scholarly journals Assembling the Embodiment of Learning: How can an architectural assemblage be composed to provoke learning?

2021 ◽  
Author(s):  
◽  
Chutimon Boonprasit

<p><b>Education is moving away from being a theory-based discipline to one that is acknowledging the importance of practice within the process of learning. As educators and researchers realise the relevance of experience within the ongoing process of learning, the educational discipline is beginning to adapt its practice to accommodate this contextual shift. This shifting context has emerged the realization that architecture for education often lacks the integration and acknowledgement of embodiment and advocating experience.</b></p> <p>This realization has provoked many designers and researchers to reconsider how architecture is to be designed to accommodate this educational refocus. Through close analysis of previous research and the design strategies they adopt, the research gap can be identified. While trying to achieve new architectural designs with the aim to accommodate the shift that is the educational context, there is a discrepancy within the approach taken to achieve this goal. The general approach taken within pre-existing research and designs evidently tends to take inspirations and motivations from contemporary learning activities and architectures. Thus, resulting in architectural designs that remains to lack accommodating for embodiment and experience within the learning environment.</p> <p>This is an extensive issue as learning is an ongoing process that, both consciously and unconsciously, persists throughout individuals’ livelihoods as they engage to their surroundings. As a discipline that has the power to research gap can be identified. While trying to achieve new architectural designs with the aim to accommodate the shift that is the educational context, there is a discrepancy within the approach taken to achieve this goal. The general approach taken within pre-existing research and designs evidently tends to take inspirations and motivations from contemporary learning activities and architectures. Thus, resulting in architectural designs that fail to accommodate for the experience of learning.</p> <p>This is an extensive issue as learning is an ongoing process that, both consciously and unconsciously, persists throughout individuals’ livelihoods as they engage to their surroundings. As a discipline that has the power to influence the built environment and the metaphysical world that creates these livelihoods, it is imperative to better establish ways that the built environment can be more accommodating to heighten senses and experience.</p> <p>This thesis pinpoints the issues within the existing and previous research and design processes, while proposing for an alternative approach to how architecture can be designed to provoke the essence of learning through its assemblage. Alternative approaches will be taken through all the stages of research explorations; literature reviews, case study analysis, site and programme establishments, as well as performance and design criteria established. Rather than research and analysing typical learning processes and designs, this thesis reconstructs its own essence of learning and its criteria, thus taking inspirations from case studies that are not accommodating for typical educational activities, but the performances required.</p> <p>The research scheme constructs a framework that can become a guideline for assembling architectural environments that better accommodates the experience of embodiment particularly within an educational context.</p>

2021 ◽  
Author(s):  
◽  
Chutimon Boonprasit

<p><b>Education is moving away from being a theory-based discipline to one that is acknowledging the importance of practice within the process of learning. As educators and researchers realise the relevance of experience within the ongoing process of learning, the educational discipline is beginning to adapt its practice to accommodate this contextual shift. This shifting context has emerged the realization that architecture for education often lacks the integration and acknowledgement of embodiment and advocating experience.</b></p> <p>This realization has provoked many designers and researchers to reconsider how architecture is to be designed to accommodate this educational refocus. Through close analysis of previous research and the design strategies they adopt, the research gap can be identified. While trying to achieve new architectural designs with the aim to accommodate the shift that is the educational context, there is a discrepancy within the approach taken to achieve this goal. The general approach taken within pre-existing research and designs evidently tends to take inspirations and motivations from contemporary learning activities and architectures. Thus, resulting in architectural designs that remains to lack accommodating for embodiment and experience within the learning environment.</p> <p>This is an extensive issue as learning is an ongoing process that, both consciously and unconsciously, persists throughout individuals’ livelihoods as they engage to their surroundings. As a discipline that has the power to research gap can be identified. While trying to achieve new architectural designs with the aim to accommodate the shift that is the educational context, there is a discrepancy within the approach taken to achieve this goal. The general approach taken within pre-existing research and designs evidently tends to take inspirations and motivations from contemporary learning activities and architectures. Thus, resulting in architectural designs that fail to accommodate for the experience of learning.</p> <p>This is an extensive issue as learning is an ongoing process that, both consciously and unconsciously, persists throughout individuals’ livelihoods as they engage to their surroundings. As a discipline that has the power to influence the built environment and the metaphysical world that creates these livelihoods, it is imperative to better establish ways that the built environment can be more accommodating to heighten senses and experience.</p> <p>This thesis pinpoints the issues within the existing and previous research and design processes, while proposing for an alternative approach to how architecture can be designed to provoke the essence of learning through its assemblage. Alternative approaches will be taken through all the stages of research explorations; literature reviews, case study analysis, site and programme establishments, as well as performance and design criteria established. Rather than research and analysing typical learning processes and designs, this thesis reconstructs its own essence of learning and its criteria, thus taking inspirations from case studies that are not accommodating for typical educational activities, but the performances required.</p> <p>The research scheme constructs a framework that can become a guideline for assembling architectural environments that better accommodates the experience of embodiment particularly within an educational context.</p>


Relay Journal ◽  
2018 ◽  
pp. 360-381
Author(s):  
Gordon Myskow ◽  
Phillip A. Bennett ◽  
Hisako Yoshimura ◽  
Kyoko Gruendel ◽  
Takuto Marutani ◽  
...  

The distinction between Cooperative and Collaborative Learning approaches is not a clear one. Some use the terms interchangeably while others consider Cooperative Learning to be a type of Collaborative Learning. Still others clearly differentiate between them, characterizing Cooperative Learning as more highly structured in its procedures, involving a great deal of intervention by the teacher to plan and orchestrate group interactions. Collaborative Learning, on the other hand, presupposes some degree of learner autonomy-that groups can work effectively toward shared goals and monitor their own progress. This paper takes the view that the distinction between Cooperative and Collaborative Learning is a useful one and that both approaches can play valuable roles in fostering autonomous interaction. It argues that while Collaborative Learning formations may be the ultimate goal for teachers wishing to develop learner autonomy, Cooperative Learning is a valuable means for modeling the skills and abilities to help students get there. The discussion begins with an overview of the two approaches, focusing on their implementation in the Japanese educational context. It then presents seven highly structured Cooperative Learning activities and shows how they can be modified and extended over time to encourage more autonomous interaction.


Author(s):  
Shirley Siu Yin Ching ◽  
Kin Yuen Tam ◽  
Lillian Weiwei Zhang ◽  
Jeremy Ng ◽  
Kin Cheung

Limited research has been conducted on community college (CC) transfer students’ (TS) experiences in four-year universities, particularly in Asian contexts. To fill this research gap, in this qualitative study, 124 TS from various disciplines in a Hong Kong university participated in 39 focus groups and seven individual interviews. Unlike their Western counterparts, our TS were relatively better prepared and more academically adaptive. Nevertheless, their social integration was restricted by a lack of time for extra-curricular activities, a sense of inferiority and incompetence, and restricted social circles that did not enable interaction with non-TS. These challenges and their implications are discussed. In particular, this study has highlighted differences between the special education systems for CC transfer in Hong Kong and those in Western CC models. The study has also highlighted the study-induced stress, and poor self-perceptions that TS experience, despite their academic abilities.


2021 ◽  
Vol 13 (13) ◽  
pp. 7269
Author(s):  
Alessia Romani ◽  
Valentina Rognoli ◽  
Marinella Levi

The transition toward circular economy models has been progressively promoted in the last few years. Different disciplines and strategies may significantly support this change. Although the specific contribution derived from design, material science, and additive manufacturing is well-established, their interdisciplinary relationship in circular economy contexts is relatively unexplored. This paper aims to review the main case studies related to new circular economy models for waste valorization through extrusion-based additive manufacturing, circular materials, and new design strategies. The general patterns were investigated through a comprehensive analysis of 74 case studies from academic research and design practice in the last six-year period (2015–2021), focusing on the application fields, the 3D printing technologies, and the materials. Further considerations and future trends were then included by looking at the relevant funded projects and case studies of 2021. A broader number of applications, circular materials, and technologies were explored by the academic context, concerning the practice-based scenario linked to more consolidated fields. Thanks to the development of new strategies and experiential tools, academic research and practice can be linked to foster new opportunities to implement circular economy models.


2019 ◽  
Vol 12 (1) ◽  
Author(s):  
Amanee Abdul Hai ◽  
Ahmad Zaki Amiruddin ◽  
Ahmad Abdul Rahman ◽  
Wan Ab Aziz Wan Daud

This study is designed to present a web 2.0 application that provides multimedia and animated video known as GoAnimate.Com which has been used as a learning activity tool directly in Arabic teaching and learning (T&L) process. This activity was implemented in the class whereby the students were actively involved as practitioners and the teachers played the role as facilitators. The guidance to use GoAnimate.Com was explained to students by teachers before dividing them into groups. Each group were asked to prepare an animated video containing simple Arabic conversation using GoAnimate.Com application. Quantitative method was utilized  to make this study successful by using the instrument of questioners prepared to identify students’ perception towards GoAnimate.Com application and their preference of using this application in Arabic T&L at  University Malaysia Kelantan (UMK). The result of this study has indicated  that student’s perception towards GoAnimate.Com application in learning Arabic is high with the overall mean score of 4.05. This study has shown  that the usage of GoAnimate.Com can increase students’ engagement and involvement in learning Arabic. Nevertheless, it is hoped that the outcome  of this study  can provide an alternative approach and various strategies in Arabic T&L towards Education 4.0 in the Forth Industrial Revolution era (IR4.0).


2015 ◽  
Vol 7 (1) ◽  
pp. 39-54 ◽  
Author(s):  
Craig Hatcher

Purpose – This paper aims to problematise the relation between “legality” and the state, through a case study analysis of law at work within the built environment. In doing so, the paper argues that studies on law and geography should consider the broader processes of state “law making” to understand the production of illegal space. Design/methodology/approach – The liminal boundary of illegal/legal and its relation with the state is developed through a case study on the legalisation process of a “squatter” settlement located on the outskirts of Bishkek, the capital of Kyrgyzstan. The paper draws on primary qualitative research (semi-structured interviews) and legal analysis undertaken in Kyrgyzstan at various times over seven months between 2011 and 2013. Findings – Examining law as static and pre-existing is problematic in developing an understanding of the production of illegal and legal spaces within the built environment. An emphasis on law-making and the process of legalisation draws attention to the different groups, practices and policies involved and reframes the relation between the state and legality. Originality/value – Using a case study anchoring the analysis within law’s constitutive and contested presence within the built environment, the paper addresses a theoretical and empirical panacea in legal geography by unpacking the “legal” with reference to its plurality internally within the state. Moreover, studies on law and geography have tended to focus on European or North American contexts, whereas this paper draws on data from Central Asia.


Author(s):  
Irwan Zulkarnain Trisnamansyah ◽  
Siti Nurfadilah ◽  
Amelia Nuraini Hutasoit ◽  
Khaerunnisa Khaerunnisa ◽  
Marina Julia Putri

Learning is an ongoing process of activity in the context of constructive change in children's behavior. Learning interest is a person's interest in a lesson that encourages him to study and pursue that lesson. The world of children is a world of play. Children have a great curiosity about something new. The importance of paying attention to children's interest in learning in participating in learning activities requires the right stimulus. Of course, in a way that suits the child's growth and development. Community reading gardens regarding the duties and functions of community reading gardens in improving children's learning abilities. And it needs to be known that one of the factors that influence children's interest in learning is how a teacher or parent is able to package learning activities that can be a special attraction for children in these learning activities. Therefore, in this study, he wanted to try to instill children's interest in learning by using learning while playing. This research was conducted at Saung Baca Kragilan, Gelingseng Village.


2021 ◽  
Author(s):  
◽  
Darni Struijck

<p>With the needs of the disabled person at the forefront of research and design, this thesis questions how the ‘Prosthetic Human’ can be an architectural catalyst to augment access and mobility. Access and Mobility is identified as an underdeveloped field of architectural enquiry. To improve how disabled individuals experience space, this thesis investigates and tests access and mobility through the lens of design. This thesis extends to the notion of access and networks as defined by Jeremy Rifkin through an architectural exploration into innovation centres. Workplace design strategies directs the design process to formulate stimulating environments that facilitate creative and reflective thought. The theoretical frameworks of Marquard Smith and Joanne Mora, Elizabeth Wright and Mark Wigley, concerning post-human conditions are critically discussed and theoretical notions are transposed into design investigations that explore the building as a prosthetic entity. Specifically, this thesis introduces the disabled body – The Prosthetic Human – as a new figurative referent and proportional system in the design of architecture. Corbusian principles and methods are examined and appropriated for the Prosthetic Human. The proportions of the Prosthetic Human informs the architecture at macro, messo, and micro scales. This research finds that by designing for the Prosthetic Human, the architecture is, holistically representative of a body that requires enhanced access and mobility within space. The research is purposeful; the process celebrates difference and in turn, a calm and embracing architecture is presented in hope for those impaired to be free from spatial discrimination in our environment.</p>


Author(s):  
Azizah Che Omar ◽  
Nurulnadwan Aziz ◽  
Mohd Adib Abd Muin

<p>This paper reports the ongoing project related to the development of mobile-based learning application particularly for Alpha Generations who studies in international school. Due to the advancement of digital technologies, Alpha Generations tend to interact with mobile device compared to conventional environment as they were born in the century of digital age. This includes their learning activities. In Malaysia, expert in language literacy particularly Malay language is compulsory for all including foreigner students who learn in international school. As the mobile-based learning application could provide attractive and interactive interaction compared to conventional teaching method, providing children with additional mobile-based learning tool could facilitates them to have their own active learning experience. This study found that this is the research gap that should be fill in to ensure children in international school able to literate in Malay Language similar to mainstream student. Therefore, mobile-based learning application called BM Year 2 has been developed and evaluated. The proposed application also has been discussed in the previous paper which involves expert evaluation. To ensure the proposed application could fulfill the actual users’ needs, user experience testing has been carried out and discusses in this paper.They are tested in terms of layout and design, functionality, and user’s satisfaction. A set of questionnaires has been set up and distributed to the actual users upon they use the proposed mobile-based learning application BM Year 2. Overall, the empirical findings found that theBM Year 2 able to evokepositive learning experience to the actual users.  <strong></strong></p>


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