Innovation paradigms: contractual models for research and technology organisations

Author(s):  
Sanjay Bhardwaj ◽  
Gadhe Padmanabham ◽  
Karuna Jain ◽  
Shrikant V. Joshi
Keyword(s):  

Malaysia is one of the developing countries which has the fastest growth rate. It is in its last miles to achieve its goal to become a high-income advanced nation by 2020. The country has enormously reduced its poverty rate and curtailed its inequality gap shaped by various policies and initiatives. With the rate of the poor is now less than one percent, the focus has reoriented to elevate the bottom 40 percent (B40) households to middle-income households. Various initiatives have been strategised to address the B40 which also include innovation initiatives that are aimed at addressing the marginalised in Malaysia. The initiatives seek to provide the marginalised with better access to services and products and job opportunities by empowering them to contribute to society. Hence, this paper seeks to take stock the government policy measures as well as the initiatives by reviewing the relevant documents. The findings show that the existing government innovation efforts are aligned with the national and global agenda on sustainable development, where inclusivity and sustainability remain as its main agenda. The authors proposed an integrated framework of implementation to serve as a tool to guide policymakers for better implementation in the future


2008 ◽  
Vol 12 (03) ◽  
pp. 489-510 ◽  
Author(s):  
PHILINE WARNKE ◽  
MATTHIAS WEBER ◽  
KARL-HEINZ LEITNER

Although various user-centric innovation concepts have proved successful in niche markets and specific industries, there is yet little understanding how these models may become more widely diffused in manufacturing industries. We apply an evolutionary economics perspective to explore possible transition pathways towards user-centric innovation paradigms. In order to understand not only the past but also possible future transition trajectories, we complement the co-evolution analysis with prospective elements such as scenario building and roadmapping. Using this combined approach, we identify possible future working configurations of user-centric innovation models and specify a number of diverse elements relevant on different levels of the transition arena. We argue that these insights can be used to define and set-up dedicated learning spaces for user-centric innovation. It is suggested that similar approaches may be useful for companies and policy actors to guide governance of change towards user-centric innovation models.


2016 ◽  
Vol 44 (6) ◽  
pp. 35-45
Author(s):  
Kazuaki Ikeda ◽  
Anthony Marshall ◽  
Shuma Okamura

Purpose This analysis assesses the barriers to innovation Japanese executives must contend with and outlines key strategies to help their organizations, and all companies that seek to compete in global marketplaces, assume a leadership role in implementing a business ecosystem strategy. Design/methodology/approach To better understand the economic and management challenges Japan’s business leaders face and how they are addressing them, the IBM Institute for Business Value in collaboration with Oxford Economics conducted a survey of 1,151 Japanese executives across 17 industries. Findings While the strategy of opening up innovation processes to customers, partners and other stakeholders has been adopted successfully in many nations, Japanese organizations appear stuck in closed, insular innovation paradigms Practical implications Japanese organizations need to embrace entirely new customer value propositions, build new partnering arrangements and more effectively harness the power of innovation by taking four key sets of actions that: Re-imagine customer experience; Redefine business ecosystems; Promote ecosystem connectivity; Revitalize innovation governance. Originality/value A bold analysis of why Japanese business leaders largely ignore new forms of competition emanating from startups or emergent cross-industry players, even as traditional industries such as banking now anticipate massive technology-fueled disruption and how they can change.


Author(s):  
Eric von Hippel

This chapter explains the value of a division of innovative labor between free innovators and producer innovators. As previous studies show, both social welfare and producer profits very generally increase if producers avoid developing types of innovations that free innovators already make available “for free.” Instead, producers should learn to focus on developing innovations that complement free innovation designs rather than substitute for them. The chapter reviews four basic interactions between the free and producer innovation paradigms, explaining the relationships among these interactions and the effects found on both producers' profits and social welfare. The chapter goes on to show that, under some conditions, producers can profit by actually subsidizing free innovation.


Author(s):  
Marc Pallot ◽  
Céline Le Marc ◽  
Simon Richir ◽  
Colin Schmidt ◽  
Jean-Pierre Mathieu

A number of existing innovation paradigms and design approaches, such as open innovation (Chesbrough, 2003), user experience (Hassenzahl & Tractinsky, 2006), user-centred design (Von Hippel, 2005), and user-centred open innovation ecosystems (Pallot, 2009a), are all promoting distributed collaboration among organisations and user communities. However, project stakeholders are mainly trained for improving their individual skills through learning experience (i.e. practical exercises, role playing game) rather than getting a live user experience through immersive environments (e.g. Virtual Reality, Serious Games) that could unleash their creativity potential. This chapter introduces the findings of a study on serious gaming, which discusses various aspects of games and explores a number of issues related to the use of innovation games for enabling user co-creation in the context of collaborative innovation and experiential living labs.


2020 ◽  
Vol 1 (189) ◽  
pp. 142-147
Author(s):  
Olga Liashenko ◽  
◽  
Tetiana Bytenko ◽  

The article analyzes various studies and publications of Ukrainian and foreign scholars-educators related to the organization of innovative activities in the education system. Innovations in pedagogical and music-pedagogical activity in the XX and XXI centuries are considered. The concepts of «technology» and «pedagogical technology» are defined. Attention is drawn to the pedagogical technologies used in the work of outstanding scientists-pedagogues: K. Ushinsky, B. Grinchenko, A. Makarenko, S. Shatsky, V. Shatskaya, V. Sukhomlinsky, O. Rostovsky, V. Shatalov, M. Shchetinin, E. Ilyin. There are also four stages in the development of the information technology of teaching in the field of view of the author, namely: verbal – audiovisual – programmable – multimedia and hypermedia. The approximate life of each of the four stages is determined. The modern pedagogical technologies of teaching in the higher educational establishments are characterized. First and foremost, it is computer and multimedia technologies that allow the use of a multifaceted field of information by means of technical means, first of all, of the computer, in the most optimal form of learning and information hypermedia environment. The historical analysis of paradigms of innovations in the education system conducted in the article allowed us to recognize that scientific and technological progress in the XX–XXI centuries not only led to the technologicalization of numerous industries. He also touched upon the sphere of culture, humanitarian branches of knowledge, in which the general idea is a humanistic worldview, which implies a rejection of authoritarian style of thinking, tolerance, compromise, respect for other people's opinions, other cultures, values and beliefs. At the heart of this process of technologicalization is the formation of a new methodology, the creation of innovative paradigms of teaching and education, the focus of which is the individual. Outstanding teachers of the twentieth century have left a valuable educational, theoretical and practical heritage, which continues to be relevant and needs deep knowledge and use in the modern pedagogical space. Assimilation of educational, scientific and pedagogical achievements accumulated by mankind over the centuries, allows to objectively assess the pedagogical phenomena of today and on this basis to formulate the conceptual foundations of modern innovative pedagogical technologies related to the interaction of science, art and human values.


2019 ◽  
Vol 7 (2) ◽  
pp. 1-6
Author(s):  
Anne-Laure Mention ◽  
João José Pinto Ferreira ◽  
Marko Torkkeli

Some might argue that ever so nimble and responsive innovation paradigms can rarely be managed scientifically. We propose a more inclusive perspective. Science of managing for innovation has certain characteristics which we identify through the acronym “ROTRUS”- Real-world, Observable, Testable, Replicable, Uncertain and Social. Real-world refers to the notion that innovation happens in practical settings, be bound by resources and capabilities. This real-world is the context in which the observable events occur. To progress the understanding of formative predictors and their impact on innovation, the innovation events need to be observable. This may be challenging if we are to believe that much of the innovation is driven by heuristics (see e.g. Lopez-Vega, Tell and Vanhaverbeke, 2016; Nisch and Veer, 2018). Observable evidence in our perspective does not mean it needs to be capable of being observed but includes events or phenomenon that were observed. In this sense, managerial heuristics once actioned become observed evidence, such that observable evidence is any evidence that can be or has been experienced by one or many, regardless of whether this can be observed by a third party. (...)


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