scholarly journals Перцептивное обозначение в  русской народной сказке

2018 ◽  
Vol 165 ◽  
pp. 277-285
Author(s):  
Olga A. Mescheryakova

Perceptual notation in the Russian folk fairy-talePerceptual notation captures information received from different sense organs but predicated by the same consciousness of “a perceived human being”. In the cognitive context semantics of sensory nominations reflects elements of the perceptual concept. The fact that the verbalization of its facultative elements depends not only on the type of discourse folklore, genre a tale, but also on its subtype a fairy-tale is claimed to be a hypothesis of this research. It settles that in the Russian folk fairy-tale the semantics of perceptual notation is predicated by the opposition “real — irreal world” and the semantics element “fabulous, belonging to the other world” is a basis of the semantic content of the perceptual notation. Besides that, the perceptual semantics in this type of fairy tales correlates with the aesthetical, axiological views of the folklore community on nature and human beings, reconstructing the folk ideal or ant-ideal. Перцептивне означення у російській народній чарівнiй казціПерцептивне означення фіксує інформацію, що надходить від різних органів чуттів, але обумовлену єдиною свідомістю «людини сприймаючої». У когнітивному плані семантика номінацій сенсорики відображає ознаки перцептивного концепту. Те, що вербалізація його факультативних ознак залежить не тільки від типу дискурсу фольклор, жанру казка, але і від підвиду жанру чарівна казка, становить гіпотезу даного дослідження. Встановлюєть­ся що в російській народній чарівній казці семантика перцептивної номінації обумовлена опозицією «реальний- ірреальний світ» і семантична ознака ‘чудовий, що належить іншому світу’ є основою змісту перцептивного означення. Крім того, в даній групі казок перцептивна семантика співвідноситься з естетичними, аксіологічними поглядами фольклорного соціуму на природу і людину, реконструюючи народний ідеал або антиідеал.

2020 ◽  
Vol 15 (1) ◽  
pp. 89-103
Author(s):  
H. A. Sahakyan

The fairy-tale “Stones of Mteulety” by A. Remizov is an author’s fairy tale created on the basis of a folklore plot recorded in the Caucasus in the in 1915, and was first published in 1916 in the magazine “Ogonek” (“Spark”). A. Remizov related this fairy-tale to Georgian fairy- tales. Despite the noticeable influence of literary legends, A. Remizov retained the folkloric basis that reveals the ideas of the primitive man about the process of the soul’s transition “to that world”, to “the other world”. The image of a crystal mountain is often found in Russian fairy tales. The mountain is inhabited by a snake, whose name “Gorinich” (means “son of the Mountain”). The entrance to the “other kingdom”, which continually opens for several minutes, is in this mountain. In the tale “Stones of Mteulety” by A. Remizov the mountain-spirit acts as the master of the mountain. It is this mountain spirit that controls the rockfall and shuts the door between the kingdoms. Both the motif of matchmaking and the motif of death, as the kidnapping of the soul, can be revealed in an abduction. The motifs of abduction are disclosed both in world folklore and in the religious beliefs of different peoples. In early folkloric texts, the function of abduction is assigned to representatives of the animal world, chthonic and supernatural beings, which do not have a human appearance, and still preserve the nature of the animal-glutton. When analyzing the motif of abduction, the characters of the “hero snake-fighters” Artavazd and Amirani from Armenian and Georgian mythology, chained in the mountain caves, were also analyzed. It is established that the functions of the Snake are typical of the characters of Armenian and Georgian mythology, of vishaps and devs, in particular, whose appearance and multi-headedness also draws obvious parallels with the Snake. The analysis of the Snake-eater and its appearance leads to the notions of the Snake-abductor and of death as abduction. When analyzing the topic of the rockfall in the mountains in Remizov’s author fairy-tale, one reveals the features of a love abduction, which is one of the types of death in folklore and mythology. In the final scene of A. Remizov’s fairy-tale “Stones of Mteulety”, the mountain spirit-giant, who fell in love with the shepherdess Nina, kills her in order to connect with her in the world of the dead. Thus the features of the motif of the abducted beauty are revealed in A. Remizov’s author fairy-tale “Stones of Mteulety” and this motif genetically goes back to the most ancient notions of death.


2020 ◽  
Vol 13 (2) ◽  
pp. 168
Author(s):  
Rian Damariswara

ABSTRAKTokoh utama dalam dongeng Jawa Timur memiliki sisi lain yang perlu diungkap. Sisi lain tersebut, yakni kecakapan hidup yang dimiliki tokoh utama dalam menyelesaikan masalah yang dihadapinya. Kecakapan hidup tersebut, memiliki relevansi dengan kecakapan hidup di abad ke-21. Jadi, dengan menganalisis kecakapan hidup tokoh utama secara otomatis peneliti dan pembaca dapat mengetahui bahwa tokoh-tokoh dongeng yang terdapat di Jawa Timur memiliki budaya hidup yang baik untuk dijadikan contoh dan motivasi.Untuk mengungkap kecakapan hidup abad ke-21 pada tokoh utama dongeng Jawa Timur menggunakan kajian antropologi sastra.Penelitian ini termasuk deskriptif kualitatif. Sumber data adalah teks dongeng Jawa Timur. Teknik yang digunakan adalah studi dokumenter. Kecakapan hidup abad ke-21 yang ditemukan pada dongeng Jawa Timur sebagai berikut. Pertama, berpikir kritis dan pemecahan masalah. Semua tokoh utama dalam dongeng memiliki pemikiran kritis sehingga dapat memecahkan masalah. Kedua, kreativitas dan inovasi yang ditemukan yakni jenis pengembangan dan sintesis. Inovasi pengembangan yang ditemukan adalah adanya alat bajak sawah dari batu menjadi kayu dan ditarik sapi serta dapat dipergunakan sebagai sarana hiburan. Alat tersebut diberi nama karapan sapi.  Inovasi sintesis adalah menggabungkan segala sesuatu yang dimiliki untuk dijadikan sesuatu yang baru. Seperti pada dongeng Asal Mula Reog Ponorogo,yakni menggabungkan kepala tokoh Singabarong dengan burung merak sehingga dinamakan reog ponorogo. Ketiga, kolaborasi antaranggota dan pemimpin dengan bawahan. Keempat, komunikasi yakni berupa diskusi, pengarahan, berkeluh kesah, dan perintah.Kata kunci: Kecakapan hidup abad ke-21, Tokoh utama, DongengABSTRACTThe main character in the East Java fable has another side that needs to be revealed. The other side, namely the life skills possessed by the main character in solving the problems they face. Life skills, have relevance to 21st century life skills. Therefore, by analyzing the life skills of the main characters automatically the researcher and reader can find out that the fairy tale figures in East Java which have a good life culture to be used as an example and motivation. To uncover 21st century life skills in the main characters of the East Javanese fable, the study of literary anthropology is used. This research is descriptive qualitative. The data source is the text of a fairy tale in East Java. The technique used is documentary study. The 21st century life skills found in the East Java fable are as follows. First, critical thinking and problem solving. All the main characters in fairy tales have critical thinking so they can solve problems. Second, the creativity and innovation found are types of development and synthesis. Development innovation that was found was the existence of a rice plow from stone to wood and pulled by cows and could be used as a means of entertainment. The tool is named Karapan Sapi. Synthesis of innovation is to combine everything that is owned to be something new. As in the fable of Reog Ponorogo, which combines the head of the Singabarong character with a peacock so it is called Reog Ponorogo. Third, collaboration between members and leaders with subordinates. Fourth, communication in the form of discussion, direction, complaints, and orders.Keyword: 21st century life skills, The main character, Fairy tale


2020 ◽  
Author(s):  
José Luis Sepúlveda Ferriz

Freedom and Justice have always been challenged. Since the most remote times, and in the most varied circumstances of places and people, human beings have tried to clarify and put into practice these two controversial concepts. Freedom and Justice, in effect, are words, but also dreams, desires and practices that, not being imperfect, are less sublime and ambitious. Reflecting on them on the basis of an ethics of development and socioenvironmental sustainability is still a great challenge in our contemporaneity. This book is born from the need that we all have to reflect, understand what our role is in relation to the OTHER, understood as the other as Environment. Doing this from such disparate areas and at the same time as current as Economics, Philosophy and Ecology, is still a great opportunity to discuss complexity, transdisciplinarity and the inclusion of diverse themes, but which all converge in the Human Being and its relationship with the world. Endowing human beings with Freedom and a sense of Justice means RESPONSIBILITY. To be free and to want a better and fairer world is to endow our existence with meaning and meaning. Agency, autonomy, functioning, dignity, rights, are capacities that must be leveraged individually and collectively for authentic development to exist. Development as Freedom is a valid proposal for thinking about a socio-environmental rationality that interferes in the controversial relations between economics, ethics and the environment.


Author(s):  
Ekta Sharma

The Presented summary paper target is to draw the attention of the public to the benefits of Environment and how we are connected to the Environment. To show that if there’s any change in the Environmental conditions, then how the conditions change in human beings lives. Living Being, whether a Human Being or Animals or plants,  are all directly or indirectly Dependent on the Environment for their Survival. When asked truly it can be said that none of the living being can survive without the presence of Environment. It is difficult to find absolutely natural environments, and it is common that the naturalness varies in a continuum, from ideally 100% natural in one extreme to 0% natural in the other. More precisely, we can consider the different aspects or components of an environment, and see that their degree of naturalness is not uniform.


2020 ◽  
Vol 20 (1) ◽  
pp. 69
Author(s):  
Derry Ahmad Rizal

This paper aims to do a study of the concept of a perfect human being by taking two corners of the field of characters, Friedrich Williams Nietzsche and Ibn ‘Arabi. In this case the two figures convey their thoughts on how to become perfect human beings. Nietzsche who gives a view about humans must be able, strong and be themselves in facing all their problems. Making humans superior in Netzsche's view. On the other hand Ibn Arabi who explained about the nature of being a perfect human being, and humans themselves are a reflection of the formation of a real God on earth. The level in achieving goals as a perfect human being. The categorization of macrocosm and microcosm in looking at differences in "humans".


2000 ◽  
Vol 9 (5) ◽  
pp. 448-462 ◽  
Author(s):  
José Pablo Zagal ◽  
Miguel Nussbaum ◽  
Ricardo Rosas

Extensive research has shown that the act of play is extremely important in the lives of human beings. It is thus not surprising that games have a long and continuing history in the development of almost every culture and society. The advent of computers and technology in general has also been akin to the need for entertainment that every human being seeks. However, a curious dichotomy exists in the nature of electronic games: the vast majority of electronic games are individual in nature whereas the nonelectronic ones are collective by nature. On the other hand, recent technological breakthroughs are finally allowing for the implementation of electronic multiplayer games. Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games but also related to the relevant elements of a game in general. Additionally, the model is used to assist in the design of two multiplayer games. “One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games …”


1991 ◽  
Vol 29 ◽  
pp. 35-62 ◽  
Author(s):  
Cora Diamond

I want to argue for the importance of the notion human being in ethics. Part I of the paper presents two different sorts of argument against treating that notion as important in ethics.A. Here is an example of the first sort of argument.What makes us human beings is that we have certain properties, but these properties, making us members of a certain biological species, have no moral relevance. If, on the other hand, we define being human in terms which are not tied to biological classification, if (for example) we treat as the properties which make us human the capacities for reasoning or for self-consciousness, then indeed those capacities may be morally relevant, but if they are morally significant at all, they are significant whether they are the properties of a being who is a member of our species or not. And so it would be better to use a word like ‘person’ to mean a being that has these properties, to bring out the fact that not all human beings have them and that non-human beings conceivably might have them.


Other Others ◽  
2018 ◽  
pp. 1-16
Author(s):  
Sergey Dolgopolski

The “Introduction” formulates the question of the political, and in particular of the emergence and erasure of the political from the horizon of currently predominant political thought in political theology and political ontology. The “Introduction” further attunes the readers to the dynamic key of “effacement” as both emergence and erasure, thereby defining the main register in which the book is proceeding -- as distinct from the keys of chronological periodisation, linear history, paradigm shifts, or other stabilizing approaches. The “Introduction” further draws a distinction between politics and the political, and advances the question of the political in relation to the Talmud as both a text and a discipline of thinking able to shed a new, contrasting, light on the paradox driven modern political notions of a singularizing and even singling out notion of a “Jew,” and a universalizing notion of the “human being.” The “Introduction” concludes by gesturing towards a much closer connection between the question of the political in the Talmud, the notions of the Jews and of the human beings in modernity, and the question of earth and territory as a part of political equation these concepts spell out.


Author(s):  
Marina Warner

In the post-war period, fairy tales were denounced as a blunt tool of patriarchy, the bourgeoisie, cosmetic surgeons, the fashion industry, and psychoanalysts bent on curbing girls’ energies and desires. ‘In the dock: don’t bet on the prince’ considers tbe feminist response to the fairy tale from the 1970s onwards. After critical close readings of fairy tales, the strategies feminists devised ranged from furious satire, irony, and parody and, at the other end of the literary spectrum, romancing on their own terms, in inventive and witty re-visionings. The most incandescent work to rise from the feminist explosion—The Bloody Chamber by Angela Carter—opens up ten fairy tales to reveal their latent, erotic content.


Author(s):  
Angela Dalle Vacche

Bazin’s work explores a key question: What is a human, in contrast to an animal, a plant, an object or a machine? A human is simultaneously a rational animal and an irrational being. Human irrationality can lead to cruelty and madness unless it becomes creativity through art, or it turns into spirituality through irrational belief. Well aware that a human being can reduce the Other to an animal or an object, Bazin’s anti-anthropocentric ethos upholds empathy and coexistence. At the same time, Bazin approves of the anthropomorphic nature of human perception. For him, anthropomorphism is an automatic response that taps into the unavoidable contiguity of humans, animals, and things. Notorious for his dislike of Soviet montage, Bazin’s essays on children’s fairy tales, animal documentaries, and Robert Montgomery’s Lady in The Lake (1947) prove that, in his film theory, editing is as important as camera movement in filmmaking.


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