scholarly journals Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity

2021 ◽  
Vol 6 ◽  
Author(s):  
Ngoc-Huy Tran ◽  
Chin-Fei Huang ◽  
Jeng-Fung Hung

The purpose of this study is to explore the effectiveness of a STEAM (Science, Technology, Engineering, Arts, Mathematics) -based curriculum on junior high school students’ scientific creativity. The main topic of the STEAM-based curriculum in this study is an ancient mechanical clock that was designed and produced by the authors’ team. Further, the main concept of the ancient mechanical clock is about a gear wheel. Hence, this study designed two stages of courses which were gear wheel science courses (2 weeks) and STEAM-based courses (2 weeks). A total of 62 junior high school students from two different courses participated in this study and were divided into a control group and an experimental group. This study adopted a counterbalance design. The control group joined gear wheel science courses first and joined STEAM-based courses second. In contrast, the experimental group joined STEAM-based courses first. Both groups were asked to complete a pre-test, a middle-test, and a post-test by completing the “Scientific Creativity Test (Cronbach’s α 0.87)”. The results from paired t-test analyses showed that control group students did not show significant differences in scientific creativity before and after joining the gear wheel science courses, but they got significantly higher scores after joining STEAM-based courses than before. On the other hand, the experimental group students got higher scores in scientific creativity after joining STEAM-based courses than before, and persisted in getting higher scores after joining the gear wheel courses than before. Furthermore, the results implied that the STEAM-based courses might help students maintain or continue their scientific creativity. Further discussion is provided.

2018 ◽  
Vol 1 (3) ◽  
pp. 338
Author(s):  
Juliati Juliati ◽  
Muhammad Firman ◽  
Derry Nugraha

The background of this study is the lack of mathematical communication skills (MCS) of junior high school students in Cimahi. This study aims to examine the achievement and improvement of MCS of junior high school students in Cimahi by realistic mathematical approaches. This study involved two groups, namely the experimental group and the control group. All groups were given a pretest and posttest. The experimental group obtained mathematics learning with realistic mathematical approaches as treatment and control groups obtained mathematics learning as usual as a treatment. This research method is an experimental research with pretest-posttest control group design, namely the design of the pretest posttest control group that involves two groups and randomly sampled classes. The population in this study were junior high school students in Cimahi, while the sample consisted of two randomly selected classes. Obtained class VIII M (experimental class) and class VIII K control class. The instrument used was a 5-item MCS description test, then the skills scores MCS students' were analyzed with descriptive and inferential statistics using assistance Minitab 17. Based on the results of the study, it was concluded that the achievement and improvement of students' MCS using mathematical realistic approaches were better than students who used ordinary learning.


2020 ◽  
Vol 5 (1) ◽  
Author(s):  
S Sucipto

The purpose of this study was to implement the tactical approach in developing junior high school students’ understanding and games performance in football. The method used in this research was experimental method with pre-test post-test control group design. The research involved two groups, including experimental group with tactical approach intervention and a group with technical approach intervention for developing understanding and skills in playing football of junior high school students. Two instruments were used in this study, namely (1) cognition instrument, multiple choice type, with C1 to C3 difficulty levels to measure students’ understanding in football games learning and (2) Game Performance Assessment Instrumen (GPAI) for measuring football games performance. The reseach involved junior high school students in Bandung. The data collected were analysed by using one-way MANOVA to see the relationship between the groups related to the development of uderstanding and enjoyment. The result of the analysis showed that the t value of understanding variable was -1.64 and significant at the level 0,05 (0,05≤ 0,05) with mean differences -1.32. It showed that there was a significant difference between the tactical and technical group in understanding aspect. Meanwhile, in football games performancevariable, the t value was -5.71 and significant at the level 0,00 (0,00 ≤ 0,05) with mean difference -3.97. It showed that there was a significant difference between the tactical and technical group in football playing skills. According to the result of analysis, it concludes that (1) The implementation of the tactical approach had an effect on students’ understanding in football games learning, (2) The implementation of tactical approach had an effect on games performance of the students in football games learning. AbstrakTujuan utama penelitian ini adalah mengimplementasikan pendekatan taktis terhadap pengembangan pemahaman dan keterampilan bermain sepak bola siswa SMP. Metode yang akan digunakan dalam penelitian ini adalah eksperimen dengan rancangan pretest posttest control group design. Melibatkan  dua kelompok, yaitu satu kelompok eksperimen dengan intervensi pendekatan taktis dan satu kelompok dengan intervensi pendekatan teknis (tradisional) terhadap pengembangan  pemahaman  dan keterampilan bermain sepakbola siswa SMP. Terdapat dua instrument yang akan digunakan dalam penelitian ini yaitu (1) instrument kognisi jenis multiple choise pada tingkat kesukaran C1 sampai dengan C3 yang akan digunakan untuk mengukur pemahaman siswa dalam permbelajaran bermain sepak bola, (2) instrument tes keterampilan bermain sepakbola dengan menggunakan Game Permomance Assessment Instrumen (GPAI). Penelitian akan dilakukan pada siswa-siswi SMP dilingkungan kota Bandung. Semua data yang diperoleh akan analisis dengan menggunakan teknik manova satu jalur yang bertujuan untuk melihat pengaruh antar kelompok baik pada pengembangan pemahaman dan kesenangan secara bersama-sama maupun masing-masing variabel. Hasil analisis menunjukan bahwa pada variable pemahaman diperoleh nilai t sebesar -1.64 dan signifikan pada 0,05 (0,05 ≤ 0,05) dengan mean difference sebesar -1.32. Hal tersebut menunjukan bahwa terdapat perbedaan yang signifikan antara kelompok taktis dan teknis terhadap pemahaman Sedangkan pada variable keterampilan bermain sepak bola diperoleh nilai t sebesar -5.71 dan signifikan pada 0,00 (0,00 ≤ 0,05) dengan mean difference sebesar -3.97. Hal tersebut menunjukan bahwa terdapat perbedaan yang signifikan antara kelompok taktis dan teknis terhadap keterampilan bermain sepak bola. Berdasarkan hasil analisis tersebut dapat disimpulkan bahwa (1) Implementasi pendekatan taktis memberikan pengaruh terhadap pemahaman siswa dalam pembalajaran sepak bola, (2) Implementasi pendekatan taktis memberikan pengaruh terhadap keterampilan dasar bermain sepak bola siswa dalam pembalajaran sepak bola.


2018 ◽  
Vol 1 (2) ◽  
pp. 143
Author(s):  
Ida Juhanah ◽  
Jozua Sabandar

This research aims to examine the improvement of understanding ability and mathematical reasoning as well as the motivation of learning of junior high school students by discovery learning method conventional method. In addition, it aims to check the improvement of understanding ability and mathematical reasoning as well as the motivation of learning though junior high school students. This research was quasi experiment which was designed to nonequivalent control group. The study The population on this research was all the junior high school students of Cipeundeuy 2 Junior High School West Bandung Regency. The Sample was two classes of 7th grade students. The data was attained by understanding thinking and mathematical test which using material of algebraic form and questionnaire motivation to learn


2020 ◽  
Vol 4 (1) ◽  
pp. 31-39
Author(s):  
Defliyanto Defliyanto ◽  
Moch Asmawi ◽  
Ramdan Pelana ◽  
Yarmani Yarmani

The aims of this development research were to produce a learning model for basic technique of squat-style long-jump based on biomechanics with the game for junior high school students and to know the effectiveness, efficiency and attractiveness against learning model. This research used Deff model adopted from Research & Development by Borg and Gall. The subject used was junior high school students which consists of 45 students. The instruments used were need analysis, expert’s evaluation, small and large group test. Effectiveness test was to know junior high school students’ jump skill level before being given biomechanic treatment. The Pre-test obtained from the students’ jump result was about 540, and Post-test was about 812. The conducted t-test between the experiment group and the control group obtained was t = 10.152 and in the n-gain score test between the experiment group (biomechanic treatment) obtained by 76% (effective) and the control group obtained by 43.40% (less effective). Therefore, this game model is effective in increasing students’ jump learning. According to the result, it could be inferred that: (1) this model can be developed and applied in physical education, (2) the model proved that there are significant difference in pre-test and post-test between the experiment group (biomechanic treatment) and the control group after the treatment model, based on N-gain test.


Humaniora ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 19
Author(s):  
Michael Setiawan

This research aimed to see if learning by teaching (LBT) could really be implemented in classrooms. This case study intended to discover if LBT was applicable to teach tenses. This quantitative research involved 50 students from the two of 8th grade classes in one junior high school in Jakarta, one of which acted as the control group and the other one as the experimental group. This research focused on the learning of five tenses, namely the simple present tense, the simple past tense, the simple future tense, the simple present continuous tense, and the simple present perfect tense. A pre-test was employed before the research started and after the treatment had been given to the experimental group, a post-test was given a week after, and another post-test was given three months later. The results show that LBT helps the subjects learn better. Moreover, they also remember their materials longer. Therefore, LBT can be a good student-centered activity which has been proven successful.


2018 ◽  
Vol 7 (2) ◽  
pp. 232-238 ◽  
Author(s):  
P. W. Hastuti ◽  
V. A. Tiarani ◽  
T. Nurita

Inquiry-based science issues approach facilitates the development of scientific skills through research activities on surrounding science issues. The purpose of this research was to understand the influence of Inquiry-based science issues on practical skills of Junior High School students. This research employed quasi-experimental research method, equipped with pre-test, post-test non-equivalent control group design. The sample of sixty junior high school students in Yogyakarta was picked for this study.  The instruments used were observation sheets on practical skills, practical skills test, and instructional learning sheets. The data collected were analyzed using N-Gain, percentage, and Analysis of Covariate (ANCOVA) at 0.05 significance level. The result revealed that Inquiry Science Issues was more effective in fostering students’ practical skills than the scientific approach. There was a significant effect of treatment on students’ practical skills while no interaction between approach and prior knowledge of students. Moreover, the data of practical skills through the observation sheets in the experimental class had higher percentage compared to the control class, 80.36%, and 70.61% respectively.


2019 ◽  
Vol 4 (2) ◽  
pp. 177
Author(s):  
Nur Mahfuzah Agustin ◽  
Amung Ma’mun ◽  
Tite Juliantine

The purpose of this study was to examine the effect of sports activities on EI. The research method uses experimental research methods with pretest-posttest control group design. Participants in this study were extracurricular studentS SMP NU Kaplongan NU consists of 20 students. The research instrument used an EI questionnaire. Data analysis using independent samples t-test. The results of the study state that the factors that influence behavior change are more advanced among junior high school students, one of which is EI and there is an influence of sports activities on EI.


2018 ◽  
Vol 8 (2) ◽  
pp. 91 ◽  
Author(s):  
Sri Astutik ◽  
Binar Kurnia Prahani

The teaching material for Physics based on collaborative creativity learning (CCL) model is by design to improve scientific creativity, collaborative skills, and science process skills of junior high school students. The focus of this research is to analyze the teaching materials based on CCL model in terms of their validity (content and construct, reliable) and effectiveness to improve students’ scientific creativity in the science lesson, particularly for Physics education. The validity and effectiveness of the teaching material were measured by using Validation Assessment Sheet (VAS) and Scientific Creativity Assessment Sheet (SCAS). The data were analysed through mean validity score, Cronbach’s coefficient alpha, Wilcoxon test, N-gain, and Mann Whitney test. The results of this study include: (1) validity of the the CCL-based teaching materials for Physics fulfill validity criteria (valid and reliable); (2) in terms of components of validity, the CCL-based teaching materials for Physics: (a) there is an increase of students’ scientific creativity with the alpha of α = 0.05, (b) the average score of students’ scientific creativity was in medium category, and (c) there is no significant different improvement (consistent) of scientific creativity skills in all groups. The implication of this developmental research of CCL-based teaching materials for Physics has proven to be valid and effective to increase the scientific creativity of junior high school students, particularly in Motions and Simple Machine chapters.


2018 ◽  
Vol 2 (1) ◽  
pp. 89
Author(s):  
Elan Artono Nurdin ◽  
Fahrudi Ahwan Ikhsan ◽  
Fahmi Arif Kurnianto ◽  
Bejo Apriyanto

Purpose of this study was to test a model of cooperative team assisted individualizd (TAI) in terms of the initial capabilities junior high school students. The subjects were students of class VII SMP Negeri Sekampung Lampung Province. This study is a quasi-experimental study(quasi-experimental)design Non-Equivalent Control GroupDesign.Learning achievement assessment instruments using essay test. The result of such assessment data is analyzed usingt-test with SPSS16.0 for Windows.The results showed no significant difference model of cooperative team assisted individualizd (TAI) and conventional models in terms of the ability of junior high school students beginning in the implementation of learning strategies IPS. Based on the difference between pretest and post-test showed that the average value gainscore experimental class (45.63) was higher than in the control group (30.02). The results of analysis of test data using independent sample t test showed that the model of cooperative team assisted individualizd (TAI) obtainedvalue probability(p-level) of less than 0.05 is the sig 0.00. Keywords: TAI models, Capability Earlier, Student achievement


Sign in / Sign up

Export Citation Format

Share Document