scholarly journals Google Classroom Application to Improve Student Learning Activity

Author(s):  
Heri Slamet Riyadi

<p><em>This study aims to describe the application of the Google Classroom Application in an Effort to Improve Learning Activeness of Class VI Odd Semester Students of SDN Gebang 1. This classroom action research lasts for three cycles, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. Student activity in the first cycle with good categories was 70.8%. In the second cycle with good categories as much as 87.5%. In the third cycle students with good categories were 100%. Compared to cycle 1, student learning activities in cycle III have increased by 29.2%. Based on this, it proves that the application of the google classroom application can improve student learning activities in the theme of 5 entrepreneurship class VI SD Gebang 1 Bonang.</em></p>

2020 ◽  
Vol 4 (2) ◽  
pp. 197
Author(s):  
Daswati Daswati

Based on the experience and observation of the author about the condition in SMP Negeri 2 Pariangan class VII 1 in the school year 2016 – 2017, students seemed less involved in the learning process. This was because the method of learning used by teachers that have not varied so as not interesting for students. This study aimed to determine whether the use of picture and picture method could improve student learning activities in class VII.1 SMPN 2 Pariangan Tanah Datar. This research was conducted through Classroom Action Research which was conducted in 2 cycles. The results of this study indicated that the use of Picture and Picture method was able to improve student learning activities. This could be seen from the average of student activity reaching 84% in learning which previously only at 52%.


Author(s):  
Ni’matul Machmudah

<p><em>The purpose of this research is to improve mathematics learning result about space building of grade II. The research conducted was Classroom Action Research (PTK) with 3 cycles, the research place was the unit where the researcher taught. The results of the first cycle were 63.63% of students had passed the KKM, in the second cycle students who passed the KKM were 81.82% and in the third cycle 95.4% of the students passed the KKM. With an increase in the number of students who pass the KKM, the use of instructional video media can improve student learning outcomes in mathematics, especially about building space.</em></p>


Author(s):  
Siska Angreni ◽  
Muhammad Sahnan ◽  
Yulfia Nora

This research aim to improve student learning activities by using student worksheet based on concept maps of elementary school IV. This type of research is a classroom action research (PTK) consisting of 2 cycles. The instrument used is an observation sheet. Based on the data processing obtained by the average percentage of student activity in cycle 1 70.02% increase in cycle II with the average percentage reached 81.73%. This shows that the use of concept-based LKS can improve student’ learning activity in science class IV subject.Keywords: student worksheet, learning activities


Author(s):  
Jaelani Sidik

<p><em>This study aims to improve student learning activeness in grade 6 using the google classroom application. This research is a classroom action research conducted in 3 cycles. The implementation of each cycle consists of preparation, implementation, observation and reflection. The classroom action research was carried out in grade 6 SDN Kajenengan 02. The study was conducted using the observation sheet using application and student questionnaires on learning activeness. The results of the research in cycle 1 showed that the response to activeness was 84.5% and in cycle 2 it was 91.9%, and there was an increase again in cycle 3, namely 93.3%. From these results it can be concluded that google classroom can improve the learning activeness of grade 6 students at SDN Kajenengan 02.</em></p>


2020 ◽  
Vol 16 (2) ◽  
pp. 282
Author(s):  
Bernardinus Dickson Carnegie Maloring ◽  
Asihlya Sandu ◽  
Robert Harry Soesanto ◽  
Jacob S Seleky

<p>Based on observations of a grade 10 social studies-track 2 class, students appeared less active in learning. Many students in the class looked sleepy, were too embarrassed to ask questions, did not want to join in discussions with their friends, and were too lazy to do the tasks. This research aims to understand whether the Team Game Tournament (TGT) method can increase the activeness of students. The method of Classroom Action Research is the model Kemmis and McTaggart administered in two cycles. The research was done at a school in Makassar with 25 students from the grade 10 social studies-track 2 as research subjects. The data were collected using mentor observation sheets, students' questionnaires and reflection journals. The results of the analysis show that the students’ activeness in participation, students’ activeness in sharing opinions, and students’ activeness in listening and discussing have reached the standard of success and received a "good" minimum predicate with 68%, 72% and 92% respectively. Over all, the result of this research can be concluded that TGT method can improve student learning activity.</p><p><strong>BAHASA INDONESIA ABSTRACT: </strong>Hasil observasi dalam kelas menunjukkan bahwa siswa kelas X IPS 2 kurang aktif di dalam pembelajaran. Banyak siswa yang tidur-tiduran, malu bertanya, tidak mau berdiskusi dan malas mengerjakan soal-soal. Penelitian ini bertujuan untuk mengetahui apakah metode <em>Team Game Tournament</em> (TGT) dapat meningkatkan keaktifan belajar siswa dan langkah-langkah penerapan metode TGT yang dapat meningkatkan keaktifan belajar siswa. Penelitian tindakan kelas dengan model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus  dilakukan di salah satu sekolah di Makassar dengan subjek penelitian siswa kelas X IPS 2. Pengumpulan data dilakukan menggunakan instrumen lembar observasi, lembar angket dan jurnal refleksi. Hasil analisis menunjukan bahwa keaktifan siswa dalam berpastisipasi di dalam kegiatan pembelajaran, keaktifan siswa dalam mengajukan pendapatnya dan  keaktifan siswa dalam menjawab soal atau memecahkan soal mencapai standar keberhasilan dan mendapat predikat minimal “baik” dengan presentase secara berurutan yaitu 68%, 72% dan 92%. Hasil penelitian secara keseluruhan dapat disimpulkan bahwa metode TGT dapat meningkatkan keaktifan belajar siswa.</p>


Author(s):  
Eka Septi Haryani

<p><em>The background of this research is that online learning is not optimal because it only uses the Whatshapp group and there are still many students who do not submit assignments. The purpose of this study is to describe the use of google meet in order to increase student learning activity in class V SD Negeri Banjaranyar. The research conducted was Classroom Action Research which consisted of planning, implementing, observing and reflecting. In the first cycle the percentage of students was 5% less active, 40% active enough and 55% active students. Whereas in cycle II the percentage of students was quite active 25% and only 75% active students. The percentage of student activeness in cycle III is 95% active students and 5% of students are quite active. This result shows that the use of the google meet application can increase student activity in grade 5 SD Negeri Banjaranyar.</em></p>


2018 ◽  
Vol 8 (1) ◽  
pp. 81
Author(s):  
Saprunisiwi Saprunisiwi

Abstrak: Dilakukan penelitian tindakan kelas sebagai upaya meningkatkan aktivitas dan hasil belajar matematika melalui pembelajaran kooperatif tipe berpikir berpasangan berbagi terhadap siswa kelas VI SDN Arjangka tahun pelajaran 2014/2015. Dengan instrumen: lembar observasi aktivitas siswa dan guru, tes hasil belajar. Hasil penelitian terdapat peningkatan aktivitas dan hasil belajar yaitu pada siklus I aktivitas belajar siswa 10,3 kategori cukup aktif, hasil belajar 66 dan ketuntasannya 80%. Pada siklus II aktivitas belajar siswa 14,11 kategori sangat aktif, dan hasil belajar siswa 75 ketuntasannya 90%. Disimpulkan bahwa penggunaan metode berpikir berpasangan berbagi terhadap kelas VI SDN Arjangka meningkatkan aktivitas dan hasil belajar siswa.Abstract:  Conducted classroom action research as an effort to increase the activity and learning outcomes of mathematics through cooperative learning type of thinking pairing to students of class VI SDN Arjangka lesson year 2014/2015. By instrument: observation sheet of student and teacher activity, test of learning result. Result of research there are increasing of activity and result of learning that is on cycle I student activity 10,3 category active enough, result learn 66 and mask 80%. In the second cycle of student learning activities 14,11 categories are very active, and student learning outcomes 75 mask 90%. It was concluded that the use of pairs of thinking method of sharing toward the class VI SDN Arjangka increase student activity and learning outcomes.


2020 ◽  
Vol 1 (2) ◽  
pp. 97-103
Author(s):  
Putri Sri Mahyuni Lubis ◽  
Fitriani Fitriani ◽  
Nur Sahara

The problem in this study is the low ability of students to solve mathematical problems. To solve this problem, the researchers used the ARIAS model. As for the purpose of this study is to improve students' mathematical problem-solving abilities, increase student activity, improve teacher teaching abilities through the ARIAS learning model. This type of research is classroom action research. The results of the research the problem-solving ability of the first cycle was 56% and 88% in the second cycle increased by 32%. The level of student activity towards mathematics increased, this was obtained by a percentage of 62% in cycle I, and 85% in cycle II increased by 23%. The teacher's ability to manage to learn was 56% in cycle I and 94% in cycle II, with an increase of 38%. The author concluded that students 'mathematical problem-solving abilities, student learning activities, and teachers' ability to manage learning increased in class X MIA-1 SMA Negeri 1 Padang Bolak.


Author(s):  
Izzanatun Ulfa Syahidah ◽  
Agus Efendi ◽  
A G. Tamrin

<p>The type of this research is Classroom Action Research was collaboratively conducted between computer system teacher with researcher in two cycles. Every cycles consist of four steps, which: planing, implementation, observation, and reflection. This Classroom Action Research aimed to improve Student Learning Activity on Academic Subjects of Computer System throught the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) with the help of Snakes and Ladders Game as the media. The subject of this research is the students of class X SMK N 6 Surakarta was numbered thirty two’s student. The data collection method in this research was used by participative observation, documentation, daily notes and interview. Analaysis of data used was descriptive data analysis of quantitative with percentage. This analysis was done by means of processing the score of Student Learning Activity, provides data, and conclusion.</p><p>Based on the research results, it can be concluded that the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) on Academic Subjects of Computer System can improve Student Learning Activity in class X SMK N 6 Surakarta. The results of this show that there was an improvement in every indicators of Student Learning Activity from cycle I to cycle II. The increase number of score in average in the Student Learning Activity is amounted to 14,58% from the average score of Student Learning Activity cycle I amounting to 69,79% becomes 84,37% on cycle II. The percentage results in cycle II showed that score is already reached minimum criteria that was defined at the amount of 75%..</p>


2017 ◽  
Vol 2 (1) ◽  
pp. 30
Author(s):  
Ida Suprayanti ◽  
Syahrial Ayub ◽  
Satutik Rahayu

This research is a classroom action research (PTK) which aims to increase physical activity and learning outcomes of students of class VII SMPN 5 Jonggat in academic year 2015/2016 by applying the model-aided Discovery Learning with simple props. Classroom action research consists of four stages, that are planning, implementation, observation, and reflection, while the implementation of the model of Discovery Learning aided with simple props was done through six stages, that are stimulation, problem identification, datacollectingby using props simple, data processing, verification and conclusion. This research was done in two cycles. Based on the result of research that had been done, obtained theaverage score of student learning activities in first cycle in the first and second meeting were 8.8 in sufficient active category and 12 in the active category. The evaluation results in first cycle obtained average grade reaches 60 with classical completeness 73%. In second cycle,the average score of student learning activity in the first and second meeting were 16.6 and 18, with both of them are in the very active category. The average results of students in the second cycle increased to 68 and 85% of classical completeness. Based on the results of the research, it could be concluded that the application of the model-aided Discovery Learning with simple props can increase the activity and learning result of students of class VII SMPN 5 Jonggat in academic year 2015/2016.


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