STRUCTURAL AND FUNCTIONAL ABNORMALITY IN PARTICULAR BRAIN REGIONS AND CONNECTIONS IN SUBJECTS WITH INTERNET GAMING DISORDER (IGD)

2016 ◽  
Vol 3 (2) ◽  
pp. 195 ◽  
2020 ◽  
pp. 1-13 ◽  
Author(s):  
Guang-Heng Dong ◽  
Min Wang ◽  
Hui Zheng ◽  
Ziliang Wang ◽  
Xiaoxia Du ◽  
...  

Abstract Background Studies of Internet gaming disorder (IGD) suggest an imbalanced relationship between cognitive control and reward processing in people with IGD. However, it remains unclear how these two systems interact with each other, and whether they could serve as neurobiological markers for IGD. Methods Fifty IGD subjects and matched individuals with recreational game use (RGU) were selected and compared when they were performing a cue-craving task. Regions of interests [anterior cingulate cortex (ACC), lentiform nucleus] were selected based on the comparison between brain responses to gaming-related cues and neutral cues. Directional connectivities among these brain regions were determined using Bayesian estimation. We additionally examined the posterior cingulate cortex (PCC) in a separate analysis based on data implicating the PCC in craving in addiction. Results During fixed-connectivity analyses, IGD subjects showed blunted ACC-to-lentiform and lentiform-to-ACC connectivity relative to RGU subjects, especially in the left hemisphere. When facing gaming cues, IGD subjects trended toward lower left-hemispheric modulatory effects in ACC-to-lentiform connectivity than RGU subjects. Self-reported cue-related craving prior to scanning correlated inversely with left-hemispheric modulatory effects in ACC-to-lentiform connectivity. Conclusions The results suggesting that prefrontal-to-lentiform connectivity is impaired in IGD provides a possible neurobiological mechanism for difficulties in controlling gaming-cue-elicited cravings. Reduced connectivity ACC-lentiform connectivity may be a useful neurobiological marker for IGD.


2020 ◽  
Vol 22 (2) ◽  
pp. 113-126

This review summarizes studies on the neurobiological correlates of internet gaming disorder (IGD), presently the most direct approach to analyzing the impact of digital technology and the internet on brain mechanisms. Brain imaging studies have shown that IGD shares, to a large extent, neurobiological alterations that are typical for other addictions, such as: (i) activation in brain regions associated with reward, as evident from cue exposure and craving studies and neurotransmitter systems studies that indicate an involvement of dopamine-mediated reward mechanisms; (ii) reduced activity in impulse control areas and impaired decision making; and (iii) reduced functional connectivity in brain networks that are involved in cognitive control, executive function, motivation, and reward. Moreover, there are structural changes, mainly reduction in gray-matter volume and white-matter density. Comorbidity studies indicate that executive control networks in attention deficit-hyperactivity disorder (ADHD) may increase the susceptibility to develop IGD. Most importantly, this review also outlines findings that show the effects of excessive use of screens, here referring to the playing of computer games, which activate many brain regions associated with cognitive, motor, and sensory function and not directly involved in other forms of addiction. This review describes and summarizes comprehensively the neurobiological correlates of addictive internet use in adolescents and young adults.


2020 ◽  
Author(s):  
Shuer Ye ◽  
Min Wang ◽  
Qun Yang ◽  
Haohao Dong ◽  
Guang-Heng Dong

AbstractImportanceFinding the neural features that could predict internet gaming disorder severity is important in finding the targets for potential interventions using brain modulation methods.ObjectiveTo determine whether resting-state neural patterns can predict individual variations of internet gaming disorder by applying machine learning method and further investigate brain regions strongly related to IGD severity.DesignThe diagnostic study lasted from December 1, 2013, to November 20, 2019. The data were analyzed from December 31, 2019, to July 10, 2020.SettingThe resting-state fMRI data were collected at East China Normal University, Shanghai.ParticipantsA convenience sample consisting of 402 college students with diverse IGD severityMain Outcomes and MeasuresThe neural patterns were represented by regional homogeneity (ReHo) and the amplitude of low-frequency fluctuation (ALFF). Predictive model performance was assessed by Pearson correlation coefficient and standard mean squared error between the predicted and true IGD severity. The correlations between IGD severity and topological features (i.e., degree centrality (DC), betweenness centrality (BC), and nodal efficiency (NE)) of consensus highly weighted regions in predictive models were examined.ResultsThe final dataset consists of 402 college students (mean [SD] age, 21.43 [2.44] years; 239 [59.5%] male). The predictive models could significantly predict IGD severity (model based on ReHo: r = 0.11, p(r) = 0.030, SMSE = 3.73, p(SMSE) = 0.033; model based on ALFF: r=0.19, p(r) = 0.002, SMSE = 3.58, p(SMSE) = 0.002). The highly weighted brain regions that contributed to both predictive models were the right precentral gyrus and the left postcentral gyrus. Moreover, the topological properties of the right precentral gyrus were significantly correlated with IGD severity (DC: r = 0.16, p = 0.001; BC: r = 0.14, p = 0.005; NE: r = 0.15, p = 0.003) whereas no significant result was found for the left postcentral gyrus (DC: r = 0.02, p = 0.673; BC: r = 0.04, p = 0.432; NE: r = 0.02, p = 0.664).Conclusions and RelevanceThe machine learning models could significantly predict IGD severity from resting-state neural patterns at the individual level. The predictions of IGD severity deepen our understanding of the neural mechanism of IGD and have implications for clinical diagnosis of IGD. In addition, we propose precentral gyrus as a potential target for physiological treatment interventions for IGD.Key PointsQuestionCan machine learning algorithms predict internet gaming disorder (IGD) from resting-state neural patterns?FindingsThis diagnostic study collected resting-state fMRI data from 402 subjects with diverse IGD severity. We found that machine learning models based on resting-state neural patterns yielded significant predictions of IGD severity. In addition, the topological neural features of precentral gyrus, which is a consensus highly weighted region, is significantly correlated with IGD severity.MeaningThe study found that IGD is a distinctive disorder and its dependence severity could be predicted by brain features. The precentral gyrus and its connection with other brain regions could be view as targets for potential IGD intervention, especially using brain modulation methods.


Author(s):  
Patrick Bach ◽  
Holger Hill ◽  
Iris Reinhard ◽  
Theresa Gädeke ◽  
Falk Kiefer ◽  
...  

AbstractThe self-concept—defined as the cognitive representation of beliefs about oneself—determines how individuals view themselves, others, and their actions. A negative self-concept can drive gaming use and internet gaming disorder (IGD). The assessment of the neural correlates of self-evaluation gained popularity to assess the self-concept in individuals with IGD. This attempt, however, seems to critically depend on the reliability of the investigated task-fMRI brain activation. As first study to date, we assessed test–retest reliability of an fMRI self-evaluation task. Test–retest reliability of neural brain activation between two separate fMRI sessions (approximately 12 months apart) was investigated in N = 29 healthy participants and N = 11 individuals with pathological internet gaming. We computed reliability estimates for the different task contrasts (self, a familiar, and an unknown person) and the contrast (self > familiar and unknown person). Data indicated good test–retest reliability of brain activation, captured by the “self”, “familiar person”, and “unknown person” contrasts, in a large network of brain regions in the whole sample (N = 40) and when considering both experimental groups separately. In contrast to that, only a small set of brain regions showed moderate to good reliability, when investigating the contrasts (“self > familiar and unknown person”). The lower reliability of the contrast can be attributed to the fact that the constituting contrast conditions were highly correlated. Future research on self-evaluation should be cautioned by the findings of substantial local reliability differences across the brain and employ methods to overcome these limitations.


2017 ◽  
Vol 44 ◽  
pp. 30-38 ◽  
Author(s):  
G. Dong ◽  
H. Li ◽  
L. Wang ◽  
M.N. Potenza

AbstractAlthough playing of Internet games may lead to Internet gaming disorder (IGD), most game-users do not develop problems and only a relatively small subset experiences IGD. Game playing may have positive health associations, whereas IGD has been repeatedly associated with negative health measures, and it is thus important to understand differences between individuals with IGD, recreational (non-problematic) game use (RGU) and non-/low-frequency game use (NLFGU). Individuals with IGD have shown differences in neural activations from non-gamers, yet few studies have examined neural differences between individuals with IGD, RGU and NLFGU. Eighteen individuals with IGD, 21 with RGU and 19 with NFLGU performed a color-word Stroop task and a guessing task assessing reward/loss processing. Behavioral and functional imaging data were collected and compared between groups. RGU and NLFGU subjects showed lower Stroop effects as compared with those with IGD. RGU subjects as compared to those with IGD demonstrated less frontal cortical activation brain activation during Stroop performance. During the guessing task, RGU subjects showed greater cortico-striatal activations than IGD subjects during processing of winning outcomes and greater frontal brain during processing of losing outcomes. Findings suggest that RGU as compared with IGD subjects show greater executive control and greater activations of brain regions implicated in motivational processes during reward processing and greater cortical activations during loss processing. These findings suggest neural and behavioral features distinguishing RGU from IGD and mechanisms by which RGU may be motivated to play online games frequently yet avoid developing IGD.


2017 ◽  
Vol 41 (S1) ◽  
pp. S346-S346
Author(s):  
Y.C. Jung ◽  
K. Namkoong

ObjectiveInternet gaming disorder (IGD) is a type of behavioral addiction characterized by abnormal executive control, leading to loss of control over excessive gaming. Attention deficit and hyperactivity disorder (ADHD) is one of the most common comorbid disorders in IGD, involving delayed development of the executive control system, which could predispose individuals to gaming addiction. We investigated the influence of childhood ADHD on neural network features of IGD.MethodsResting-state functional magnetic resonance imaging analysis was performed on 44 young, male IGD subjects with and without childhood ADHD and 19 age-matched, healthy male controls. Posterior cingulate cortex (PCC)-seeded connectivity was evaluated to assess abnormalities in default mode network (DMN) connectivity, which is associated with deficits in executive control.ResultsIGD subjects without childhood ADHD showed expanded functional connectivity (FC) between DMN-related regions (PCC, medial prefrontal cortex, thalamus) compared with controls. These subjects also exhibited expanded FC between the PCC and brain regions implicated in salience processing (anterior insula, orbitofrontal cortex) compared with IGD subjects with childhood ADHD. IGD subjects with childhood ADHD showed expanded FC between the PCC and cerebellum (crus II), a region involved in executive control. The strength of connectivity between the PCC and cerebellum (crus II) was positively correlated with self-reporting scales reflecting impulsiveness.ConclusionIndividuals with IGD showed altered PCC-based FC, the characteristics of which might be dependent upon history of childhood ADHD. Our findings suggest that altered neural networks for executive control in ADHD would be a predisposition for developing IGD.Disclosure of interestThe authors have not supplied their declaration of competing interest.


2020 ◽  
Vol 9 (1) ◽  
pp. 105-115 ◽  
Author(s):  
Ziliang Wang ◽  
Haohao Dong ◽  
Xiaoxia Du ◽  
Jin-Tao Zhang ◽  
Guang-Heng Dong

Abstract Objectives Understanding the neural mechanisms underlying Internet gaming disorder (IGD) is essential for the condition's diagnosis and treatment. Nevertheless, the pathological mechanisms of IGD remain elusive at present. Hence, we employed multi-voxel pattern analysis (MVPA) and spectral dynamic causal modeling (spDCM) to explore this issue. Methods Resting-state fMRI data were collected from 103 IGD subjects (male = 57) and 99 well-matched recreational game users (RGUs, male = 51). Regional homogeneity was calculated as the feature for MVPA based on the support vector machine (SVM) with leave-one- out cross-validation. Mean time series data extracted from the brain regions in accordance with the MVPA results were used for further spDCM analysis. Results Results display a high accuracy of 82.67% (sensitivity of 83.50% and specificity of 81.82%) in the classification of the two groups. The most discriminative brain regions that contributed to the classification were the bilateral parahippocampal gyrus (PG), right anterior cingulate cortex (ACC), and middle frontal gyrus (MFG). Significant correlations were found between addiction severity (IAT and DSM scores) and the ReHo values of the brain regions that contributed to the classification. Moreover, the results of spDCM showed that compared with RGU, IGD showed decreased effective connectivity from the left PG to the right MFG and from the right PG to the ACC and decreased self-connection in the right PG. Conclusions These results show that the weakening of the PG and its connection with the prefrontal cortex, including the ACC and MFG, may be an underlying mechanism of IGD.


2020 ◽  
Author(s):  
Eunhye Choi ◽  
Suk-Ho Shin ◽  
Jeh-Kwang Ryu ◽  
Kyu-In Jung ◽  
Yerin Hyun ◽  
...  

BACKGROUND The world health organization announced the inclusion of gaming disorder (GD) as one of disease despite some concerns. However, video gaming was associated with the enhancement of cognitive function. Moreover, despite the comparable extensive video gaming, pro-gamers did not show any negative symptoms that the individuals with GD reported. It is important to understand the association between extensive video gaming and alterations in brain regions more objectively. OBJECTIVE This study aimed to systematically explore the association between extensive video gaming and the changes in cognitive function by focusing on pro-gamers and individuals with GD. METHODS Literatures for pro-gamers and individuals with GD were searched in PubMed and Web of Science by using search terms (e.g., “pro-gamers” and “(Internet) gaming disorder”). While literatures for pro-gamers were searched without the date restriction, literatures for individuals with GD were included in search results when they were published since 2013. The selection of articles was conducted by following Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. RESULTS By following the PRISMA guidelines, 1903 records with unique titles were identified. Through the screening process of titles and abstracts, 86 full-text articles were accessed to determine the eligibility. A total of 18 studies were included in this systematic review. Among included 18 studies, six studies included pro-gamers as participants, one study included both pro-gamers and individuals with GD, and eleven studies included individuals with GD. Pro-gamers showed structural and functional alterations in brain regions (e.g. the left cingulate cortex, insula subregions and the prefrontal regions). Cognitive function (e.g., attention and sensori-motor function) and the cognitive control improved in pro-gamers. Individuals with GD showed structural and functional alterations in brain regions (e.g., the striatum, the orbitofrontal cortex and amygdala) that were associated with impaired cognitive control and the higher level of the craving. They also showed increased cortical thickness in the middle temporal cortex which indicated the acquisition of better skills. Moreover, it was suggested that factors (e.g., the gaming expertise, the duration or the severity of GD and the level of self-control) seemed to modulate the association of the extensive VG playing with the changes in cognitive function. CONCLUSIONS Although limited studies that included pro-gamers and/or individuals who reported to show symptoms of GD for more than one year were identified, this review contributed to the objective understanding of the association between the extensive VG playing and the changes in cognitive function. Conducting studies in a longitudinal design or with various comparison groups in the future would be helpful to deepen the understanding of the association.


2021 ◽  
Vol 11 (12) ◽  
pp. 1635
Author(s):  
Minkyung Park ◽  
So Young Yoo ◽  
Ji-Yoon Lee ◽  
Ja Wook Koo ◽  
Ung Gu Kang ◽  
...  

The human brain is constantly active, even at rest. Alpha coherence is an electroencephalography (EEG) rhythm that regulates functional connectivity between different brain regions. However, the relationships between resting-state alpha coherence and N2/P3 components associated with response inhibition and cognitive processes have not been investigated in addictive disorders. The present study investigated the relationships between alpha coherence during the resting state and N2/P3 components of event-related potentials during the Go/Nogo task in healthy controls (HCs) and patients with Internet gaming disorder (IGD). A total of 64 young adults (HC: n = 31; IGD: n = 33) participated in this study. Alpha coherence values at left fronto-central and bilateral centro-temporal electrode sites were significantly correlated with P3 latency in HCs, whereas inverse correlations were observed in patients with IGD. Furthermore, significant differences were observed in the correlation values between the groups. Our results suggest that patients with IGD lack dynamic interactions of functional connectivity between the fronto-centro-temporal regions during the resting state and the event-related potential (ERP) index during cognitive tasks. The findings of this study may have important implications for understanding the neurophysiological mechanisms linking resting-state EEG and task-related ERPs underlying IGD.


2020 ◽  
Vol 9 (3) ◽  
pp. 642-653
Author(s):  
Guang-Heng Dong ◽  
Ziliang Wang ◽  
Haohao Dong ◽  
Min Wang ◽  
Yanbin Zheng ◽  
...  

AbstractBackgroundInternet gaming disorder (IGD) is included in the DSM-5 as a provisional diagnosis. Whether IGD should be regarded as a disorder and, if so, how it should be defined and thresholded have generated considerable debate.MethodsIn the current study, machine learning was used, based on regional and interregional brain features. Resting-state data from 374 subjects (including 148 IGD subjects with DSM-5 scores ≥5 and 93 IGD subjects with DSM-5 scores ≥6) were collected, and multivariate pattern analysis (MVPA) was employed to classify IGD from recreational game use (RGU) subjects based on regional brain features (ReHo) and communication between brain regions (functional connectivity; FC). Permutation tests were used to assess classifier performance.ResultsThe results demonstrated that when using DSM-5 scores ≥5 as the inclusion criteria for IGD subjects, MVPA could not differentiate IGD subjects from RGU, whether based on ReHo or FC features or by using different templates. MVPA could differentiate IGD subjects from RGU better than expected by chance when using DSM-5 scores ≥6 with both ReHo and FC features. The brain regions involved in the default mode network and executive control network and the cerebellum exhibited high discriminative power during classification.DiscussionThe current findings challenge the current IGD diagnostic criteria thresholding proposed in the DSM-5, suggesting that more stringent criteria may be needed for diagnosing IGD. The findings suggest that brain regions involved in the default mode network and executive control network relate importantly to the core criteria for IGD.


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