scholarly journals The Development of Concept Map-Based Biology Module on Animalia Invertebrate Subject Matter for 11th Grade Students

Author(s):  
Khilma Novia Amalina ◽  
Dian Savitri ◽  
Annisa Safitri

The purpose of this research is to produce Concept Map-Based Biology Module and to know the quality of this module as a teaching material for 11th Grade Students. This research developed by Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. Instrument that used is checklist Questionaire. The result of Concept Map-Based Biology Module quality by a media expert, a material expert, five peer reviewer, a biology teacher is very good with presentation 86,56 %. The quality of this module is rated by fifteen 11th Grade Students of IT Abu Bakar High School too and the result is very good with presentation 83,18 %. So, Concept MapBased Biology Module on animalia invertebrate subject matter has very good quality overall and fit as a teaching material 11th Grade Students.

Author(s):  
Sumadi Sumadi ◽  
Evita Anggereini ◽  
Upik Yelianti

The proper media will easy students to understand subject matter in class. This study aims to develop digital media in the form of encyclopedia for vertebrate as a source of student learning. The This research and development produce digital encyclopedias of vertebrate that is used as media in learning biology. The model used in this study is the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). Products that have been developed are then validated by material experts and media experts. The validation process by the two experts was carried out three times before finally the prouduct was declared feasible to be tested both for teachers and students. The response showed that biology teacher in the SMA 4 Muaro Jambi assesed the product as "very good". The results of the small group trials obtained a percentage value of 96.3% (very good category), while the large group trials obtained a percentage value of 84.6% (very good category). Based on the results of these trials, overall the digital encyclopedia of vertebrate animals based on Android Studio is categorized very good to be used as one of the learning resources in learning biology in high school.


2016 ◽  
Vol 1 (1) ◽  
pp. 16-30
Author(s):  
Agus Ahmad Durri ◽  
Hendri Raharjo ◽  
Arif Muchyidin

Some factors of low interresting of Mathematic learning material for student on Junior High School grade (SMP/MTs) are design of learning material that is less animation and  the difficuties of use the learning material. Therefore, the use of learning material should be inovated for increasing the learners’ interrest, to make them easy understanding the subject that has been learnt, and still capable to increase reigion value in their ownselves. One form of this effort is to create learning material in the form of flash mathematics with consits Islamic value. Flash application is an application that can be developed in accordance animatif developer creativity. The purpose of the research is the developing of learning material in the electric learning form that consists Islamic value in Transformation subject. The method of research is research and development, and the design of the research is using the steps of ADDIE model, there are analysis, design, development, implemetation, and evaluation. Data collection techniques included interviews and observations with research instruments are questionnaires, observation sheets and tests. Further analysis of the data conducted by researchers consists  of qualitative and quantitative analysis to determine the feasibility and effectiveness of the teaching materials developed. The results of the expert evaluation consisting of a material expert and a media expert, shows that the average velue obtained from every aspects: content quality and purpose,instructional quality of learning material, aspects of the charge Islamic value, and the technique quality was 4.37 that very good category. The results of the assessment by the teachers of Junior High School grade (MTs) Nurul Huda Munjul which consist of two Mathematics teacher and a teacher of Information and Communication Technology (ICT), shows that the average velue of each aspect was 4.46 with very good category. Than the student quationnaire responses result data obtained by the average velue of each aspects: the quality of learning and instructional, technical aspects of the display, and payload  integrition aspects of Islamic value in learning material, namely 3.98, with good categories. The data test scores of student learning outcomes gained an average of 82.34  > KKM (75) with the classical completeness of 89.19% > 85%. The conclusion showed that the quality of Mathematic learning materials charged Islamic velues are developed with macromedia flash and catamsia aplications is feasible and effective to be used in the learning process.


2019 ◽  
Vol 3 (1) ◽  
pp. 35 ◽  
Author(s):  
Rahmat Arofah Hari Cahyadi

Instructional material are an important part in determining the quality of learning. The design of the development of instructional material needs to pay attention to the development model to ensure the quality of instructional material in supporting learning effectiveness, because the development of instuctional material is basically a linear process with the learning process. One of the designs for the development of instructional material that is often used is the ADDIE Model through 5 stages; Analysis, Design, Development, Implementation and Evaluation. The ADDIE model is a learning system design model that shows the basic stages of a learning system that is easy to do. 


2020 ◽  
Vol 10 (1) ◽  
pp. 85-91
Author(s):  
Arina Restian ◽  
Tyas Deviana ◽  
Yunia Nanda Eka Saputri

This research aims to 1) develop a worksheet based on local wisdom in Malang for students in 4th grade, within subtheme 2: “The Beauty of My Country Cultural Diversity”, 2) test the effectiveness of the worksheet. This study uses ADDIE model, there are 5 stages namely analysis, design, development, implementation, evaluation. The instrument was validated by material expert, instructional materials expert, and linguists. Then the revised worksheet was tested on the subject as a trial to find out the attractiveness and effectiveness. The validation result from the material expert was 90.67% in valid criteria, from the teaching material expert was 73.33% in criteria, and from the linguists were 93.33% in valid criteria. The attractiveness results 91.71% from students in interesting criteria and 85.71% from teachers. The effectiveness test results obtained 94.28% in effective criteria.


2020 ◽  
Vol 7 (1) ◽  
pp. 105-120
Author(s):  
Indah Puji Lestari ◽  
Rida Fironika Kusuma Dewi ◽  
Nuhyal Ulia

This study aims to develop mathematical teaching materials on the subject of multiplication and find out their feasibility and practicality. This research is based on the lack of students' understanding of multiplication material and the lack of references other than worksheets or textbooks used by teachers. The renewal of this teaching material is the presence of a QR code in each chapter that can connect students to videos created by researchers and uploaded on YouTube. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluate). Based on the five stages, the development of You-MathBook teaching materials resulted in a percentage of eligibility from three validators of 90.9%, a practical percentage of 84.1% and effectiveness calculated with a Gain Test of 0.35 indicating an increase in student learning outcomes in the 'medium' category. Based on these results You-MathBook teaching materials are declared feasible, practical and effective to increase understanding of the concept of multiplication in fifth (V) grade students of Darul Huda Islamic Elementary School in Semarang.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yolanda Nur Anjeli ◽  
Nur Latifah

This research and development aims to determine the steps to produce finger puppet media on the speaking skills of fourth grade students of SD Negeri Tangerang Regency and to determine the quality of finger puppet media based on validity and quality aspects in terms of the assessment of media expert validators, material experts, practical experts. and student response questionnaires. The development model used in this study uses the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of this research and development show the level of validity of media experts and material experts with very good criteria and an average score of 4,3.The quality level of the expert practitioners' assessment and student response questionnaires with very good criteria and an average score of 4,9


Biota ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 92-104
Author(s):  
Husnul Dani Budiatman Dani ◽  
Yahdi Yahdi ◽  
Hadi Kusuma Ningrat

This study aims to examine the quality of application of biology magazine as an alternative self-learning resource for 10th year students in MAN 1 Mataram on Virus Material. This is a research and development study using ADDIE model which consist of Analysis, Design, Development and Implementation as well as Evaluation. To assest the quality of Biology Magazine (BioMagz), This was determined by assessment sheets (questionnaire) covering components includes the material/ content feasibility, linguistic and presentation. This Biology Magazine (BioMagz) was applied to 15 students of the 10th year in MAN 1 Mataram. The result showed that there was a significant different in learning outcomes of students whom Biology Magazine (Biomagz) was applied compared to students whom was conventional resoursce applied. This was shown by assessments of content completeness which was excellent with scores 100%, and Media worthiness reached scores 96% which was excellent, while evaluation result of field trials was good with scores 77,5%. This study suggested that Biology Magazine (BioMagz) can be used as an alternative self-learning resource to learn virus material in school.  


2017 ◽  
Vol 7 (1) ◽  
pp. 101
Author(s):  
Mohammad Fatkhurrokhman ◽  
Endi Permata ◽  
Ratna Ekawati ◽  
Setria Utama Rizal

Penelitian pengembangan ini bertujuan untuk mendeskripsikan kualitas perangkat pembelajaran berupa Rencana Pelaksanaan Pembelajaran (RPP) dan Modul Praktik (Lab Sheet) pada mata kuliah Teknik Digital menggunakan pendekatan Project Based Learning. Kualitas produk pengembangan dinilai berdasarkan: (1) aspek kevalidan, (2) aspek kepraktisan, dan (3) aspek keefektifan mahasiswa. Prosedur pengembangan perangkat pembelajaran mengacu pada model pengembangan ADDIE (analysis, design, development, implementation, dan evaluation). Kualitas kevalidan perangkat pembelajaran memenuhi kriteria valid ditunjukkan oleh skor rata-rata RPP masuk dalam kategori sangat baik, dan skor rata-rata Lab Sheet yang dikategorikan baik. Kualitas kepraktisan perangkat pembelajaran memenuhi kriteria praktis ditunjukkan oleh skor rata-rata respon mahasiswa masuk dalam kategori sangat baik, skor rata-rata respon dosen masuk dalam kategori baik, dan persentase hasil observasi pembelajaan masuk dalam kategori sangat baik. Kualitas keefektifan perangkat pembelajaran ditinjau dari kemampuan mahasiswa memenuhi kriteria efektif ditunjukkan oleh persentase ketuntasan siswa yaitu 93,10% yang berarti sangat baik dan skor rata-rata kemampuan mahasiswa yaitu 82,68 yang berarti baik.Kata kunci: perangkat pembelajaran, project based learning, penelitian pengembangan (ADDIE model) THE TEACHING DEVICES DEVELOPMENT OF DIGITAL ENGINEERING USING PROJECT BASED LEARNING IN DEPARTMENT OF ELECTRICAL ENGINEERING EDUCATIONAbstractThis development study was aimed to describe the quality of the learning device in the form of Learning Implementation Plan (RPP) and Practice Module (Lab Sheet) on  Digital Engineering course using Project Based Learning approach. Quality of product development was assessed by considering the aspects of: 1) validity, 2) practicality, and 3) the effectiveness of the student. The development procedure refers to the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The quality of the learning device validity fulfills the criteria of being ‘valid’ indicated by the average score of RPP which is categorized as very good, and the average score of Lab Sheet which is categorized as good. The quality of learning device practicality fulfills the criteria of being ‘practical’ indicated by the average score of students’ response which is categorized as very good, the average score of lecturers’ response which is categorized as good, and the percentage of learning observation result which is categorized as very good. The quality of the effectiveness of the learning device observed in terms of students’ ability effectively meets the criteria of being ‘effective’ indicated by the percentage of students’ completeness (93.10%) which means very good and the average score of students’ ability (82.68), which means good.Keywords: learning of equipment, project based learning, research of development (ADDIE-Model)


Author(s):  
Tyas Pratama Puja Kusuma ◽  
Muhamad Awiet Wiedanto Prasetyo

The research aims to produce applications that can analyze the quality of the questions, know the statistics of student grades, and determine the appropriateness of the items to be tested for the subjects of network system administration competence in Computer Network Engineering Class XI Vocational School Kesatrian. Research and development. The development model in this study uses the Analysis-Design-Development-Implementation-Evaluation (ADDIE) Model. With the stages of development, ranging from analysis, planning, development, implementation, and evaluation. The application is developed based on the website. This research resulted in the form of question items named Kana Buso Application, which is suitable as a medium for determining the quality of questions. This application is useful to make it easier for teachers to assess the quality of the items that will be given to students. Based on the test results, it can be concluded that the use of this application can also minimize student cheating in working on exam questions because the questions issued are random.


Satya Widya ◽  
2019 ◽  
Vol 34 (2) ◽  
pp. 88-100
Author(s):  
Tri Nova Hasti Yunianta

Interaction is essential in mathematics learning process, so effective means to promote students’ interaction is compulsory. This research was appointed to develop the board game learning media “The Labyrinth of Trigonometry”, which is adequate to be implemented in trigonometry problem practices. Employing Research and Development (R&D), this research utilized the ADDIE model built of 5 stages, namely: analysis, design, development, implementation, and evaluation. Notably, this board game had been clarified to be a valid learning media by teaching material and media experts, exceptionally obtained 94% and 86% category. 35 students of 11th grade of Senior High School 1 Ambarawa were selected as the participants. The result showed that the practical index obtained excellent category (96%) and the Wilcoxon test significance result was 0.00 (less than 0.05) with higher posttest mean score than pretest. Eventually, the researcher concluded that “The Labyrinth of Trigonometry” was a valid, practical, and effective learning media.


Sign in / Sign up

Export Citation Format

Share Document