scholarly journals Design and Narrative Structure for the Virtual Human Scenarios

2007 ◽  
Vol 6 (4) ◽  
pp. 1-10 ◽  
Author(s):  
Stefan Göbel ◽  
Ido Aharon Iurgel ◽  
Markus Rössler ◽  
Frank Hülsken ◽  
Christian Eckes

This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts and considerations of the demonstrators for the two application scenarios (learning, edutainment) as well as underlying methodic-didactic aspects for knowledge transmission and narrative concepts for story structure and story control during run-time of the system. Hence, in contrast to traditional learning systems with virtual characters as virtual instructors, an exciting and suspenseful interactive information space has been created. On the one hand, the methodic-didactic methods and VH learning model guarantee learning effects, on the other hand narrative structures and an emotion module provide the ground for a playful and exciting story environment, whereby the users can interact and discuss with a set of virtual characters.

2004 ◽  
Vol 14 (2) ◽  
pp. 369-394 ◽  
Author(s):  
Cecile L. Stein

The goal of this study was to provide cross-cultural data, comparing the fictional narrative structure and content of a population of 7-year old Bhutanese children with those of 7-year olds from a rural section of Pennsylvania. The two groups produced narrative structures containing comparable story grammar and story structure levels. Differences in content were evident in story resolution, where the Bhutanese had fewer success-oriented endings than the Pennsylvania group. The Bhutanese stories contained significantly more secondary characters as well as intense empathic responses for story characters. Secondary characters also provided goal structure in the Bhutanese stories whereas the two groups produced similar narrative structure, analysis of story content was necessary to fully describe the cultural aspects of the children's stories. (Macrostructure, Story Grammar, Story Structure Level, Story Ending Level, Perspective-taking)


Etkileşim ◽  
2021 ◽  
Vol 4 (7) ◽  
pp. 128-149
Author(s):  
Mustafa Algül

Myths, epics, and tales have survived for centuries in the oral expression tradition and have been permanently transcribed from oral tradition into written form. They are the most frequently recreated narratives in the cinema with their fantastic narrative structures. Hollywood cinema has been using tales as visual narratives for years. Tales, which have been turned into a structure open to the interpretation in accordance with the changing world, on the one hand is being reediting continuously. On the other hand, they gain new appearances along with intertwined narrative structures. In Into the Woods (Rob Marshall, 2014), four different fairy tales were used together. In this study, it is aimed to determine what kind of changes has been carried out in the film in terms of the different stages of the fairy tales. For this purpose, while collecting the data by examining the narrative structure of the fairy tales, the action areas are identified in terms of the “five components” in the Greimas’ ‘canonical narrative’. Briefly, the main object in this paper is to explicate the status of the film within the types of the cinematic narratives.


2020 ◽  
Vol 6 (32) ◽  
pp. eaba2196
Author(s):  
Ryan L. Boyd ◽  
Kate G. Blackburn ◽  
James W. Pennebaker

Scholars across disciplines have long debated the existence of a common structure that underlies narratives. Using computer-based language analysis methods, several structural and psychological categories of language were measured across ~40,000 traditional narratives (e.g., novels and movie scripts) and ~20,000 nontraditional narratives (science reporting in newspaper articles, TED talks, and Supreme Court opinions). Across traditional narratives, a consistent underlying story structure emerged that revealed three primary processes: staging, plot progression, and cognitive tension. No evidence emerged to indicate that adherence to normative story structures was related to the popularity of the story. Last, analysis of fact-driven texts revealed structures that differed from story-based narratives.


Author(s):  
Oleh Tyshchenko

The article considers performative speech acts (expressives, commissives, wishes, curses, threats, warnings, etc.) and generally exclamatory phraseology in the original and translation in terms of the function of the addressee, the specifics of the communicative situation, the symbolism and pragmatics of the cultural text. Through cultural and semiotic reconstruction of these units, their semantic and grammatical structure and features of motivation in several linguistic cultures were clarified. Collectively, these verbal acts, on the one hand, mark the semiotic structure of the narrative structure of the text, and on the other hand, indicate the idiostyle of a particular author or characterize the speech of the characters and the associated range of emotions (curses, invectives, cries of indignation, dissatisfaction, etc.). Several translated versions of M. Bulgakov’s novel «The Master and Margarita» (in Ukrainian, Polish, Slovak and English) and English translations of M. Kotsyubynsky’s novel «Fata Morgana» and Dovzhenko’s short story «Enchanted Desna» constitute the material for the study. The obtained results are essential for elucidating the specifics of the national conceptual sphere of a certain culture and revealing the types of inter lingual equivalents, idiomatic analogues in the transmission of common ethno-cultural content. This approach can be useful for a new understanding of domestication and adaptation in translation, translation of culturally marked units, onyms, mythological concepts, etc. as a specific translation practices. There was further developed the theory of phatic and performative-expressive speech acts in lingual cultural comprehension.


2015 ◽  
Vol 17 (1) ◽  
pp. 31-50 ◽  
Author(s):  
M. Á. González ◽  
Manuel Á. González ◽  
M. Esther Martín ◽  
César Llamas ◽  
Óscar Martínez ◽  
...  

The use of mobile technologies is reshaping how to teach and learn. In this paper the authors describe their research on the use of these technologies to teach physics. On the one hand they develop mobile applications to complement the traditional learning and to help students learn anytime and anywhere. The use of this applications has proved to have very positive influence on the students' engagement. On the other hand, they use smartphones as measurement devices in physics experiments. This opens the possibility of designing and developing low cost laboratories where expensive material can be substituted by smartphones. The smartphones' sensors are reliable and accurate enough to permit good measurements. However, as it is shown with some examples, special care must be taken here if one does not know how these apps used to access the sensors' data are programmed.


2015 ◽  
Vol 55 (1) ◽  
pp. 68
Author(s):  
Calantha Tillotson

Based on their combined thirty years of experience in information literacy instruction, Heidi Buchanan and Beth McDonough speak honestly of the challenges and opportunities associated with one-shot library sessions and provide readers with practical, creative, and inspirational resources. The authors begin each chapter with an attention-grabbing title, such as “They never told me this in library school” and “There is not enough of me to go around!” After capturing the readers’ attention, they proceed to continually captivate readers which covering relevant topics, such as how to effectively collaborate with departmental instructors, how to create a meaningful session despite severe time constraints, how to utilize active learning activities to engage students, how to instruct in non-traditional learning environments, how to successfully assess instruction sessions, and how to efficiently follow time management strategies.


2006 ◽  
Vol 5 (2) ◽  
pp. 25-30 ◽  
Author(s):  
Christian Knöpfle ◽  
Yvonne Jung

In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way how to develop interactive storylines for such real-time environments involving the created characters. We outline useful extensions for character animation based on the VRML97 and X3D standards and describe how to incorporate commercial tools for an optimized workflow. These results were developed within the Virtual Human project. An overview of the project is included in this paper


Envigogika ◽  
2015 ◽  
Vol 10 (1) ◽  
Author(s):  
Joern Harfst ◽  
David Osebik

Old industrial regions in Europe have undergone radical changes in the last decades. After downsizing or closure of predominant industries such regions usually face big challenges concerning their economic, social and ecological futures. One chance to master this transformation process is the identification and sustainable utilisation of potentials left by industrial production. Utilisation of regional potentials, commonly categorized as natural and cultural potentials, was the aim of two transnational cooperation projects ReSource and SHIFT-X, which were both funded by European Union’s Development Fund (ERDF, INTERREG IVB).The paper shows how the involvement of research partners in the projects supported and facilitated joint learning effects and knowledge transfer between all project partners. It is argued that on the one hand such an approach offers important mutual benefits for partners, while on the other hand the realisation of such benefits remains a challenging task in a transnational collaboration. In declining industrial regions, especially when characterised by small- and medium-sized towns, the capacities to act are scarce and any outside intervention is often seen more as an unwanted factor that additionally stretches resources and provides little advantages for such regions. Therefore one of the main aims in transnational collaboration has to be the establishment of a trustful and committed working relation between all partners. The engagement in the projects has shown that the joint work between regional actors and the external academic partners can create important transnational learning effects for all involved; nevertheless it has to overcome certain reservations on all sides before innovative ways can be pursued successfully.


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