Multiple game based rehabilitation platform instead of intensified conventional balance training in patients with stroke: pilot study
Abstract Background: People who survive a stroke usually suffer for moderate to severe movement disorders such as uncontrollable movements of the limb, posture and balance disorders. An intensive and repetitive physiotherapy and balance training are often a key to functional restoration of movements. Recently modern rehabilitation centers have offered virtual reality supported balance training with exergames in addition to the conventional therapy. However, the choice of the appropriate exergame is still not straightforward. Methods: We designed a randomized pilot study investigating how different types of balance training in addition to the physiotherapy program influence on functional outcomes. 20 eligible participants were randomized into 2 groups; exergaming vs conventional balance training. Multiple-game platform with exergames supporting single leg exercises, weight shifting, balancing and standing up and equivalent conventional physiotherapy exercises were used. Center of pressure was monitored during exergaming and clinical impact was evaluated with the Four Square Step Test (FSST), Timed Up & Go, 10m Walk Test (10MWT), Romberg, Sharpened Romberg, Clinical Test for Sensory Interaction in Balance in both groups. Statistical tests were used to find statistically significant (p < 0.05) differences and Cohen’s U3 test to examine the effect sizes. Results: Participants of both groups demonstrated substantively and statistically significant improvements of functional balance, in particular the exergaming group (FSST p = 0.009, U3 = 0.9 and 10MWT p = 0.008, U3 = 0.9). . However, significant differences between the groups were found only in tests with eyes closed, Sharpened Romberg test (p = 0.05) and standing on the right leg (p = 0.035). We found a decrease of center of pressure area for up to 20% in the exergaming group. Conclusions: In the exergaming group the participants achieved improved functional balance that could be well targeted by the selection of games and objectively evaluated. The modern approach had a great potential by choosing the appropriate game to target the exercise, but the low statistical power may hinder the equivalence of both additional balance training methods. However, the exergaming provided independent balance training, also feasible without physiotherapist’s strenuous work that may be crucial for future home or telerehabilitation services.