Impact of Virtual Reality on Rehabilitation of Distal Radial Fracture with head mounted device
Abstract Background: Rehabilitation is a stressful and exhausting procedure that includes number of exercises and activities that patients have to perform for a long period of time. Regrettably, patients often become annoyed, irritated, and lack motivation and feel discouraged which makes rehabilitation less efficient. Virtual Reality have been extensively utilized for implementing treatment plans to make the process more exciting, stimulating and empowering for patients. Within this work, we propose to use of head wearing device name oculus for patient’s wrist rehabilitation after distal radius fracture (DRF). Methodology: In the study 40 DRF patients will be enrolled. One group will receive conventional therapy and the other group will receive immersive virtual reality as well as conventional therapy for 6 weeks. Pain, ROM, dexterity and grip strength will be evaluated using to standard technique.Discussion: The goal of this Interventional study is to examine the impact of immersive virtual reality after DRF. This research will help in identifying rapid and long term effects of virtual reality in DRF patients. The study findings would help prospective patients with DRF, which may include a newly designed method of rehabilitation.