A Study on the Variation of Heroic Narrative Structure of the Film “Asura : The City of Madness” : With Reference to Christopher Vogler’s “The Hero’s Journey”

2020 ◽  
Vol 14 (3) ◽  
pp. 181-190
Author(s):  
Eun-Young Oh
2021 ◽  
Vol 41 (2) ◽  
Author(s):  
Elise Assaf ◽  
Jennifer James ◽  
Scot Danforth

This paper explores introduction to special education textbooks in order to illuminate how they portray the social and political work of special educators, especially in relation to disabled students and adults. This study analyzed five leading special education textbooks used in university teacher education programs using traditional methods of discourse analysis, including line-by-line coding and language-in-use with valuation. The analysis and coding tracked story plot components and characters associated with five phases evident in the narrative structure of a hero's journey: (1) the call to adventure, (2) supernatural aid, (3) threshold guardians, (4) trials and tribulations, and (5) the return. Discussions of the findings illustrate the problematic ways in which the textbooks create a heroic narrative of past and current elements tied to the field of special education.


2021 ◽  
Vol 36 (3) ◽  
pp. 316-325
Author(s):  
Oscar Gordon Wong ◽  
Imelda Ann Achin

2019 is a phenomenal year for the development of the Malaysian animated film industry as it has successfully produced two superheroes animated films in total. However, the animated film industry in Malaysia is still not competitive at the international level. This can be seen from the 17 animated films that have been produced from 1998 to 2019, only two superheroes animated films managed to get the attention of the audience. This is due to the lack of knowledge of the concept and function of the hero character in animated films. Therefore, the main objective of this paper aims to demonstrate how the Hero’s Journey narrative structure can be applied in BoBoiBoy Movie 2 (2019). This research method involves the use of video analysis tools namely Kinovea and Motion Picture Analysis Worksheet to explain on how the Hero’s Journey of this film conveys the storytelling. The results of this study found that each semicircle Hero’s narrative structure has an important meaning across from one half-circle to the other half-circle. As a result, it explains the concept of peace and chaos as well as stasis and changes in the narrative structure of superhero animated films. This paper will provide information to researchers on the importance and use of the Hero’s Journey approach to analyze superhero animated films.


Author(s):  
Gitanjali Kapila

In The Hero with a Thousand Faces Joseph Campbell begins his thesis of the Monomyth with a recounting of the story of the Minotaur. His purpose is straightforward: the initiation and cycling of the hero’s journey is predicated on an origin of evil narrative which the story of the Minotaur quintessentially is. It is interesting to note, however, that differently gendered expressions of narrative evil give rise to distinct and gendered vectors of protagonist action. In Sleeping Beauty, for example, Maleficent, a female/mother variant of the tyrant-monster, gives rise to a protagonist, Princess Aurora, who is never the conscious agent of the action she takes. On the other hand, in Mad Max: Fury Road, Furiosa literally drives the narrative action which is initiated by the tyrant-father, Immortan Joe. Though it’s clear that Furiosa’s journey adheres to a more manifest expression of empowered action than Princess Aurora’s, this paper will argue that neither protagonist nor the implied origin of evil story setting each character’s journey in motion suffices to define the heroine’s journey. Rather, the fairytale princess and the female action-hero require a new interpretive model in order to describe both their conflicting and, surprisingly, common relationship to personal agency. Drawing on the methodology of Vladimir Propp, I intend to offer an alternative framework for understanding the attributes of the heroine’s journey which circumvents completely the essentializing gesture that is necessarily made in positing an expression of the hero-task which would be unique to a female protagonist. Rather, I offer the Multimyth, an interpretive framework which 1) applies the model of the hero’s journey to Sleeping Beauty and Mad Max: Fury Road in order to define, reveal, and interrogate the functioning of each film’s narrative structure foregrounding the roles of Princess Aurora and Furiosa, respectively; and, then 2) uses the aggregate conclusions of the application of Campbell’s model to each text to counter-interrogate the model itself. In doing so, I intend to expose the assumptions, omissions and limitations of the Monomyth as a narrative heuristic and at the same time elucidate the Multimyth as an interpretive model which honors Campbell’s conception of the hero-task and proffers new methods for the application of the hero’s journey which will result in a richer and more complex understanding of narrative structure.


Author(s):  
Douglas Williams ◽  
Yuxin Ma ◽  
Charles Richard ◽  
Louise Prejean

This chapter explores the challenge of balancing narrative development and instructional design in the creation of an electronic game-based learning environment. Narrative is a key factor in successful commercial games. The hero’s journey is explained and proposed as a model narrative structure for developing educational role-playing games and informing instructional design. Opportunities to embed various instructional strategies within the hero’s journey structure are presented.


Author(s):  
Franz Newland ◽  
Hossam Sadek ◽  
James Andrew Smith

York University’s multi-disciplinary capstone design class was established “to include significant elements of design and implementation” in such as manner as to “resemble engineering projects in practice.” The class was restructured in summer 2016 to coincide with the introduction of fourth-year cohorts in both the Electrical and Mechanical programs. The changes were designed to more closely emulate an industry-standard approach. Choosing an industrially-accepted design methodology would provide a good framework for the project design and implementation and would be motivational to the students as they transitioned from university to professional life. In parallel, the course directors used a narrative structure, the Hero’s journey, to help students identify their pathways through capstone and to tell their capstone stories after the experience.We adapted the gating reviews for the Waterfall model often used in large government contracts. At the start of the project, students are provided a governing document (similar to a contract). Gate reviews are held at preliminary and critical design stages, test readiness and post-test review and final delivery. Every deliverable requires team reflection, similar to bidder self-evaluations on government contracts. The project concludes with an open house, similar to a product release, for students to present their projects and processes to stakeholders and the general public.This paper presents the results of the first two years of the newly revised capstone, using the Hero’s Journey metaphor and the waterfall model.


2009 ◽  
Vol 14 ◽  
pp. 169-180
Author(s):  
Armando Aguilar de León

This paper analyzes the narrative structure and the literary elements that give Saramago’s novel its postmodern features, focusing in the plot and its uchronic perspective in order to appreciate the sci-fi dimension that the historical events take through the narrative. Our discussion examines the action of the principal character, Raymundo Silva, who proofreads a historical work titled The History of the Siege of Lisbon and decides to deny an important fact: "the crusaders did (not) help the Portuguese forces against the Moorish army". Added to the historical work, this não ("not", in portuguese) produces a disruption over the ‘real’ temporary line. In consequence, the city of Lisbon, at the centre of a meteorological phenomenon, slides in between the medieval siege and contemporary life. Thus, the historical subject resorts to a science fiction procedure: uchrony. Two intradiegetic symbols -the circle and the deleatur- represent the two overlapped universes; the circle refers to the historical world and the deleatur symbolizes the uchronic universe. Therefore, História do cerco de Lisboa is not a sci-fi work, but a postmodern historiographical metafiction.


Author(s):  
James Harvey-Davitt

Italian Neorealism is a filmmaking movement associated with a select group of Italian filmmakers in the latter years of, and the years immediately following, World War II, the most popularly regarded being directors Roberto Rossellini, Luchino Visconti, Vittorio de Sica, and Sica’s regular collaborator, the writer Cesare Zavattini. The films they made during this period share an interest in the state of Italian society in the wake of war, and a concern with what shape the reconstruction of that society should take. Benchmark titles of this kind include Ossessione [Obsession] (Luchino Visconti, 1943), Rossellini’s Rome, Open City [Roma, cittàaperta] (1945) and Paisan (1946), and de Sica’s Bicycle Theives [Ladri di biciclette] (1948). While its proponents often refuted its status as a generic or aesthetic style, the films of Neorealism were pioneering in their use of nonprofessional actors in key roles, their preference for contingency and neglect of classical narrative structure, and for shooting scenes on location in the city streets and country landscapes of war-torn Italy. Besides making some of most significant Italian neorealist films, Zavattini and Rossellini were also two of its most articulate commentators. Both regularly reiterated a desire to contemplate humanity in order to rediscover morality, a reaction to Fascism’s recent manipulation of both. While the great aims of these filmmakers were not matched by their audience reception (as illustrated by their box office returns), their poetic and aesthetic innovations made a lasting impression on the subsequent history of cinema.


PMLA ◽  
1963 ◽  
Vol 78 (4-Part1) ◽  
pp. 440-448
Author(s):  
Frances Wyers Weber

The Protagonist of Alejo Carpentier's short novel El acoso is an informer fleeing from men who would avenge the deaths he has caused. The pursuit and punishment of an informer, not a new plot, is usually developed with rapid pacing and suspense. But Carpentier modifies this traditional story of the chase by breaking it into a mosaic of fragmentary incidents and remembrances arranged without chronological sequence. Adopting certain techniques of the stream-of-consciousness writers, he reduces external action to a minimum and uses interior monologues and confused shreds of memory to show the inner life of his characters. Yet his work is not primarily a psychological study: the combination of two apparently disparate approaches to the novel (one a story line based on a closelyknit, causal-temporal progression and the other a narrative structure determined in part by the flux and shift of consciousness) creates a static and almost allegorical depiction of Betrayal in its various modes and incarnations. This duality of presentation is also evident in the subject matter: definite historical happenings, tied to actual sites in the city of Havana, are the factual ingredients in a drama that seems to be just one possible version of a constant theme. Uniting the particular and the abstract, intertwining the external chain of events (shattered and rearranged according to noncausal principles) with pictures of internal chaos, Carpentier presents both the vision of a traitorous, degenerate world in which man plays out certain prescribed roles and the artistic or literary organization of this drama of the fall. Underlying these elements and binding them together is one of Carpentier's repeated themes—the representation, domination, or denial of time.


Sign in / Sign up

Export Citation Format

Share Document