Cultural educating of Palestinian youth through collaborative digital storytelling

2019 ◽  
Vol 16 (2) ◽  
pp. 136-150
Author(s):  
Sohail Dahdal

Youth reliance on social media platforms as their main source of media consumption presents an opportunity to increase their cultural knowledge through engaging them in digital storytelling of their village oral history. This paper examines the results of a pilot study conducted in Palestinian villages with youth who were trained on local interviewing village elders to create digital stories. The process was designed in a collaborative game-like environment to obtain maximum engagement, thus creating a state of flow as stipulated by Csikszentmihalyi’s flow theory. The surveys conducted at the beginning and end of the project, combined with ethnographic action research, demonstrate that it is possible for the youths’ level of interest in the creation of the digital stories attains a state of flow when the process can be immersive and engaging such that a multi-phase plan that includes skilling then challenges at each phase – not unlike a game.

2019 ◽  
pp. 499-508
Author(s):  
Peter Bryant

Understanding how and with your students participate in learning and how technology and social media supports that learning is a key challenge for modern higher education institutions. Learning practices intersect personal, professional and educational lives in complex, inter-connected and personally defined and managed ways. Drawing on the analysis of digital stories told by 100 students at the University of Sydney Business School, this paper will explore the unique methodological approaches of digital storytelling and student-led research to understanding how technology shapes and intersects the learning experience. It will also identify how students use technology (and especially extended forms of social media) to forms connections between their work, life, play and learning.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Nicholas Nicoli ◽  
Kine Henriksen ◽  
Marcos Komodromos ◽  
Dimitrios Tsagalas

PurposeThis study explores how digital storytelling (DST) approaches can be used for social media campaigns to create more engaging digital content. The ability to better engage with networked publics offers benefits to entities of different scale and scope, since in doing so they establish stronger relationships with their consumers and publics.Design/methodology/approachA digital discourse analysis combined with a five-layer coded film analysis is applied to a DST video, viewed on Facebook.FindingsFour overarching and overlapping approaches are identified. These are emotional appeal based on clear human ideals, equality and simplicity of characters, simplicity and universal representations.Research limitations/implicationsSimilar studies are required across varying targeted digital stories of different length and subject matter to distinguish effectiveness.Practical implicationsDespite advanced technological capacity for audience segmentation, social media campaigns often include unengaging content. DST offers universal characteristics that can be used by entities to engage with their consumers and publics.Social implicationsDST has been used to create learning and pedagogical environments and more participative democracies. Yet its use to strategically engage with networked publics is empirically lacking. The findings of the study can facilitate more effective digital content strategies for entities of all purposes to pursue.Originality/valueFew studies have sought to deconstruct effective short form DST for strategic purposes. This study applies a methodological approach best suited for analysing digital content. The findings provide insights into how strategists and social media managers can create more engaging digital content.


2014 ◽  
pp. 365-386 ◽  
Author(s):  
Miikka Eriksson ◽  
Pauliina Tuomi ◽  
Hanna Vuojärvi

In this chapter, the focus falls on integrating mobile learning, digital storytelling, and social media into vocational learning practices. The literature review introduces the development of mobile learning and digital storytelling and presents ways in which these concepts can piggyback the interactive features of social media. A case study during which participating students used mobile phones and videos with a mobile social video application (MoViE) to design and produce representative digital stories based on local tourism attractions is also presented. Twenty-five students participated in the internet inquiry about student attitudes towards the use of social media as part of their vocational expertise and their learning experiences with mobile devices and MoViE. This chapter illustrates the benefits as well as the shortcomings of the used learning concept in order to produce more concrete knowledge of the use of mobile devices and social video applications in learning.


Author(s):  
Miikka Eriksson ◽  
Pauliina Tuomi ◽  
Hanna Vuojärvi

In this chapter, the focus falls on integrating mobile learning, digital storytelling, and social media into vocational learning practices. The literature review introduces the development of mobile learning and digital storytelling and presents ways in which these concepts can piggyback the interactive features of social media. A case study during which participating students used mobile phones and videos with a mobile social video application (MoViE) to design and produce representative digital stories based on local tourism attractions is also presented. Twenty-five students participated in the internet inquiry about student attitudes towards the use of social media as part of their vocational expertise and their learning experiences with mobile devices and MoViE. This chapter illustrates the benefits as well as the shortcomings of the used learning concept in order to produce more concrete knowledge of the use of mobile devices and social video applications in learning.


2018 ◽  
Vol 50 (3) ◽  
pp. 264-274 ◽  
Author(s):  
Fariba Nosrati ◽  
Claudia Crippa ◽  
Brian Detlor

This paper describes a research investigation on a project led by two libraries, Hamilton Public Library and McMaster University Library, in Hamilton, Canada, concerning the use of proximity-based technologies to share digital stories about a city’s culture. Proximity-based technology systems, such as iBeacons, allow users to receive information automatically when they are close to a physical spot. The project involved the setup of iBeacons that disseminated digital stories pertaining to Gore Park – a prominent historical park in the heart of downtown Hamilton. To test the viability of using iBeacon technologies to raise interest in a city and promote appreciation for a city’s cultural heritage, a pilot study was conducted. The study included one-on-one interviews and a short survey with 50 participants from the general public immediately after these participants used an iBeacon app to experience digital stories about Gore Park. Findings suggest iBeacons are viable tools to share city cultural heritage stories that yield improved perceptions of a city and greater appreciation for a city’s culture and history. Participants were appreciative of the digital stories and the iBeacon app. All participants mentioned that they learned something new about the city and that the app was very informative. Findings indicate that individual differences are important and can affect not only the acceptance and use of an iBeacon digital storytelling app, but also the extent to which the app can promote interest in a city and appreciation for a city’s cultural heritage.


2018 ◽  
Author(s):  
Xiaomeng Xu ◽  
Michelle L Litchman ◽  
Perry M Gee ◽  
Webb Whatcott ◽  
Loni Chacon ◽  
...  

BACKGROUND The field of infodemiology uses health care trends found in public networks, such as social media, to track and quantify the spread of disease. Type 2 diabetes is on the rise worldwide, and social media may be useful in identifying prediabetes through behavior exhibited through social media platforms such as Facebook and thus in designing and administering early interventions and containing further progression of the disease. OBJECTIVE This pilot study is designed to investigate the social media behavior of individuals with prediabetes, before and after diagnosis. Pre- and postdiagnosis Facebook content (posts) of such individuals will be used to create a taxonomy of prediabetes indicators and to identify themes and factors associated with an actual diagnosis of prediabetes. METHODS This is a single-center exploratory retrospective study that examines 20 adults with prediabetes. The investigators will code Facebook posts 3 months before through 3 months after prediabetes diagnosis. Data will be analyzed using both qualitative content analysis methodology as well as quantitative methodology to characterize participants and compare their posts pre- and postdiagnosis. RESULTS The project was funded for 2015-2018, and enrollment will be completed by the end of 2018. Data coding is currently under way and the first results are expected to be submitted for publication in 2019. Results will include both quantitative and qualitative data about participants and the similarities and differences between coded social media posts. CONCLUSIONS This pilot study is the first step in creating a taxonomy of social media indicators for prediabetes. Such a taxonomy would provide a tool for researchers and health care professionals to use social media postings for identifying those at greater risk of having prediabetes. INTERNATIONAL REGISTERED REPOR DERR1-10.2196/10720


2021 ◽  
Author(s):  
Isabella Martucci

Nike’s invented holiday, Air Max Day, is celebrated annually on March 26th by sneaker enthusiasts worldwide. Participation in this event occurs predominantly across social media platforms. This pilot study analyzes how Nike’s Air Max consumers engage with this holiday and with other sneaker fans across Twitter on Air Max Day 2019. This will be discerned by studying the images, captions and replies of the top fifty tweets posted to the #AirMaxDay2019 hashtag on March 26th, 2019 using Schreiber’s (2017) praxeological approach. By studying the themes and patterns present in these elements, this study seeks to better understand the content posted to #AirMaxDay2019 and users’ motivations for posting it. For the purpose of this research paper, a “fandom” is defined as a distinct community of devotees, and this concept will be explored using John Fiske’s 1992 work entitled “The Cultural Economy of Fandom” to discern examples of fan productivity, a term referring to the ways in which fans perform or express a social identity based on their object of fandom.


2019 ◽  
Vol 29 (1) ◽  
pp. 213-243 ◽  
Author(s):  
Ashley K. Barrett

Abstract This paper extends Pentland and Feldman’s (2007) narrative network method and uses it to more clearly understand how new technology affordances and digital spaces impact storytelling and enactment during and immediately after a crisis. To do this, I (a) examine the meaningful roles human motivation and feelings play in online storytelling and enactment, and (b) analyze how context impacts storytelling and enactment, and therefore the construction of narrative networks. Specifically, I analyze a series of Facebook messages exchanged during a recent, very publicized campus crisis to reveal the nonlinear digital stories that are co-constructed online to keep others informed. I demonstrate how crisis-affected populations capitalize on the affordances offered by social media to enact stories, correct stories, and ultimately to aid in sensemaking and sense-giving after a crisis event. Implications of new technology affordances for creating and updating narratives throughout times of high uncertainty are provided.


2021 ◽  
Author(s):  
Isabella Martucci

Nike’s invented holiday, Air Max Day, is celebrated annually on March 26th by sneaker enthusiasts worldwide. Participation in this event occurs predominantly across social media platforms. This pilot study analyzes how Nike’s Air Max consumers engage with this holiday and with other sneaker fans across Twitter on Air Max Day 2019. This will be discerned by studying the images, captions and replies of the top fifty tweets posted to the #AirMaxDay2019 hashtag on March 26th, 2019 using Schreiber’s (2017) praxeological approach. By studying the themes and patterns present in these elements, this study seeks to better understand the content posted to #AirMaxDay2019 and users’ motivations for posting it. For the purpose of this research paper, a “fandom” is defined as a distinct community of devotees, and this concept will be explored using John Fiske’s 1992 work entitled “The Cultural Economy of Fandom” to discern examples of fan productivity, a term referring to the ways in which fans perform or express a social identity based on their object of fandom.


Author(s):  
PHILIP ADEBO

The emergence of mobile connectivity is revolutionizing the way people live, work, interact, and socialize. Mobile social media is the heart of this social revolution. It is becoming a global phenomenon as it enables IP-connectivity for people on the move. Popular social media platforms such as Facebook, Twitter, and MySpace have made mobile apps for their users to have instant access from anywhere at any time. This paper provides a brief introduction into mobile social media, their benefits, and challenges.


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