scholarly journals Design and Implementation of Socket-based Multi-player Game Service for Elementary Mathematics Learning

2016 ◽  
Vol 6 (2) ◽  
pp. 175-184 ◽  
Author(s):  
Sung Wan Kim
2015 ◽  
Vol 8 (1) ◽  
pp. 19
Author(s):  
Isna Rafianti ◽  
Etika Khaerunnisa

This research is motivated by the lack of interest of teachers in the use of props in the process of learning mathematics in elementary school. In accordance with the demands of the curriculum in 2013 and supported by the developed learning theory, learning mathematics is abstract object of study, students need an intermediary that props math-ematics, so that students can more easily understand the concepts that will be pre-sented, and in the end it can deliver students to solve mathematical problems, not only that proposed by the teacher but also the problems in life. The purpose of this study was to determine the interest of prospective elementary teachers on the use of props mathematics after getting lectures media and elementary mathematics learning model. By knowing the interest of prospective elementary teachers will be developed further realization of the state of the subject being studied. The method used is descriptive research, then the instruments used were questionnaires and interviews. The results of this study stated that the interest of prospective elementary teachers on the use of props after attending lectures media and elementary mathematics learning model is high over-all with a percentage of 76.70%.Keywords : Interest, Props Mathematics


2020 ◽  
Vol 4 (2) ◽  
pp. 230
Author(s):  
Sylvia Rabbani ◽  
Agni Muftianti

The main problem in this study is the lack of student communication skills and the lack of RME-based teaching materials that use used goods as a learning medium. The long-term objective of the research to be carried out is to support quality improvement and development of basic and regional education policies at the local and national levels through improving the quality of Indonesia's young generation of hope. The purpose of this study was to obtain an overview of the results of the implementation of teaching materials "mathematics learning in elementary schools". The focus of this research problem is: 1) learning steps using teaching materials and 2). Barriers are felt when learning using these teaching materials. And 3). The implementation of teaching materials uses a realistic mathematics education approach in the communication skills of PGSD students with the help of teaching aids made from used materials. The method used is descriptive qualitative, this study describes the application of elementary mathematics learning teaching materials in mathematics communication of students at the PGSD Siliwangi Teacher Training College and the obstacles in implementing teaching materials. The results of this study were the steps for implementing elementary mathematics teaching materials in mathematics communication for PGSD students..


1979 ◽  
Vol 26 (8) ◽  
pp. 25-26
Author(s):  
Laurie Hart Reyes

The May 1977 issue of the Arithmetic Teacher included three articles that discussed some of the issues involved in the problem of sex-role stereotyping and mathematics learning. Fennema and Sherman reviewed and analyzed the sex-related differences in mathematics learning and studying that have been found in research. They hypothesized that many females elect not to take mathematics in high school and college because mathematics is perceived as a male area of study and therefore inappropriate for females. The other two articles—one by Kepner and Koehn, the other by Kuhnke—examined the extent of sex-role stereotyping in elementary mathematics textbooks. In the latter two articles there was a sense that (a) things are changing on their own so we have nothing more to do and (b) once sex-role stereotyping is removed from elementary mathematics texts we will have provided equity for females in the study of mathematics.


1987 ◽  
Vol 35 (4) ◽  
pp. 33-34
Author(s):  
Patricia S. Wilson

Current software in elementary mathematics offers tutorial and practice programs as well as more openended activities, such as simultations, games, utilities, and problem solving. In addition to software, elementary school students are using student- and teacher-made programs (BASIC or Logo) to explore mathematics. Owing to the wide range of lessons, researchers have found it necessary to adopt a variety of methods for studying mathematics learning, including case studies, classroom observations, and large-scale data collection. Although it is difficult to compare such diverse studies, results support the following conclusions.


Prospects ◽  
2016 ◽  
Vol 46 (2) ◽  
pp. 301-315 ◽  
Author(s):  
Juan Valle-Lisboa ◽  
Álvaro Cabana ◽  
Robert Eisinger ◽  
Álvaro Mailhos ◽  
Mario Luzardo ◽  
...  

2020 ◽  
Vol 10 (1) ◽  
pp. 12-21
Author(s):  
Yohana Setiawan

This research was the first four parts of the Borg and Gall version of RnD research, (1) preliminary research and studies, (2) research planning, (3) initial product development, and (4) limited field testing. The purpose of this study is to explain the importance of using traditional games in teaching mathematics in elementary schools using a realistic mathematical approach. The method used is qualitative. Data obtained through interviews and teacher response scales. The subjects of this study were 15 elementary school teachers teaching elementary mathematics in Salatiga which were selected by purposive sampling technique. The results of this study is the steps to develop traditional games with a realistic mathematical approach in elementary mathematics learning.


Author(s):  
Syahrizal Dwi Putra ◽  
Verdi Yasin

Mathematics is currently one of the compulsory subjects taught in schools and the most difficult subject. By using the MDA Framework approach based on gamification, a visual game of building space was designed. The MDA Framework consists of mechanics, namely certain rules which will then generate dynamics which are the result of the interaction of mechanics with players which will then automatically create aesthetics or player responses. From the design results, it is known that the visual game of building space has followed the stages in the MDA framework and has achieved its goal, namely to provide a learning process about the volume of space building


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