Leading Indicators of Drowsiness in Simulated Driving

Author(s):  
Ksenia Kozak ◽  
Reates Curry ◽  
Jeff Greenberg ◽  
Bruce Artz ◽  
Mike Blommer ◽  
...  

Drowsiness while driving was measured using three measures: a physiological measure of eye closure, a sustained reaction time task and a subjective assessment. The study was conducted in Ford's VIRTTEX driving simulator. Thirty-two adults who were sleep deprived for 24 hours and six adults who had a full night of sleep participated in the study. The performance of the sleep-deprived group was compared with that of the control group. Sleep-deprived drivers had significantly longer PVT reaction times, a greater number of lapses, higher PERCLOS values and perceived themselves as sleepier than did the control group. This study demonstrated the ability to successfully implement drowsiness measures in a driving simulator. The advantage of a three-hour simulator drive in providing increasing levels of drowsiness in each subject was established. These findings provide metrics that can be used to evaluate the efficacy and acceptability of safety systems for drowsy drivers.

GeroPsych ◽  
2011 ◽  
Vol 24 (4) ◽  
pp. 169-176 ◽  
Author(s):  
Philippe Rast ◽  
Daniel Zimprich

In order to model within-person (WP) variance in a reaction time task, we applied a mixed location scale model using 335 participants from the second wave of the Zurich Longitudinal Study on Cognitive Aging. The age of the respondents and the performance in another reaction time task were used to explain individual differences in the WP variance. To account for larger variances due to slower reaction times, we also used the average of the predicted individual reaction time (RT) as a predictor for the WP variability. Here, the WP variability was a function of the mean. At the same time, older participants were more variable and those with better performance in another RT task were more consistent in their responses.


2021 ◽  
Vol 11 (5) ◽  
pp. 669
Author(s):  
Paweł Krukow ◽  
Małgorzata Plechawska-Wójcik ◽  
Arkadiusz Podkowiński

Aggrandized fluctuations in the series of reaction times (RTs) are a very sensitive marker of neurocognitive disorders present in neuropsychiatric populations, pathological ageing and in patients with acquired brain injury. Even though it was documented that processing inconsistency founds a background of higher-order cognitive functions disturbances, there is a vast heterogeneity regarding types of task used to compute RT-related variability, which impedes determining the relationship between elementary and more complex cognitive processes. Considering the above, our goal was to develop a relatively new assessment method based on a simple reaction time paradigm, conducive to eliciting a controlled range of intra-individual variability. It was hypothesized that performance variability might be induced by manipulation of response-stimulus interval’s length and regularity. In order to verify this hypothesis, a group of 107 healthy students was tested using a series of digitalized tasks and their results were analyzed using parametric and ex-Gaussian statistics of RTs distributional markers. In general, these analyses proved that intra-individual variability might be evoked by a given type of response-stimulus interval manipulation even when it is applied to the simple reaction time task. Collected outcomes were discussed with reference to neuroscientific concepts of attentional resources and functional neural networks.


2020 ◽  
Vol 63 (1) ◽  
Author(s):  
Bartosz Helfer ◽  
Stefanos Maltezos ◽  
Elizabeth Liddle ◽  
Jonna Kuntsi ◽  
Philip Asherson

Abstract Background. We investigated whether adults with attention-deficit/hyperactivity disorder (ADHD) show pseudoneglect—preferential allocation of attention to the left visual field (LVF) and a resulting slowing of mean reaction times (MRTs) in the right visual field (RVF), characteristic of neurotypical (NT) individuals —and whether lateralization of attention is modulated by presentation speed and incentives. Method. Fast Task, a four-choice reaction-time task where stimuli were presented in LVF or RVF, was used to investigate differences in MRT and reaction time variability (RTV) in adults with ADHD (n = 43) and NT adults (n = 46) between a slow/no-incentive and fast/incentive condition. In the lateralization analyses, pseudoneglect was assessed based on MRT, which was calculated separately for the LVF and RVF for each condition and each study participant. Results. Adults with ADHD had overall slower MRT and increased RTV relative to NT. MRT and RTV improved under the fast/incentive condition. Both groups showed RVF-slowing with no between-group or between-conditions differences in RVF-slowing. Conclusion. Adults with ADHD exhibited pseudoneglect, a NT pattern of lateralization of attention, which was not attenuated by presentation speed and incentives.


1997 ◽  
Vol 25 (4) ◽  
pp. 345-352 ◽  
Author(s):  
Jeffrey Goldstein ◽  
Lara Cajko ◽  
Mark Oosterbroek ◽  
Moniek Michielsen ◽  
Oscar Van Houten ◽  
...  

This study examined the effects of playing video games (Super Tetris) on the reaction time, cognitive/perceptual adaptability, and emotional well-being of 22 noninstitutionalized elderly people aged 69 to 90. Volunteers in an elderly community in the Netherlands were randomly assigned to a videogameplaying experimental group or a nonplaying control group. The televisions of the 10 videogame players were provided with Nintendo SuperNes systems. Participants played Super Tetris 5 hours a week for 5 weeks, and maintained a log of their play. Before and after this play period, measures of reaction time (Sternberg Test; Steinberg, 1969), cognitive/perceptual adaptability (Stroop Color Word Test; Stroop, 1935), and emotional well-being (self-report questionnaire) were administered. Playing video games was related to a significant improvement in the Sternberg reaction time task, and to a relative increase in selfreported well-being. On the Stroop Color Word Test, both the experimental and control groups improved significantly, but the difference between groups was not statistically significant. The videogame-playing group had faster reaction times and felt a more positive sense of well-being compared to their nonplaying counterparts. Consistent with previous research on video games and the elderly, the present study finds the strongest effects on measures of reaction time, and the weakest effects on cognitive performance measures. Explanations and alternative interpretations of these findings are discussed.


1965 ◽  
Vol 20 (2) ◽  
pp. 649-652 ◽  
Author(s):  
Alfred A. Baumeister ◽  
William F. Hawkins ◽  
George Kellas

The reaction times of retardates and normals were compared as a function of intensity of the reaction signal. Three intensity levels of a 1000-cycle tone were used: 5, 15, and 25 db above threshold. Each S was presented all tones in a completely counterbalanced order. The results revealed that both intelligence groups reacted faster with each increase in intensity of the signal. Since no significant interactions emerged, it cannot be concluded that the groups benefited differentially from increases in intensity of reaction signal. It is suggested that retardates may have a sensory set whereas normals have a motor set in the reaction time task.


1981 ◽  
Vol 53 (2) ◽  
pp. 355-360 ◽  
Author(s):  
Paul R. Surburg

The purpose of this study was to determine the effects of uncertainties of time and occurrence on reaction time of mildly handicapped students. 33 students were randomly assigned to the following treatment groups: no catch-trials, 10% catch-trials, and 20% catch-trials. Randomly varied foreperiods of 1.5, 3.0, and 4.5 sec. were used in a reaction time task. The role of catch-trials varied over four days of testing. Reaction times following 3.0- and 4.5-sec. were significantly faster than measurements following a 1.5-sec. foreperiod.


1976 ◽  
Vol 42 (3) ◽  
pp. 767-770 ◽  
Author(s):  
Matti J. Saari ◽  
Bruce A. Pappas

The EKG was recorded while Ss differentially responded to auditory or visual stimuli in a reaction time task. The EKG record was analyzed by dividing each R-R interval encompassing a stimulus presentation into 9 equal phases. Reaction times were determined as a function of the phase encompassing stimulus onset while movement times were determined for the phase in which the response was initiated. Only reaction time significantly varied with cardiac cycle, with reactions during the second phase being slower than later phases.


1973 ◽  
Vol 36 (1) ◽  
pp. 75-82 ◽  
Author(s):  
Carl Spring ◽  
Lawrence Greenberg ◽  
Jimmy Scott ◽  
John Hopwood

In Exp. I, 22 poor readers and 22 normal readers of elementary-school age were matched on age, IQ, and sex and tested with a visual reaction-time task requiring same-different judgments. On initial trials poor readers were slower than normal readers. In addition, the performance of poor readers deteriorated faster than that of normal readers as testing progressed. In Exp. II, 20 hyperactive boys taking methylphenidate medication, 19 hyperactive boys whose medication was temporarily discontinued, and 19 normal boys were tested. Reaction time on early trials was not significantly different for boys in the on-medication and off-medication groups; however, both hyperactive groups were slower than the normal group. As testing progressed, reaction times of normal boys and boys taking medication remained fairly stable, while the performance of hyperactive boys not taking medication declined. The significance of these results to reading and spelling is discussed.


2016 ◽  
Vol 9 (5) ◽  
Author(s):  
Aleksandra Kroll ◽  
Monika Mak ◽  
Jerzy Samochowiec

Reaction times are often used as an indicator of the efficiency of the processes in thecentral nervous system. While extensive research has been conducted on the possibleresponse time correlates, the role of eye movements in visual tasks is yet unclear. Here wereport data to support the role of eye movements during visual choice reaction time training.Participant performance, reaction times, and total session duration improved. Eyemovementsshowed expected changes in saccade amplitude and resulted in improvementin visual target searching.


Author(s):  
Mr. Farshid Ali Naghi Zadeh Khezri ◽  
Dr. Shachindra L. Nargund ◽  
Dr. C. S. R. Lakshmi ◽  
Dr. L. V. G. Nargund ◽  
Dr. Reza Alisani ◽  
...  

Background: Zolmitriptan is used to treat migraine and certain other headaches. This study has been done to prepare specific Zolmitriptan Nano-nasal spray (Z-NPS) by ion gelation technique to evaluate the efficacy of analgesic activity of test drug as a nano nasal spray of Zolmitriptan (Z-NPS) and conventional preparation as a standard drug (Zolmist) against Nitro-glycerine induced migraine. The study was performed on mice by using hot plate method. Methods: In this study male Swiss albino mice weighing between 25-30 grams were taken and divided into 4 groups with 6 mice in each group. Zolmitriptan loaded chitosan nanoparticles (Z-NPS) was administered nasally (using specific inhalation mask) at a dose of 5 mg/kg and was compared with the control group which received water for injection and the standard drug Zolmitriptan (Zolmist) at a same dose in mice induced migraine using hot plate method. Reaction times were measured at 10, 20, 30 and 60 minutes after drug administration. Results: The test drug (Z-NPS) at a dose of 5 mg/kg after 10 minutes of drug administration showed an increase in the reaction time compared to the standard drug (Zolmist) at same dose of drug administration. However, Z-NPS showed significant increase in the reaction time after 10 minutes as compared to Zolmist. Conclusion: Zolmitriptan has significant analgesic properties in central-analgesic model i.e. Hot-plate method. The test drug could be used for anti-migraine activity.


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