scholarly journals The infinity stadium: Intensifying the sublime in post-event stadia

2021 ◽  
Author(s):  
◽  
Finn Sorger

<p>The Stadium is a blend of commercialism, functionality, regulation and iconicism. At the height of its power, a Stadium is an unrivalled example of the Sublime functioning at a massive scale for a collective and for individuals simultaneously. Every year, large-scale stadia are built for events such as Olympic Games or World Cups which then become underused or even abandoned after the event has finished. Despite this, these facilities continue to be built. This thesis argues that the challenge then, is to design the Sublime into the post-event stadia architecture.  This thesis looks to explore architectural design methods that invest the post-event stadia with the Sublime. The aim is to intensify the Sublime, often found at the height of the event, in post-event situations. Explorations in scale and programming are used to test such intensifications. Can the Sublime – which, to paraphrase Burke, is “the strongest of emotions causing astonishment because of unimagined eloquence, greatness, significance, or power, and which is experienced by the user as awe, wonder or even dread, fear and terror” - be found after the event?  This research uses iterative design experimentation to tease out the Sublime at three scales: that of an installation, then a domestic scale and then an urban-public scale. This research ultimately looks to create a project that uses the Sublime as a main driver and design criterion for creating a Stadium that is as effective at low capacity as it is at full capacity through the enticement of the Sublime.</p>

2021 ◽  
Author(s):  
◽  
Finn Sorger

<p>The Stadium is a blend of commercialism, functionality, regulation and iconicism. At the height of its power, a Stadium is an unrivalled example of the Sublime functioning at a massive scale for a collective and for individuals simultaneously. Every year, large-scale stadia are built for events such as Olympic Games or World Cups which then become underused or even abandoned after the event has finished. Despite this, these facilities continue to be built. This thesis argues that the challenge then, is to design the Sublime into the post-event stadia architecture.  This thesis looks to explore architectural design methods that invest the post-event stadia with the Sublime. The aim is to intensify the Sublime, often found at the height of the event, in post-event situations. Explorations in scale and programming are used to test such intensifications. Can the Sublime – which, to paraphrase Burke, is “the strongest of emotions causing astonishment because of unimagined eloquence, greatness, significance, or power, and which is experienced by the user as awe, wonder or even dread, fear and terror” - be found after the event?  This research uses iterative design experimentation to tease out the Sublime at three scales: that of an installation, then a domestic scale and then an urban-public scale. This research ultimately looks to create a project that uses the Sublime as a main driver and design criterion for creating a Stadium that is as effective at low capacity as it is at full capacity through the enticement of the Sublime.</p>


2021 ◽  
Vol 1 ◽  
pp. 3229-3238
Author(s):  
Torben Beernaert ◽  
Pascal Etman ◽  
Maarten De Bock ◽  
Ivo Classen ◽  
Marco De Baar

AbstractThe design of ITER, a large-scale nuclear fusion reactor, is intertwined with profound research and development efforts. Tough problems call for novel solutions, but the low maturity of those solutions can lead to unexpected problems. If designers keep solving such emergent problems in iterative design cycles, the complexity of the resulting design is bound to increase. Instead, we want to show designers the sources of emergent design problems, so they may be dealt with more effectively. We propose to model the interplay between multiple problems and solutions in a problem network. Each problem and solution is then connected to a dynamically changing engineering model, a graph of physical components. By analysing the problem network and the engineering model, we can (1) derive which problem has emerged from which solution and (2) compute the contribution of each design effort to the complexity of the evolving engineering model. The method is demonstrated for a sequence of problems and solutions that characterized the early design stage of an optical subsystem of ITER.


Forests ◽  
2021 ◽  
Vol 12 (4) ◽  
pp. 392
Author(s):  
Zige Lan ◽  
Zhangwen Su ◽  
Meng Guo ◽  
Ernesto C. Alvarado ◽  
Futao Guo ◽  
...  

Understanding the drivers of wildfire occurrence is of great value for fire prevention and management, but due to the variation in research methods, data sources, and data resolution of those studies, it is challenging to conduct a large-scale comprehensive comparative qualitative analysis on the topic. China has diverse vegetation types and topography, and has undergone rapid economic and social development, but experiences a high frequency of wildfires, making it one of the ideal locations for wildfire research. We applied the Random Forests modelling approach to explore the main types of wildfire drivers (climate factors, landscape factors and human factors) in three high wildfire density regions (Northeast (NE), Southwest (SW), and Southeast (SE)) of China. The results indicate that climate factors were the main driver of wildfire occurrence in the three regions. Precipitation and temperature significantly impacted the fire occurrence in the three regions due to the direct influence on the moisture content of forest fuel. However, wind speed had important influence on fire occurrence in the SE and SW. The explanation power of the landscape and human factors varied significantly between regions. Human factors explained 40% of the fire occurrence in the SE but only explained less than 10% of the fire occurrence in the NE and SW. The density of roads was identified as the most important human factor driving fires in all three regions, but railway density had more explanation power on fire occurrence in the SE than in the other regions. The landscape factors showed nearly no influence on fire occurrence in the NE but explained 46.4% and 20.6% in the SE and SW regions, respectively. Amongst landscape factors, elevation had the highest average explanation power on fire occurrence in the three regions, particularly in the SW. In conclusion, this study provides useful insights into targeted fire prediction and prevention, which should be more precise and effective under climate change and socio-economic development.


2020 ◽  
Vol 0 (21) ◽  
pp. 0-0
Author(s):  
Serkan PALABIYIK ◽  
Derya DEMİRCAN

Aim: Evolution process in information and communication technologies, architectural design and therefore in the field of architecture; It goes from product representation and communication use, which can be modeled in the computer environment, to the processing of data, information and information, to support creativity and decision making, an activity specific to human mental processes. In this process, many computational design methods have been developed that play an important role in contemporary design practices and guide the change of design culture in recent years. The top aim in this study presented; It is the evaluation of the methods developed in the field of computational design through the life cycle model. Method: At the point of investigating the spread and usage of the design methods included in the study within the sample area, bibliometric analysis, and content analysis methods, which are used to evaluate scientific studies, was used to draw repeatable and valid results regarding the content of the examined text. Results: The study shows that the most published design methods in the computational design are simulation-based design, structure information modeling, shape grammars, and genetic algorithms, respectively. In addition, it is determined that the most preferred international congress in this field is eCAADe. According to the evaluation of the total number of publications in this field, the contribution of Turkish researchers to the field was found to be 3%. Conclusion: This study evaluated when the upper scale, which are related to computational design methods in Turkey, we can conclude that there is insufficient scientific studies. In order to be able to use the rapidly developing computational design tools more effectively, to improve the computational design ability and to reflect the education process in the design process, it is important to have a voice in the architecture of the future.


2021 ◽  
pp. 1-20
Author(s):  
Gui Shun

Abstract Exploring the locomotion of creatures is a challenging task in bionic robots, and the existing iterative design methods are mainly based on one or two characteristics to optimize robots. However, it is hard to obtain other features. Here, we introduced the thinking of system identification theory to the bionic robots, averting the exploration of the dynamics and reducing the difficulty of design greatly. A one-DOF six-bar mechanism (Watt I) was designated as the model to be identified, and it was divided into two parts, i.e. a one-DOF four-bar linkage and a three-DOF series arm. Then we formed constraints and a loss function. The parameters of the model were identified based on the kinematic data of a marmoset jumping. As a result, we obtained the desired model. Then, a prototype derived from the model was fabricated, and the experiments verified the effectiveness of the method. Our method also can be applied to other motion simulation scenarios.


2017 ◽  
Vol 2 (3) ◽  
pp. 103
Author(s):  
Uwe Rieger

<p>With the current exponential growth in the sector of Spatial Data Technology and Mixed Reality display devises we experience an increasing overlap of the physical and digital world. Next to making data spatially visible the attempt is to connect digital information with physical properties. Over the past years a number of research institutions have been laying the ground for these developments. In contemporary architecture architectural design the dominant application of data technology is connected to graphical presentation, form finding and digital fabrication.<br />The <em>arc/sec Lab for Digital Spatial Operations </em>at the University of Auckland takes a further step. The Lab explores concepts for a new condition of buildings and urban patterns in which digital information is connected with spatial appearance and linked to material properties. The approach focuses on the step beyond digital re-presentation and digital fabrication, where data is re-connected to the multi-sensory human perceptions and physical skills. The work at the Lab is conducted in a cross disciplinary design environment and based on experiential investigations. The arc/sec Lab utilizes large-scale interactive installations as the driving vehicle for the exploration and communication of new dimensions in architectural space. The experiments are aiming to make data “touchable” and to demonstrate real time responsive environments. In parallel they are the starting point for both the development of practice oriented applications and speculation on how our cities and buildings might change in the future.<br />The article gives an overview of the current experiments being undertaken at the arc/sec Lab. It discusses how digital technologies allow for innovation between the disciplines by introducing real time adaptive behaviours to our build environment and it speculates on the type of spaces we can construct when <em>digital matter </em>is used as a new dynamic building material.</p>


2020 ◽  
Author(s):  
Maria Ashworth ◽  
Laura Crane ◽  
Robyn Steward ◽  
Melissa Bovis ◽  
Liz Pellicano

Despite a dramatic increase in the amount of autism research taking place, autistic adults often report negative experiences of participating in such research. In other areas where community members report dissatisfaction (e.g., healthcare, criminal justice), ‘passports’ or ‘toolkits’ have been developed. In the current project, we created a Research Passport that could be used by autistic adults and autism researchers when engaging in research. Using a participatory framework, we designed and developed a Research Passport via an iterative design process. First, focus groups with autistic adults (n=9) and autism researchers (n=6) were used to elicit initial ideas for a Research Passport. Findings showed that the Research Passport (1) was perceived to be a useful idea, but not a panacea for all issues in autism research, (2) needed to be universal and flexible, and (3) could have a broad remit (e.g., to record scores on commonly-used standardized tasks that could, with permission, be shared with different researchers). Next, a preliminary evaluation of a prototype Research Passport was conducted via usability testing in three ongoing research projects. Nine autistic participants provided feedback (via a survey), as did three researchers (via interviews). We identified three themes from these data, highlighting how the Research Passport: (1) promoted positive participant-researcher relationships, (2) provided a structure and framework to support existing practices, and (3) needed to be adapted slightly to facilitate usability and manage expectations. Overall, the Research Passport was perceived to be useful in promoting empathetic autism research. Further design and large-scale testing are warranted.


Author(s):  
Mariela Cvetić ◽  
Slađana Marković

The aim of this paper is to research the impact to emerging theory based on the relation between the architect and his work in a digital approach to the process of design and realization by the principle of Digital Chain. Digital Chain is an uninterruptible digital process consisting of design (idea, coding, geometrics), through construction (structure, junction, prototyping) to production (fabrication) with every step as a programmed entity connected by CAAD/CAM technology universal interfaces. The term Digital Chain is defined and researched (theoretically, experimentally and practically) by the CAAD Chair at ETHZ within the research projects of this institute. Digital Chain is not continuous without the role and position of the architect as the fluid energy and expert that investigates how digital technology is changing, i.e. the entire process of the chain, simultaneously adapting to it.In that sense architecture appears as an open work (Umberto Eco) without final definitions and in a constant process of information motion as the main component of the architectural product caused by the demands of context, function, form and user input. Testing design code through changes of parameters in iterations, as well as checks in prototype on the next level, makes the theoretical playground between experiment and experience, through education and expertise. It is examplary that interest in the process (performance) was larger than the representation (appearance), what Deleuze and Guattari call supremacy of the Gothic spirit over the spirit of Romanesque or classical spirit, where Gothic deals with the generation of Gothic architecture by understanding the forces, trends and behavior of the material from the bottom to the top, contrary to the classic generation that deals with the imposition of visual aspects such as the proportion of top-down. This paper considers experience or posteriori knowledge as the main driver of the emerging theory of the Digital Chain. Article received: December 26, 2016; Article accepted: January 23, 2017; Published online: April 20, 2017Original scholarly paperHow to cite this article: Cvetić, Mariela, and Slađana Marković. "Experience and Theory in Architectural Design: Digital Chain Case." AM Journal of Art and Media Studies 12 (2017): 121-134.


2014 ◽  
Vol 519-520 ◽  
pp. 1451-1454 ◽  
Author(s):  
Ya Kun Shi

BIM technology used more widely in construction industry in developed countries in Europe and the United States, the integration of building information modeling (BIM) in the domestic large-scale propulsion was still difficult, and further the trend of widening the gap with foreign advanced level. In order to identify problems and solve the current status quo, and cut into the integrated information from project management point of view of China's architectural design, and analysis the status quo of BIM technology in our project management and developmental disabilities, and BIM-based technology and related parties mutual relations, to explain the development prospects of its application in China.


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