scholarly journals Writing, experience, and literary experience in Montaigne’s Essays and Sartre’s Nausea

Author(s):  
Chad Córdova

Abstract This article begins with an analysis of the semantic, tropological, and metaphysical associations of our modern concept of “experience,” which distinguish its form and contents from other opposing concepts. These not only include such general notions as Reason, Education, and Science, they also point to how “experience” has been thought, and lived, in opposition to the verbal and representational media of texts, printed books, and writing in general. Deconstruction (Derrida) and media theory (McLuhan) provide us with ways of understanding how the emergence of our concept of “experience” relied on, as much as it opposed, the media of writing and books, and their surrounding practices and institutions (like reading and schooling). “Experience” per se is perhaps unthinkable without such media and their institutionalized practices. More than modern theory, however, it is one of the major functions of modern literature to display this relation of conflict and dependence, and, even, to embody it in its very form in literary writing. Beyond the opposition of writing and “experience” is thus posed the question of the nature of the equivocal concept of “literary experience.” What would such a thing entail? This article explores this concept through two texts that attempt to bring “experience” into their very form: Montaigne’s Essays and Sartre’s Nausea.

2016 ◽  
Vol 7 (1) ◽  
pp. 9-26
Author(s):  
Antonio Somaini

"The article presents an in-depth analysis of Benjamin’s use of the German term Medium, in order to show how his entire media theory may be interpreted as centered on the interaction between the historically changing realm of the technical and material Apparate, and what he calls in the artwork essay the »Medium of perception«: the spatially extended environment, the atmosphere, the milieu, the Umwelt in which sensory experience occurs. This notion of »Medium of perception« is then located within the long, post-Aristotelian tradition of the media diaphana, whose traces can be found in the 1920s and 1930s in the writings of authors such as Béla Balázs, Fritz Heider, and László Moholy-Nagy. </br></br>Der Artikel präsentiert eine eingehende Analyse von Benjamins Gebrauch des deutschen Begriffs »Medium«, um zu zeigen, dass seine gesamte Medientheorie fokussiert ist auf die Interaktion zwischen dem historisch veränderlichen Bereich der technischen und materiellen Apparate einerseits und dem, was er in dem Kunstwerkaufsatz das »Medium der Wahrnehmung« nennt: die räumlich ausgedehnte Umgebung, die Atmosphäre, das Milieu, die Umwelt, in der sinnliche Wahrnehmung erfolgt. Dieser Begriff des »Mediums der Wahrnehmung« wird dann innerhalb der langen, nacharistotelischen Tradition der media diaphana verortet, deren Spuren in den 1920er und 1930er Jahren in den Schriften von Autoren wie Béla Balázs, Fritz Heider und László Moholy-Nagy zu finden sind."


Reviews: History and the Media, Writing Biography: Historians and Their Craft, Selected Writings: Volume 4, 1938–1940, Benjamin Now: Critical Encounters with ‘The Arcades Project’, Illustrating the Past in Early Modern England: The Representation of History in Printed Books, Shakespeare's Culture in Modern Performance, Shakespeare's Early History Plays: From Chronicle to Stage, Secret Shakespeare, Theatre and Religion: Lancastrian Shakespeare, Language and Politics in the Sixteenth-Century History Play, the Bible in English: Its History and Influence, John Selden: Measures of the Holy Commonwealth in Seventeenth-Century England, William Blake and the Impossible History of the 1790s, William Blake's Comic Vision, Rural Englands: Labouring Lives in the Nineteenth Century, Victorian Shakespeare, 2 Vols, Vol. 1, Theatre, Drama and Performance; Vol. 2, Literature and Culture, Consumerism and American Girls' Literature, 1860–1940, Twentieth-Century Writing and the British Working Class, Psychoanalysis, Psychiatry and Modernist Literature, Postcolonial Animal Tale from Kipling to Coetzee, Shakespeare and the American NationCannadineDavid (ed.), History and the Media , Palgrave Macmillan, 2004, pp. vii + 175, £19.99.AmbrosiusLloyd E. (ed.), Writing Biography: Historians and their craft , University of Nebraska Press, 2004, pp. xiii + 166, £34.50.BenjaminWalter, Selected Writings: Volume 4, 1938–1940 , trans. JephcottEdmund, ed. EilandHoward and JenningsMichael W., Harvard University Press, 2003, pp. vi + 477, £26.50McLaughlinKevin and RosenPhilip (eds), Benjamin Now: Critical Encounters with ‘The Arcades Project‘ , Duke University Press, 2003, pp. 219, £10.50.KnappJames A., Illustrating the Past in Early Modern England: The Representation of History in Printed Books , Ashgate Publishing, 2003, pp. xvi + 274, £35.JonesMaria, Shakespeare's Culture in Modern Performance , Palgrave Macmillan, 2003, pp. xii + 213, £45.Goy-BlanquetDominque, Shakespeare's Early History Plays: From Chronicle to Stage , Oxford University Press, 2003, pp. viii + 312, £63.WilsonRichard, Secret Shakespeare , Manchester University Press, 2004, pp. viii + 26, £15.99 pbDuttonRichard, FindlayAlison and WilsonRichard (eds), Theatre and Religion: Lancastrian Shakespeare , Manchester University Press, 2003, pp. xii + 267, £16.99 pb.CavanaghDermot, Language and Politics in the Sixteenth-Century History Play , Early Modern Literature in History, Palgrave, 2003, pp. x + 197, £45.DaniellDavid, The Bible in English: Its History and Influence , Yale University Press, 2003, pp. xx + 900. £29.95.BarbourReid, John Selden: Measures of the Holy Commonwealth in Seventeenth-Century England , University of Toronto Press, 2003, pp. x + 417, £42.MakdisiSaree, William Blake and the Impossible History of the 1790s , University of Chicago Press, 2003, pp. xviii + 394, $22 pbRawlinsonNick, William Blake's Comic Vision , Palgrave Macmillan, 2003, pp. xiv + 292, £42.50.ReayBarry, Rural Englands: Labouring Lives in the Nineteenth Century , Palgrave Macmillan, 2004, 25 illustrations, 7 figs., pp. x + 274, £16.99 pb.MarshallGail and PooleAdrian (eds), Victorian Shakespeare , 2 vols, Vol. 1, Theatre, Drama and Performance; Vol. 2, Literature and Culture , Palgrave Macmillan, 2003, pp. xv + 213 and pp. xiv + 228, £90.StoneleyPeter, Consumerism and American Girls' Literature, 1860–1940 , Cambridge University Press, 2003, pp. x +167, £40.KirkJohn, Twentieth-Century Writing and the British Working Class , University of Wales Press, 2003, pp. 224, £35.ValentineKylie, Psychoanalysis, Psychiatry and Modernist Literature , Palgrave Macmillan, 2003, pp. 224, £45.NymanJopi, Postcolonial Animal Tale from Kipling to Coetzee , New Delhi, Atlantic Publishers and Distributor, 2003, pp. vi + 176, Rupees 375.00SturgessKim C., Shakespeare and the American Nation , Cambridge University Press, 2004, pp. x + 234, £45.

2005 ◽  
Vol 14 (2) ◽  
pp. 74-96
Author(s):  
R.C. Richardson ◽  
David Watson ◽  
Gary Farnell ◽  
John N. King ◽  
M. J. Jardine ◽  
...  

2021 ◽  
Vol 28 (1) ◽  
pp. 120-142
Author(s):  
Bertram Mourits

Abstract When record players became more widely available, authors and publishers began to investigate the potential uses of the new medium. Poets would record readings of their work, a younger generation experimented with sound effects and music, and live recordings of festivals became available. The relation between music and literature is multidimensional; this article focuses mainly on the use of music as a means to support the presentation of literature. My perspective is informed by the question: To what extent can the use of recorded music enhance the literary experience? The article describes the work of several publishers or other corporations. Artistic merit or musical quality are not the focus per se: this is about music as a means to an end. Although some of the results are interesting, there are surprisingly few places where the two actually meet. The explanation for these modest results can be found in artistic as well as commercial factors.


2020 ◽  
pp. 152747642093476
Author(s):  
Ella Klik

Forty years after the first moon landing in 1969, National Aeronautics and Space Administration announced that it had likely recycled the tapes containing the original footage of the landing. Although the mission was a monumental event viewed by millions of people around the world, the production and handling of the recorded materials was a matter of little concern to more than a small group of employees, historians, and space enthusiasts. This article argues that despite the fact that the erasure of these archival materials was accidental, it was not an accident per se but rather a fulfillment of a logic designed into the apparatus of magnetic tape recording from its very inception, and therefore a generative event for the media archeologist. By evoking histories and theories of broadcast and magnetic recording, I argue that erasure is a process that discloses networks of economic, cultural, material, and aesthetic discourses and interests.


2014 ◽  
Vol 20 (1) ◽  
Author(s):  
Jussi Parikka

This article addresses cultural techniques of cognitive capitalism. The author argues that to understand the full implications of the notion of cognitive capitalism we need to address the media and cultural techniques which conditions its range and applications. The article offers an expanded understanding of the labour of code and programming through a case study of 'metaprogramming', a software related organisation practice that offered a way to think of software creativity and programming in organisations. The ideas from the 1970s that are discussed offer a different way to approach creativity and collaborative and post-Fordist capitalism. The author brings together different theoretical perspectives, including German media theory and Yann Moulier Boutang’s thesis about cognitive capitalism. The wider argument is that we should pay more attention to the media archaeological conditions of practices of labour and value appropriation of contemporary technological capitalism as well as the cultural techniques which include 'ontological and aesthetic operations' that produce cultural, material situations.


Thesis Eleven ◽  
2011 ◽  
Vol 107 (1) ◽  
pp. 47-52
Author(s):  
Niels Werber

This article follows the recurrent theme in Friedrich Kittler’s 40 years of prolific academic writing, which is of course the media-related production of discourse. Five heuristic principles are identified in his work: enabling, reduction, historization, the abolishment of the ‘two cultures', and post-hermeneutics. The paper closes with criticism of the intrinsic limits of Kittler’s point of view.


1976 ◽  
Vol 18 (3) ◽  
pp. 297-320 ◽  
Author(s):  
Barbara A. Hanawalt

Murder has both an attractive and a repellent quality. The tingling, fearfully pleasurable sensation of reading or hearing about murders makes them popular in literature and in the media. George Orwell perceptively sums up this human reaction when he says of one of his characters, “Mother preferred the News of the World which she considered had more murders in it.” The fascination with split heads, spilled brains and dismembered bodies was a dominant theme of medieval as well as of modern literature.


Author(s):  
Hamdan Hamdan ◽  
Umar Mansyuri ◽  
Beni Junedi

Natural science is the study of nature and all its contents in it, one of which studies the human body organs which are divided into two parts, namely internal organs and human external organs. The delivery of learning materials in schools is still conventional, namely using the media of printed books. The delivery media that is still conventional and many terms on the material of human organs cause students to have difficulty in understanding the material. There are many media that can be applied in learning human organs, one of which is by using learning game media. Game is a medium of delivery that is widely enjoyed by all people. So it is necessary to create an application system or multimedia-based learning game, as a solution to solving the problem of students' difficulties in understanding the material. Multimedia has aspects that are of interest to students because of its appearance in the form of images, animations, audio, and video. In designing this game, the human body uses a hierarchical multimedia flow structure, while the software used to build this game is Adobe Photoshop, Adobe Flash, and CorelDraw. The results of the game design will be implemented into a multimedia-based human organ recognition game using a multimedia hierarchy structure which is expected to be an effective way of delivering material in overcoming various problems that occur in learning human organs


Sign in / Sign up

Export Citation Format

Share Document