The Body Imaged: The Human Form and Visual Culture since the Renaissance

1994 ◽  
pp. 117
Author(s):  
Caroline Evans ◽  
Kathleen Adler ◽  
Marcia Pointon ◽  
Lynda Nead
Keyword(s):  
The Body ◽  
Author(s):  
Anne Knudsen
Keyword(s):  
The Body ◽  

Kathleen Adler & Marcia Pointon (eds.): The Body Imaged: The Human Form and Visual Culture in the Renaissance Anmeldes af Anne Knudsen


2000 ◽  
Vol 21 (1) ◽  
pp. 62
Author(s):  
Kathleen Adler ◽  
Marcia Pointon
Keyword(s):  
The Body ◽  

Author(s):  
Kiona Hagen Niehaus ◽  
Rebecca Fiebrink

This paper describes the process of developing a software tool for digital artistic exploration of 3D human figures. Previously available software for modeling mesh-based 3D human figures restricts user output based on normative assumptions about the form that a body might take, particularly in terms of gender, race, and disability status, which are reinforced by ubiquitous use of range-limited sliders mapped to singular high-level design parameters. CreatorCustom, the software prototype created during this research, is designed to foreground an exploratory approach to modeling 3D human bodies, treating the digital body as a sculptural landscape rather than a presupposed form for rote technical representation. Building on prior research into serendipity in Human-Computer Interaction and 3D modeling systems for users at various levels of proficiency, among other areas, this research comprises two qualitative studies and investigation of the impact on the first author's artistic practice. Study 1 uses interviews and practice sessions to explore the practices of six queer artists working with the body and the language, materials, and actions they use in their practice; these then informed the design of the software tool. Study 2 investigates the usability, creativity support, and bodily implications of the software when used by thirteen artists in a workshop. These studies reveal the importance of exploration and unexpectedness in artistic practice, and a desire for experimental digital approaches to the human form.


Author(s):  
Helena Goscilo

Whereas the utopian male body of the Soviet Imaginary hyperbolized and recast in steel or bronze the anatomical ideals of classical antiquity (Mikhail Bakhtin’s ‘closed body’), post-Soviet cinema typically has featured a male corporeality resembling the open body of apertures and protruberances posited by Bakhtin, but as degraded, marred, and vulnerable (Kenneth Clark) rather than celebratory or regenerative. Thus the indomitable heroes of hypertrophied bulk, brawn, and beauty in Stalinist films such as Grigorii Aleksandrov’s Circus (1936), Mikhail Kalatozov’s Valerii Chkalov (1941), and Mikheil Chiaureli’s Fall of Berlin (1949) have been superseded by the dramatically violated and traumatized physiques of protagonists in recent films confronting war—Aleksandr Nevzorov’s Purgatory (1998 ), Valerii Todorovskii’s My Stepbrother Frankenstein (2004), Aleksandr Veledinskii’s Alive (2006)—and those reassessing the Stalinist era: Aleksei German’s Khrustalev, the Car (1998) and Pavel Livnev’s Hammer and Sickle (1994). Indeed, the latter explicitly deconstructs the forcible transformation of Soviet citizenry into fantastic icons of Stakhanovite virility and its tragic consequences. Similarly, post-Soviet onscreen crime devastates the male body, and nowhere more vividly than in Filipp Iankovskii’s Lermontov-indebted Sword Bearer (2006), which violently imprints all contemporary experience, most of it lethal, on the human form in a world ruled by material values and devoid of communal ideals.


2021 ◽  
pp. 162-185
Author(s):  
Ron J. Popenhagen

The rise of Fascism in Europe and its aftermath rest ever in the background of Chapter Six and its collection of ‘Disfigured Bodies’. The face and gaze of Antonin Artaud best characterises the tone of this series of violent destructions, lost ones and the isolated (like Picasso in occupied Paris). Amid ‘Veiled and Displaced Faces’ and ‘Empty Gazes’, involuntary displacement and sensory deprivation haunt representations of the human form. The head and human figures presented here are almost unrecognisable when re-conceived by a metteur en scène like Étienne Decroux or a sculptor like Alberto Giacometti. Marc Chagall, in exile, invents fantasy forms that masquerade the figures of opera and ballet performers with colourful, cushioned exteriors in magical scenographic spaces. Experimentation with actor as object manipulator or manipulacteur, like the scenographic, dynamic form in some of Jacques Lecoq’s work, displace dynamic expression to ‘things’ outside of the body form itself. In Chapter Six, some non-verbal performers search for statements beyond language: texts in the materiality of space itself. The abstracted silhouette speaks as depersonalised, masquerading image.


2018 ◽  
pp. 221-232
Author(s):  
Laura Kounine

The process of identifying the witch brought questions about emotions, gender, and selfhood to the fore. As witchcraft was a crime largely without evidence, legal and religious authorities had to employ their expertise in their attempts to uncover the truth about a person. The trial process reveals the overlapping and at times contradictory individual, communal, legal, and religious understandings of not only witchcraft, but more fundamental categories of sin, morality, free will, guilt, and innocence. The trial process further reveals how individual and communal narratives took on, and themselves shaped, understandings of witchcraft, gender, and emotions in popular media, visual culture, and intellectual treatises. The way in which people attempted to make sense of themselves and each other, how the body and emotions were ‘read’, and how this was gendered, was thus at the very heart of the struggle to identify the witch.


Author(s):  
Daniel Ogden

Ancient werewolf thinking was strongly articulated in accordance with an axis between an inside and an outside, in three ways. First, the werewolf was often understood as a combination of an outer carapace and an inner core: more often the human element formed the carapace, and the lupine element the core, but the opposite arrangement could also obtain. Usually the humanoid carapace was identified, awkwardly, with the werewolf’s human clothing, and the wolf was revealed once this was shed; but sometimes, perhaps, the wolf could be more deeply buried within, as in the cases of those, like Aristomenes, that boasted a hairy heart. The inner and outer form could be pinned together, as it were, by an identifying wound; it is also possible that the belief that a wound could force a werewolf back into human form existed already in the ancient world. Secondly, a werewolf transformation, in either direction, could be effected by the taking of a foodstuff within the body: a man could be transformed into a werewolf by eating an (enchanted?) piece of bread, or the food most appropriate to a wolf, human flesh; he could be transformed back into a man either by abstinence from human flesh or by the equal-and-opposite process of eating a wolf’s heart. And, thirdly, it was the impulse of the werewolf, when transformed from man to wolf, to make a bolt from the inner places of humanity and civilisation for the outer places of the wilderness and the forest.


Scene ◽  
2014 ◽  
Vol 2 (1) ◽  
pp. 221-232
Author(s):  
Matt Delbridge

The rationale that governs motion of the organic in the cubical leans towards a transformation of the body in space, emphasizes its mathematical properties and highlights the potential to measure and plot movement – this is the work of a Motion Capture (MoCap) system. The translation in the MoCap studio from physical to virtual is facilitated by the MoCap suit, a device that determines the abstract cubical representation that drives first the neutral, and then the characterized avatar in screen space. The enabling nature of the suit, as apparatus, is a spatial phenomenon informed by Schlemmer’s abstract ‘native’ costume and his vision of the Tanzermensch as the most appropriate form to occupy cubical space. The MoCap suit is similarly native. It bridges the physical and virtual, provides a Victor Turner like threshold and connection between environments, enacting a spatial discourse facilitated by costume. This collision of Velcro, Avatar and Oskar Schlemmer allows a performance of space, binding historical modernity to contemporary practice. This performance of activated space is captured by a costume that endures, in Dorita Hannah’s words, despite the human form.


Scrinium ◽  
2007 ◽  
Vol 3 (1) ◽  
pp. 231-257
Author(s):  
Andrei A. Orlov
Keyword(s):  
The Body ◽  

The artice investigates the origins of the Shiccur Qomah tradition. This tradition depicts visionaries, Rabbi Ishmael and Rabbi Akiba, receiving from the supreme angel Metatron revelations of the «measurement of the body» (in Hebrew, Shiccur Qomah), an anthropomorphic description of the Deity together with the mystical names of its gigantic limbs. Although the majority of the evidence of the the Shiccur Qomah tradition survived in late Jewish writings, Gershom Scholem argued that the beginning of Shiccur Qomah speculations can be found in 2 (Slavonic) Enoch where one can find the description of the appearance of the Lord as a terrifying extent analogous to the human form. The article develops Scholem's hypothesis arguing that the traditions about the divine body in 2 Enoch were shaped by the early Adamic traditions. The portrayal of the prelapsarian Adam found in the longer recension of 2 Enoch reveals fascinating similarities to the later Shiccur Qomah descriptions.


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