funding Sources This project received no funding.


2020 ◽  
Vol 11 ◽  
Author(s):  
Alexander Salle

When learners self-explain, they try to make sense of new information. Although research has shown that bodily actions and written notes are an important part of learning, previous analyses of self-explanations rarely take into account written and non-verbal data produced spontaneously. In this paper, the extent to which interpretations of self-explanations are influenced by the systematic consideration of such data is investigated. The video recordings of 33 undergraduate students, who learned with worked-out examples dealing with complex numbers, were categorized successively including three different data bases: (a) verbal data, (b) verbal and written data, and (c) verbal, written and non-verbal data. Results reveal that including written data (notes) and non-verbal data (gestures and actions) leads to a more accurate analysis of self-explanations than an analysis solely based on verbal data. This influence is even stronger for the categorization of self-explanations as adequate or inadequate.


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