An Assessment of Industrial Designers Use of Human Factors Criteria in Product Design Evaluation

1988 ◽  
Vol 32 (6) ◽  
pp. 420-424 ◽  
Author(s):  
Kamran Abedini

In order to know the pattern of actual application of human factors criteria by industrial designers an experiment was conducted by asking 87 students of industrial design to evaluate a CAD workstation after completing a course in “human factors in design”. The guidelines chosen for the evaluation were those related to design of visual displays, controls and workstation layout on the CAD system. Since the main objective was to see how many of the principles had become part of their “common sense” they were asked to evaluate the equipment without any reference to any books/notes. The subject's responses were compared with the human factors guidelines using a Chi-square test (0.05 significance). The results pointed out that industrial designers readily accepted general criteria such as visibility, operability, and accessibility but interpretability of the display was frequently unrecognized. Such information could be used by industrial designers and human factors experts to improve their cooperation in the design process and thus increase the acceptance and marketability of the product.

Author(s):  
Mohammed A. Azam ◽  
William P. Holmes

Abstract Research has been carried out at Coventry University Centre for Integrated Design on the concept design process and it is funded by the Coventry University Research Fund. An experiment, simulating product design in industry, was conducted by concept designers which were, in turn, acted by student industrial designers and student engineering designers. In general the product design process is a sequential process. The first part of the process is the conceptual phase. This is followed by the engineering design phases which include all the manufacturing information. In this case the downstream engineering design focuses on designs for manufacture and process selection. Information on the requirements of conceptual designers in these areas was collected from these experiments. The information is ultimately to be incorporated into rules in a knowledge base which can be readily accessed by the industrial designer during concept development via a CAD system.


Author(s):  
Aybüke Aurum ◽  
Oya Demirbilek

As we enter the third millennium, many organizations are forced to constantly pursue new strategies to differentiate themselves from their competitors. Examples include offering customers streams of new products and services, as well as continuously seeking to improve productivity, services and the effectiveness of product design, development and manufacturing processes. Consequently, new concepts, approaches and tools are emerging quickly as the globalization trend expands across the world. Product complexity, pressures to reduce production cycle time, the need for stakeholders’ contributions and multinational company as well as consumer requirements create the demand for sophisticated multi-designer collaborative virtual environments where product design can be shared and acted upon (Kunz, Christiansen, Cohen, Jin, & Levitt, 1998; Ragusa & Bochanek, 2001; Anderson, Esser & Interrante, 2003). Thus, researchers and practitioners recognize that collaboration is an essential aspect of contemporary, professional product design and development activities. The design process is collaborative by nature. Collaborative design fosters participation of stakeholders in any form during the design process. The design of a successful product is dependent on integrating information and experiences from a number of different knowledge domains. These domains include consumer (end-user) requirements, industrial designers’ professional design skills as well as manufacturers’ needs. This results in a product that performs at a functional as well as aesthetic level and that can be manufactured by the right process at the right price. End-user involvement is essential to product design, since products that do not achieve consumer satisfaction or meet consumer needs are doomed to fail (Schultz, 2001). Accurate understanding of user needs is an essential aspect in developing commercially successful products (Achilladelis, 1971). Hence, it is very important for industrial designers to gather the end-users’ needs and incorporate them into their designs. The involvement of manufacturers in the initial stages of the domestic product design process can lead to a dramatic reduction in a product’s development lifecycle time, also facilitating the coordination of the purchasing and engineering functions (Bochanek & Ragusa, 2001; Demirbilek, 2001). The increasing complexity of artifacts and the globalization of product development are changing research methodologies and techniques. A prime example of this includes the application of a virtual collaborative design environment (VCDE) for product design and manufacturing. This article focuses on the concept of virtual collaborative design. It describes a research effort to investigate cross-cultural collaboration in product development using online applications for domestic product design. The aim of this research is to investigate issues related to the virtual collaborative design (VCD) process, and to bring an understanding of stakeholder needs during the collaborative design process as well as to improve the relationships between end-users, designers and manufacturers. The article presents findings based on a survey study conducted with four different potential stakeholders: representatives of consumers, software designers, industrial designers and manufacturers.


Author(s):  
Jane Fulton Suri

To work effectively as a consultant in a product development program, the human factors practitioner needs to work effectively with other professionals including product and marketing managers; software, electrical, and mechanical engineers; interaction and industrial designers. Drawing upon examples and experience from several product development programs, the paper considers ways of improving effectiveness including building relationships with colleagues, scoping issues to be addressed, selecting methods for the time available, and communicating with product development team members.


2018 ◽  
Vol 204 ◽  
pp. 01002
Author(s):  
Endang Retno Wedowati ◽  
Moses Laksono Singgih ◽  
I Ketut Gunarta

Segmentation has been frequently used to study individual consumer behavior against its preference. Consumer preferences indicate consumer requirements for a product. This study aims to analyze consumer preferences based on gender segmentation (male and female) and age segmentation (adolescents, adults, and elderl y). Consumer preferences wer e studied based on three aspects, namely functionality, usability, and pleasure that are applied to food products. Respondents consisted of 225 consumers of ice cream products. Crosstab analysis was used to describe consumer preferences, while chi-square test was applied to analyse the difference of consumer preference based on predetermined segmentation. The result showed that there was no significant difference for male and female consumer preferences for three aspects. Furthermore, on the attributes of taste (functionality), shape (usability) and appearance (pleasure) there were significant differences. Based on the age segmentation there were differences in consumer preferences for aspects of functionality and pleasure. Howe ver, we also found that there was no significant difference in product attributes of those aspects, except for the colour attribute. Different consumer preferences obtained in different segments can be used as a reference to customer requirements for design ing customized products. Ultimately, the products can be tailored to consumer preferences in each segment.


Author(s):  
Myun W. Lee ◽  
Myung Hwan Yun ◽  
Jong Soo Lee

In designing a new consumer product, integration of human factors principles is greatly emphasized. However, relatively few attempts have been made to systematically include ergonomic design in the conceptual design phase. High Touch is a product design strategy that uses existing technology systematically to design a new consumer product emphasizing user-friendliness and customer satisfaction. To realize this objective, High Touch design uses several analysis scheme such as identification of implicit needs, realization of potential demand and systematic application of ergonomic considerations into product design. Hierarchical analysis of human variables, product functions and technology attributes is the basic tool of the High Touch design. In this paper, High Touch design process is introduced and a series of new products developed using High Touch design process is demonstrated.


2015 ◽  
Vol 6 (1) ◽  
pp. 10-15 ◽  
Author(s):  
Ewa Dostatni ◽  
Jacek Diakun ◽  
Damian Grajewski ◽  
Radoslaw Wichniarek ◽  
Anna Karwasz

Abstract In the paper the issue of ecological-oriented product design is addressed. The definitions that concern product design are listed and the factors that make them important for the manufacturers are indicated. The method of ecological-oriented product assessment during the design process (implemented in the 3D CAD system), drawn-up by authors, is used for the analysis. The assessment of real household appliance using the method is presented and the conclusions from the evaluation are drawn.


Author(s):  
Michael F. Rayo ◽  
Michael F. Rayo ◽  
Rollin J. (Terry) Fairbanks ◽  
Sarah Henrickson Parker ◽  
Laurie Wolf ◽  
...  

Proposing a new solution implies an underlying prediction that the design will succeed in its direct purpose and will minimize unintended negative consequences. These consequences could happen immediately or slowly through a cascade of changes as the system adapts to the new work patterns that the solution requires. Human Factors Engineering (HFE) has a long and storied history of being consulted after an implementation goes badly, but HFE practitioners are often not able to meaningfully impact the design of these solutions before implementation. Our panel will share exemplar cases in which HFE was not initially involved, but ultimately contributed to effective solutions. The purpose of sharing these stories is three-fold: (1) to provide examples of successful healthcare interventions, (2) to provide evidence and guidance for practitioners who are trying to influence their organizations earlier in the design process, and (3) to spur our community to share our stories more widely.


Author(s):  
Wei Jiang ◽  
Wei Han ◽  
Jiankai Zhou ◽  
Zhishun Huang

Human factors are important causes of hazardous chemical storage accidents, and clarifying the relationship between human factors can help to identify the logical chain between unsafe behaviors and influential factors in accidents. Therefore, the human factor relationship of hazardous chemical storage accidents was studied in this paper. First, the human factors analysis and classification system (HFACS), which originated from accident analysis in the aviation field, was introduced. Since some items were designed for aviation accident analysis, such as the item “Crew Resource Management”, it is not fully applicable to the analysis of hazardous chemical storage accidents. Therefore, this article introduced some modifications and changes to make the HFACS model suitable for the analysis of hazardous chemical storage accidents. Based on the improved HFACS model, 42 hazardous chemicals storage accidents were analyzed, and the causes were classified. After analysis, we found that under the HFACS framework, the most frequent cause of accidents is resource management, followed by violations and inadequate supervision, and finally the organizational process and technological environment. Finally, according to the statistical results for the various causes of accidents obtained from the improved HFACS analysis, the chi-square test and odds ratio analysis were used to further explore the relevance of human factors in hazardous chemical storage accidents. The 16 groups of significant causal relationships among the four levels of factors include resource management and inadequate supervision, planned inappropriate operations and technological environment, inadequate supervision and physical/mental limitations, and technological environment and skill-based errors, among others.


1986 ◽  
Vol 30 (5) ◽  
pp. 455-455
Author(s):  
Edmond W. Israelski ◽  
Edmund T. Klemmer ◽  
Jock Ferguson ◽  
Blake Wattenbarger

The purpose of this symposium is to present some examples of successful applications of human factors engineering in the telecommunications industry. All three speakers are distinguished researchers in their fields and make their points on the basis of many years of applying human factors research to the design of telecommunications products and systems. The speakers make the point that the well known optimal time to introduce human factors into a product design is, of course, as early in the design process as possible, but as E. T. Klemmer points out in one example human factors can contribute to a successful product even at later stages of a product's life-cycle. In summary, human factors' specialists can learn a great deal from the success stories which are described in the following symposium papers.


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