Inclusive Design: Excluding Users in a Conscious Way

Author(s):  
Roel Kallmann

In the ‘Inclusive Design’ or ‘Design for all’ approach according to the name one should include all users. Important in this approach is the idea to include a wide diversity of people. So defining your users or target groups is a major step towards ‘Design for all’. On the other hand excluding people isn't a mortal sin. As long as it is a conscious process. When at the end of the design process it becomes feasible that certain people are excluded then there will be a problem. P5 developed a method in defining profiles of use in terms of critical users, critical aspects and critical circumstances. Critical users are the starting point to keep in contact with end users during the design process. They can become a kind of hypothetical archetypes used by designers to focus their design on. This approach is used as a communication tool towards the design teams.

Author(s):  
Carolynn J. Walthall ◽  
Srikanth Devanathan ◽  
Lorraine Kisselburgh ◽  
Karthik Ramani ◽  
E. Daniel Hirleman ◽  
...  

Wikis, freely editable collections of web pages, are showing potential for a flexible documentation and communication tool for collaborative design tasks. They also provide a medium that can be further transformed by properly understanding both the need for flexibility as well as support for design thinking early in the design process. The purpose of this work is to analyze the different dimensions of the wiki from a communication perspective as applicable to design. With a focus on communication in design, we will explore the advantages and disadvantages of using wikis in student engineering design teams. Our ultimate goal is to better support the design process while exploiting the potential for increasing the shared understanding among teams using a wiki. By introducing a wiki in a globally distributed product development course, students gain hands-on experience in using wikis as a design tool. Feedback from students will be collected through questionnaires and used to improve and transform the wiki as a support tool for communication during early design collaboration.


Author(s):  
Jenna Mikus ◽  
Victoria Høisæther ◽  
Carmen Martens ◽  
Ubaldo Spina ◽  
Janice Rieger

2021 ◽  
Vol 13 (8) ◽  
pp. 4492
Author(s):  
Janka Saderova ◽  
Andrea Rosova ◽  
Marian Sofranko ◽  
Peter Kacmary

The warehouse process, as one of many logistics processes, currently holds an irreplaceable position in logistics systems in companies and in the supply chain. The proper function of warehouse operations depends on, among other things, the type of the used technology and their utilization. The research in this article is focused on the design of a warehouse system. The selection of a suitable warehouse system is a current research topic as the warehouse system has an impact on warehouse capacity and utilization and on the speed of storage activities. The paper presents warehouse system design methodology that was designed applying the logistics principle-systematic (system) approach. The starting point for designing a warehouse system represents of the process of design logistics systems. The design process consists of several phases: project identification, design process paradigm selection, system analysis, synthesis, and project evaluation. This article’s contribution is the proposed methodology and design of the warehouse system for the specified conditions. The methodology was implemented for the design of a warehouse system in a cold box, which is a part of a distribution warehouse. The technology of pallet racking was chosen in the warehouse to store pallets. Pallets will be stored and removed by forklifts. For the specified conditions, the warehouse system was designed for two alternatives of racking assemblies, which are served by forklifts. Alternative 1—Standard pallet rack with wide aisles and Alternative 2—Pallet dynamic flow rack. The proposed systems were compared on the basis of selected indicators: Capacity—the number of pallet places in the system, Percentage ratio of storage area from the box area, Percentage ratio of handling aisles from the box area, Access to individual pallets by forklift, Investment costs for 1 pallet space in EUR. Based on the multicriteria evaluation, the Alternative 2 was chosen as the acceptable design of the warehouse system with storage capacity 720 pallet units. The system needs only two handling aisles. Loading and unloading processes are separate from each other, which means that there are no collisions with forklifts. The pallets with the goods are operated on the principle of FIFO (first in, first out), which will facilitate the control of the shelf life of batches or series of products. The methodology is a suitable tool for decision-making in selecting and designing a warehouse system.


2021 ◽  
Author(s):  
Farhan Ali ◽  

Thinking creatively, is a necessary condition of the Design process to transform ideas into novel solutions and break barriers to creativity. Although, there are many techniques and ways to stimulate creative thinking for designers, however, this research paper adopts SCAMPER; which is acronym of: Substitute- Combine-Adapt- Modify or Magnify-Put to another use-Eliminate-Reverse or Rearrange- to integrate the sustainability concepts within architectural design process. Many creative artifacts have been designed consciously or unconsciously adopting SCAMPER strategies such as rehabilitation and reuse projects to improve the functional performance or the aesthetic sense of an existing building for the better. SCAMPER is recognized as a divergent thinking tool are used during the initial ideation stage, aims to leave the usual way of thinking to generate a wide range of new ideas that will lead to new insights, original ideas, and creative solutions to problems. The research focuses on applying this method in the architectural design, which is rarely researched, through reviewing seven examples that have been designed consciously or unconsciously adopting SCAMPER mnemonic techniques. The paper aims to establish a starting point for further research to deepen it and study its potentials in solving architectural design problems.


Author(s):  
Meisha Rosenberg ◽  
Judy M. Vance

Successful collaborative design requires in-depth communication between experts from different disciplines. Many design decisions are made based on a shared mental model and understanding of key features and functions before the first prototype is built. Large-Scale Immersive Computing Environments (LSICEs) provide the opportunity for teams of experts to view and interact with 3D CAD models using natural human motions to explore potential design configurations. This paper presents the results of a class exercise where student design teams used an LSICE to examine their design ideas and make decisions during the design process. The goal of this research is to gain an understanding of (1) whether the decisions made by the students are improved by full-scale visualizations of their designs in LSICEs, (2) how the use of LSICEs affect the communication of students with collaborators and clients, and (3) how the interaction methods provided in LSICEs affect the design process. The results of this research indicate that the use of LSICEs improves communication among design team members.


2014 ◽  
Vol 548-549 ◽  
pp. 744-747
Author(s):  
Chen Jie Qi ◽  
Hong Wei Wang

In this thesis, we take STM32F103R8T6 as main chip, SH79F32 as auxiliary chip, the temperature sensor of DS18B20 as collection tools, wireless transceiver based on nRF905 as communication tool, and reach the function of wireless sensor networks. Through Altium Designer Release 10 to conduct schematic design and draw PCB, and then solder circuit boards, use the software of Keil to design process, to realize wireless sensor communication between different microcontrollers, after that ,complete the design and production of wireless sensor communications platforms.


2020 ◽  
Vol 1 (1) ◽  
pp. 61-74
Author(s):  
Muhammad Nurwahyu ◽  
Murni Rachmawati ◽  
Josef Prijotomo

Title: Study of Hegelian Antithesis in Architecture This paper tries to expose hegelian antithesis existence, that can be used as a way of thinking in architecture design process. With antithesis that lies in philosophy scope, then it needs to be settled with similar thing in architecture. The settlement will be set by using descriptive critique method. The result of the settlement can become a starting point for the usage of Hegelian antithesis in architecture design exploration. In this paper, antithesis proven to be equal with architecture of difference as bildung. Those equality shown in the architecture dialogue. With this equality, antithesis become defined and known its position in architecture.  


2021 ◽  
Vol 20 ◽  
pp. 133-139
Author(s):  
Alexander Zemliak

The different design trajectories have been analyzed in the design space on the basis of the new system design methodology. Optimal position of the design algorithm start point was analyzed to minimize the CPU time. The initial point selection has been done on the basis of the before discovered acceleration effect of the system design process. The geometrical dividing surface was defined and analyzed to obtain the optimal position of the algorithm start point. The numerical results of the design of passive and active nonlinear electronic circuits confirm the possibility of the optimal selection of the starting point of the design algorithm.


2019 ◽  
Vol 3 (4) ◽  
pp. 371-386
Author(s):  
Doan Winkel ◽  
Justin Wilcox ◽  
Atul Teckchandani

The 60-minute minimum viable product (MVP) exercise teaches critical aspects of the entrepreneurial mind-set and lean start-up methodology, namely, the iterative process of hypothesis testing through the creation of MVPs. In 60 minutes, with no prior technical expertise, students will work in teams to design a landing page, create a teaser video, and set up a way to gather information from prospective customers. The resulting low-fidelity MVP can subsequently be shared with prospective customers to gauge interest and be used as a starting point for the hypothesis testing process used in the lean start-up methodology. This is an immersive exercise that activates students, builds confidence, and teaches important entrepreneurial principles.


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