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2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Tisrin Maulina Dewi ◽  
Muhiri Muhiri ◽  
Julita Sugiarto Simatupang

This study aims to know how the procedure for developing interactive powerpoint learning media and testing the feasibility of interactive powerpoint learning media products for third grade students of SDN 007 Tebing Karimun. This research was a research and development (R & D) that refers to the Borg and gall. Data on quality of product development were collected by questionnaire. Data analyzed with descriptive quantitative and qualitative techniques. The results of this study showed that: (1) the validation of material expert based on eligibility was in the criteria of very feasible (83%); (2) design expert validation was in the criteria very feasible (100%); (3) the response of the third grade teacher to the interactive powerpoint learning media developed was in the very good criteria (83%); (4) the results of the response of student trials to the feasibility of the media carried out were initial field trials with very good criteria (92%), small group field trials with very good criteria (84%) and limited group field trials with very good criteria (86%). This shows that the interactive powerpoint learning media theme 1 subtheme 3 animal growth for third grade students of SDN 007 Tebing Karimun is feasible to be used as learning media in the schools. Keywords: Media Development, Interactive Powerpoint, Animal Growth


2022 ◽  
pp. 138-154
Author(s):  
Allison Victoria Wilson

This chapter is written by a second-grade teacher who gives a personal account for remote teaching during quarantine and the 2020 - 2021 school year. The equity and diversity of various situations involved during the past year are discussed throughout the chapter: from the beginning of quarantine 2020 to the end of the school year in May 2021. Remote teaching, social and emotional factors, and the diversity of families are also addressed. The chapter is dedicated to Jordan Lea Darnell, a teacher who lost her battle to COVID-19 in the Spring of 2021.


2021 ◽  
Vol 11 (3) ◽  
pp. 269-278
Author(s):  
Eva Betty Simanjuntak ◽  
◽  
Astria Hospital Tampubolon ◽  

This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development research are appropriate and effective learning media to use. The final result by a material expert is 95% or in the “Very Eligible” category. Furthermore, the final result from the media expert is 100% included in the "Very feasible" category, then the results obtained from the fourth grade teacher are 97% and are included in the "very Eligible" category and at the time of product testing the average score obtained from students is 94 %. Then based on the results of the pretest and posttest obtained an increase in student learning outcomes with the achievement of KKM. Keywords: Development, Learning Media, Video Animation, Sparkol Videoscribe.


2021 ◽  
Vol 10 (1) ◽  
pp. 45-57
Author(s):  
Hacer Efe ◽  
Ünsal Umdu Topsakal

In this study, the opinions of pre-service teachers on the use of educational digital games in science lessons were examined. The research model of the study is qualitative model. The criterion sampling method, which is one of the purposive sampling methods, was used in the selection of the study group. The study group consists of 12 undergraduate 4th grade teacher candidates who study at a state university and choose the elective course called “Science Education with Games”. In the study, 12 pre-service teachers developed educational digital games in an elective undergraduate course for one semester and presented the games they developed to other pre-service teachers. All processes were carried out online. The data in the study were obtained in the 2020-2021 academic year. Semi-structured interview was used as data collection tool. For semi-structured interviews, semi-structured interview form was implemented to pre-service teachers before and after the implementation. In data analysis, qualitative data were analyzed using content analysis. The collected data were analyzed and interpreted. As a result of the study, it was seen that the opinions of the pre-service teachers about the use of educational digital games in the science lesson were positive. In addition, pre-service teachers stated that the use of educational digital games provides learning with fun.


2021 ◽  
Vol 9 ◽  
Author(s):  
Tal Shomrat ◽  
Nir Nesher

What are the structures and functions of the brain that are important for complex learning, such as the ability to quickly figure out how to activate a new application in your smartphone? What are the brain mechanisms that allow memories, like the name of your first-grade teacher, to be stored and quickly recalled, even many years later? Which part of the brain generates the creativity and flexibility of thought necessary for learning a new smartphone interface, for example? These questions are some of the most studied in neuroscience, which is the science that studies the brain and nervous system. In this article, we will tell you how research on the octopus’s brain could help us find answers to these questions. By comparing the structure and function of the octopus brain to the brains of other animals, we might even obtain clues about the workings of the human brain.


BUANA ILMU ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 62-81
Author(s):  
Harmawati ◽  
Tia Latifatu Sa’diah ◽  
Nadiya Angraeni

Penelitian ini merupakan penelitian kualitatif deskriptif. Penelitian ini dilaksanakan di Sekolah Dasar Negeri Cengkong II Kecamatan Purwasari kabupaten Karawang. Subjek penelitian ini adalah 3 orang yaitu guru kelas IV, 1 orang siswa dan 1 orangtua siswa. Objek penelitian ini adalah proses pembelajaran daring pada masa covid-19. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah pengamatan dan wawancara. Instrumen pengumpulan data terdiri atas pengamatan dan pedoman wawancara. Analisis data dilakukan secara deskriptif dengan melakukan Teknik analisis data model Miles and Humberman. Hasil dari pengamatan dan wawancara diperoleh bahwa Sekolah Dasar Negeri Cengkong II Kecamatan Purwasari Kabupaten Karawang pada masa pandemi covid-19 melakukan pembelajaran jarak jauh (PJJ) dengan menggunakan model pembelajaran daring / online. Aplikasi whatsapp, google meet, google form, zoom dan kine master adalah aplikasi yang digunakan dalam proses pembelajaran daring / online. Handphone, kuota dan jaringan internet yang kuat dan stabil merupakan faktor utama dalam proses pembelajaran daring / online, agar tercapainya materi ajar dan tujuan pembelajaran selama guru menjelaskan dan menyampaikan materi yang telah disiapkan. Selain itu terdapat kendala dalam proses pembelajaran daring yaitu: jaringan internet yang tidak stabil dan tidak semua siswa memiliki handphone / gadget.  Kata kunci : Implementasi pembelajaran, model pembelajaran daring / online. This research is a descriptive qualitative research. This research was conducted at Cengkong II State Elementary School, Purwasari District, Karawang Regency. The subjects of this study were 3 people, namely the fourth grade teacher, 1 student and 1 student's parent. The object of this research is the online learning process during the covid-19 period. Data collection techniques used in this study were observation and interviews. The data collection instrument consisted of observations and interview guidelines. Data analysis was carried out descriptively by using the Miles and Humberman model data analysis technique. The results from observations and interviews showed that the Cengkong II State Elementary School, Purwasari District, Karawang Regency during the covid-19 pandemic carried out distance learning (PJJ) using an online / online learning model. WhatsApp, Google Meet, Google Form, Zoom and Kine Master applications are applications that are used in the online learning process. Mobile phones, quotas and a strong and stable internet network are the main factors in the online learning process, in order to achieve teaching materials and learning objectives as long as the teacher explains and conveys the material that has been prepared. In addition, there are obstacles in the online learning process, namely: unstable internet network and not all students have cellphones / gadgets. Keywords: Implementation of learning, online learning model / online.


2021 ◽  
Vol 4 (2) ◽  
pp. 352
Author(s):  
Dewi Sri Lestari ◽  
Intan Rahmawati ◽  
Diana Endah Handayani

The Importance of HOTS-Based Student Worksheets in Elementary Schools. High Order Thinking Skill (HOTS) in elementary schools can increase students' higher-order thinking skills. The purpose of this study was to analyze the high-grade HOTS-based Student Worksheets in Elementary Schools. This type of research is descriptive qualitative research. The method used to collect data are interviews, observation, and documentation. The instrument used to collect data is a questionnaire. The research subject is the fourth-grade teacher. The technique used to analyze the data is descriptive qualitative and quantitative analysis. This study indicates that the analysis of the high-grade HOTS-based Student Worksheets in elementary schools has been implemented by the teacher quite well. The Student Worksheets made by the teacher have led to higher-order thinking skills, namely C4 (analyzing), C5 (evaluating), and C6 (creating), according to the results of interviews and documentation data. It can be concluded that the analysis of the HOTS-based student worksheets has been realized well. Suggestions that can be given are to re-emphasize High order thinking skills (HOTS) into Student Worksheets so that learning can be maximized in applying HOTS.


2021 ◽  
Vol 6 (2) ◽  
pp. 12-20
Author(s):  
Muawwinatul Laili ◽  
Mufidatul Aliyah

Abstract: Most of elementary school in Sidoarjo have already referred to the 2013 curriculum, one of them is MI Ma'arif Sambiroto. All teachers at MI Ma'arif Sambiroto have attended several trainings in designing lesson plans in accordance with the 2013 curriculum. However, the school has never conducted an analysis of the appropriateness of the learning steps on the teacher's lesson plans with a scientific approach. This research aims to describe the results of analysis of the appropiateness of the learning steps with the scientific approach and the appropiateness of the lesson plan’s components according to the 2013 Curriculum.This research is a qualitative descriptive study that applies an interactive model. This research was conducted at MI Ma'arif Sambiroto, Taman, Sidoarjo. The subject in this research is the fourth grade teacher at MI Ma'arif Sambiroto and the main data is teacher’s lesson plans. The data collection technique used by researcher is the documentation technique. The research instrument that used by the researcher is checklist sheet of the learning steps on lesson plan with scientific approach. The data analysis process starts from reviewing all the data from the documentation. Next, it is followed by the stage of reducing the data and presenting the result in brief descriptions. Last, is verifying the data to draw a conclusion. The result shows that the fourth grade teacher at MI Maarif Sambiroto has compiled the lesson plan components according to the 2013 curriculum but in first learning process to the fourth learning process, the teacher has not included a scientific approach in the learning steps of the lesson plan. But in the sixth learning process the teacher has not included scientific reasoning skills. Keywords : Scientific approach; Lesson plan Abstrak: Sebagian besar SD/MI di Sidoarjo sudah mengacu pada Kurikulum 2013 khususnya di MI Ma’arif Sambiroto, salah satunya adalah MI Ma’arif Sambiroto. Semua guru di MI Ma’arif Sambiroto sudah pernah mengikuti beberapa pelatihan tentang penyusunan RPP sesuai dengan kurikulum 2013. Tetapi pihak sekolah MI Ma’arif Sambiroto belum pernah melakukan analisis tentang kesesuaian langkah-langkah pembelajaran pada RPP guru dengan pendekatan saintifik. Penelitian ini bertujuan untuk mendeskripsikan analisis kesesuaian langkah-langkah pembelajaran dengan pendekatan saintifik dan analisis kesesuaian komponen RPP sesuai dengan Kurikulum 2013. Penelitian ini adalah penelitian deskriptif kualitatif yang menerapkan model interaktif. Penelitian ini dilaksanakan di MI Ma’arif Sambiroto Kecamatan Taman Kabupaten Sidoarjo. Subjek dalam penelitian ini adalah guru kelas IV di MI Ma’arif Sambiroto Kecamatan Taman Kabupaten Sidoarjo dan data utama penelitian ini adalah RPP guru. Teknik pengumpulan data menggunakan teknik dokumentasi. Instrumen penelitian yang digunakan adalah lembar checklist kesesuaian antara langkah-langkah pembelajaran di RPP guru dengan pendekatan saintifik. Proses analisis data dimulai dari menelaah seluruh data hasil dokumentasi. Setelah itu, dilanjutkan dengan mengadakan reduksi datadan menyajikan hasil dengan deskripsi yang jelas. Langah terakhir yaitu verifikasi untuk mengambil kesimpulan. Hasil penelitian menunjukkan bahwa secara keseluruhan guru menyusun komponen RPP sudah sesuai dengan Kurikulum 2013 tetapi pada RPP Pembelajaran 1 sampai dengan RPP Pembelajaran 4 guru belum merumuskan indikator pembelajaran aspek keterampiln sehingga guru tidak menyusun perencanaan penilaian autentik pada aspek keterampilan dan guru sudah mencantumkan pendekatan saintifik dalam langkah-langkah pembelajaran pada RPP, tetapi pada RPP Pembelajaran 6 guru belum mencantumkan keterampilan ilmiah menalar. Kata kunci : Pendekatan Saintifik; Rencana Pelaksanaan Pembelajaran (RPP)


2021 ◽  
Vol 4 (3) ◽  
pp. 479
Author(s):  
Ni Luh Ade Junia Candra Dewi ◽  
I Gede Astawan ◽  
I Made Suarjana

The lack of availability of learning media that can meet the needs of learning materials can affect the learning process. This study aims to design a prototype and produce an interactive learning media product based on Sparkol Videoscribe on the theme of caring for living things in fourth-grade elementary school, tested for validity. This type of development research uses the ADDIE model (analyze, design, development, implementation, and evaluation). However, the implementation and evaluation stages were not carried out due to the COVID-19 pandemic, and learning was done using an online system. The trial subjects of this development research were two subject content design experts, 2 learning design expert lecturers, 2 media expert lecturers, 1 fourth grade teacher, and 9 students. Meanwhile, the object of this research is the acceptability of the pop-up book media that has been developed. The method used in this research is a questionnaire method by giving assessment sheets to 2 subject content design experts, 2 learning design expert lecturers, 2 media expert lecturers, and 1 fourth grade teacher and 9 students. The data were analyzed using the mean formula to determine the average validity score of the developed media. Based on the results of the analysis of validity tests by experts and teachers, the sparkol video scribe-based learning media on the fifth-grade ecosystem of elementary schools was declared valid with an average score of 3.82 and was suitable for use in learning. Based on the analysis results, the sparkol video scribe-based learning media on the theme of caring for living things in grade IV SD is suitable for use in the learning process.


Author(s):  
Nuril Hidayatul Kodir ◽  
Muh Arafik ◽  
Achmad Taufiq

Abstract: The purpose of this research and development produce book Javanese folklore for student with Madura culture, the criteria is valid and practical according to (1) specialist subject matter, (2) spesialist product, (3) specialist learning and (4) small group product trials and (5) large group trials. The model used is an adaptation of Sugiyono,s research and development. Validation subject matter done with a lecturer literatur Indonesia, validation product design done with lecturer KSDP and lecturer TEP, validation specialist learning done with a IV grade teacher SD Negeri Kotalama 1 Malang. Small group product trials done with 12 students, and large group trials done with 25 IV grade students SD Negeri Kotalama 1 Malang. Overall average validation results are 94,55 percent, small group product trials result 99,16 percent and large group trials result 98,4 percent. Based on that research and development book Javanese folklore for students with Madura culture which is considered very valid and very practical. Abstrak: Tujuan penelitian dan pengembangan ini adalah menghasilkan media buku cerita rakyat Madura berbahasa jawa yang valid dan praktis menurut (1) ahli materi, (2) ahli media, (3) ahli pembelajaran, (4) uji coba kelompok kecil, dan (5) uji coba kelompok besar. Model yang digunakan merupakan adaptasi dari model penelitian dan pengembangan sugiyono. Validasi materi dilakukan oleh 1 orang dosen sastra Indonesia, validasi media dilakukan oleh 1 orang dosen KSDP dan 1 orang dosen TEP, serta validasi pembelajaran dilakukan oleh guru kelas IV SD Negeri Kotalama 1 Malang. Uji coba kelompok kecil dilakukan pada 12 siswa dan uji coba kelompok besar dilakukan pada 25 siswa kelas IV SD Negeri Kotalama 1 Malang. Keseluruhan rata-rata hasil uji validasi dengan persentase sebesar 94,55 persen, hasil uji coba kelompok kecil dengan persentase 99,16 persen dan uji kelompok besar dengan persentase 98,4 persen. Berdasarkan hal tersebut, maka media buku cerita rakyat Madura berbahasa jawa yang dikembangkan termasuk kriteria sangat valid dan sangat praktis.


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