scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA Hand Quick PADA MATERI OPERASI BILANGAN BULAT SISWA KELAS VII

2020 ◽  
Vol 6 (1) ◽  
pp. 53
Author(s):  
Ririn Dwi Agustin ◽  
Rochsun Rochsun

Penelitian ini bertujuan untuk menghasilkan media pembelajaran matematika yang Hand Quick untuk siswa kelas VII MTs. Mafatihul Huda Pujon pada materi Bilangan Bulat. Penelitian ini di kembangkan dengan model ADDIE, yang meliputi tahap Analysis, Design, Development, Implementation dan Evaluation. Penelitian ini menghasilkan media pembelajaran matematika Hand Quick pada operasi bilangan bulat. Hasil penelitian menunjukkan bahwa:(1) Dari hasil analisis angket respon siswa diperoleh skor sebesar 3,8 dan di kategorikan efektif. (2) dari hasil analisis kevalidan diperoleh skor 3,16 yang termasuk dalam kategori valid. Berdasarkan hasil analisis kevalidan dan keefektifan maka bisa disimpulkan bahwa media Hand Quick termasuk dalam kategori baik dan layak digunakan. This study aims to produce a Hand Quick mathematics learning media for grade VII students of MTs. Mafatihul Huda Pujon on Round Number material. This research was developed with the ADDIE model, which includes the Analysis, Design, Development, Implementation and Evaluation stages. This research produces Hand Quick mathematics learning media on integer operations. The results showed that: (1) From the results of the analysis of the questionnaire responses of students obtained a score of 3.8 and categorized as effective. (2) the validity analysis results obtained a score of 3.16 which is included in the valid category. Based on the results of the validity and effectiveness analysis, it can be concluded that the Hand Quick media is included in the good and proper category.

Author(s):  
Neni Rifatul Afiah ◽  
Heni Pujiastuti

The objective of the research is to develop a valid and practical learning media using google forms for material on the limit of algebraic functions. The type of research is Research and Development (R & D) using the ADDIE model in the process of developing a learning media. The ADDIE model development procedure is Analysis, Design, Development, Implementation, and Evaluation in validation results of development research involved six students at SMAN 11 Pandeglang and six teachers who are media experts and material experts. The results of this study are (1) Produce mathematics learning media using google forms with good qualifications on the material limit of algebraic functions, (2) Media expert assessments of well-qualified learning media products, and (3) Average results of validation by students on media products with good qualifications. Keywords: learning media, e-learning, google forms, limits of algebraic functions.


Author(s):  
Alpha Galih Adirakasiwi ◽  
Attin Warmi ◽  
Achmad Nawawi

Mathematical literacy is a very hot issue in the development of mathematics learning, apart from mathematical literacy, another interesting thing is the entrepreneurial spirit that must be given from an early age, especially for vocational students. This research was conducted at SMK Rosma Karawang in the Department of Computer and Network Engineering, West Java Province with the XI grade students. The teaching materials developed by applying the principles of the development model developed with the ADDIE model consist of analysis, design, development, implementation and evaluation. This research and development model is considered suitable for developing teaching tools and materials which is used for the purposes of the learning process. Based on the results of data analysis and processing that have been carried out in this study, the development of teaching materials using the ADDIE model has met the appropriate and valid criteria by media, language and media expert valuators. Another result of developing this teaching material besides meeting the eligibility criteria is that the teaching materials developed are able to increase mathematical literacy and instill entrepreneurial spirit for students.


2020 ◽  
Vol 3 (3) ◽  
pp. 329-335
Author(s):  
Meri Yani ◽  
Sulthan Shahril ◽  
Rizki Wahyu Yunian Putra ◽  
Adolf T Simatupang

The aims of this study are to find out the view of the validator on learning Sparkol media, to find out the students’ views on learning the Sparkol media, to know the effectiveness of learning by using Sparkol learning media. This research and development used the ADDIE research model. Media development based on Sparkol Videoscribe using Research and Development with Addie model which has 5 stages: Analysis, Design, Development, Implementation, and Evaluation. Student responses to the feasibility of learning media with Sparkol show that this media is feasible and attractive to students. The effectiveness of learning using Sparkol Videoscribe-based mathematics learning media was tested in the range , this result shows that the category is quite effective.


Satya Widya ◽  
2019 ◽  
Vol 34 (2) ◽  
pp. 88-100
Author(s):  
Tri Nova Hasti Yunianta

Interaction is essential in mathematics learning process, so effective means to promote students’ interaction is compulsory. This research was appointed to develop the board game learning media “The Labyrinth of Trigonometry”, which is adequate to be implemented in trigonometry problem practices. Employing Research and Development (R&D), this research utilized the ADDIE model built of 5 stages, namely: analysis, design, development, implementation, and evaluation. Notably, this board game had been clarified to be a valid learning media by teaching material and media experts, exceptionally obtained 94% and 86% category. 35 students of 11th grade of Senior High School 1 Ambarawa were selected as the participants. The result showed that the practical index obtained excellent category (96%) and the Wilcoxon test significance result was 0.00 (less than 0.05) with higher posttest mean score than pretest. Eventually, the researcher concluded that “The Labyrinth of Trigonometry” was a valid, practical, and effective learning media.


2019 ◽  
Vol 10 (1) ◽  
pp. 1-10
Author(s):  
Melkior Wewe ◽  
I Wayan Juliawan

This research aims to generate a mathematics learning media characterized by valid and realistic mathematics education, describes the practicality of the learning media, and measures the results of the learning media toward the students’ learning outcome. This study uses the ADDIE Model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The final products of this research are the lesson plan (RPP) and student worksheet (LKS) which are characterized by realistic mathematics education. Based on the results of the study, the validity analysis of the developed lesson plan and students’ worksheet that is categorized as valid and in accordance with the classification of a good lesson plan and students’ worksheet. After an assessment and revision of the learning media had been conducted, the implementation of the learning media was carried out. Based on the results of the analysis, the practicality of the product obtains an average score of 88.45% with the highly practical criteria. The analysis of students’ responses toward the worksheet obtains an average score of 4.08 and has fulfilled the practical criteria. The analysis of the teacher’s responses toward the worksheet obtains an average score of 4.58 and has fulfilled the practical criteria. The results of the pretest and posttest analysis show that the developed products have met the effective criteria because the percentage of students' completeness in the pretest was 58.65% and posttest was 81.9% which increased by 23.25%.  


2019 ◽  
Vol 3 (1) ◽  
pp. 25
Author(s):  
Farida Nur Azizah ◽  
Yus Mochamad Cholily ◽  
Hendarto Cahyono

This research aimed at describing the development process and the effectiveness of mathematics media using comics based on algebraic literacy for 7th-grade students of junior high school (SMP). The kind of research, that conducted, was Research and Development (R&D) by using the ADDIE model. In which the model was Analysis, Design, Development, Implementation, and Evaluation. The media was tested into 24 students of 7th-grade. The average result of the media validation test both the validators were 3,7 in which is categorized as very valid with a feasible description to be tested. While the average result of material validation was 3,39 which is categorized as very valid with a feasible description to be tested. The effectiveness analysis result obtained that the students gave very positive responses with the obtained percentages of 85,21% and the mastery percentages of the class were 87,5% ineffective category. Therefore, it can be concluded that the comics based on algebraic literacy is effective to be used in algebra material for 7th-grade students SMP.


Author(s):  
Irkham Abdaul Huda ◽  
Suhandi Astuti Astuti

The objectives of this study were (1) to develop online-based mathematics teaching materials for distance learning in the pandemic era, and (2) to determine the level of validation of the development of online-based mathematics teaching materials based on expert validation tests. This R&D research uses the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The subjects of this study were class teachers and 5th grade students of SD Negeri Plumutan, Bancak, Semarang Regency. The results of this study are (1) there are five stages in the development of online-based mathematics teaching materials, namely making indicators, making learning objectives, collecting mathematics learning materials for cube and block volume materials, compiling materials in the form of LKPD, making Weebly Websites, and preparing lesson plans. (2) based on the validation test which includes material experts get a percentage of 85% with the criteria of "very good", teaching materials experts get a percentage of 90% with the criteria of "very good", and material experts get a percentage of 75% with the criteria of "good".


Author(s):  
Ria Anggraeni Syafnuri ◽  
Netriwati Netriwati ◽  
Dona Dinda Pratiwi

This article aimed to find out the development of teaching materials in the form of modules by using Knisley's mathematical learning model on the subject of decent, interesting, and effective linear transformation used in lectures in Linear Algebra. The test subjects in this study were third semester students of Raden Intan Lampung State Islamic University. This research method is Research and Development (R & D) that uses the ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The results of the expert assessment are feasible to use with an average score of 3.00 from material experts and 3.08 from media experts. The response of students in small group trials is interesting with an average score of 2.92, whereas in the trial of a large group the criteria are very interesting with an average score of 3.27. The results of the n-gain calculation at the pretest and posttest are 0.70 included in the high effectiveness category. Therefore, it can be concluded that the linear transformation module using Knisley's mathematics learning model is categorized as feasible, interesting, and effective to be used in Linear Algebra lectures


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


2019 ◽  
Vol 2 (1) ◽  
pp. 49-61
Author(s):  
Zainudin Zainudin ◽  
Rica Widjayanti

The purpose of this study is to produce a science module based on disaster mitigation using eruption software. This research is a research and development following the steps of developing the ADDIE model including analysis, design, development, implementation and evaluation. Data collection techniques using the validation sheet of science modules and data analysis techniques using qualitative descriptive analysis. The results of the science content validation module based on disaster mitigation using eruption software have a very valid and reliable category and can be used with minor revisions or without revisions in science learning.


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