scholarly journals Pembangunan Aplikasi Mobile Hybrid Pada M-Voting Pemilu Raya Universitas Muhammadiyah Malang

2020 ◽  
Vol 4 (2) ◽  
pp. 127
Author(s):  
Hartanto Santoso ◽  
Wildan Suharso ◽  
Hariyady Hariyady

<p>Voting merupakan pemilihan suara terbanyak yang bertujuan untuk mencari suatu kesepakatan bersama terhadap sesuatu yang penting.<em> </em>Pada penelitian ini bertujuan membangun frontend aplikasi m-voting untuk pemilu raya di Universitas Muhammadiyah Malang. Penelitian ini menggunakan metode <em>User Centered Design </em>(UCD), metode ini berfokus pada pengguna sebagai pusat dalam pengembagan aplikasi. Pada pembangunan aplikasi ini menggunakan framework flutter. Flutter merupakan framework yang dibuat google menggunakan bahasa dart. Flutter bersifat <em>cross platform, </em>dimana pengembagan menggunakan framework ini dapat membuat satu aplikasi yang dapat berjalan di dua sistem operasi baik iOs dan android. Sedangkan untuk pengujian pada pembangunan frontend aplikasi M-voting ini menggunakan <em>System Usability Scale </em>(SUS). Skor yang didapatkan setelah pengujian sebesar 71,61 yang berdasarkan interpretasi menggunakan rating SUS score berada pada tingkat ‘Good’. <em></em></p>

2020 ◽  
Vol 6 (2) ◽  
pp. 89-95
Author(s):  
Cerah Ayunda Prawastiyo ◽  
Indra Hermawan

Penggunaan internet di Indonesia khususnya di instansi pendidikan terutama perguruan tinggi yaitu mengandalkan internet untuk mencari kumpulan informasi dan referensi terkait dengan mata kuliah. Salah satu unit di sebuah perguruan tinggi yang menggunakan internet dengan memanfaatkan sistem informasi berbasis website adalah perpustakaan Politeknik Negeri Jakarta (PNJ). Website berperan penting untuk instansi sebagai acuan website yang baik salah satunya dapat dinilai dari sisi User Interface (UI) yang memiliki tampilan menarik dan User Experience (UX) untuk meningkatkan kenyamanan pengguna website. Dalam pengembangan front end website perpustakaan menggunakan metode User Centered Design (UCD), framework bootstrap, bahasa pemrograman HTML5, CSS dan Javascript. Pada tahap evaluasi design dalam bentuk wireframe menggunakan metode System Usability Scale (SUS) mendapatkan skor 83, pengujian black box untuk mengukur fungsionalitas website mendapatkan hasil sesuai dengan skenario, pengujian User Experience Questionnaire (UEQ) untuk mengukur tingkat kenyamanan pengguna website mendapatkan hasil positif.


2020 ◽  
Vol 4 (1) ◽  
pp. 74-83
Author(s):  
Supardianto Supardianto ◽  
Arief Binsar Tampubolon

Sulitnya melakukan penelurusan dan pengontrolan aset TI mengakibatkan kurang baiknya manajemen aset TI yang ada di Bid TIK sehingga kesulitan ketika diminta laporan-laporan mengenai aset TI yang dimiliki. Dalam penelitian ini, masalah-masalah ini dapat diselesaikan dengan membangun sistem informasi yang mampu mengelola aset TI di Bid TIK. Penelitian ini bertujuan untuk merancang dan membuat sistem informasi manajemen aset TI berbasis web dengan menerapkan UCD (user centered design) dengan pengujian usability serta pengembangan sistem infomasi dengan kuisioner dan usability testing. Pengujian black box dilakukan untuk memvalidasi fungsionalitas yang ditetapkan pada kebutuhan user saat wawancara. Hasil akhir dalam membangun sistem informasi ini adalah Berdasarkan Usability Testing dengan System Usability Scale, Sistem informasi manajemen aset TI ada pada range acceptable, untuk grade scale dengan hasil C sedangkan pada adjective ratings dengan hasil good yaitu sebesar 76. Maka dari itu, Sistem informasi manajemen aset TI berhasil membangun sistem yang user-friendly dengan tingkat usability yang baik. Berdasarkan hasil pengujian black box, didapatkan hasil bahwa seluruh kebutuhan fungsional dari sistem yang dibangun telah terpenuhi dan berjalan dengan baik. Sistem informasi manajemen aset TI yang dibuat sudah memenuhi komponen usability yg sudah diujikan sehingga sistem tersebut layak untuk di operasikan/digunakan oleh anggota Bid TIK Polda Kepulauan Riau.


SISTEMASI ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 538
Author(s):  
Melinne Maldini Rosady ◽  
Banu Santoso

AbstrakPerubahan gaya hidup masyarakat Indonesia sebagian sudah mengarah ke pola kehidupan modern. Peningkatan ilmu dan teknologi yang sangat berkembang pada masa kini secara tidak langsung cenderung membuat tubuh jadi kurang bergerak (low body movement). Pada zaman milenial ini olahraga sangatlah diperlukan, selain untuk menjaga agar tubuh tetap sehat, olahraga juga dapat membuat badan menjadi lebih ideal. Kini kian banyak orang yang memperlakukan yoga sebagai kebutuhan utama, bukan semata gaya hidup. Yoga ini diyakini banyak orang bermanfaat bagi kesehatan fisik dan psikis. Yoga merupakan seni olah tubuh, pernafasan, dan pikiran dalam bentuk gerakan-gerakan yang bersifat flowing, continue dinamis, ataupun gerakan yang ditahan dalam beberapa kali hitungan dan dibantu dengan olah pernafasan dan meditasi ringan. Oleh karena itu dalam penelitian ini diajukan suatu aplikasi membuat Media Interaktif berbasis mobile android gerakan yoga sebagai media pembelajaran tentang Gerakan yoga yang memiliki kemampuan dalam membantu user dan sesuai dengan kebutuhan user. Pada penelitian ini pengalaman pengguna aplikasi gerakan yoga di evaluasi dengan 2 metode yaitu User-Centered Design (UCD) dan System Usability Scale (SUS). Pada pengujian UCD dilakukan saat mulainya perancangan sebuah aplikasi, sedangkan selanjutnya aplikasi di uji kelayakan dengan menggunakan metode SUS. Hasil penelitian pembuatan Media Interaktif Gerakan Yoga berbasis mobile android memperoleh skor kelayakan sebesar 75,3% atau masuk dalam kategori B (Baik).Kata Kunci: media interaktif, yoga, aplikasi android, user centered design, system usability scale AbstractPart of the change in the lifestyle of the Indonesian people has led to modern life patterns. Increasing science and technology, which is significantly developed today, indirectly tends to make the body less mobile (low body movement). In this millennial era, exercise is essential. Apart from keeping the body healthy, exercise can also make the body more ideal. Now more and more people treat yoga as a primary need, not just a lifestyle. Many people believe yoga to be beneficial for physical and psychological health. Yoga is the art of exercising the body, breathing, mind in flowing, continuous dynamic movements, or movements held for several counts and assisted by breathing exercises and light meditation. Therefore, in this study, an application is proposed to create interactive media based on mobile android yoga movements as a learning medium about yoga movements that can help users according to user needs. In this study, the user experience of the yoga movement application was evaluated by two methods, namely the User-Centered Design (UCD) and the System Usability Scale (SUS). The UCD test is carried out at the start of designing an application, while then the application is tested for feasibility using the SUS method. The research results on mobile Android-based Yoga Movement Interactive Media obtained a feasibility score of 75.3% or included in category B (Good).Keywords: interactive media, yoga, android application, user centered design, system usability scale 


2020 ◽  
Vol 6 (2) ◽  
pp. 67-76
Author(s):  
Hulwah Zahidah ◽  
Amalia Rahmah

STT Terpadu Nurul Fikri adalah salah satu instansi yang memanfaatkan teknologi dalam mengembangkan kegitan belajar mengajar dengan menggunakan e-learning sebagai media utamanya. Namun, kondisi eLen saat ini masih kurang mendukung pembelajaran mahasiswa, dibuktikan dengan tidak tersedianya beberapa fitur yang dibutuhkan oleh pengguna. Hal tersebut didukung dari hasil penyebaran kuesioner yang mengacu pada usability, bahwa eLen memiliki permasalahan. Dengan adanya permasalahan tersebut maka diperlukan peningkatan e-Len STT NF dengan membuat rancangan solusi desain berdasarkan kebutuhan pengguna menggunakan User Centered Design (UCD). Dari masalah yang sudah didapat akan dilakukan user research, lalu dilakukan pembuatan prototype yang mengacu pada hasil user research. Prototype yang telah dibuat akan diuji dengan menggunakan metode usability testing dan system usability scale. Hasil usability testing menyatakan bahwa prototype website eLen STT NF yang telah dilakukan berbasis UCD sudah cukup baik dan sudah sesuai dengan kebutuhan pengguna. Sementara itu, hasil System Usability Scale (SUS) menyatakan bahwa Skor SUS dari website eLen STT NF berbasis UCD adalah 78.61. Tahap selanjutnya, akan dilakukannya implementasi Moodle yang kemudian akan dilakukan  pengujian kembali dengan menggunakan User Acceptance Test (UAT). Kemudian hasil dari UAT menyatakan bahwa implementasi eLen STT NF sudah cukup baik didapat dari jumlah nilai rata-rata pengujian berdasarkan 14 pertanyaan sebesar 83,57%.


2020 ◽  
Vol 6 (2) ◽  
pp. 96
Author(s):  
Endra Rahmawati

This study aims to create a user interface design for the designing web marketplace of qurban cattle sales in East Java, Indonesia. The word qurban referred as  the qurban animal slaughtered during the Eid al-Adha, especially cow.  The qurban web market can help breeders and customers in the process of selling cattle directly without limited territory.  This is because the process of selling qurban cows is still done traditionally by ordering directly by phone and coming directly to the cattle pen for the selection of qurban animals desired by consumers. To deal with these problems, an alternative solution is needed that can create a Web Marketplace interface design that is designed using the User-Centered Design (UCD) method, focusing on the user's primary needs. This method was chosen because it focuses on the user's goals, characteristics, and workflow in the design process. How the system can be understood and used by users is a top priority in this web design and involves users in designing the marketplace web interface. Therefore it is very suitable for designing a website that is simple and easy to use. The design of the web marketplace of qurban cattle sales has four main features which are promotion of qurban cattle, online qurban cattle bookigs (direct purchases or livestock care services), payment confirmation, and qurban cattle contributions for collective purchases or in groups. The results of the System Usability Scale (SUS) test distributed to 30 respondents obtained a value of 79.3 which indicates that the qurban web marketplace design can be accepted by users and can be classified as good design.


2017 ◽  
Vol 13 (2) ◽  
pp. 78
Author(s):  
Ahmad Alim Akhsan ◽  
Faizah Faizah

Keberadaan teknologi yang tidak dipersiapkan untuk menghadapi interaksi dengan pengguna akan membuat user experience menjadi buruk. Masih banyak ditemukan chatbot reminder yang tidak dapat memenuhi harapan pengguna. Pendekatan user-centered design dapat membantu dalam mengatasi masalah yang berhubungan dengan pengguna. Pada penelitian ini digunakan metode Google Design Sprint sebagai pendekatan user-centered design dalam tahapan analisis hingga pengujian. Interaksi merupakan masalah utama yang dianalisis dan diharapkan dapat meningkatkan user experience. Rekomendasi rancangan dan prototype chatbot baru mengacu pada hasil usability testing empat chatbot terpilih. Pengujian dilakukan dengan melakukan usability testing pada prototype chatbot baru. Sebanyak lima partisipan yang berbeda digunakan setiap chatbot pada saat usability testing. Hasil usability testing chatbot baru kemudian dibandingkan dengan chatbot lama. Diperoleh skor SUS (System Usability Scale) chatbot baru sebesar 70,5. Skor tersebut meningkat sebanyak 18,4 secara ratarata dari chatbot lama. Berdasarkan data yang diperoleh saat usability testing dan skor SUS dapat diambil kesimpulan bahwa interaksi dan pemilihan antarmuka yang tepat dapat meningkatkan user experience pada chatbot.


2020 ◽  
Vol 2020 ◽  
pp. 1-12
Author(s):  
Mauro José Conte ◽  
Marcelo Gitirana Gomes Ferreira ◽  
Alejandro R. García Ramírez

Augmentative and Alternative Communication (AAC) techniques are employed to mediate communication with people who have communication disorders, as in cases of intellectual disability. Although there are various digital solutions that promote alternative communication options for individuals with communication disorders, only a few of them have been specifically designed or targeted to people with intellectual disability (ID). This work is motivated by the lack of AAC solutions contributing to the rehabilitation processes of individuals with intellectual disability in Brazil. The study presents a mobile-based AAC solution conceived as a tool to assist the rehabilitation process of people with ID. The design was based on user-centered design principles and accessibility standards. The System Usability Scale (SUS) questionnaire was used to evaluate the solution. Four specialists and twenty-five students participated in this study. The proposed solution shows the potential educational value for professionals who assist individuals with intellectual disability in Brazil.


2018 ◽  
Author(s):  
Stefanie Schild ◽  
Brita Sedlmayr ◽  
Ann-Kathrin Schumacher ◽  
Martin Sedlmayr ◽  
Hans-Ulrich Prokosch ◽  
...  

BACKGROUND Stressful situations during intraoperative emergencies have negative impact on human cognitive functions. Consequently, task performance may decrease and patient safety may be compromised. Cognitive aids can counteract these effects and support anesthesiologists in their crisis management. The Professional Association of German Anesthesiologists set up a project to develop a comprehensive set of digital cognitive aids for intraoperative emergencies. A parallel development for several software platforms and stationary and mobile devices will accommodate the inhomogeneity of the information technology infrastructure within German anesthesia departments. OBJECTIVE This paper aimed to provide a detailed overview of how the task of developing a digital cognitive aid for intraoperative crisis management in anesthesia was addressed that meets user requirements and is highly user-friendly. METHODS A user-centered design (UCD) process was conducted to identify, specify, and supplement the requirements for a digital cognitive aid. The study covered 4 aspects: analysis of the context of use, specification of user requirements, development of design solutions, and evaluation of design solutions. Three prototypes were developed and evaluated by end users of the application. Following each evaluation, the new requirements were prioritized and used for redesign. For the first and third prototype, the System Usability Scale (SUS) score was determined. The second prototype was evaluated with an extensive Web-based questionnaire. The evaluation of the third prototype included a think-aloud protocol. RESULTS The chosen methods enabled a comprehensive collection of requirements and helped to improve the design of the application. The first prototype achieved an average SUS score of 74 (SD 12), indicating good usability. The second prototype included the following main revisions: 2-column layout, initial selection of patient type (infant, adult, or parturient), 4 offered search options, and the option to check off completed action steps. Its evaluation identified the following major revision points: add quick selection for resuscitation checklists, design the top bar and tabs slightly larger, and add more pictograms to the text. The third prototype achieved an average SUS score of 77 (SD 15). The evaluation of the think-aloud protocol revealed a good intuitiveness of the application and identified a missing home button as the main issue. CONCLUSIONS Anesthesiology—as an acute medical field—is particularly characterized by its high demands on decision making and action in dynamic, or time-critical situations. The integration of usability aspects is essential for everyday and emergency suitability. The UCD process allowed us to develop a prototypical digital cognitive aid, exhibiting high usability and user satisfaction in the demanding environment of anesthesiological emergencies. Both aspects are essential to increase the acceptance of the application in later stages. The study approach, combining different methods for determining user requirements, may be useful for other implementation projects in a highly demanding environment.


10.2196/17739 ◽  
2020 ◽  
Vol 22 (8) ◽  
pp. e17739
Author(s):  
Christina Schüttler ◽  
Verena Huth ◽  
Magdaléna von Jagwitz-Biegnitz ◽  
Martin Lablans ◽  
Hans-Ulrich Prokosch ◽  
...  

Background The German Biobank Alliance (GBA) aims to establish a cross-site biobank network. For this endeavor, the so-called Sample Locator, a federated search tool for biospecimens and related data, has been developed, forming the heart of its information technology (IT) infrastructure. Objective To ensure the sustainable use of such a tool, we included researchers as participants in an end user–based usability evaluation. Methods To develop a prototype ready for evaluation, we needed input from GBA IT experts. Thus, we conducted a 2-day workshop with 8 GBA IT team members. The focus was on the respective steps of a user-centered design process. With the acquired knowledge, the participants designed low-fidelity mock-ups. The main ideas of these mock-ups were discussed, extracted, and summarized into a comprehensive prototype using Microsoft PowerPoint. Furthermore, we created a questionnaire concerning the usability of the prototype, including the System Usability Scale (SUS), questions on negative and positive aspects, and typical tasks to be fulfilled with the tool. Subsequently, the prototype was pretested on the basis of this questionnaire with researchers who have a biobank background. Based on this preliminary work, the usability analysis was ultimately carried out with researchers and the results were evaluated. Results Altogether, 27 researchers familiar with sample requests evaluated the prototype. The analysis of the feedback certified a good usability, given that the Sample Locator prototype was seen as intuitive and user-friendly by 74% (20/27) of the participants. The total SUS score by the 25 persons that completed the questionnaire was 80.4, indicating good system usability. Still, the evaluation provided useful advice on optimization potential (eg, offering a help function). Conclusions The findings of this usability analysis indicate that the considerations regarding a user-friendly application that have been made in the development process so far strongly coincide with the perception of the study participants. Nevertheless, it was important to engage prospective end users to ensure that the previous development is going in the desired direction and that the Sample Locator will be used in the future. The user comments and suggestions for improvement will be considered in upcoming iterations for refinement.


2020 ◽  
Author(s):  
Christina Schüttler ◽  
Verena Huth ◽  
Magdaléna von Jagwitz-Biegnitz ◽  
Martin Lablans ◽  
Hans-Ulrich Prokosch ◽  
...  

BACKGROUND The German Biobank Alliance (GBA) aims to establish a cross-site biobank network. For this endeavor, the so-called Sample Locator, a federated search tool for biospecimens and related data, has been developed, forming the heart of its information technology (IT) infrastructure. OBJECTIVE To ensure the sustainable use of such a tool, we included researchers as participants in an end user–based usability evaluation. METHODS To develop a prototype ready for evaluation, we needed input from GBA IT experts. Thus, we conducted a 2-day workshop with 8 GBA IT team members. The focus was on the respective steps of a user-centered design process. With the acquired knowledge, the participants designed low-fidelity mock-ups. The main ideas of these mock-ups were discussed, extracted, and summarized into a comprehensive prototype using Microsoft PowerPoint. Furthermore, we created a questionnaire concerning the usability of the prototype, including the System Usability Scale (SUS), questions on negative and positive aspects, and typical tasks to be fulfilled with the tool. Subsequently, the prototype was pretested on the basis of this questionnaire with researchers who have a biobank background. Based on this preliminary work, the usability analysis was ultimately carried out with researchers and the results were evaluated. RESULTS Altogether, 27 researchers familiar with sample requests evaluated the prototype. The analysis of the feedback certified a good usability, given that the Sample Locator prototype was seen as intuitive and user-friendly by 74% (20/27) of the participants. The total SUS score by the 25 persons that completed the questionnaire was 80.4, indicating good system usability. Still, the evaluation provided useful advice on optimization potential (eg, offering a help function). CONCLUSIONS The findings of this usability analysis indicate that the considerations regarding a user-friendly application that have been made in the development process so far strongly coincide with the perception of the study participants. Nevertheless, it was important to engage prospective end users to ensure that the previous development is going in the desired direction and that the Sample Locator will be used in the future. The user comments and suggestions for improvement will be considered in upcoming iterations for refinement.


Sign in / Sign up

Export Citation Format

Share Document