scholarly journals LEARNING MEDIA DEVELOPMENT OF BOARD GAME “THE LABYRINTH OF TRIGONOMETRY” IN TRIGONOMETRY MATERIALS FOR THE 10th GRADE SENIOR HIGH SCHOOL

Satya Widya ◽  
2019 ◽  
Vol 34 (2) ◽  
pp. 88-100
Author(s):  
Tri Nova Hasti Yunianta

Interaction is essential in mathematics learning process, so effective means to promote students’ interaction is compulsory. This research was appointed to develop the board game learning media “The Labyrinth of Trigonometry”, which is adequate to be implemented in trigonometry problem practices. Employing Research and Development (R&D), this research utilized the ADDIE model built of 5 stages, namely: analysis, design, development, implementation, and evaluation. Notably, this board game had been clarified to be a valid learning media by teaching material and media experts, exceptionally obtained 94% and 86% category. 35 students of 11th grade of Senior High School 1 Ambarawa were selected as the participants. The result showed that the practical index obtained excellent category (96%) and the Wilcoxon test significance result was 0.00 (less than 0.05) with higher posttest mean score than pretest. Eventually, the researcher concluded that “The Labyrinth of Trigonometry” was a valid, practical, and effective learning media.

2018 ◽  
Vol 9 (2) ◽  
pp. 95-109 ◽  
Author(s):  
Mei Andini ◽  
Tri Nova Hasti Yunianta

Algebra has an important meaning in Senior High School learning. It needs to be combined by the interesting practice questions, with that reason, this research will develop a board game learning media that can be used in Algebra learning. The research aims to develop a board game learning media that is valid, practical, and effective as a means of training questions in Algebraic material. The research uses the ADDIE development model which consists of steps Analyze, Design, Development, Implementation, and Evaluation. This media is a set of the modified game from monopoly games. This media is named The Adventure Of Algebra, and has been tested on 34 class VIII C students of SMP Negeri 1 Ambarawa. The instruments of data collection technique in the research consisted of instruments for validating material and media aspects, practicality assessment instruments, student opinion instruments, and posttest pretest instruments. The Media of  board games have been declared valid from the aspect of material experts with a score of 95% and valid from media experts with a score of 96%, both of which are very good categories. The results of practicality assessment get a score of 90% in the very good category. The results of the pair t-test data that show the sig value. (2-tailed) produced from the pretest and posttest data is written 0,000 which means that the significance value is close to zero which is less than 0.05 with the posttest average value (67) higher than the average pretest (50.5). So that the media is effective to be used as a means of training Algebra questions at the junior high school level. 


Author(s):  
Husnul Khatimah ◽  
Kamid Kamid ◽  
Jefri Marzal

The objectives of the study are (1) to produce student worksheets based on APOS Theory for Math lessons in Class X Senior High School which is in line with the 2013 Curriculum; (2) to evaluate the effectivity of the student worksheets based on APOS Theory, in terms of the activity and result of learning Matrix. The results of the study are (1) the development of the worksheets (according to APOS Theory) were carried out through five stages, namely, analysis, design, development, implementation and evaluation; (2) the assessments performed by media experts, material specialists and subject teachers showed that the worksheets developed are feasible and could be used for students of Class X Senior High School; (3) the responses given by the students towards the worksheets were good; (4) the effectivity of the learning was elevated; it was shown by the increased learning activities of the students and the higher average score of the test (87.14), compared to the minimum criterion of completeness of 75.


Author(s):  
Khilma Novia Amalina ◽  
Dian Savitri ◽  
Annisa Safitri

The purpose of this research is to produce Concept Map-Based Biology Module and to know the quality of this module as a teaching material for 11th Grade Students. This research developed by Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. Instrument that used is checklist Questionaire. The result of Concept Map-Based Biology Module quality by a media expert, a material expert, five peer reviewer, a biology teacher is very good with presentation 86,56 %. The quality of this module is rated by fifteen 11th Grade Students of IT Abu Bakar High School too and the result is very good with presentation 83,18 %. So, Concept MapBased Biology Module on animalia invertebrate subject matter has very good quality overall and fit as a teaching material 11th Grade Students.


2020 ◽  
Vol 6 (1) ◽  
pp. 53
Author(s):  
Ririn Dwi Agustin ◽  
Rochsun Rochsun

Penelitian ini bertujuan untuk menghasilkan media pembelajaran matematika yang Hand Quick untuk siswa kelas VII MTs. Mafatihul Huda Pujon pada materi Bilangan Bulat. Penelitian ini di kembangkan dengan model ADDIE, yang meliputi tahap Analysis, Design, Development, Implementation dan Evaluation. Penelitian ini menghasilkan media pembelajaran matematika Hand Quick pada operasi bilangan bulat. Hasil penelitian menunjukkan bahwa:(1) Dari hasil analisis angket respon siswa diperoleh skor sebesar 3,8 dan di kategorikan efektif. (2) dari hasil analisis kevalidan diperoleh skor 3,16 yang termasuk dalam kategori valid. Berdasarkan hasil analisis kevalidan dan keefektifan maka bisa disimpulkan bahwa media Hand Quick termasuk dalam kategori baik dan layak digunakan. This study aims to produce a Hand Quick mathematics learning media for grade VII students of MTs. Mafatihul Huda Pujon on Round Number material. This research was developed with the ADDIE model, which includes the Analysis, Design, Development, Implementation and Evaluation stages. This research produces Hand Quick mathematics learning media on integer operations. The results showed that: (1) From the results of the analysis of the questionnaire responses of students obtained a score of 3.8 and categorized as effective. (2) the validity analysis results obtained a score of 3.16 which is included in the valid category. Based on the results of the validity and effectiveness analysis, it can be concluded that the Hand Quick media is included in the good and proper category.


Author(s):  
Neni Rifatul Afiah ◽  
Heni Pujiastuti

The objective of the research is to develop a valid and practical learning media using google forms for material on the limit of algebraic functions. The type of research is Research and Development (R & D) using the ADDIE model in the process of developing a learning media. The ADDIE model development procedure is Analysis, Design, Development, Implementation, and Evaluation in validation results of development research involved six students at SMAN 11 Pandeglang and six teachers who are media experts and material experts. The results of this study are (1) Produce mathematics learning media using google forms with good qualifications on the material limit of algebraic functions, (2) Media expert assessments of well-qualified learning media products, and (3) Average results of validation by students on media products with good qualifications. Keywords: learning media, e-learning, google forms, limits of algebraic functions.


Author(s):  
Alpha Galih Adirakasiwi ◽  
Attin Warmi ◽  
Achmad Nawawi

Mathematical literacy is a very hot issue in the development of mathematics learning, apart from mathematical literacy, another interesting thing is the entrepreneurial spirit that must be given from an early age, especially for vocational students. This research was conducted at SMK Rosma Karawang in the Department of Computer and Network Engineering, West Java Province with the XI grade students. The teaching materials developed by applying the principles of the development model developed with the ADDIE model consist of analysis, design, development, implementation and evaluation. This research and development model is considered suitable for developing teaching tools and materials which is used for the purposes of the learning process. Based on the results of data analysis and processing that have been carried out in this study, the development of teaching materials using the ADDIE model has met the appropriate and valid criteria by media, language and media expert valuators. Another result of developing this teaching material besides meeting the eligibility criteria is that the teaching materials developed are able to increase mathematical literacy and instill entrepreneurial spirit for students.


2020 ◽  
Vol 3 (3) ◽  
pp. 329-335
Author(s):  
Meri Yani ◽  
Sulthan Shahril ◽  
Rizki Wahyu Yunian Putra ◽  
Adolf T Simatupang

The aims of this study are to find out the view of the validator on learning Sparkol media, to find out the students’ views on learning the Sparkol media, to know the effectiveness of learning by using Sparkol learning media. This research and development used the ADDIE research model. Media development based on Sparkol Videoscribe using Research and Development with Addie model which has 5 stages: Analysis, Design, Development, Implementation, and Evaluation. Student responses to the feasibility of learning media with Sparkol show that this media is feasible and attractive to students. The effectiveness of learning using Sparkol Videoscribe-based mathematics learning media was tested in the range , this result shows that the category is quite effective.


2018 ◽  
Vol 7 (3) ◽  
Author(s):  
Fatmawati Ningsih ◽  
Suratno Suratno ◽  
Erlia Narulita

The development of science and technology in the 21st century is increasingly leading to make biotechnology as one of the disciplines that must be mastered by learners. Learners need a good understanding of biotechnology so that the knowledge they have gained can be applied in everyday life and provide the life skills to the students. One of his efforts is the use of student’s book based on the STEM with LBL integration. This research is a development research using ADDIE model consisting of five stages namely analysis, design, development, implementation and evaluation. The value of the validity of the student ‘s book is 92% with a category very valid. The practical value of the student’s book based on student questionnaire is 88,8% and the observation value of learning implementation is 89,5% so that student's book can be used in the learning subject of biotechnology class XII high school in Jember.


2018 ◽  
Vol 5 (1) ◽  
pp. 16-26
Author(s):  
Lia Hamimi ◽  
M. Ikhsan ◽  
Zainal Abidin

Mathematical proof is one aspect that must be considered in learning mathematics in school. One of the obstacles that students experience on geometry is the difficulty of constructing proof. The specific learning materials are not available yet. To achieve that goal required a  learning materials for teaching mathematical proof using Guided Inquiry model. This research is a developmental research using ADDIE model consisting of five stages, namely Analyze, Design, Development, Implementation, and Evaluation stage. The experimental subjects in this study were one class of students at year 12 at one of senior high school at Banda Aceh. Based on the results obtained that the learning materials consisting of lesson plan, students’ worksheet, handout, and test are categorized as valid, practical, and effective. The recommandation of this study is learning materials can be implemented for teaching mathematical proof in senior high school.


2019 ◽  
Vol 10 (1) ◽  
pp. 1-10
Author(s):  
Melkior Wewe ◽  
I Wayan Juliawan

This research aims to generate a mathematics learning media characterized by valid and realistic mathematics education, describes the practicality of the learning media, and measures the results of the learning media toward the students’ learning outcome. This study uses the ADDIE Model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The final products of this research are the lesson plan (RPP) and student worksheet (LKS) which are characterized by realistic mathematics education. Based on the results of the study, the validity analysis of the developed lesson plan and students’ worksheet that is categorized as valid and in accordance with the classification of a good lesson plan and students’ worksheet. After an assessment and revision of the learning media had been conducted, the implementation of the learning media was carried out. Based on the results of the analysis, the practicality of the product obtains an average score of 88.45% with the highly practical criteria. The analysis of students’ responses toward the worksheet obtains an average score of 4.08 and has fulfilled the practical criteria. The analysis of the teacher’s responses toward the worksheet obtains an average score of 4.58 and has fulfilled the practical criteria. The results of the pretest and posttest analysis show that the developed products have met the effective criteria because the percentage of students' completeness in the pretest was 58.65% and posttest was 81.9% which increased by 23.25%.  


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