scholarly journals Creating a digital learning ecosystem to facilitate authentic place-based learning and international collaboration – a coastal case study

Author(s):  
Elisa Bone ◽  
Richard Greenfield ◽  
Gray Williams ◽  
Bayden Russell

Authentic, place-based experiential learning is essential for students of ecology, whilst an understanding of broader human impacts is necessary for effective conservation efforts. Creating future environmental leaders requires fostering such understanding whilst building transferable skills in collaboration, communication and cultural competence. Mobile technologies and collaborative digital tools can connect students across broad geographic locations, allowing them to share experiences and build a common understanding of global environmental challenges. Within this concise paper, we report on the initial stages and proposed next steps in building a learning ecosystem, consisting of a digital platform and embedded tools, to facilitate undergraduate learning in coastal ecology across universities in Australia, Hong Kong and South Africa. Using here a framework guided by design-based research (DBR), we discuss the design and development of these digital tools in context, and their proposed integration into upper undergraduate science curricula across locations.

2020 ◽  
Vol 1 (2) ◽  
pp. 18-33
Author(s):  
Zarina Che Imbi ◽  
Tse-Kian Neo ◽  
Mai Neo

In the era of digital learning, multimedia-based classroom has been commonly used in higher education including Malaysian higher education institutions. A case study has been performed to evaluate web-based learning using Level 1 to 3 of Kirkpatrick's model in a multi-disciplinary course at Multimedia University, Malaysia. In this study, mixed method research was employed in which triangulation was performed from multiple sources of data collection to give deeper understanding. Students perceived that learning with multimedia was enjoyable. They were also motivated in learning and engaged through the use of web module as multimedia was perceived to motivate them and make learning fun. Students showed significant improvements in their knowledge based on the pre-test and post-test results on learning evaluation. Students were perceived to transfer the learning from web-based learning into the learning outcome. The systematic evaluation can provide the feedback that educators and institution as a whole need to improve the learning environment and programme quality. This study contributes to the research field by adding another perspective in evaluations of web-based learning. It also provides empirical evidence on student perspectives, learning and behaviour in a private university. It demonstrated that the Kirkpatrick's model is useful as an evaluation tool to be used in higher education.


Proceedings ◽  
2021 ◽  
Vol 74 (1) ◽  
pp. 14
Author(s):  
Ourania Areta ◽  
Karel Van Isacker

Digitalization has transformed all aspects of life, from social interactions to the working environment and education, something that accelerated with the emergence of COVID-19. The same stands for education and training activities, where the use of digital tools has been gradually advancing and become merely online because of the virus. This brought forth the need to discuss further the applications, benefits, and challenges of digital tools within the framework of the education and training process, and the need to study examples of successful applications. This study aims to support both these requirements by presenting the case study of REFUGEEClassAssistance4Teachers project and its outcomes.


ILR Review ◽  
2002 ◽  
Vol 55 (4) ◽  
pp. 667-685 ◽  
Author(s):  
David Finegold ◽  
Karin Wagner

The authors present a detailed case study of the evolution of apprenticeships in German banking over the past two decades to analyze why employers continue to be willing to invest in these programs that provide workers with transferable skills. They explain employers' motivation in terms of two “logics.” Some considerations stemming from the logic of consequences, such as recruitment cost savings and enhanced workplace flexibility, encourage retention of the apprenticeship system. On balance, however, the cost calculus that is at the heart of the logic of consequences would, if unopposed, encourage head-hunting for apprentices trained by other firms, eventually undermining the system. The countervailing logic of appropriateness, however, discourages defections from the system by fostering trust among employers, encouraging new firms to participate in the system, supporting the strong reputational effect associated with training, and creating mechanisms with which banks can have a hand in keeping the system efficient.


Author(s):  
Roanne Van Voorst

Understanding human adaptation to climate changes is one of the most important research issues within the area of global environmental change, accounting for the fact that people worldwide are currently adapting to their changing environment (Adger and Kelly 2000: 253; Smit et al. 2008). The Greenlandic case study as presented in this paper is mainly based on a literature analysis and ethnographic data obtained during the Greenlandic winter of 2008, with emphasis on the latter. Participant observation and interviews were combined with a discursive analysis of climate change-related policies. The empirical findings as presented in this paper suggest that an exclusive and gender-neutral focus of policy makers on economic aspects of adaptation to climate changes may increase socio-economic inequality as well as male domestic violence over women. Social research can help to identify such chains of reactions resulting from climate changes and related policies, by focusing on individual adaptation strategies of male and female actors in vulnerable societies.


2015 ◽  
Vol 11 (9) ◽  
pp. 77
Author(s):  
Junling Liu ◽  
Yawen Zhang

Game teaching can promote children's cognitive development, emotional development and social participation. This paper bases its analysis on features digital learning English games and feasibility of such games in English game teaching, and proposes an iPad-based two-dimensional target system for game teaching, and layout for teaching plan and teaching practice. English game teaching in Grade 3 is taken as an example where setting deployment, resource synchronization, skill training and class application are described in detail aided with case study. Finally, application effect and common problems are identified to provide reference for further study.


2021 ◽  
Vol 22 ◽  
pp. e23680
Author(s):  
Ana Paula Faria-Ferreira ◽  
Patrícia Alexandra Faria Ferreira ◽  
Célio Gonçalo Marques

The evolution of information and communication technologies has changed the way we relate to each other and how we build our knowledge. This creates challenges for education systems, as school must provide all students with the educational experiences that will enable them to develop the skills reflected in the profile of the 21st-century student on com  pletion of compulsory schooling. It is up to teachers to find new ways of teaching, making the most of the resources and digital tools made available by mobile technologies. Technology can make a significant contribution to increasing students' motivation because it is closer to what they like and use in their daily lives. And this introduction of technology into the classroom can promote student-oriented teaching, which contributes to the development of skills such as autonomy, critical thinking and self-esteem. One of the areas that can contribute to this paradigm shift is the creation of experiences in immersive learning environments such as Transmedia Storytelling. Immersive learning environments can favour the creation and implementation of projects that promote reading skills in schools. This is the focus of this article. The aim of this study is to evaluate the impact of transmedia storytelling on the level of motivation of students and on the improvement of pedagogical practices implemented by the teachers involved. This case study was carried out in the subject of Portuguese in three 7th-grade classes of a school from the Médio Tejo region. The results obtained suggest a high level of motivation of students and teachers. The latter recognise that pedagogical routes using Transmedia Storytelling contribute to the motivation, autonomy and improvement of students' learning.


2019 ◽  
pp. 442-450
Author(s):  
Danielle Dubien ◽  
Niki Davis ◽  
Wayne Mackintosh

The continuing evolution of ubiquitous learning technologies and networks is reshaping models of learning with increasing potential for underserved populations of learners who cannot afford tertiary education. This paper presents a case study of innovative highly networked organisation called the “Open Education Resource universitas” (OERu). As the theme of EDEN 2019 conference has recognised, “Technology is with us everywhere which validates the horizontal-holistic approach for imperative questions of the period. For the transforming education landscape, challenges come increasingly from the socio-cultural-economic, structural and policy fields. Education has to be visionary to reach efficiency gains, new sources – and to offer sustainable services, reflecting the complexity of modern societies.” The OERu is on the far left of such visionary developments with a radically open approach to its equitable mission to expand higher education to come within the reach of all of students who are likely to remain underserved.Established in 2011, the OERu as an educational organisation is co-evolving with cutting edge technologies such as, micro-learning, alternative digital credentials, and implementation of an open source Next Generation Digital Learning Environment (NGDLE) (Brown, 2017). Its strategy is to evolve by scaling up with partners worldwide. Innovations already documented include a successful small mOOC (Davis Mackintosh, 2013). This case study plots the OERu in Niki Davis’ (2018) Arena Framework to clarify the complexity of the evolution of this organisation. The findings aim to support the OERu and its partners to fulfil their vision of providing affordable access to education.


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