BACKGROUND
Research on the application of Virtual Reality technology to the healthcare sector has grown rapidly, leading to a large research field difficult to oversee.
OBJECTIVE
We provide an overview of the annual publication numbers and the most productive and influential countries, journals, and authors, as well as the most used, most co-occurring, and most recent keywords.
METHODS
Based on a dataset of 356 publicatons and 20,363 citations derived from the Web of Sci-ence, we conducted a bibliometric analysis using Bibexcel, HistCite, and VOSViewer.
RESULTS
The strongest growth of publications occurred in 2020, accounting for 29.49% of all publi-cations so far. The most productice countries are the USA, the UK, and Spain; the most influential countries are the USA, Canada, and the UK. The most productive journals are JMIR, JMIR Serious Games, and Games for Health Journal; the most influential journals are Patient Education and Counselling, Medical Education, and Quality of Life Research. The most productive authors are G. Riva, L. Del Piccolo, and D. C. Schwebel; the most in-fluential authors are A. Finset, L. del Piccolo, and H. Eide. The most occurring noun key-words besides Virtual and Reality are Training, Trial, and Patients. The most relevant re-search themes are communication, education, and novel treatments; the most recent re-search trends are fitness and exergames.
CONCLUSIONS
The analysis shows that the field has left its infant state and advances its specialization, with a clear focus on patient usability.