scholarly journals The effects of teaching applications with real life content on the levels of pre-service teachers' abilities to associate daily life with astronomy and electrical learning topics

2018 ◽  
Vol 8 (2) ◽  
pp. 229-252 ◽  
Author(s):  
Paşa Yalçın ◽  
Sema Altun Yalçın ◽  
Muhammed Said Akar ◽  
Meryem Özturan Sağırlı

Students’ associating their knowledge with daily life demonstrates great significance in terms of understanding the importance of topics they learn in school as well as knowing where and how they are used in their daily life. In this context, teachers who will reflect these relationships in learning environments must have sufficient knowledge and experience. In this research, it was aimed to investigate the effects of teaching applications with real life content on the levels of pre-service teachers' abilities to associate daily life with astronomy and electrical learning topics. The sample consisted of totally 30 fourth class students who were at the department of Science Teaching in the Faculty of Education. In the research, astronomy and electrical learning topics were chosen and activities based on real life problems in these were applied. The data gathered were based on the effects of these activities. The research was conducted following an experimental design and data were collected applying the pre-post test pattern. The data were collected through open-ended questionnaires related to the use of learning topics in daily life. As a result, it was found that the levels of associating the learning topics with daily life were nearly doubled in the field of electrical and astronomy learning topics.

2021 ◽  
pp. 204275302098701
Author(s):  
Ünal Çakıroğlu ◽  
Mustafa Güler

This study attempts to determine whether gamification can be used as a pedagogical technique to overcome the challenges in teaching statistics. A post-test quasi-experimental design was carried out in gamified and non-gamified groups in order to reveal the effect of gamification elements in cultivating students’ statistical literacy skills. Students in gamified group were also interviewed to understand the function of gamification process. The results suggest that; although gamifying the instructional process had a positive impact on developing students’ statistical literacy in medium and high score students; surprisingly the influence of the gamification to the low- achieved scores were not positive. The positive impact was discussed in accordance with the gradual structure of statistical literacy and suggestions for successful gamification applications due to the context were included.


2017 ◽  
Vol 5 (10) ◽  
pp. 137 ◽  
Author(s):  
İlknur Özpinar ◽  
Semirhan Gökçe ◽  
Arzu Aydoğan Yenmez

Storytelling is a popular instrument used in every domain of natural and social interaction for human communication and commonly used in classrooms to enrich the learning experience. With the use of technological tools in every field of our daily lives, its use in educational environments has become inevitable and in parallel with the development of these tools, digital stories have started to replace traditional storytelling. Digital storytelling offers advantages such as providing diverse applications in the classroom environment, personalizing the learning experience, being interesting, helping difficult subjects explained, addressing real-life-related situations, supporting active learning, allowing for the creation of costless learning environments, and improving motivation and achievement. Materializing a course such as mathematics in which abstract concepts are given, helping students use the learned information with stories and associate it with daily life, developing activities to make learning environments enjoyable when learning and applying by taking students away from the traditional understanding of instruction are considered some of the most important duties of teachers in this process. In accordance with the related considerations, this study aims to investigate the effects of mathematics courses instructed by association with digital storytelling on 8th-grade students’ academic achievements and the teacher and student opinions on the application process. The study using the quasi-experimental method was conducted with 58 students. The Achievement Test, written opinion forms to receive student opinions and interview form for teacher were prepared by the researchers to this end. At the end of the study, although no statistically significant differences were found between the groups in the posttest and the delayed-posttest in terms of academic achievement score averages of the students in the experimental group were found to be higher than the score averages of the students in the control group. The results achieved in this study show that digital storytelling is a powerful instrument to create more interesting and enjoyable learning environments which facilitate association with daily life, allow for effective learning and participation. It was also stated that the students and the mathematics teacher had positive opinions on use of digital stories in the courses and its contribution to the courses.


2021 ◽  
Vol 20 (2) ◽  
pp. 223-236
Author(s):  
Asila Halilović ◽  
Vanes Mešić ◽  
Elvedin Hasović ◽  
Andrej Vidak

Conventional teaching about the law of conservation of mechanical energy (LCME) often results with students trying to solve problems by remembering similar problems they already covered in classes. Consequently, many students fail to transfer their knowledge to simplest real-life problems. Therefore, a pre-test – post-test quasi-experiment was conducted to evaluate the effects of an alternative, system-based approach to teaching about LCME. The study included 70 upper-secondary students from the First Bosniak Gymnasium Sarajevo, Bosnia and Herzegovina. Firstly, all students learned about energy in a conventional way. Then they wrote a test on LCME and had three additional hours of teaching about this topic, where one group of students learned in line with the forces-variant of the system approach (e.g., discussing conservative and non-conservative forces) and the other group with the process-variant of the same approach (e.g., discussing system’s states and processes like in thermodynamics). For both variants, only three hours of system-based teaching proved to substantially improve the students’ level of LCME understanding compared to the level of understanding they had after conventional teaching. It follows that the system approach may work well at the upper-secondary level, if it is introduced through the scaffolding-and-fading technique. Keywords: quasi-experiment, mechanical energy, teaching materials, teaching strategies


Author(s):  
Sechaba MG Mahlomaholo

In this paper I show how bricolage as a theoretical framework is used to understand and enhance the learning of the postgraduate students and academics working as a team. Bricolage is described as a metaphor for a research approach which creates something out of nothing and uses that which is available to achieve new goals. It is about finding many and new ways to resolve real life problems using that which is present in the context. It is not linear research, but research that acknowledges and works with the contradictions and incongruences in order to weave a complex text of solutions to the problems. It uses multiple voices, different textual forms and different resources, blurring neat disciplinary boundaries. In short, it splinters the dogmatism of a single approach. This theoretical positioning provides the vocabulary to describe and understand processes and interactions among the research team of 28 PhD and 22 Masters’ students being supervised by 15 academics, across the two campuses of the University of the Free State. For example, while all the actors in this team come from diverse and sometimes contradictory theoretical origins and fields of specialisation they tend to coalesce around the theme of creating sustainable learning environments in their respective research sites. To this theme they ask different questions, hence diverse aims and objectives. They also read different literature informed by the diverse groups of participants in their respective studies. Rather than being the sole determinants of their respective research agendas, they treat the participants as co-researchers who direct and inform the direction of these studies. Their methodologies acknowledge the multiple voices of those who directly experience the problem under investigation and thus can assist in the resolution thereof. They listen to all, irrespective of their station in life and, like bricoleurs, they weave meaningful solutions out of fragments of data and materials from very diverse sources of participants with different ways of doing things.


2019 ◽  
Vol 7 (3) ◽  
pp. 194
Author(s):  
Miranti Diah Prastika ◽  
Mustika Wati ◽  
Suyidno Suyidno

Scientific literacy skill is a key factor for overcoming real-life problems, but scientific literacy learning in schools has not been well trained. Therefore, the purpose of this study is to analyze the effectiveness of Problem Based Learning (PBL) in improving students scientific literacy skills and scientific attitudes. This research was part of research and development, with the Dick & Carey model. The research trial used one group pre-test and post-test design on 29 students of  XI IPA 1 class in SMAN 5 Banjarmasin. The instruments of data collection were a scientific literacy test and scientific attitude questionnaires. Data were analyzed by the n-gain equation. The results showed that the n-gain score of students scientific literacy and scientific attitudes were 0.55 and 0.57; it means the increase was in moderate criteria. Therefore, PBL is effective to improve students scientific literacy skills and scientific attitudes.


2015 ◽  
Vol 5 (3) ◽  
pp. 273-290
Author(s):  
Ayten Pınar Bal

The aim of this study is to examine teacher candidates' success in solving the routine problems and real life problems, and also to state their opinion concerning to this subject. It is a research which is designed in accordance with the mixed research method in which quantitative and qualitative research techniques are used together. The research handles 106 third grade teacher candidates who continue their education at Primary Education Department. While collecting the data, a ten item Problem Test and semi structured interview form were used. Research results reveal that although teacher candidates are quite successful in the stage of solving the routine problems, they are not successful enough to solve real life problems. Moreover, the findings acquired in the second sub-problem put forth clearly that the real life problems develop the interpretation technique of teacher candidates, lead them to think, facilitate their learning and are important elements for the period binding daily life to mathematics. At the third last sub-problem, it was asked the teacher candidates for their opinions concerning to place of real life problems in their occupational life. The teacher candidates stated that they may use such problems in their lessons constantly because most of them are enjoyable, related to daily life, develop high-level thinking skills.


As technology advances, it makes life easy and straightforward by solving many of the real-life problems which are faced by people in their daily life. Various types of technologies are used to improve the life of humans. Hence, this paper has used one of the technologies to ease the life of humans i.e. IoT. This paper represents IoT (Internet of Things) for the smart home automation system. There are many proposed systems which make the home easy to live in. But this paper tells about the newer advanced system. This paper tells the usage of motion detection technique to perform light on/off, MQ2 sensor for gas detection, machine learning for facial expression detection, motor for facade opening/closing, motor for room rotation and last the website “Things Board” to collect the whole data at one place. The main goal of this paper is to provide full security with innovation at home.


2016 ◽  
Vol 17 (1) ◽  
pp. 172-196 ◽  
Author(s):  
Katarina Putica ◽  
Dragica D. Trivic

This paper presents a pedagogical experiment with parallel groups through which the effectiveness of the cognitive apprenticeship model of dealing with the teaching topic Carboxylic acids and their derivatives was compared with the traditional approach to the elaboration of this topic. This experiment featured the participation of 241 students aged 17, attending their third year of grammar school, natural sciences stream. The experimental group consisted of 118 students, whereas the control group was made up of 123 students. Within the framework of the experiment, a pre-test consisting of items that resembled regular textbook items was used as an instrument for checking how balanced the previously acquired knowledge concerning the teaching topic Carboxylic acids and their derivatives of the students in the two groups was. A post-test was used as an instrument for comparing the effectiveness of the two approaches, and it mostly consisted of items that required the application of the knowledge concerning the teaching topic Carboxylic acids and their derivatives in solving real-life problems. In the pre-test, no statistically significant difference in the overall percentage of correct answers given by the two groups of students was established. In the post-test, the students from the experimental group scored a statistically significant higher percentage of correct answers compared to the students from the control group. On the basis of this, it can be concluded that the applied cognitive apprenticeship approach has the potential to improve the level of students’ understanding of the concepts from the topic Carboxylic acids and their derivatives, as well as the students’ ability to apply the knowledge on the examples from real life.


Author(s):  
Aakriti Tyagi ◽  
Smita Deshmukh ◽  
Gayatri Dindokar ◽  
Shraddha Kale ◽  
Mayur Karale ◽  
...  

<p>As technology advances, it makes life easy and straightforward by solving many of the real-life problems which are faced by people in their daily life. Various types of technologies are used to improve the life of humans. Hence, this paper has used one of the technologies to ease the life of humans i.e. IoT. This paper represents IoT (Internet of Things) for the smart home automation system. There are many proposed systems which make the home easy to live in. But this paper tells about the newer advanced system. This paper tells the usage of motion detection technique to perform light on/off, MQ2 sensor for gas detection, machine learning for facial expression detection, motor for facade opening/closing, motor for room rotation and last the website “ThingsBoard” to collect the whole data at one place. The main goal of this paper is to provide full security with innovation at home.</p>


1970 ◽  
Author(s):  
Matisyohu Weisenberg ◽  
Carl Eisdorfer ◽  
C. Richard Fletcher ◽  
Murray Wexler

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