An Effective Design Process for the Consumer Digital Appliances Business(Advances in Practice)

2005 ◽  
Vol 108 (1034) ◽  
pp. 25-26
Author(s):  
Junichi ASAI
Author(s):  
Katharine McCoy

This presentation, reflecting a politics undergraduate thesis, will explore the design process behind the ballots that voters use in democratic elections around the world. Ballots are an inherently political objects, and in many cases, the most direct line of communication a citizen has to the government of their country. As such, the design of the ballot affects the legitimacy of higher level electoral and democratic institutions. This project argues that by co-opting the language of product design, a universal ballot design process would make more efficient ballots across the globe.   Product design starts with a brainstorming stage that explores at the user, the goal of the object, and the context of its use to create an effective design. By applying these observations to the process of designing a ballot, each electoral commission can produce a more effective ballot. Currently there is no standardization for ballot design other than ensuring that electoral commissions tried to make it “friendly.” By examining cases of bad ballot design, it is possible to see what element of the design process was missed or misused to create a process that corrects for these mistakes. This project examines poorly designed ballots in Florida, Scotland, and Colombia to explore the large-scale effects these small design choices make, and how to fix them. 


Author(s):  
Ben Lauren

This case is useful as a model for institutions creating media labs in small spaces with a limited budget and advances a discussion of effective design among scholars, K-12 educators, a range of industries, and the corporate sector. By addressing how small spaces can function effectively for users, the author encourages representatives from these areas to design media labs in usable ways. The study begins by arguing for a user-centered approach to designing digital media labs in order to engage stakeholders in the design process. Then, the chapter explains the process of how the author engaged users while piloting several iterations of the Florida International University Digital Writing Studio, reporting what was learned about designing the space. Finally, the study investigates the usability of the Digital Writing Studio through a usability test meant to investigate the functionality of the space for collaboration among users. This case demonstrates a challenge that many must take on at a time when budgets are being cut and space is difficult to secure. Usability methods of inquiry can help create a space designed in part by stakeholders—a method that this case argues can be built into annual program assessment.


2021 ◽  
Vol 4 (1) ◽  
pp. 36-55
Author(s):  
Helena Sandman

Rapid urbanisation and, as a result fast growing informal areas, increase the need for affordable housing. This urgent need requires new forms of input from the architects active in the Global South. The profession must adapt and evolve. Based on previous research, I argue that to build sustainable communities, the residents must be heard and be part of the development process. To involve residents, architects can use new contextually suitable and effective design methods. The study comprised action research on an affordable housing design project in Zanzibar, Tanzania. This paper presents the early stages of a design process for a project still in progress. A close look at the Zanzibar case reveals four human-centred methods from the design discipline to the architectural design process: applied ethnography, empathic design, contextual design, co-design and participatory design. Through the analyses of these different methods, I explored the importance of empathy while designing in settings with contextual constraints. The study revealed the potential of developing empathic methods from the design discipline in the context of architectural design. Further, it suggests that empathic methods can be used by architects pursuing sustainable development. 


Author(s):  
Tomoyuki Hiroyasu ◽  
Hiroshi Yamakawa

Abstract A structure, whose characteristics are less modified by any changes of external forces, boundary conditions and productive errors, has advantages for its practical use. This character is called robustness. In the consecutive study (Yamakawa and Miyashita, 1991), the authors studied the structural design with robustness and proposed a new structural concept called “Robust Structure.” Robust structural design is more useful when the structures are designed in the upper flow of the design process than in the lower flow. Robust structures can be designed by minimizing the sensitivities of the reference function relative to the variable parameters. However, the sensitivities provide only the local information even when their values are evaluated. Therefore, it is not clarified whether robust structure designed by the sensitivities has wide robustness or not. To conquer this problem, this paper shows robust structural design method using the fuzzy sets. In this method, the variable parameters are shown with fuzzy sets and then obtain the wide robustness. It is also pointed out that robust structural design using sensitivities can design wide robust structure in certain cases. Because robust structural design using fuzzy sets needs a lot of numerical iterations, it is important to figure out the effective design method of wide robust structures. In this paper, an idea is proposed how to design wide robust structures. The numerical examples designed by two different methods using sensitivities and fuzzy sets are shown. Further more, the proposed idea is discussed with these examples.


2018 ◽  
Vol 22 (1) ◽  
pp. 201-218 ◽  
Author(s):  
Jaehyun Park ◽  
Arkalgud Ramaprasad

Purpose The purpose of this study is to explore an ontology of designer-user interaction with a knowledge management foundation. To address this research gap, the authors ask the following research question: what types of knowledge on designer-user interactions are associated with design function and approach in creating effective design outcomes in a collaborative design process? Design/methodology/approach Based on ontology of a knowledge management foundation and 99 design projects, the authors conceptualized the ontology of designer-user interaction, which considers design role, function, approach and outcome as a knowledge of designer-user interaction in the design process. Findings Based on this analysis, the authors theorize an ontology of designer-user interactions with five dimensions: participant, role, function, design approach and design outcome. Also, this study presents a case study of how this ontology could be applied into the actual projects. Originality/value In this study, the authors explore an ontology of designer-user interaction with a knowledge management foundation, because previous interdisciplinary design studies have not formalized the types of designer-user interaction. To address this research gap, the authors ask the following research question: What types of knowledge on designer-user interactions are associated with design function and approach in creating effective design outcomes in a collaborative design process?


2020 ◽  
Vol 20 (3) ◽  
Author(s):  
Amy Marisa ◽  
Nor'Aini Yusof

The construction industry has been accused of ineffectiveness and inefficiency because of delays, cost overruns and defects that are partly due to flaws in the design. As professionals responsible for design, architects should achieve optimum performance in the project delivery process. This study aims to investigate the factors that influence the performance of architects in construction projects. This study employs a questionnaire survey for data collection and partial least square structural equation modelling (PLS–SEM) for data analysis. Using a census method, a total of 222 useable responses are gathered from registered architects in Indonesia. Results reveal significant and positive relationships between working condition, organisational support and effective design process and the performance of architects. The strongest effect is found from the influence of effective design process on the performance of architects. Thus, these factors should be applied to enhance the performance of architects, thereby improving the project outcome.


Author(s):  
Andrew Wodehouse ◽  
Brian Loudon ◽  
Lewis Urquhart

AbstractThis paper presents a new VR interaction environment for the evaluation of digital prototypes, specifically in designer–client review sessions, and documents its implementation via experience mapping. Usability of VR controllers and basic manipulation remains a barrier for lay users, and a range of typical implementations are reviewed, highlighting the need for an easily accessible interface for this setting. The resulting interface configuration – the Control Carousel – demonstrates how the appropriate use of familiar mechanisms can increase VR accessibility. Three case studies using the Carousel in commercial design projects are described, and the subsequent interface refinements outlined. Finally, the development of an experience map describing the logistical, interactive, and emotive factors affecting the Carousel's implementation is documented. This provides insights on how experience mapping can be used as part of a human-centred design process to ensure VR environments are attuned to the requirements of users, in this instance delivering improved collaborative reviews.


Author(s):  
Steven M. DeMers ◽  
Stephan B. Lambert

Hybrid electric vehicle technology has become a preferred method for the automotive industry to reduce environmental impact and fuel consumption of their vehicles. However, the added cost of the hybrid electric system has hindered their sales. A more cost effective design of an electro-hydraulic braking system is presented. During the design process, emphasis was placed on demonstrating conceptual and system feasibility using virtual and physical prototyping. The role of prototyping in the design process is presented and discussed.


2015 ◽  
Author(s):  
◽  
A. K. M. Zahidul Islam

Architectural design is a deliberate act of creativity without any definite starting point. Critical analysis of any design process reveals its basic stages. Designers use a number of design and drafting tools as well as their media (modality) to perform these processes. In search of an effective solution, designers often tend to switch between modalities. The purpose of this study is to understand how design students rationalize their modality selection and factors causing modality shifts as well as the impact of these shifts on the design outcome. This study examined different externalization forms of design ideas; identified any deviation from initial design ideas that occurred due to modality shift; analyzed final design outcomes by comparing initial ideas and its follow-through on the basis of their visualization and representation; and finally, looked into correlations between the modality shift and the design outcome. Observation and analysis revealed that students tend to shift between modalities not necessarily for facilitating problem solving only. Individual styles, instructions, requirements, context, culture, competency, ambiguity and cognitive aspects also play a significant role. It was also evident that the amplitude of shift has a positive correlation with designers' experience and accordingly impact on the final design outcome. The result of this study would help to identify reasons and effects of modality shift in design process and thus benefit design pedagogy and practice. By developing effective design methods and processes through meaningful incorporation of traditional and technologically advanced tools, students of the digital age would benefit and enhance their design perception and decision-making.


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