Design and Presentation of a CD-ROM Driving Program (Driver-ZED)

Author(s):  
Deborah Blank ◽  
Rob McCord

The AAA program known as ‘driver-ZED’ (Zero Errors Driving) addresses the issue of hazard recognition and risk-taking during driving. Via CD-ROM, teens are presented with a multitude of real world driving situations that would otherwise take many hours behind the wheel to experience. The program employs myriad short driving sequences of varying level of difficulty and focus. In each sequence the user is presented with a realistic view of the road ahead including the concurrent views from the rear and left side mirror. Each sequence is precisely arranged and shot from a vehicle that has been specially rigged with multiple motion cameras. These multiple real worldviews are then digitally combined with a photorealistic graphic showing the view of the dash and windshield from the driver's seat. In this way a realistic view of the road from the driver's seat is created while at the same time allowing computer control of items on the dash such as the speedometer and other gauges. As the driving situation warrants, the users can also look right or left or over their shoulder and passengers can even be dad to provide further distractions or deliver feedback.

Sensors ◽  
2021 ◽  
Vol 21 (11) ◽  
pp. 3661
Author(s):  
Noman Khan ◽  
Khan Muhammad ◽  
Tanveer Hussain ◽  
Mansoor Nasir ◽  
Muhammad Munsif ◽  
...  

Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and risky to practice in real life, and one of these is road safety training for children. Traditional video- and presentation-based road safety training has average output results as it lacks physical practice and the involvement of children during training, without any practical testing examination to check the learned abilities of a child before their exposure to real-world environments. Therefore, in this paper, we propose a 3D realistic open-ended VR and Kinect sensor-based training setup using the Unity game engine, wherein children are educated and involved in road safety exercises. The proposed system applies the concepts of VR in a game-like setting to let the children learn about traffic rules and practice them in their homes without any risk of being exposed to the outside environment. Thus, with our interactive and immersive training environment, we aim to minimize road accidents involving children and contribute to the generic domain of healthcare. Furthermore, the proposed framework evaluates the overall performance of the students in a virtual environment (VE) to develop their road-awareness skills. To ensure safety, the proposed system has an extra examination layer for children’s abilities evaluation, whereby a child is considered fit for real-world practice in cases where they fulfil certain criteria by achieving set scores. To show the robustness and stability of the proposed system, we conduct four types of subjective activities by involving a group of ten students with average grades in their classes. The experimental results show the positive effect of the proposed system in improving the road crossing behavior of the children.


Author(s):  
Syaiful Syaiful ◽  
Yena Elvira

New Market City Shopping Bogor is a research object to the availability of parking areas. Perception assessment of park users to park a distance of 42.86% with a distance of> 200 m, the distance is very great influence in determining the parking area. Difficulty entering the parking structure also affects the level of parking services at 39.52%. Level of difficulty occurs because the road to the parking lot filled with public transportation that stops in   the place.  


2020 ◽  
pp. 39-65
Author(s):  
Emma Gee

This chapter studies the underworld journey of Virgil, Aeneid 6. It examines a series of possible models for afterlife space in Aen. 6. In particular it looks at the underworld journey of Aen. 6 in the light of ancient geographical traditions. We learn that a point-by-point idiom of representing space was much more widespread than you might imagine in antiquity. It’s found across many different genres, involving real and imagined space: geography, poetry, and art. The author argues that idioms of spatial expression are constant across representations of imagined and real space and across image and text. It is possible for Virgil to use the components of a “real” geography to construct his imaginary world. The afterlife is modeled on our concept of the “real” world, but in turn the “reality” we model it on is in large part a construct of the human artistic imagination, of our propenstiy for simplification and schematization. Like a map, the afterlife landscape allows us to simplify and schematize our environment, because it imposes no limits: it is imaginary. The afterlife landscape, in Virgil and elsewhere, acts as a fulcrum between real and imaginary space. There is no strict dichotomy between real and imagined space; instead there is a continuity between the “imagined” space of Virgil’s underworld, and the space of geographical accounts; between the world of the soul and the “real” world.


Author(s):  
Greg M. Anderson ◽  
David A. Crerar

Thermodynamics, like other sciences, has a theoretical side, expressed in mathematical language, and a practical side, in which experiments are performed to produce the physical data required and interpreted by the theoretical side. The mathematical side of thermodynamics is simple and elegant and is easily derived from first principles. This might lead to the conclusion that thermodynamics is a simple subject, one that can be easily absorbed early in one's education before going on to more challenging and interesting topics. This is true, if by learning thermodynamics one means learning to manipulate its equations and variables and showing their interrelationships. But for most students the subject is actually far from simple, and for professors it is a considerable challenge to present the necessary material intelligibly. The equations and the variables are somehow related to the real world of beakers and solutions, fuels and engines, rocks and minerals, and it is this interface that provides most of the difficulties. What do variables such as entropy and free energy really mean, and what physical processes do the equations describe? The difficulty in understanding and using thermodynamics is conceptual, not mathematical. We will attempt to explain the relationship between the mathematical and the physical sides of thermodynamics, but it is advisable first to review the mathematics involved and subsequently to define the terms used in thermodynamics. The mathematics required for thermodynamics consists for the most part of nothing more complex than differential and integral calculus. However, several aspects of the subject can be presented in various ways that are either more or less mathematically based, and the "best" way for various individuals depends on their mathematical background. The more mathematical treatments are elegant, concise, and satisfying to some people, and too abstract and divorced from reality for others. In this book we attempt to steer a middle-of-the-road course. We review in the first part of this chapter those aspects of mathematics that are absolutely essential to an understanding of thermodynamics. The chapter closes with mathematical topics that, although not essential, do help in understanding certain aspects of thermodynamics.


2019 ◽  
Vol 6 (1) ◽  
pp. 56-63 ◽  
Author(s):  
Ivy N. Defoe ◽  
Judith Semon Dubas ◽  
Daniel Romer

Surveys concur that adolescents disproportionately engage in many real-world risk behaviors, compared with children and adults. Recently researchers have employed laboratory risky decision-making tasks to replicate this apparent heightened adolescent risk-taking. This review builds on the main findings of the first meta-analysis of such age differences in risky decision-making in the laboratory. Overall, although adolescents engage in more risky decision-making than adults, adolescents engage in risky decision-making equal to children. However, adolescents take fewer risks than children on tasks that allow the option of opting out of taking a risk. To reconcile findings on age differences in risk-taking in the real-world versus the laboratory, an integrative framework merges theories on neuropsychological development with ecological models that emphasize the importance of risk exposure in explaining age differences in risk-taking. Policy insights and recent developments are discussed.


2007 ◽  
Vol 30 (1) ◽  
pp. 41-41 ◽  
Author(s):  
Eric Alden Smith

The synthesis proposed by Gintis is valuable but insufficient. Greater consideration must be given to epistemological diversity within the behavioral sciences, to incorporating historical contingency and institutional constraints on decision-making, and to vigorously testing deductive models of human behavior in real-world contexts.


Perception ◽  
1997 ◽  
Vol 26 (1_suppl) ◽  
pp. 372-372
Author(s):  
L Sugano

The perception of road curves by car drivers was studied in a simulated driving situation. The purpose was to investigate how planting structures along the road would affect the distance at which the curve was clearly perceived by novices and by experienced subjects, respectively. Subjects rated the clarity of the curve percept in different situations on a nominal scale from 1 to 7. Estimations were made under static conditions at the distances 0 m, 100 m, and 200 m before the beginning of the curve. The critical point for a clear percept was found to be at 100 m for novices and at 200 m for experienced drivers. The planting conditions made no difference.


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