scholarly journals PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA PADA MATEMATIKA [IMPLEMENTATION OF THE COOPERATIVE LEARNING MODEL TYPE TEAMS GAMES TOURNAMENT TO IMPROVE STUDENTS’ LEARNING ACTIVITIES IN MATHEMATICS]

2020 ◽  
Vol 16 (2) ◽  
pp. 282
Author(s):  
Bernardinus Dickson Carnegie Maloring ◽  
Asihlya Sandu ◽  
Robert Harry Soesanto ◽  
Jacob S Seleky

<p>Based on observations of a grade 10 social studies-track 2 class, students appeared less active in learning. Many students in the class looked sleepy, were too embarrassed to ask questions, did not want to join in discussions with their friends, and were too lazy to do the tasks. This research aims to understand whether the Team Game Tournament (TGT) method can increase the activeness of students. The method of Classroom Action Research is the model Kemmis and McTaggart administered in two cycles. The research was done at a school in Makassar with 25 students from the grade 10 social studies-track 2 as research subjects. The data were collected using mentor observation sheets, students' questionnaires and reflection journals. The results of the analysis show that the students’ activeness in participation, students’ activeness in sharing opinions, and students’ activeness in listening and discussing have reached the standard of success and received a "good" minimum predicate with 68%, 72% and 92% respectively. Over all, the result of this research can be concluded that TGT method can improve student learning activity.</p><p><strong>BAHASA INDONESIA ABSTRACT: </strong>Hasil observasi dalam kelas menunjukkan bahwa siswa kelas X IPS 2 kurang aktif di dalam pembelajaran. Banyak siswa yang tidur-tiduran, malu bertanya, tidak mau berdiskusi dan malas mengerjakan soal-soal. Penelitian ini bertujuan untuk mengetahui apakah metode <em>Team Game Tournament</em> (TGT) dapat meningkatkan keaktifan belajar siswa dan langkah-langkah penerapan metode TGT yang dapat meningkatkan keaktifan belajar siswa. Penelitian tindakan kelas dengan model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus  dilakukan di salah satu sekolah di Makassar dengan subjek penelitian siswa kelas X IPS 2. Pengumpulan data dilakukan menggunakan instrumen lembar observasi, lembar angket dan jurnal refleksi. Hasil analisis menunjukan bahwa keaktifan siswa dalam berpastisipasi di dalam kegiatan pembelajaran, keaktifan siswa dalam mengajukan pendapatnya dan  keaktifan siswa dalam menjawab soal atau memecahkan soal mencapai standar keberhasilan dan mendapat predikat minimal “baik” dengan presentase secara berurutan yaitu 68%, 72% dan 92%. Hasil penelitian secara keseluruhan dapat disimpulkan bahwa metode TGT dapat meningkatkan keaktifan belajar siswa.</p>

2019 ◽  
Vol 2 (1) ◽  
pp. 98-106
Author(s):  
RINCI SIMBOLON

This research is Classroom Action Research (CAR). This study aims to determine the Improvement of learning outcomes and the implementation of learning using the NHT type cooperative learning model. The location of the study was carried out at SDN No. 023905 Binjai with the research subjects being class IV students 25 people. The time of the study is conducted in the odd semester of the 2018/2019. The research was conducted in two cycles. Data collection techniques used were tests and observation sheets. Observation results of the implementation of learning on the first cycle of teachers with a percentage of 60% with sufficient categories and the results of observation of the implementation of learning activities for students with a value of 68 with sufficient categories. The completeness of learning outcomes in cycle I was 15 students (60%), while students who did not complete were 10 students percentage (40%). In the second cycle the results of the observation of the implementation of learning on teachers with a percentage of 71.4% with good categories and observation of learning activities on students with a percentage of 80 with good categories. Student learning completeness in the second cycle was 22 students with a percentage (88%), while the ones that did not complete were 3 students with a percentage (12%). Based on the results of the analysis it can be concluded that there is an increase in learning outcomes using the cooperative type NHT model in grade IV SDN No. 023905 Binjai.


2019 ◽  
Vol 1 (2) ◽  
pp. 93-107
Author(s):  
WAHYU SRI REJEKI RAJAGUKGUK

This study aims to: (1) to improve student learning outcomes in Indonesian language lesson using cooperative model model of TPS (Think Pair Share) class V SD Negeri 104273 Cilawan Kecamatan Pantai Cermin T.P 2017-2018. To find out how the implementation of learning by using cooperative cooperative learning model of TPS type (Think Pair Share) on Indonesian lesson in class V SD Negeri 104273 Cilawan T.P 2017-2018. Subjects in carrying out the action in this study are researchers who work together with the homeroom as an observer, while the object in this study is the students of grade V SD Negeri 104273 Cilawan which amounted to 33 students consisting of 15 men and 18 women. Data collection techniques through observation of the results of learning tests and student learning activities. The results of this study showed an increase in student learning outcomes on the subjects of Bahasa Indonesia class V conversational materials SD Negeri 104273 Cilawan. This is evident from the results of research conducted on the pretest of students who got the complete value of 7 students or 21.21% while the students who did not complete as many as 26 people or 78.79. Then continued the research on the first cycle of students who got the complete value of 14 students or 42.42% while students who do not complete as many as 19 students or 57.58%, then there is an increase in the cycle I compared to the pretest. However, it has not met the completeness category that has been specified. Then proceeded on the second cycle of students who received a complete score of 28 students or 84, 85% while students who are not complete as many as 5 students or 15.15%, then there is an increase in cycle II compared to cycle I and has fulfilled the mastery already specified. Furthermore, teacher activity in observation cycle I obtained an average of 60% and in cycle II increased to 84%. While the student activity on the learning process memeproleh average of 64% and on the second cycle has increased 88%. Thus, it is concluded that by using cooperative learning model of TPS type (Think Pair Share) on Indonesian Language conversation material in class V SD Negeri 104273 Cilawan can improve student learning outcomes. Therefore it is suggested for the next learning to use cooperative model of TPS type (Think Pair Share) so that student learning result can be increased.


Author(s):  
Heri Slamet Riyadi

<p><em>This study aims to describe the application of the Google Classroom Application in an Effort to Improve Learning Activeness of Class VI Odd Semester Students of SDN Gebang 1. This classroom action research lasts for three cycles, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. Student activity in the first cycle with good categories was 70.8%. In the second cycle with good categories as much as 87.5%. In the third cycle students with good categories were 100%. Compared to cycle 1, student learning activities in cycle III have increased by 29.2%. Based on this, it proves that the application of the google classroom application can improve student learning activities in the theme of 5 entrepreneurship class VI SD Gebang 1 Bonang.</em></p>


2020 ◽  
Vol 1 (2) ◽  
pp. 67-75
Author(s):  
Abdul Basit ◽  
Ulfia Lailatul Fadila

ABSTRACTImplementation Of Buku Pop-Up Media To Improve Student Learning Activity In Class V Social Studies Subjects At Sdn Kebonsari Kulon I, Probolinggo City, get the data if so many students have yet to master social studies material. They’re bored and not interested in learning. The reason is less supported by maximum media use, scant teacher material mastery. Students tend to be passive and listen only to talks from teachers. In view of the problem, researchers focus more on the use Pop Up Book media that is applied to class V SDN Kebonsari Kulon 1 to keep students active in class while learning. The primary purpose of this study is to implement a Pop Up Book media capable of increasing the activity of students study. It used descriptive qualitative research. This kind of research is action research. Using data collection techniques to observe, interview and document. The study found that application of Pop Up Book media can increase the activity of students studies in IPS class V in SDN Kebonsari Kulon 1 Probolinggo City. Seen an increase from cycle, 24 students who could achieve the activitation criteria are learning well. From the data it could be calculated that 80% of the students in attendance were able to meet the staging criteria with all students already active in the learning activities. While the success criteria of this study are 75% of the students. Teacher can make students active in the classroom.ABSTRAKMenggunakan penerapan Media Pop-Up Book untuk Meningkatkan Keaktifan Belajar Siswa Pada Mata Pelajaran IPS Kelas V Sdn Kebonsari Kulon I Kota Probolinggo, diperoleh data bahwa banyak siswa yang belum menguasai materi IPS. Mereka merasa bosan dan tidak tertarik untuk mempelajarinya. Alasannya kurang didukung dengan penggunaan media yang maksimal, penguasaan materi guru yang minim. Siswa cenderung pasif dan hanya mendengarkan ceramah dari guru. Dilihat dari permasalahan tersebut, peneliti lebih berfokus pada penggunaan media Pop Up Book yang diterapkan pada siswa kelas V SDN Kebonsari Kulon I agar siswa aktif di dalam kelas saat pembelajaran. Tujuan utama dari penelitian ini adalah menerapkan media Pop Up Book yang mampu meningkatkan keaktifan belajar siswa. Penelitian tersebut menggunakan penelitian kualitatif yang bersifat deskriptif. Jenis penelitian ini adalah penelitian tindakan (action research). Menggunakan teknik pengumpulan data yaitu observasi, wawancara dan dokumentasi. Hasil penelitian tersebut menunjukkan bahwa penerapan media Pop Up Book dapat meningkatkan keaktifan belajar siswa pada pembelajaran IPS kelas V di SDN Kebonsari Kulon 1 Kota Probolinggo. Terlihat peningkatan dari pra siklus sampai siklus II, 24 siswa yang dapat mencapai kriteria keaktifan belajar dengan baik. Dari data tersebut dapat dihitung bahwa 80% jumlah siswa  yang  hadir  mampu  memenuhi  kriteria  ketuntasan  dengan  seluruh  siswa sudah aktif dalam kegiatan pembelajaran. Sementara kriteria keberhasilan penelitian ini adalah 75% jumlah siswa. Guru mampu membuat siswa aktif di dalam kelas.


Author(s):  
Izzanatun Ulfa Syahidah ◽  
Agus Efendi ◽  
A G. Tamrin

<p>The type of this research is Classroom Action Research was collaboratively conducted between computer system teacher with researcher in two cycles. Every cycles consist of four steps, which: planing, implementation, observation, and reflection. This Classroom Action Research aimed to improve Student Learning Activity on Academic Subjects of Computer System throught the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) with the help of Snakes and Ladders Game as the media. The subject of this research is the students of class X SMK N 6 Surakarta was numbered thirty two’s student. The data collection method in this research was used by participative observation, documentation, daily notes and interview. Analaysis of data used was descriptive data analysis of quantitative with percentage. This analysis was done by means of processing the score of Student Learning Activity, provides data, and conclusion.</p><p>Based on the research results, it can be concluded that the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) on Academic Subjects of Computer System can improve Student Learning Activity in class X SMK N 6 Surakarta. The results of this show that there was an improvement in every indicators of Student Learning Activity from cycle I to cycle II. The increase number of score in average in the Student Learning Activity is amounted to 14,58% from the average score of Student Learning Activity cycle I amounting to 69,79% becomes 84,37% on cycle II. The percentage results in cycle II showed that score is already reached minimum criteria that was defined at the amount of 75%..</p>


Author(s):  
Rusmawan Rusmawan ◽  
Puji Purnomo

The low level of student activity in Social Studies Education courses is a problem for students' ability to interact well with fellow students, lecturers and learning resources. This condition requires the application of an effective learning model to increase student learning activity in the classroom. This study answered two research questions, namely how student learning activities in Social Studies Education courses use Make a Match cooperative learning and how to apply Make a Match cooperative learning models in increasing student learning activities in Social Studies Education for Elementary School courses. This research is a Classroom Action Research (CAR). The subjects of this study were the fifth semester students of Class C of the Elementary School Teacher Education Study Program who attended the Social Studies Education for Elementary School course as many as 47 students. Research data were collected through observation. The data analysis technique used was descriptive analysis. The results showed that (1) the dominant aspects of learning activities in Social Studies Education courses with the Make a Match type cooperative learning model were aspects of group interaction and aspects of answering questions; and (2) Social Studies Education for Elementary School courses with the Make a Match type cooperative learning model can increase student learning activities, the indications are that the percentage score of student learning activities is above 70 (78.72%).


2020 ◽  
Vol 1 (1) ◽  
pp. 31-38
Author(s):  
Ponidi

Abstrak Berdasarkan kenyataan bahwa rendahnya hasil belajar siswa maka penulis mengadakan penelitian tindakan kelas dengan maksud untuk meningkatkan hasil belajar siswa. Berkolaborasi bersama teman sejawat penulis mencoba menggunakan model belajar cooperative learning dalam pembelajaran yang dilaksanakan pada siklus I, siklus II, untuk meningkatkan prestasi belajar siswa kelas IV SD N 2 Sinar Ogan Kecamatan Tanjungbintang Kabupaten Lampung Selatan. Rencana perbaikan pembelajaran melalui penelitian ini ternyata dengan menggunakan model belajar coopertive learning dapat meningkatkan hasil belajar siswa. Dari hasil evaluasi dapat terlihat kenaikan prosentase hasil belajar siswa yang dapat mencapai KKM dengan perolehan hasil prosentase pada prasiklus 32,15%, siklus I 42,86%, siklus II 89,28% . Dengan demikian penulis merasa perlu untuk menguasai dan menggunakan berbagai model belajar dalam setiap kegiatan belajar di Sekolah. Abstract Based on the fact that the low level of student learning outcomes, the authors conduct action research with a view to improve student learning outcomes. In collaboration with colleagues authors try to use cooperative learning model of learning in the learning carried out in the first cycle, the second cycle, to improve student achievement fourth grade N 2 Sinar Ogan Tanjung bintang District of South Lampung regency. Plans for improving learning through this research turned out by using the model of learning coopertive learning can improve student learning outcomes. From the evaluation results can be seen increase in the percentage of student learning outcomes that can be reached KKM with the acquisition results in prasiklus percentage of 32.15%, 42.86% the first cycle, second cycle 89.28%. Thus the author felt the need to master and use different models of learning in every learning activities in schools. Kata kunci: Hasil Belajar, cooperative learning, Metode.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Fajarudin Munando ◽  
Anwar Anwar

ABSTRAK: Fokus penelitian ini adalah: 1) Untuk meningkatkan aktivitas belajar siswa pada mata pelajaram sejarah di kelas XI IPS4 SMA Negri I Kabawo Kabupaten Muna. 2)Untuk meningkatkan keefektivitas mengajar guru pada mata pelajaran sejarah pada siswa kelas XI IPS4 SMA Negri I Kabawo Kabupaten Muna. 3) Untuk meningkatkan hasil belajara siswa pada mata pelajaran sejarah pada siswa kelas XI IPS4 SMA Negri I Kabawo Kabupaten Muna. Penelitian ini termasuk penelitian tidakan kelas (PTK) yang dilakukan dengan prosedur pelaksanaannya beberapa tahap, yaitu: perencanaan, pelaksanaan tindakan, pengamatan, serta refleksi. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan memberikan tes tertulis dalam bentuk uraian pada tiap akhir siklus pembelajaran. Sesudah itu juga dengan dilakukan pengamatan terhadap efektivitas mengajar guru dan aktivitas belajar siswa. Teknik analisis data yang digunakan adalah analisis statistic sederhanan yaitu analisis deksripsi untuk mencari rata-rata persentase. Teknik analisis ini digunakan untuk mengetahui peningkatan hasil belajar siswa sesudah melakukan kegiatan pembelajaran dengan meenerapan model pembelajaran kooperatif tipe permainan kartu domino. Hasil penelitian ini menujukan bahwa: 1) persentase pelaksanaan efektifitas mengajar guru berdasarkan skenario penelitian yang dilaksanakan mengalami peningkatan setiap siklusnya. Persentase yang diperoleh pada siklus I sebesar 72,73% pada siklus II meningkatan mencapai 90,01%. 2) Aktivitas belajar siswa dengan menerapan model pembelajaran koopereatif tipe permainan kartu domino sudah menujukan peningkatan efektif. Perensentase yang diperoleh yaitu pada siklus I sebesr 25% dan pada siklus II mencapai persentase 90%. 3) Hasil belajar siswa meningkat dengan model pembelajaran kooperatif tipe permainan kartu domino dengan pesentase ketuntasan 89%. Dengan hasil tes siklus I yaitu sebesar 55,22% dengan nilai rat-rata 73. Pada siklus II mengalami peningkatan menjadi 86,96% dengan nilai rata-rata 82 dengan demikian penelitian tindakan kelas ini telah berhasil. Kata Kunci: Kooperatif, Model, Permainan Kartu Domino,ABSTRACT: The focus of this study are: 1) To improve student learning activities in the history of history in class XI IPS4 SMA Negeri 1 Kabawo, Muna Regency. 2) To improve the effectiveness of teaching teachers on history subjects in class XI IPS4 students of SMA Negri I Kabawo, Muna Regency. 3) To improve student learning outcomes in history subjects in class XI IPS4 students at SMA Negri I Kabawo, Muna Regency. This research includes classroom action research (CAR) which is carried out with several stages of implementation procedures, namely: planning, implementing actions, observing, and reflecting. The data collection technique used in this study is to provide a written test in the form of a description at the end of each learning cycle. After that also the observation of the effectiveness of teacher teaching and student learning activities was carried out. The data analysis technique used is a simple statistical analysis that is descriptive analysis to find the average percentage. This analysis technique is used to find out the increase in student learning outcomes after conducting learning activities by applying cooperative learning models to the type of domino card game. The results of this study show that: 1) the percentage of the implementation of the effectiveness of teaching teachers based on research scenarios carried out has increased each cycle. The percentage obtained in the first cycle of 72.73% in the second cycle increased to reach 90.01%. 2) Student learning activities by applying the cooperative learning model of the type of domino card game have been aimed at effective improvement. The percentage obtained is 25% in the first cycle and 90% in the second cycle. 3) Student learning outcomes increase with the type of domino card cooperative learning model with a percentage of completeness 89%. With the results of the first cycle test that is equal to 55.22% with an average value of 73. In the second cycle increased to 86.96% with an average value of 82 thus this class action research has been successful. Keywords: Cooperative, Model, Domino Card Game


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2021 ◽  
Vol 2 (1) ◽  
pp. 1-12
Author(s):  
Turmi Ngestiningsih

  The purpose of the study was to find out how the ability to write job application letters for class XII students of SMK Negeri 2 Depok City in 2019-2020 and to find out whether cooperative learning with the Think-Pair-Share model could improve the ability to write cover letters for class XII students of SMK Negeri 2 Depok City. This study uses classroom action research (action research) in two rounds (cycles). Each round consists of four stages, namely: planning, activities and observations, reflection, and revision. The target of this research is Class XII Computer Network Engineering (TKJ) SMK Negeri 2 Depok City in 2019-2020. The data obtained in the form of subjective test results and observation sheets of teaching and learning activities. The results show, class XII students of TKJ SMK Negeri 2 Depok City in 2019-2020 are able to write job applications. This can be seen from the average score of students' ability to write job application letters and student learning completeness in cycle I and cycle II has increased. The average score of students' ability to write job application letters in the first cycle was 72.77 and learning completeness reached 64.70%. The average score of students' ability to write job application letters in cycle II was 78.38 and learning completeness reached 85.29%. The application of the Think-Pair-Share model of cooperative learning has a positive influence on Teaching and Learning Activities (KBM). Think-Pair-Share model of cooperative learning can improve student learning outcomes. This is indicated by the average student answers stating that students are interested and interested in the Think-Pair-Share cooperative learning method so that they become motivated to learn. Keywords: Writing Ability, Cooperative Learning, Think-Pair-Share Learning Model


Sign in / Sign up

Export Citation Format

Share Document