scholarly journals Improving candidate-based voting advice application design

2021 ◽  
Vol 40 (3) ◽  
Author(s):  
Veikko Isotalo

Voting advice applications (VAAs) seek to strengthen democracy by assisting voters in voting-related decision-making. VAAs have become popular tools across many European democracies and their usage has been linked to real life electoral consequences. As VAA usage has become more prominent, this has also sparked research interest toward VAA design. However, most of the VAA design research has been conducted on party-based VAAs, whereas candidate-based VAAs that are in use in countries such as Finland, Denmark and Switzerland have been largely ignored. Moreover, research on overall VAA designs, in comparison to individual VAA design elements, is non-existent. This article discusses interdependencies of VAA design choices and proposes overall VAA designs that can improve existing Finnish candidate-based VAA designs, encouraging Finnish VAA developers to update their designs. Future research should develop and test the suggested designs, as more research on the topic is needed, especially regarding VAA user experiences.

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Hao Qinxia ◽  
Shah Nazir ◽  
Ma Li ◽  
Habib Ullah ◽  
Wang Lianlian ◽  
...  

The influential stage of Internet of Things (IoT) has reformed all fields of life in general but specifically with the emergence of artificial intelligence (AI) has drawn the attention of researchers into a new paradigm of life standard. This revolution has been accepted around the globe for making life easier with the use of intelligent devices such as smart sensors, actuators, and many other devices. AI-enabled devices are more intelligent and capable of doing a specific task which saves a lot of resources and time. Different approaches are available in the existing literature to tackle diverse issues of real life based on AI and IoT systems. The role of decision-making has its own importance in the AI-enabled and IoT systems. In-depth knowledge of the existing literature is dire need of the research community to summarize the literature in effective way by which practitioners and researchers can benefit from the prevailing proofs and suggest new solutions for solving a particular problem of AI-enabled sensing and decision-making for the IoT system. To facilitate research community, the proposed study presents a systematic literature review of the existing literature, organizes the evidences in a systematic way, and then analyzes it for future research. The study reported the literature of the last 5 years based on the research questions, inclusion and exclusion criteria, and quality assessment of the selected study. Finally, derivations are drawn from the included paper for future research.


Author(s):  
Rami Benbenishty ◽  
John D. Fluke

This chapter presents the basic concepts, theoretical perspectives, and areas of scholarship that bear on decisions in child welfare—making choices in decision environments characterized by high levels of uncertainty. The authors distinguish between normative models that predict what decision-makers ought to choose when faced with alternatives and descriptive models that describe how they tend to make these choices in real life. The chapter reviews those challenges that may be especially relevant in the complex context of child welfare and protection. One way in which decision-makers overcome task complexities and limitations in human information processing (bounded rationality) is by using heuristics to navigate complex tasks. The chapter reviews strategies to correct some limitations in judgment. The authors examine the relationships between workers’ predictions of what would be the outcomes of the case and the actual outcomes and describe two types of error (false positive and false negative) and the related concepts of specificity and sensitivity. These issues are followed by a description of the Lens Model and some of its implications for child welfare decision-making, including predictive risk modeling and studies on information processing models. The final section presents current theoretical models in child welfare decision-making and describes Decision-Making Ecology (DME) and Judgments and Decision Processes in Context (JUDPiC). The chapter concludes with suggestions for future research on child welfare decision-making that could contribute to our conceptual understanding and have practical utility as well.


Author(s):  
Hyeji Kim ◽  
Jing Chen ◽  
Euiyoung Kim ◽  
Alice M. Agogino

Conjoint analysis has proven to be a useful method for decomposing and estimating consumer preference for each attribute of a product or service through evaluations of sets of different versions of the product with varying attribute levels. The predictive value of conjoint analysis is confounded, however, by increasing market uncertainties and changes in user expectations. We explore the use of scenario-based conjoint analysis in order to complement qualitative design research methods in the early stages of concept development. The proposed methodology focuses on quantitatively assessing user experiences rather than product features to create experience-driven products, especially in cases in which the technology is advancing beyond consumer familiarity. Rather than replace conventional conjoint analysis for feature selection near the end of the product development cycle, our method broadens the scope of conjoint analysis so that this powerful measurement technique can be applied in the early stage of design to complement qualitative research and drive strategic directions for developing product experiences. We illustrate on a new product development case study of a flexible wearable for parent-child communication and tracking as an example of scenario-based conjoint analysis implementation. The results, limitations, and findings are discussed in more depth followed by future research directions.


2021 ◽  
Author(s):  
Vincent Berthet ◽  
Vincent de Gardelle

This article described the behavioral measurement of six classic cognitive biases (framing, availability, anchoring, overconfidence, hindsight/outcome bias, confirmation bias). Each measure showed a satisfactory level of reliability with regard both to internal consistency (mean Cronbach’s alpha = .77) and temporal stability (mean test-retest correlation = .71). Multivariate analysis supported the hypothesis that each cognitive bias captures specific decision-making processes as the six biases: (a) were virtually uncorrelated (mean correlation = .08), thus indicating no general decision-making competence factor, (b) were moderately correlated with other relevant constructs (the A-DMC components, cognitive ability, decision-making styles, and personality factors), (c) were more related to performance on a narrow domain of decision-making (the ability to overcome an intuitive wrong answer as measured by the CRT) than to the general success in real-life decision-making as measured by the Decision Outcomes Inventory (DOI). We introduce this set of behavioral tasks as the Cognitive Bias Inventory (CBI), a psychometric tool allowing for the reliable assessment of individual differences in six common, independent cognitive shortcuts. The CBI appears as a useful tool for future research on decision-making competence and how it relates to decision errors.


Author(s):  
Greta Hoffmann ◽  
Jella Pfeiffer

AbstractMunicipal waste sorting is an important but neglected topic within sustainability-oriented Information Systems research. Most waste management systems depend on the quality of their citizens pre-sorting but lack teaching resources. Thus, it is important to raise awareness and knowledge on correct waste sorting to strengthen current efforts. Having shown promising results in raising learning outcomes and motivation in domains like health and economics, gamification is an auspicious approach to address this problem. The paper explores the effectiveness of gameful design on learning outcomes of waste sorting knowledge with a mobile game app that implements two different learning strategies: repetition and elaboration. In a laboratory experiment, the overall learning outcome of participants who trained with the game was compared to that of participants who trained with standard analogue non-game materials. Furthermore, the effects of two additional, learning-enhancing design elements – repetition and look-up – were analyzed. Learning outcome in terms of long-term retention and knowledge transfer were evaluated through three different testing measures two weeks after the training: in-game, through a multiple-choice test and real-life sorting. The results show that the game significantly enhanced the learning outcome of waste sorting knowledge for all measures, which is particularly remarkable for the real-life measure, as similar studies were not successful with regard to knowledge transfer to real life. Furthermore, look-up is found to be a promising game design element that is not yet established in IS literature and therefore should be considered more thoroughly in future research and practical implementations alike.


foresight ◽  
2020 ◽  
Vol 22 (2) ◽  
pp. 205-222 ◽  
Author(s):  
Vivek Gupta ◽  
Laxmi Gupta ◽  
Sanjay Dhir

Purpose The purpose of this paper is to analyze customers’ purchasing behavior with respect to perceived benefit and the perceived risk towards customer competency in firms. In this research, the authors validate the concept of customer competency in eight dimensions (i.e. e-trust, quality of products and services, customer support, application design, reasonable price, availability of user-generated content, replacement and returns and risk in purchasing products) and examine empirically its impression on company’s decision-making performance. Design/methodology/approach The findings are based on an empirical analysis of survey data from 69 respondents and demonstrate a large, significant and positive relationship between customer competency and firm’s decision-making performance. Findings The results reveal that majorly three dimensions of competency, i.e. application design, reasonable price and user-generated content (UGC), will impact significantly the decision making performance of firm. This is the empirical study to conceptualize, operationalize and validate the concept of customer competency and to study its impact on decision-making performance. The validity of customer competency constructs as conceived and operationalized suggests the potential future scope by evaluating its relationship with possible antecedents and consequences. For practitioners, the result provides important guidelines for increasing firm’s decision-making performance through the use of customer behavior. Research limitations/implications Further in this research, it is critical to understand that other constructs of customer competency may likewise play an important part in the advancement of expectations of customers. These constructs comprise customers’ self-effectiveness, encouragement and innovation thinking (i.e. observed comparative advantage, complexity and compatibility) of business-to-customer firms in e-commerce. Future research studying these constructs could improve the understanding of success factors for e-commerce firms. The model used in this study can further be extended to understand the variance in a firm’s decision-making. Originality/value The prime target of this questionnaire was to gather all of the information about how consumers behave while interacting with e-commerce portals. The questions were based on the factors identified in literature reviews. Previous studies also look at consumer competency toward a particular internet portal and its vendors; however, through this survey, the authors want to look at how consumers behave while shopping on e-commerce portals. This was a clear representation of the authors’ research strategy.


Gerontology ◽  
2017 ◽  
Vol 64 (2) ◽  
pp. 140-148 ◽  
Author(s):  
Corinna E. Löckenhoff

Age differences in decision-making are of theoretical interest and have important practical implications, but relevant lines of work are distributed across multiple disciplines and often lack integration. The present review proposes an overarching conceptual framework with the aim of connecting disjointed aspects of this field of research. The framework builds on process models of decision-making and specifies potential mechanisms behind age effects as well as relevant moderators including task characteristics and contextual factors. After summarizing the extant literature for each aspect of the framework, compensatory mechanisms and ecological fit between different components of the model are considered. Implications for real-life decision-making, remaining research gaps, and directions for future research are discussed.


2014 ◽  
Vol 31 (8) ◽  
pp. 906-920 ◽  
Author(s):  
Majed Alsmadi ◽  
Ahmad Almani ◽  
Zulfiqar Khan

Purpose – The purpose of this paper is to implement an integrated activity-based costing (ABC) and theory of constraints (TOC) approach to enhance decision making in a Lean company. Design/methodology/approach – Based on the literature, this paper proposes an integrated ABC and TOC approach and applies it to a Lean plastic manufacturing company to improve its product-mix decision. Findings – The results of the case study show that the current conventional product-mix decision used by the company and the proposed integrated approach can give significantly different results concerning the optimal product-mix and the associated bottlenecks. Moreover, the paper suggests that managers who implement Lean production without utilising a supportive management accounting system may experience disappointing financial results. Research limitations/implications – The validation of the suggested method is based on a single case study with an action research approach. For future research, the authors suggest the implementation of the approach in different industries. Practical implications – Overall, the integration of ABC and TOC provides managers with an accurate, timely and reliable tool that can help in making decisions about pricing, production line development, process improvements and product-mix. Originality/value – This paper contributes to Lean and management accounting literature by demonstrating the value of a method of integrating ABC and TOC. Also a case study is chosen for the empirical aspect of the study as there are no case studies available in the literature that illustrate a real life case of integrating ABC and TOC within Lean companies as an alternative to the current used cost accounting systems.


Author(s):  
Imre Horváth ◽  
Els Du Bois

Various manifestations of products, prototypes and tools are commonly used in design research to discover and describe novel phenomena, or to test specific research theories, or to explore intrinsic data that cannot be accessed and validated otherwise. However, as research means, the above physical artifacts are over-detailed and inflexible, in particular when phenomena associated with design creativity and product ideation are investigated. To support design inclusive research in the context of conceptualization and early testing of complex, knowledge-intensive software tools, the authors propose modular abstract prototyping. The original goal of abstract prototyping was to demonstrate the real life processes established by new artifact-service combinations, as well as the interactions of humans with them in various application scenarios. A modular abstract prototype relies on a comprehensive information structure. The demonstration contents of the modules are defined by a stakeholder and purpose oriented logical dissecting of this information structure, and implemented as digitally recorded, multi-media enabled narrations and enactments. This paper discusses the technical aspects of developing modular abstract prototypes, and their use as flexible and evolving research means. A complex application example is presented in which modular abstract prototyping was used in focus group sessions to assess the conceptualization of a trade-off forecasting software tool by various stakeholders. This tool is being developed for forecasting energy saving and financial benefits that can be achieved by ubiquitous augmentation. The stakeholders have formulated positive opinion about the level of immersion and the articulation of informing that can be achieved by using modular abstract prototypes. Future research focuses on the development of a web-hosted engine for real-time interactive abstract prototyping in participatory research sessions.


SAGE Open ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 215824402110013
Author(s):  
Helen Briassoulis

Ε-petitions, the digital version of printed petitions, are increasingly being used as complimentary means of nonconfrontational, online citizen mobilization/protest. They attract considerable research interest because they provide (big) data to study e-petitioning and the political and other aspects of socio-spatial issues. E-petition studies lack discussion of ontology, of “what is an e-petition,” implicitly treating e-petitions as “systems-as-a-whole” or, seldom, as relational formations. Acknowledging the foundational role of ontology, Assemblage Thinking (AT) is argued to beget a more judicious approach when e-petitions are employed as research instruments to study the “who-what-when-where-and-how” of a socio-spatial issue and, concurrently, their situated contribution to issue-related decision-making. After presenting the reductionist/essentialist and the nonreductionist/relational approaches to the study of e-petitions and introducing ΑΤ, an assemblage-based framework is proposed that conceptualizes e-petitions as multiplicities comprising assemblages, dynamic compositions emerging from processes of heterogeneous components coming together to serve a purpose. A concomitant methodology is outlined and an illustrative example is offered. The advantages of assemblage-based over reductionist/essentialist approaches for the situated co-analysis of socio-spatial issues and e-petitions are discussed, indicating how they address prominent concerns of the literature, and future research directions are suggested.


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