scholarly journals Pengembangan bahan ajar interaktif multi representasi pada materi geometri kelas VII SMPLB Tunarungu

2020 ◽  
Vol 15 (1) ◽  
Author(s):  
I Kadek Yasa Sumalasia ◽  
I Made Suarsana ◽  
I Wayan Puja Astawa

Penelitian ini merupakan penelitian pengembangan yang ditujukan untuk menghasilkan bahan ajar interaktif multi representasi pada materi geometri untuk siswa kelas VII Sekolah Menengah Pertama Luar Biasa (SMPLB) Tunarungu yang layak dalam hal kevalidan, kepraktisan, dan keefektifannya. Untuk menghasilkan bahan ajar tersebut, model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) digunakan dalam penelitian ini. Subjek uji coba penelitian adalah 10 siswa kelas VII SMPLB di salah satu SLB Negeri di Kabupaten Buleleng, Bali. Instrumen yang digunakan dalam penelitian ini terdiri atas: (1) lembar validasi materi, kebahasaan, penyajian, dan kegrafikan untuk menilai kevalidan; (2) angket respons guru dan siswa untuk menilai kepraktisan; dan (3) tes hasil belajar untuk menilai keefektifan bahan ajar yang dikembangkan. Penelitian ini menghasilkan bahan ajar interaktif multi representasi yang valid, praktis, dan efektif. Hasil validasi menunjukkan bahwa bahan ajar yang dikembangkan berada pada kriteria valid. Hasil analisis angket respons guru dan siswa berturut-turut menunjukkan bahwa kepraktisan bahan ajar yang dikembangkan berada pada kriteria sangat tinggi dan tinggi. Bahan ajar yang dikembangkan juga memenuhi kriteria keefektifan, di mana sebanyak 90% subjek uji coba memperoleh skor tidak kurang dari 76 pada tes hasil belajar. Dengan demikian, dapat disimpulkan bahwa bahan ajar yang dikembangkan layak digunakan untuk mendukung dan memfasilitasi siswa tunarungu dalam belajar geometri. Development of interactive multi-representational teaching material on geometry topic for 7th-grade hearing-impaired students of special junior high schoolAbstractThis study was development research which was aimed to produce an interactive learning material with a multi representation approach in the topic of geometry for the 7th-grade hearing-impaired students of Special Junior High School (Sekolah Menengah Pertama Luar Biasa or SMPLB) which was feasible in terms of its validity, practicality, and effectiveness. To produce interactive learning material, the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation) was used. The trial subjects were ten 7th graders of SMPLB in one of the public special schools in Buleleng Regency, Bali, Indonesia. The instruments which were used comprised of: (1) validation sheet of language, layout, and graphical to assess the validity; (2) teacher and students response questionnaires to assess the practicality; and (3) test of learning achievement to assess the effectiveness of the developed learning material. This study yielded an interactive learning material that was valid, practical, and effective. The results of validation showed that the developed learning material at valid criteria. The results of the teacher and student response questionnaire consecutively showed that the practicality of developed learning material at the very high and high practical criteria. The developed learning material also meets the effectiveness criteria, in which as many as 90% of the trial subjects got score not less than 76 at the test of learning achievement. Consequently, it can be concluded that the developed learning material was feasible to use to support and facilitate the hearing-impaired students in learning geometry.

2018 ◽  
Vol 3 (1) ◽  
pp. 40-48
Author(s):  
Reva Gitriani ◽  
Siti Aisah ◽  
Heris Hendriana ◽  
Indri Herdiman

This research aims to develop learning tools of mathematics junior high school with a contextual approach as a tool for learning mathematics. The subjects are 34 students in the eighth grade of junior high school. The research method used is development research by referring to ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The instruments are validation sheets of student worksheet, questionnaires, and test results. Results of this research are: (1) the validation result of student worksheet is in very good category; (2) the result of a questionnaire of student response is in very good category; and (3) the result of the student's learning test is in a good category. So that, student worksheet is feasible from the aspect of validity, practicality, and effectiveness.


2021 ◽  
Vol 15 (2) ◽  
pp. 190-200
Author(s):  
Dandi Mifta Abdillah ◽  
Dwi Astuti

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem-Based Learning (PBL) pada topik sudut yang layak. Penelitian pengembangan ini mengadopsi model pengembangan ADDIE dengan tahapan meliputi Analysis, Design, Development, Implementation, dan Evaluation. Kualitas LKPD ditinjau dari penilaian ahli materi, ahli media, dan respon peserta didik. Instrumen penelitian yang digunakan adalah angket ahli materi, angket ahli media, dan angket respon peserta didik. LKPD diujicobakan di kelas VII SMP Muhammadiyah 1 Yogyakarta dengan subjek sebanyak 32 peserta didik. LKPD yang dikembangkan memuat aktivitas pembelajaran sesuai langkah PBL, menyajikan masalah yang berkaitan dengan kehidupan sehari-hari di awal pembelajaran, dan dapat digunakan dalam pembelajaran online. Ditinjau dari aspek materi, LKPD dinilai baik dengan rerata skor penilaian oleh ahli materi yaitu 4,00. Ditinjau dari aspek media, LKPD dinilai baik dengan skor penilaian oleh ahli media sebesar 3,6. Respon peserta didik terhadap penggunaan LKPD termasuk pada kategori baik dengan rerata skor penilaian sebesar 4,05. Dapat disimpulkan bahwa LKPD berbasis PBL untuk SMP kelas VII pada topik sudut layak digunakan dalam pelaksanaan pembelajaran matematika. Development of a students' worksheet based on problem-based learning (PBL) on the topic of anglesAbstractThis study aimed to produce a students’ worksheet or Lembar Kerja Peserta Didik (LKPD) based on Problem-Based Learning (PBL) on the topic of angles, which were feasible. This development research adopts the ADDIE development model with stages including Analysis, Design, Development, Implementation, and Evaluation. The quality of LKPD was viewed from the assessment of material experts, media experts, and students’ responses. The instrument used was a material expert questionnaire, a media expert questionnaire, and a students’ response questionnaire. LKPD was piloted on 32 seventh grade students of private junior high schools, namely SMP Muhammadiyah 1 Yogyakarta, Indonesia. The developed LKPD contained learning activities according to PBL steps, presented problems related to everyday life at the beginning of learning, and could be used in online learning. In terms of the material aspect, LKPD was considered good with an average score of assessment by material experts, namely 4.00. In terms of the media aspect, LKPD was considered good with a score of 3.6 by media experts. Students’ responses to the use of LKPD were included in the good category with an average score of assessment of 4.05. It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.


2018 ◽  
Vol 11 (1) ◽  
pp. 11-16
Author(s):  
Puji Astuti ◽  
Ashari Ashari ◽  
Eko Setyadi Kurniawan

Abstract – Research has been carried out on the development of team assisted individualization-based physics handouts to determine the feasibility of team-assisted individualization-based physics handouts developed, student responses after using the team-assisted individualization-based physics handouts that have been developed, and improvement in students' critical thinking skills. This type of research is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at SMA Negeri 4 Purworejo with 32 research subjects. The instruments used in this study were validation sheets, student response questionnaires, learning achievement sheets, and learning achievement tests. Based on the research, the data obtained from the team-assisted individualization-based physics handout validation from three validators, namely two expert lecturers and physics teachers, received an overall score of 3.35, included in the good enough category and feasible to be used in the learning process. Students' responses to the physics-based handout team assisted individualization implementation phase obtained a percentage of 77.7% with a good category. Increased critical thinking skills of the application stage obtained an N-gain of 0.581 and included in the category of moderate improvement. Thus, a team assisted individualization-based physics handout developed in this study is categorized as good and suitable for use in learning and can improve students' critical thinking skills.


2016 ◽  
Vol 1 (1) ◽  
pp. 16-30
Author(s):  
Agus Ahmad Durri ◽  
Hendri Raharjo ◽  
Arif Muchyidin

Some factors of low interresting of Mathematic learning material for student on Junior High School grade (SMP/MTs) are design of learning material that is less animation and  the difficuties of use the learning material. Therefore, the use of learning material should be inovated for increasing the learners’ interrest, to make them easy understanding the subject that has been learnt, and still capable to increase reigion value in their ownselves. One form of this effort is to create learning material in the form of flash mathematics with consits Islamic value. Flash application is an application that can be developed in accordance animatif developer creativity. The purpose of the research is the developing of learning material in the electric learning form that consists Islamic value in Transformation subject. The method of research is research and development, and the design of the research is using the steps of ADDIE model, there are analysis, design, development, implemetation, and evaluation. Data collection techniques included interviews and observations with research instruments are questionnaires, observation sheets and tests. Further analysis of the data conducted by researchers consists  of qualitative and quantitative analysis to determine the feasibility and effectiveness of the teaching materials developed. The results of the expert evaluation consisting of a material expert and a media expert, shows that the average velue obtained from every aspects: content quality and purpose,instructional quality of learning material, aspects of the charge Islamic value, and the technique quality was 4.37 that very good category. The results of the assessment by the teachers of Junior High School grade (MTs) Nurul Huda Munjul which consist of two Mathematics teacher and a teacher of Information and Communication Technology (ICT), shows that the average velue of each aspect was 4.46 with very good category. Than the student quationnaire responses result data obtained by the average velue of each aspects: the quality of learning and instructional, technical aspects of the display, and payload  integrition aspects of Islamic value in learning material, namely 3.98, with good categories. The data test scores of student learning outcomes gained an average of 82.34  > KKM (75) with the classical completeness of 89.19% > 85%. The conclusion showed that the quality of Mathematic learning materials charged Islamic velues are developed with macromedia flash and catamsia aplications is feasible and effective to be used in the learning process.


2015 ◽  
Vol 10 (2) ◽  
pp. 211
Author(s):  
Tri Hidayati ◽  
Djamilah Bondan Widjajanti

Tujuan penelitian ini adalah menghasilkan perangkat pembelajaran lingkaran SMP Kelas VIII dengan suplemen materi History of Mathematics (HoM) yang terdiri dari RPP dan Modul yang memenuhi kriteria valid, praktis, dan efektif. Model pengembangan ynag digunakan adalah model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Analisis data kevalidan dan kepraktisan dilakukan dengan cara mengkonversi skor empiris yang diperoleh menjadi data kualitatif skala lima. Analisis keefektifan dilakukan dengan cara menentukan persentase banyak siswa yang mencapai kategori minimal tinggi untuk angket dan menentukan persentase ketuntasan siswa pada tes prestasi belajar. Berdasarkan hasil validasi, RPP dan Modul yang dikembangkan memenuhi kriteria valid dengan kategori sangat baik. RPP dan Modul yang dikembangkan praktis dan efektif. Kepraktisan perangkat pembelajaran yang dikembangkan mencapai kategori sangat baik berdasarkan hasil observasi keterlaksanaan pembelajaran dan penilaian guru, modul mencapai kategori baik berdasarkan respon siswa. Perangkat pembelajaran juga efektif ditinjau dari motivasi, rasa ingin tahu, dan prestasi belajar siswa.Kata Kunci: pengembangan, perangkat pembelajaran, History of Mathematics Developing Circle Instructional Kits of 8th Grade Junior High School with the Supplement of History of Mathematics (HOM) Material AbstractThis research aims to produce the circle instructional kits for 8th grade Junior High School with the supplement of history of mathematics (HoM), consists of lesson plans and module. The developing model was ADDIE’s model (Analysis, Design, Development, Implementation, and Evaluation). The validity and practicality of the data were analyzed by converting the empiric scores obtained into five scale qualitative data. The effectivity was analyzed by determining the percentage of students who reached minimally high category of the questionnaires and determining the percentage of student’s completeness in the achievement test. Based on the validation result of lesson plans and module which have been developed, they include in valid criteria with very good category. Lesson plans and module which have been developed are practical and effective. The Practicability of instructional kits that are developed reach very good category that based on observation result of lesson implementation and teacher’s evaluation, the module reaches good categoty that based on students’ response. Instructional kits also effective based on students’ motivation, curiosity, and achievement.Keywords: development, instructional kit, History of Mathematics


Author(s):  
Frida Unsiah ◽  
Putu Dian Danayanti Degeng ◽  
Irene Nany Kusumawardani

In accordance with Kurikulum 2013, teaching materials given to the classes have to reflect teaching activities in scientific approach. Dealing with it, it is important for teachers to provide interesting materials to attract students’ critical thinking. Thus, providing attractive and interactive media is also extremely necessary in order to create fun learning and maximal result for the students. However, appropriate media to support English textbook When English Rings a Bell for the seven graders of junior high school is not available yet. Therefore, it is urgently needed to develop it.Regarding with the absence of the media, this research was conducted with an aim to develop video using ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of the development, then, was assessed by an instructional design expert and was tried out by 4 English teachers from 2 public schools and 2 private schools of junior high in Malang city. The data were collected in the form of qualitative data employing questionnaire as the research instrument. To analyze the data, the researchers used descriptive qualitative analysis.Based on the result of the instructional expert’s assessment and teachers’ try out, it can be concluded that the video development as supporting media for English textbook When English Rings a Bell is considered good. Thus, it can be used by English teachers in classes.The research finding of video development is expected to be beneficial for English teachers as the supportive media of English textbook When English Rings a Bell for seven graders of junior high school. It is also expected to be beneficial for the seven graders of junior high school to increase their understanding on English materials of the textbook through the video.    Key words: video development, English textbook


2020 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Fanny Fashiri ◽  
Nora Susanti

This study aims to know the feasibility of an interactive learning material based on a website that innovated based on BSNP. The research method used Research and Development (R&D) with the ADDIE models which consist of five stages are analysis, design, development, implementation, and evaluation. Data collected technique used for feasibility was a questionnaire of BSNP was given to experts lecture. The analysis results of this research are the interactive learning material based on the website was feasible that used questionnaire of BSNP showed a score of the truth, breadth, and depth of concept aspects was 4.66, material and question device aspects was 4.56, language structure aspects was 5.0, display of media aspects was 4.83, software engineering aspects was 4.33, usefulness aspects was 4.66. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic was 4.67. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic shows that this media is very eligible and can be used in the learning process.


2021 ◽  
Vol 5 (2) ◽  
pp. 10-15
Author(s):  
Afifah Afifah ◽  
Sabar Nurohman ◽  
Allesius Maryanto

This study aims to (1) produce interactive learning media on the android platform assisted by Google Sites that is feasible for junior high school Science learning of respiratory system, (2) produce media that is practical for junior high school Science learning of respiratory system. This development research employed 4D model (Define, Design, Development, and Dissemination). The subject of this research was the second semester of the eighth-grade students in Junior High School 1 Wonosari. Research instruments used in this research included validation sheets, practicality assessment sheets, and student response questionnaires. The results of this study indicate that (1) media is feasible with a percentage value in terms of material is 80% (feasible) and in terms of media is 87% (very feasible). (2) media are practically used with values of V in the aspect of material clarity of 0.86 with a very practical category, the aspect of clarity of display 0.80 with a practical category, the benefit aspect of 0.81 with a very practical category, the aspect of ease of use 0.79 with a practical category. The results from the students’ responses of media's practicality showed a P value of 79 %, included in the practical category.


2018 ◽  
Vol 13 (1) ◽  
pp. 10-20
Author(s):  
Maria Noor Cahaya Budhi

Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran matematika SMP dengan pendekatan contextual guided inquiry pada materi bangun ruang untuk meningkatkan motivasi dan prestasi belajar matematika siswa, yang valid, praktis dan efektif. Produk yang dikembangkan berupa RPP yang memuat langkah-langkah pendekatan contextual guided inquiry dan LKS yang memuat materi kontekstual dan langkah-langkah penemuan. Jenis penelitian ini adalah penelitian pengembangan  yang mengadaptasi model pengembangan Dick & Carey. Model pengembangan Dick & Carey dimodifikasi sehingga menghasilkan 5 tahap pengembangan yaitu analisis kebutuhan dan perumusan tujuan; desain/pengembangan produk; uji coba produk; revisi produk serta produk akhir. Subjek dalam penelitian ini adalah 73 siswa  kelas IX SMP IT Abu Bakar Yogyakarta. Instrumen yang digunakan dalam penelitian ini antara lain lembar validasi RPP dan LKS, lembar penilaian guru dan lembar tanggapan siswa, lembar observasi keterlaksanaan pembelajran, tes prestasi belajar serta angket motivasi siswa. Analisis data dilakukan dengan mengkonversi total skor aktual yang diperoleh menjadi data kualitatif skala lima. Dari hasil validasi ahli, skor penilaian guru, tanggapan siswa, observasi pembelajaran, angket motivasi dan tes prestasi belajar menunjukkan bahwa perangkat pembelajaran adalah valid, praktis, dan efektif. Dengan demikian, secara keseluruhan penelitian yang dilakukan menunjukkan bahwa produk yang dikembangkan layak untuk digunakan ditinjau dari aspek kevalidan, kepraktisan dan keefektifan. Developing Instructional Kits by Using the Contextual Guided Inquiry Approach to Increase Motivation and Learning Achievement of Mathematics AbstractThis research aimed to produce mathematics instructional kits of junior high school by using contextual guided inquiry (CGI) on the topic of space building which is valid, practical and effective  for increasing the motivation and mathematics learning achievement. The developed products are lesson plan which contained with the steps of CGI approach and worksheet which contained the material developed and measures contextual discovery. This study was research and development adapted from Dick and Carey development methodology. The modified of this model resulted 5 stages of development steps, i.e. the needed analysis and the formulation of the goals; design/development of the product;test of the product; revision of the product as well as the final product. The subjects of this study are 73 grade 9 students of Abu Bakar Islamic private junior high school Yogyakarta. The instrument used in this research include validation sheet, teacher and students response sheets, observation sheet, achievement test and motivation questionnaire. The data analysis was done by converting the actual score into qualitative data with standard scale of five. Based on the results of validation experts, teacher’s appraisal, students’ response, learning observation, motivation questionnaires and achievement test the developed products are valid, practical and effective. In general, this study has shown that the developed products are reliable to be used as they fulfill the valid, practical and effectiveness aspects.


2018 ◽  
Vol 4 (2) ◽  
pp. 201-213 ◽  
Author(s):  
Hotimah Hotimah ◽  
Ali Muhtadi

Penelitian ini bertujuan: (1) untuk menghasilkan multimedia pembelajaran interaktif IPA pada materi mikroorganisme yang layak di SMP, dan (2) untuk mengetahui kelayakan multimedia pembelajaran interaktif IPA dalam peningkatan pemahaman siswa pada materi mikroorganisme. Penelitian pengembangan ini mengacu pada langkah yang dikembangkan oleh Alessi & Trollip. Desain pengembangan dikelompokkan menjadi tiga tahapan prosedur pengembangan, yang meliputi: (a) perencanaan, (b) desain, dan (c) pengembangan. Hasil penelitian menunjukkan hasil sebagai berikut. (1) Ahli materi menilai aspek pembelajaran dan aspek materi dengan kategori baik (skala 4,15), ahli media menilai aspek media dengan kategori baik (skala 4,2), dan siswa (pengguna) menilai aspek pembelajaran, aspek materi, dan aspek media dengan kategori sangat baik (skala 4,5), sehingga dapat disimpulkan bahwa produk multimedia pembelajaran interaktif ini dinilai layak digunakan siswa SMP. (2) Hasil uji coba lapangan (hasil pretes dan postes) menunjukkan bahwa multimedia interaktif IPA ini dapat meningkatkan pemahaman siswa pada materi mikroorganisme.Kata kunci: multimedia pembelajaran interaktif, mikroorganisme DEVELOPING INTERACTIVE MULTIMEDIA TO IMPROVING LEARNERS' UNDERSTANDING ON THE MICROORGANISMS TOPIC IN JUNIOR HIGH SCHOOLAbstractThis research aims to: (1) to produce an appropriate interactive learning multimedia of science for teaching on the microorganisms topic, for Junior High School students, and (2) to reveal the appropriate of interactive learning multimedia of science designed for teaching, toward the students understanding on the microorganisms topic. This development research refers to the stages developed by Alessi & Trollip. The development design used in this research is divided into 3 stages namely: (a) planning, (b) designing, and (c) developing. The results show the following results. (1) The material expert assessed the aspects of learning and material aspects with good category (scale 4.15), the media experts judged the aspects of the media in good category (scale 4.2), and students (user) assessed the aspects of learning, material, and media aspects with very good category (scale 4.5). Results suggest that interactive learning multimedia are considered good as a learning material for junior high school students. (2) The results of field trials (pretest and post test results) show that this medium is appropriate for improving learners' understanding on the microorganism topic.Keywords: interactive learning multimedia, microorganisms


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