The Attribution Effect: An Exploration of Self-Focused Augmented Reality, Causal Attributions of Risk, and Vaccination Intentions During Covid-19 (Preprint)

2021 ◽  
Author(s):  
Ayanna Seals ◽  
Orit Shaer ◽  
Oded Nov

BACKGROUND Self-focused augmented reality (AR) technologies layer one’s self-reflection with digital content. This design feature is growing in popularity through applications such as Instagram and TikTok, presenting an opportunity to explore perceptual and behavioral implications that may have practical application in health communication and behavior change. OBJECTIVE While previous literature suggests an impact of self-focused AR on increased negative emotions towards a health threat, perceived threat severity and susceptibility, and mitigative behavioral intentions, we aimed to examine the impact of self-focus AR on causal attributions during the COVID-19 pandemic. METHODS A between-subjects web-based experiment was conducted to compare the causal attribution and vaccine intentions of participants in self-focused AR and non-self-focused conditions. RESULTS A total of 432 participants were included in the analysis. We found that experiencing a vaccine informational animation as self-focus AR predicted higher scores of participants' internal causal attributions towards the risk of contracting the virus (B = -1.10, SE = .43, 95% CI[-1.94,-.27], β = -.30, P = .01). However, self-focused AR effects on vaccination intentions were not significant. CONCLUSIONS Our results suggest that self-focused AR may be an effective strategy for health communications aiming to increase personal causal attributions.

Author(s):  
Ernest Redondo ◽  
Isidro Navarro ◽  
Albert Sánchez ◽  
David Fonseca

This chapter discusses the impact of using social media resources and new emerging technologies in teaching and learning processes. The authors of this chapter focus on Spanish architecture-education framework by analyzing three case studies carried out by students finishing architecture and building degrees. Students’ interaction with this resources is assessed, as well as their derived academic results, and the degree of satisfaction from students and teachers using these resources and technologies. To conduct the study, the authors worked with Web based freeware applications, such as Dropbox, blogging systems, Moodle, YouTube, Wikipedia, and Google Maps. Mobile devices, such as smartphones and tablets PCs, were used to test QR-Codes (Quick Response Codes) and Augmented Reality technology based applications as Junaio and Ar-Media Plugin.


2021 ◽  
Author(s):  
Ayanna Seals ◽  
Monsurat Olaosebikan ◽  
Jennifer Otiono ◽  
Orit Shaer ◽  
Oded Nov

BACKGROUND Augmented Reality (A.R.) technologies with the potential for augmenting mirror and video self-reflections are growing in popularity. It is important to study how the use of these tools may impact human perception and emotion as it relates to health behavior. OBJECTIVE We aimed to examine the impact of mirror self-focus attention and vicarious reinforcement on psychological predictors of behavior change during the COVID-19 pandemic. In addition, our study included measures of fear and message minimization to assess potential adverse reactions to the design interventions. METHODS A web-based between-subjects experiment (n = 335) was conducted to compare the health perceptions of participants in different design conditions. Those who experienced mirror self-focus, vicarious reinforcement, or a combination of the two were compared to a control condition. RESULTS We found that participants who engaged in mirror self-focus, when combined with vicarious reinforcement displayed directly on the user, resulted in elevated scores of perceived threat severity (P = 0.03) and susceptibility (P = 0.01) when compared to the control. A significant indirect effect of direct mirror reinforcement on intention was found with perceived threat severity as a mediator (b = .06, 95% CI= [.02, .12], SE = .02). Direct mirror reinforcement did not result in higher levels of fear (P = 0.32) or message minimization (P = 0.42) when compared to the control. CONCLUSIONS Augmenting reflections with vicarious reinforcement may be an effective strategy for health communication designers. While our study’s results did not show adverse effects in regards to fear and message minimization, utilization of augmenting reflections should be done with care due to possible adverse effects of heightened levels of fear as a health communication strategy.


2018 ◽  
Vol 57 (2) ◽  
pp. 491-512 ◽  
Author(s):  
Aldo Ramirez-Arellano ◽  
Juan Bory-Reyes ◽  
Luis Manuel Hernández-Simón

Several studies have focused on identifying the significant behavioral predictors of learning performances in web-based courses by examining the log data variables of learning management systems, including time spent on lectures, the number of assignments submitted, and so forth. However, such studies fail to quantify the impact of emotional, motivational, behavioral, and cognitive–metacognitive factors simultaneously. This research was an attempt to understand the relations between students’ motivation, cognitive–metacognitive strategies, behavior, and learning performance in the context of blended courses in higher education. Then, relevant predictors are used to obtain a model to classify the students’ performance and to identify those who are at risk of failing the course. The authors conducted an empirical study in a higher educational course with 137 Mexican students. Nineteen variables related to emotions, motivation, cognitive–metacognitive strategies, and behavior. Only six were found to be significant. These variables explain approximately 67% of the variance between each student’s overall grade. The model, based on those variables, correctly classifies 96% of the students.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Rodrigo Smiderle ◽  
Sandro José Rigo ◽  
Leonardo B. Marques ◽  
Jorge Arthur Peçanha de Miranda Coelho ◽  
Patricia A. Jaques

AbstractThe gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences. The link among the user’s characteristics, executed actions, and the game elements is still an open question. Aiming to find some insights for this issue, we have investigated the effects of gamification on students’ learning, behavior, and engagement based on their personality traits in a web-based programming learning environment. We have conducted an experiment for four months with 40 undergraduate students of first-year courses on programming. Students were randomly assigned to one of the two versions of the programming learning environment: a gamified version composed of ranking, points, and badges and the original non-gamified version. We have found evidence that gamification affected users in distinct ways based on their personality traits. Our results indicate that the effect of gamification depends on the specific characteristics of users.First part title: Studying the impact of gamification on learning and engagement based on the personality traits of students


2017 ◽  
Vol 3 (1_suppl) ◽  
pp. 47S-51S ◽  
Author(s):  
W. Paul McKinney

The proliferation of webinars and other similar web-based educational offerings attests to the interest in this instructional modality on the part of educators and learners in the public health workforce. While certain advantages of Internet-based training, including time and costs savings for learners, are evident, it is important to establish the impact of this medium on a variety of health care disciplines. To this end, a search was performed of individual studies and review articles published since 2005 that discuss the use of these methodologies by several disciplines in the domain of public health, with particular attention on randomized controlled trials and meta-analytic studies. Reports over the past decade support the belief that the health care workforce is generally satisfied with Internet-based training and that this type of training yields measurable changes in knowledge and behavior. Overall, the data strongly suggest that these techniques are better than no intervention and essentially equivalent to conventional instructional techniques. However, the specific elements that actually improve the educational value of web-based educational technologies and the evidence base for best practices in the field have yet to be identified.


2017 ◽  
Vol 76 (3) ◽  
pp. 107-116 ◽  
Author(s):  
Klea Faniko ◽  
Till Burckhardt ◽  
Oriane Sarrasin ◽  
Fabio Lorenzi-Cioldi ◽  
Siri Øyslebø Sørensen ◽  
...  

Abstract. Two studies carried out among Albanian public-sector employees examined the impact of different types of affirmative action policies (AAPs) on (counter)stereotypical perceptions of women in decision-making positions. Study 1 (N = 178) revealed that participants – especially women – perceived women in decision-making positions as more masculine (i.e., agentic) than feminine (i.e., communal). Study 2 (N = 239) showed that different types of AA had different effects on the attribution of gender stereotypes to AAP beneficiaries: Women benefiting from a quota policy were perceived as being more communal than agentic, while those benefiting from weak preferential treatment were perceived as being more agentic than communal. Furthermore, we examined how the belief that AAPs threaten men’s access to decision-making positions influenced the attribution of these traits to AAP beneficiaries. The results showed that men who reported high levels of perceived threat, as compared to men who reported low levels of perceived threat, attributed more communal than agentic traits to the beneficiaries of quotas. These findings suggest that AAPs may have created a backlash against its beneficiaries by emphasizing gender-stereotypical or counterstereotypical traits. Thus, the framing of AAPs, for instance, as a matter of enhancing organizational performance, in the process of policy making and implementation, may be a crucial tool to countering potential backlash.


2020 ◽  
Vol 59 (04) ◽  
pp. 294-299 ◽  
Author(s):  
Lutz S. Freudenberg ◽  
Ulf Dittmer ◽  
Ken Herrmann

Abstract Introduction Preparations of health systems to accommodate large number of severely ill COVID-19 patients in March/April 2020 has a significant impact on nuclear medicine departments. Materials and Methods A web-based questionnaire was designed to differentiate the impact of the pandemic on inpatient and outpatient nuclear medicine operations and on public versus private health systems, respectively. Questions were addressing the following issues: impact on nuclear medicine diagnostics and therapy, use of recommendations, personal protective equipment, and organizational adaptations. The survey was available for 6 days and closed on April 20, 2020. Results 113 complete responses were recorded. Nearly all participants (97 %) report a decline of nuclear medicine diagnostic procedures. The mean reduction in the last three weeks for PET/CT, scintigraphies of bone, myocardium, lung thyroid, sentinel lymph-node are –14.4 %, –47.2 %, –47.5 %, –40.7 %, –58.4 %, and –25.2 % respectively. Furthermore, 76 % of the participants report a reduction in therapies especially for benign thyroid disease (-41.8 %) and radiosynoviorthesis (–53.8 %) while tumor therapies remained mainly stable. 48 % of the participants report a shortage of personal protective equipment. Conclusions Nuclear medicine services are notably reduced 3 weeks after the SARS-CoV-2 pandemic reached Germany, Austria and Switzerland on a large scale. We must be aware that the current crisis will also have a significant economic impact on the healthcare system. As the survey cannot adapt to daily dynamic changes in priorities, it serves as a first snapshot requiring follow-up studies and comparisons with other countries and regions.


2017 ◽  
Vol 1 (1) ◽  
pp. 44-49
Author(s):  
Nur Azizah ◽  
Dedeh Supriyanti ◽  
Siti Fairuz Aminah Mustapha ◽  
Holly Yang

In a company, the process of income and expense of money must have a profit-generating goal base. The success of financial management within the company, can be monitored from the ability of the financial management in managing the finances and utilize all the opportunities that exist with as much as possible with the aim to control the company's cash (cash flow) and the impact of generating profits in accordance with expectations. With a web-based online accounting system version 2.0, companies can be given the ease to manage money in and out of the company's cash. It has a user friendly system with navigation that makes it easy for the financial management to use it. Starting from the creation of a company's cash account used as a cash account and corporate bank account on the system, deletion or filing of cash accounts, up to the transfer invoice creation feature, receive and send money. Thus, this system is very effective and efficient in the management of income and corporate cash disbursements.   Keywords:​Accounting Online System, Financial Management, Cash and Bank


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