Breathing Space: Biofeedback Sonification for Meditation in Autonomous Vehicles

Author(s):  
Yota Morimoto ◽  
Beer van Geer

The collective, calmspaces, sets out to create spaces for relaxation and contemplation through traditional architectural approach combined with modern digital technology. The ongoing project of the collective, breathing space (ademruimte in Dutch), uses unobtrusive sensing technology to monitor one’s breathing, and through designed light and sonic guides, the project tries to enhance the breathing exercise beneficial to regulating one’s emotion. The paper illustrates the project and its relevance to and potential for in-vehicle development. We then discuss the details of our implementations, along with video documentations of the early prototype, and a recently completed installation work.

2021 ◽  
Vol 1 (3) ◽  
pp. 672-685
Author(s):  
Shreya Lohar ◽  
Lei Zhu ◽  
Stanley Young ◽  
Peter Graf ◽  
Michael Blanton

This study reviews obstacle detection technologies in vegetation for autonomous vehicles or robots. Autonomous vehicles used in agriculture and as lawn mowers face many environmental obstacles that are difficult to recognize for the vehicle sensor. This review provides information on choosing appropriate sensors to detect obstacles through vegetation, based on experiments carried out in different agricultural fields. The experimental setup from the literature consists of sensors placed in front of obstacles, including a thermal camera; red, green, blue (RGB) camera; 360° camera; light detection and ranging (LiDAR); and radar. These sensors were used either in combination or single-handedly on agricultural vehicles to detect objects hidden inside the agricultural field. The thermal camera successfully detected hidden objects, such as barrels, human mannequins, and humans, as did LiDAR in one experiment. The RGB camera and stereo camera were less efficient at detecting hidden objects compared with protruding objects. Radar detects hidden objects easily but lacks resolution. Hyperspectral sensing systems can identify and classify objects, but they consume a lot of storage. To obtain clearer and more robust data of hidden objects in vegetation and extreme weather conditions, further experiments should be performed for various climatic conditions combining active and passive sensors.


2020 ◽  
Vol 6 (4) ◽  
pp. 401-415
Author(s):  
Xuanpeng Li ◽  
Lifeng Zhu ◽  
Qifan Xue ◽  
Dong Wang ◽  
Yongjie Jessica Zhang

AbstractPrediction of the likely evolution of traffic scenes is a challenging task because of high uncertainties from sensing technology and the dynamic environment. It leads to failure of motion planning for intelligent agents like autonomous vehicles. In this paper, we propose a fluid-inspired model to estimate collision risk in road scenes. Multi-object states are detected and tracked, and then a stable fluid model is adopted to construct the risk field. Objects’ state spaces are used as the boundary conditions in the simulation of advection and diffusion processes. We have evaluated our approach on the public KITTI dataset; our model can provide predictions in the cases of misdetection and tracking error caused by occlusion. It proves a promising approach for collision risk assessment in road scenes.


2019 ◽  
Vol 9 (4) ◽  
pp. 306-317
Author(s):  
Kelly Johnston

Digital technologies are increasingly prevalent and can complement more traditional resources to support children’s investigations and explorations in early learning contexts. A new consideration is the value of technology in positioning early childhood educators as co-learners and co-investigators alongside children. This article presents findings from a case study undertaken with two early childhood educators working with a class of preschool-aged children. The participating educators engaged in a practitioner inquiry project focusing on how technology could support and extend children’s interest in outer space and the solar system. This study found that digital technology supported educators and children to work as co-investigators, moving between the roles of apprentice and expert as they shared pre-existing understandings and sought new knowledge. In addition, digital and non-digital resources were used contemporaneously to support investigation in their ongoing project. The findings provided clear examples of technology as an integrated, complementary resource in play-based learning, supporting children’s agency as they worked with educators to increase scientific knowledge as well as digital handling skills.


2022 ◽  
Vol 12 (1) ◽  
pp. 483
Author(s):  
Long Hoang ◽  
Suk-Hwan Lee ◽  
Eung-Joo Lee ◽  
Ki-Ryong Kwon

Light Detection and Ranging (LiDAR), which applies light in the formation of a pulsed laser to estimate the distance between the LiDAR sensor and objects, is an effective remote sensing technology. Many applications use LiDAR including autonomous vehicles, robotics, and virtual and augmented reality (VR/AR). The 3D point cloud classification is now a hot research topic with the evolution of LiDAR technology. This research aims to provide a high performance and compatible real-world data method for 3D point cloud classification. More specifically, we introduce a novel framework for 3D point cloud classification, namely, GSV-NET, which uses Gaussian Supervector and enhancing region representation. GSV-NET extracts and combines both global and regional features of the 3D point cloud to further enhance the information of the point cloud features for the 3D point cloud classification. Firstly, we input the Gaussian Supervector description into a 3D wide-inception convolution neural network (CNN) structure to define the global feature. Secondly, we convert the regions of the 3D point cloud into color representation and capture region features with a 2D wide-inception network. These extracted features are inputs of a 1D CNN architecture. We evaluate the proposed framework on the point cloud dataset: ModelNet and the LiDAR dataset: Sydney. The ModelNet dataset was developed by Princeton University (New Jersey, United States), while the Sydney dataset was created by the University of Sydney (Sydney, Australia). Based on our numerical results, our framework achieves more accuracy than the state-of-the-art approaches.


2021 ◽  
Author(s):  
Nikita Sharma ◽  
Jeroen Klein Brinke ◽  
J.E.W.C. Van Gemert - Pijnen ◽  
L.M.A. Braakman - Jansen

BACKGROUND The continuous growth of the elderly population will have implications for the organization of health and social care. Potentially, in-home monitoring unobtrusive sensing systems (USSs) can be used to support (in)formal caregivers of elderlies as they can monitor deviant physical and physiological behavior changes. Most of the existing USSs are not specific to elderly care. Hence, for facilitating the implementation of existing USSs in elderly care, it is important to know which USSs would be more suitable for elderlies. OBJECTIVE Therefore, this scoping review aims to examine the literature a) to identify current unobtrusive sensing systems (USSs) for monitoring human activities and behaviors and b) then assess them for implementation readiness for elderly care. METHODS A structured search was conducted in 'Scopus', 'Web of Science', and 'ACM digital library' databases. Predefined inclusion criteria included studies: on unobtrusive sensor-based technology; experimental in nature; aiming to monitor human social, emotional, physical, and physiological behavior; having potential to be scalable in in-home care; having at least 5 adults as participants. By using these criteria, studies were screened by title, abstract and full-text. A deductive thematic analysis based on the implementation framework of Proctor E. et al. (2011) along with additional outcome ‘external validity’ was applied to the included studies to identify the factors contributing to successful implementation. Lastly, identified factors were used to report the implementation readiness of included studies for elderly care. RESULTS 52 studies were included in the review. Deductive analysis using Proctor’s implementation framework resulted in six factors that can contribute to the successful implementation of USSs in elderly care. They are study settings, age of participants, activities monitored, sensor setup, sensing technology used, and usefulness of USSs. These factors were associated with the implementation outcomes as follows: study settings and age of participants contribute to external validity; sensor setup contributes to acceptability; usefulness of USSs contributes to adoption; activities monitored contributes to appropriateness; sensing technology used contributes to implementation cost. Further, the implementation assessment of included 52 studies showed that none of the studies has addressed all the identified factors. But this assessment was useful in highlighting studies that have addressed multiple factors, thus making such studies a step ahead in the implementation process. CONCLUSIONS This review is the first to scope the state-of-the-art USSs suitable for elderly care. Though included 52 USSs studies fulfills the basic criteria to be suitable for elderly care, but systems leveraging radio frequency technology in no contact sensor setup for monitoring life-risk or health wellness activities appear to be more fit in elderly care. Lastly, this review has extended the discussion on the term ‘unobtrusiveness’ as 'a property of systems which cannot be measured in binary as it varies a lot with user perception and context’.


2021 ◽  
Vol 3 (1) ◽  
pp. 68-80
Author(s):  
Amitkumar Dudhat ◽  
Nuke Puji Lestari Santoso ◽  
Henderi ◽  
Sugeng Santoso ◽  
Riri Setiawati

The challenge that has often occurred in recent years is making access to education using a different learning process path. The presence of technology now provides solutions to problems that often occur such as communication, accessing information, and business or cooperation. Blockchain is a technology that develops an evaluation model for itineraries in the learning process, both individually and in bulk. Currently the Edublocs project has been designed and implemented, which combines elements of peer-to-peer learning and the teaching team. The aim of the Edublocs project is to simplify the process of designing and implementing a system for recording activity results through blockchain technology. This ongoing project is in the process of evaluation. Conforming to some design elements as well as experimental implementation in the context of higher education enables us to further indicate the sustainability and relevance of the application of blockchain technology in education.


2021 ◽  
Author(s):  
Samira Morshedi

The proliferation of media technologies can transform human‘s engagement and their sense of place with their environment, and it is important to revisit the role of architects when designing public physical places in the digital era. Juhanni Pallasmaa and Merleau-Ponty‘s arguments on senses, perception and movement within a space are all re-occurring themes in this design exploration. Yu-Fi Tuan‘s concept of transforming a space into a place is also used, especially when interacting with the space by utilizing our senses. Finally, Huizinga‘s ideas on what constitutes play within a space; has also been applied. This thesis aims to reconfigure a space and transform it into a place where sensing technology is used to stimulate senses to encourage the user to engage with the physical space. The advancement of digital technology in architecture has resulted in a new phenomenon referred to as interactive architecture which makes up the foundation for this thesis.


2021 ◽  
Author(s):  
Samira Morshedi

The proliferation of media technologies can transform human‘s engagement and their sense of place with their environment, and it is important to revisit the role of architects when designing public physical places in the digital era. Juhanni Pallasmaa and Merleau-Ponty‘s arguments on senses, perception and movement within a space are all re-occurring themes in this design exploration. Yu-Fi Tuan‘s concept of transforming a space into a place is also used, especially when interacting with the space by utilizing our senses. Finally, Huizinga‘s ideas on what constitutes play within a space; has also been applied. This thesis aims to reconfigure a space and transform it into a place where sensing technology is used to stimulate senses to encourage the user to engage with the physical space. The advancement of digital technology in architecture has resulted in a new phenomenon referred to as interactive architecture which makes up the foundation for this thesis.


Sign in / Sign up

Export Citation Format

Share Document