scholarly journals The Hero’s Journey: 12 Stages in The Narrative of Animation Boboiboy Movie 2

2021 ◽  
Vol 36 (3) ◽  
pp. 316-325
Author(s):  
Oscar Gordon Wong ◽  
Imelda Ann Achin

2019 is a phenomenal year for the development of the Malaysian animated film industry as it has successfully produced two superheroes animated films in total. However, the animated film industry in Malaysia is still not competitive at the international level. This can be seen from the 17 animated films that have been produced from 1998 to 2019, only two superheroes animated films managed to get the attention of the audience. This is due to the lack of knowledge of the concept and function of the hero character in animated films. Therefore, the main objective of this paper aims to demonstrate how the Hero’s Journey narrative structure can be applied in BoBoiBoy Movie 2 (2019). This research method involves the use of video analysis tools namely Kinovea and Motion Picture Analysis Worksheet to explain on how the Hero’s Journey of this film conveys the storytelling. The results of this study found that each semicircle Hero’s narrative structure has an important meaning across from one half-circle to the other half-circle. As a result, it explains the concept of peace and chaos as well as stasis and changes in the narrative structure of superhero animated films. This paper will provide information to researchers on the importance and use of the Hero’s Journey approach to analyze superhero animated films.

2015 ◽  
Vol 77 (23) ◽  
Author(s):  
Riwinoto, M.T. ◽  
Selly Artaty Zega ◽  
Gia Irlanda

Animation industry involves huge funds in production process and its success will give  great income. Predicting the box-office of animated film has become an interesting topic to be discussed, because past studies are shown to be contradictory. Sharda and Delen conducted a similar study that used seven parameters, i.e. MPAA rating, competition, star value, genre, special effects, sequel and number of screens; and generated pinpoint accuracy (i.e. Bingo) with 36.9% and within one category (1-Away) with 75.2%. The authors proposed new and simple parameters that can be used to predict the success of animated films, i.e. the actors/actress, animation studio, genre, MPAA rating and the sequel of the film. These five parameters are relatively simple because it can be easily collected. In this study, the use of neural networks in predicting the financial performance of 120 animated films from 1995 until 2013 was explored. There are three categories of financial performance that become the class label of this study, they are: low, medium and high. Our prediction result in bingo is 58% and 1-away is 89,7%. By using the simple parameters, this study can reach a better accuracy. It is expected that this prediction can help animation film industry to predict the expected revenue range before its theatrical release.  


2021 ◽  
Vol 8 (2) ◽  
pp. 132-141
Author(s):  
Vamelia Aurina Pramandhani

Japanese has a different form of conversational skills from other languages ​​in the world, namely the Danseigo language variety and the Joseigo language variety. Danseigo is a language variety that is often used by men in Japan when communicating. Danseigo is a male language that tends to be rude and informal. Danseigo is rarely found during formal events. Usually men use standard Japanese or use keigo if the other person is a respectable person. The formulation of the problem in this study is what is the meaning and function of shuujoshi in danseigo found in the Doraemon comic volume 3? The purpose of this research is to find out the meaning and function of shuujoshi in danseigo found in Doraemon comic volume 3. The research method used is descriptive qualitative. The source of data used in the analysis of this research is a written source, namely the comic "Doraemon volume 3". In this comic, a form of conversation is found that uses a variety of languages ​​and seigo. In addition, the use of shuujoshi (sound at the end of sentences) (~sa, ~kana/na, ~yo, ~ze, ~zo) and the use of ninshou daimeishi (boku, kimi, omae, aitsu, soitsu) were also found. This is because the comic characters are dominated by boys. Therefore, the use of danseigo is found in the Doraemon comic Volume 3.


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Maya Febrianti

Rang Kayo Hitam story is a story that developed in Jambi Province, stories originating from folklore began to be published through the YouTube application, in broad outline this animated film has represented oral stories and written stories. This paper discusses the study of political ecology in the story of Rang Kayo Hitam in animated films. The purpose of this study is to describe the political ecology of the Rang Kayo Hitam story in an animated film. The data source is the animated film Rang Kayo Hitam. Qualitative description research method. Research analysis by listening to dialogue in animated films repeatedly, grouping texts that are included in political ecology. The results of this study are the story of Rang Kayo Hitam in this animated film that still contains political ecology involving the Malay kingdom of Jambi and the kingdom of Mataram, the two kingdoms which have their own policies on their territory.


2016 ◽  
Vol 31 (3) ◽  
Author(s):  
Ni Ketut Dewi Yulianti ◽  
Rinto Widyarto ◽  
Ni Ketut Yuliasih

Creating an innovation in teaching Balinese and Javanese dances in English for the students of Dance department who learn English is an interesting and effective Way. This innovation has given a significant result that the students of Dance department have been able to explain the basic Balinese and Javanese dances movements in English after translating the existence of Balinese and Javanese dances and all terms related to them from Indonesian into English.This idea becomes one of the efforts to strengthen the steps of Indonesian Institute of the Arts (ISI) Denpasar in the international level and in reaching the vision to be the centre of excellent. There are three main discussions in this paper, namely, the existence of Balinese dance, the exsistence of Javanese dance, and teaching method in teaching Balinese and Javanese dances.The existence of Balinese and Javanese dances and some terms and terminologies associated with Balinese and Javanese dances and other things that are still relevant are described in the result ofthis study. It is very significant benefit in the teaching-learning process of English and of Balinese and Javanese dances as well This paper is a part of the result of competitive research grants funded by ISI Denpasar DIPA Number : DIPA-023-O4.1.673453/2015 dated November l4, 2015. The other result of this research has also been presented in the 6th International Seminar on Austronesia Languages and Literatures, Udayana University, Denpasar dated 28-29 Agustus 2015The method apllied is the translation research methods combined with dance research method, which is started with collecting the terms related to Balinese and Javanese dances , then translated into English. Furthermore, the translation results are tested in teaching dance to students majoring in Dance department and foreign students who studied at ISI Denpasar .Key words : innovation , teaching , Balinese and Javanese dances , dance department


2021 ◽  
Author(s):  
Oscar Gordon Wong ◽  
Imelda Ann Achin

Tahun 2019 meletakkan Malaysia dalam kegemilangan filem bergenre adiwira. Dua penerbit besar, iaitu Animonsta Studio menghasilkan BoBoiboy Movie 2 dan WAU Animation Studio menghasilkan Ejen Ali The Movie, masing-masing menghasilkan keunikan watak adiwira dan kuasa mereka tersendiri. Namun begitu, industri filem animasi daripada genre adiwira masih berada di tahap yang tidak mampu berdaya saing. Hal ini dapat dilihat daripada 17 buah filem animasi yang dihasilkan daripada tahun 1998 tahun sehingga tahun 2019, hanya empat sahaja filem adiwira berjaya mendapat perhatian penonton. Animasi merupakan medium emosi, namun pemfokusan ke arah visual dalam reka bentuk watak dan naratif penceritaan sahaja tidak memadai. Sebaliknya, sebuah penceritaan mengajak audiens untuk masuk ke dalam posisi adiwira dan melihat dunia mereka melalui visual penonton. Oleh itu, objektif utama penulisan ini bertujuan menganalisis fasa perubahan arka watak adiwira Boboiboy dalam filem animasi BoBoiBoy Movie 2 (2019). Reka bentuk kajian ini merupakan kualitatif berbentuk analisis deskriptif dan menggunakan model The Character Arc yang diperkenalkan oleh Vogler (2007) menerusi bukunya bertajuk, The Writer's Journey. Kajian ini mendapati fasa perubahan watak adiwira Boboiboy dapat dilihat menerusi tindakan dan penampilannya. Perubahan ini dipengaruhi daripada dua dunia yang berbeza, iaitu dunia biasa dan dunia khas. Boboiboy menjalani 12 fasa konflik dalaman yang berbeza sehingga mencapai kejayaan dan memperoleh kuasa luar biasa untuk dikongsi sebagai rahmat bersama. Diharapkan dapatan analisis ini dapat dijadikan kayu ukur dalam aspek perkembangan watak dan perwatakan, sekali gus memberangsangkan lagi minat audiens.   The year 2019 marks the heyday of superhero films in Malaysia. BoBoiboy Movie 2 was produced by Animonsta studio, and Agent Ali The Movie was produced by WAU Animation studio, with each producing their own unique superhero characters and powers. Nonetheless, the animated film industry in the superhero genre remains uncompetitive. As shown by the 17 animated films made between 1998 and 2019, only four superhero films captured the public imagination. Although animation is an emotional medium, focusing solely on the visuals in character design and storytelling narrative is insufficient. Instead, a narrative invites the audience to put themselves in the place of superheroes and experience their world through the audience’s eyes. As a result, the main objective of this article is to examine the arc of the superhero character Boboiboy in the animated film BoBoiBoiBoy Movie 2 (2019). This study’s design is qualitative in the form of descriptive analysis, and it employs the model of The Character Arc introduced by Christopher Vogler (2007) in his book The Writer’s Journey. This research shows that the character of the superhero Boboiboy’s phase of change can be seen through his actions and appearance. These transitions are shaped by two distinct worlds, the ordinary and the extraordinary. Boboiboy goes through 12 stages of internal conflict before achieving success and gaining extraordinary powers to share as a collective privilege. It is hoped that the results of this study will be used as a benchmark for character growth and characterization while also stimulating the audience’s interest.


2018 ◽  
Vol 8 (2) ◽  
pp. 257-276
Author(s):  
Hayana Hayana

This study focuses on studying the meaning of the messages contained in the animated films Upin and Ipin and the influence of Upin and Ipin's animated films on the self concept formation of Padanglampe 5 Elementary School students. The purpose of this study was to find out the meaning of the message and the influence of Upin and Ipin animated films on the self concept formation of students at SDN 5 Padanglampe. This research was carried out at SDN 5 Padanglampe kec. Ma'rang, Pangkep district. The research method used is the experimental research method (Research Experiment) with a quantitative approach. Experimental research aims to investigate the causal relationship by exposing one or more experimental groups. The results showed that there were several scenes in the animated film Upin and Ipin which gave a labeling scene and the average labeling given was positive. The more often someone puts a positive word on someone else, then the person given the labeling has a positive self concept for him. Besides the results of the correlation test on students' self concept formation rxy = 0.644> r = table = 0.361 then the hypothesis H0 is rejected and H1 is accepted. This means that H1 is accepted, namely there is the influence of Upin and Ipin animated films on students' self concept at SDN 5 Padanglampe, Pangkep district.


2021 ◽  
Vol 1 (2) ◽  
pp. 37-42
Author(s):  
Iskandarsyah Siregar

Sociolinguistics is a linguistics science that seeks to express the values of life that are revealed in language. Sociolinguistics is stuck in the study of language, which is purely empirical. This assessment can be observed when sociolinguistics only comes to the study of language, which reveals the linguistic system. It is essential to point out the other side of sociolinguistics that has not been explored, namely the aspect of language meaning. In this case, epistemology tries to challenge the existence of sociology concerning the role and function of sociolinguistics itself. Through literature study, Hermeneutics and heuristics are consistently and consistently used as the basis for the research method in this case. It can be concluded that sociolinguistics must begin to view language as a form of culture that becomes a social system and acts as a tool for human development.


Author(s):  
Christopher Holliday

The Computer-Animated Film: Industry, Style and Genre is the first academic work to examine the genre identity of the computer-animated film, a global phenomenon of popular cinema that first emerged in the mid-1990s at the intersection of feature-length animated cinema and Computer-Generated Imagery (CGI). Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre argues that this international body of work constitutes a unique genre of mainstream cinema. It applies, for the very first time, genre theory to the landscape of contemporary digital animation, and identifies how computer-animated films can be distinguished in generic terms. This book therefore asks fundamental questions about the evolution of film genre theory within both animation and new media contexts. Informed by wider technological discourses and the status of animation as an industrial art form, The Computer-Animated Film: Industry, Style and Genre not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film’s unique production contexts.


2020 ◽  
Vol 5 (1) ◽  
pp. 40-49
Author(s):  
Ruditya Yogi Wardana ◽  
Ely Triasih Rahayu ◽  
Dian Bayu Firmansyah ◽  
Hartati Hartati

This research was based on one of the most popular Japanese cultural value called Bushido, especially chuugi value in Sengoku Musou animated film by Kojin Ochi. The purposes of this research were: 1) Describing the implementation of chuugi value in bushido, 2) Describing the act of chuugi, and 3) Describing the act that deviate from chuugi. The method used in this research was a qualitative research method. The results of this study showed that there were 20 acts of chuugi and 5 acts that deviate from chuugi in Sengoku Musou animated film. Moreover, this research indicated that the act of chuugi can be motivated by several factors such as the aspect of obedience with orders, the desire to stay together, and the will to sacrifice everything for their master. On the other hand, the deviation of chuugi were occurred because of economic factor, depression factor, psychopathic factor, seeking a target for disappointment factor, and opposing social bonding factor


1985 ◽  
Vol 54 (04) ◽  
pp. 739-743 ◽  
Author(s):  
Federica Delaini ◽  
Elisabetta Dejana ◽  
Ine Reyers ◽  
Elisa Vicenzi ◽  
Germana De Bellis Vitti ◽  
...  

SummaryWe have investigated the relevance of some laboratory tests of platelet function in predicting conditions of thrombotic tendency. For this purpose, we studied platelet survival, platelet aggregation in response to different stimuli, TxB2 and 6-keto-PGFlα production in serum of rats bearing a nephrotic syndrome induced by adriamycin. These animals show a heavy predisposition to the development of both arterial and venous thrombosis. The mean survival time was normal in nephrotic rats in comparison to controls. As to aggregation tests, a lower aggregating response was found in ADR-treated rats using ADP or collagen as stimulating agents. With arachidonic acid (AA) we observed similar aggregating responses at lower A A concentrations, whereas at higher AA concentrations a significantly lower response was found in nephrotic rats, despite their higher TxB2 production. Also TxB2 and 6-keto-PGFlα levels in serum of nephrotic rats were significantly higher than in controls. No consistent differences were found in PGI2-activity generated by vessels of control or nephrotic rats.These data show that platelet function may appear normal or even impaired in rats with a markedly increased thrombotic tendency. On the other hand, the significance of high TxB2 levels in connection with mechanisms leading to thrombus formation remains a controversial issue.


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