Re-designing A Practice Test Into A Game
2017 ◽
Vol 61
(1)
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pp. 1234-1236
Keyword(s):
Practice testing is an effective learning strategy, but it can lead to increased test anxiety and often has low voluntary participation rate. This paper describes a case study on the effects of a re-designed practice test using game-like elements. The results indicate that the gamified practice test had a high student participation rate and showed improved test performance.
Keyword(s):
2021 ◽
Vol 5
(10)
◽
pp. 1391
Keyword(s):
2020 ◽
Vol 14
(2)
◽
pp. 71-86
2021 ◽
Vol 17
(1)
◽
pp. 50
1988 ◽
Vol 20
(4)
◽
pp. 149-157
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2002 ◽
Vol 49
(2)
◽
pp. 141-152
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Keyword(s):
2017 ◽
Vol 23
(3)
◽
pp. 293-300
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