scholarly journals PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE THINK TALK WRITE (TTW) TERHADAP KEAKTIFAN DAN HASIL BELAJAR IPS KELAS IV SDM 020 KUOK

Author(s):  
Muhammad Syahrul Rizal

ABSTRACTThis research aims to analyze the influence of cooperative learning model types Think Talk Write (TTW) against the liveliness of the grade IV SD and to analyze the influence of cooperative learning model type TTW against student learning outcomes grade IV SD.This research was conducted at SDM 020 Kuok Kampar to the subject of research is the grade IVa as a class experiment and grade 1Vb as class control in learning 2016/2017. This type of research is research conducted experiments with design research on non equivalent control group design. The instruments used in the penelitia this is the observation sheet liveliness student learning and learning outcomes a matter of grain. Data research results shows thitung (21.179) > ttabel (1.682), this means there are differences the liveliness of students. After holding of treatment and done posttest, experimental class students may be higher compared to the control class. So, there's the influence of model learning TTW against liveliness student learning. As for the second hypothesis testing, data student learning outcomes (pretest) with a value of thitung (0.015) < ttabel (1.682), this shows the lack of difference in the ability of the student learning outcomes. After being given treatment and posttest, then the data research results the results of student learning (posttest) indicates the value of the thitung (4,200) > ttabel (1.682), this means that there is a difference in the ability of the student learning outcomes. After being given treatment and posttest results, student learning in the classroom experiment higher compared to the control class. So, there's the influence of model learning student learning outcomes against TTW. Based on the results of data analysis, It can be concluded that cooperative learning model type TTW influence on learning outcomes and student activity significantly. Keywords: Cooperative Learning Model Types Think Talk Write (TTW), Learning Results, Students May Be. ABSTRAKPenelitian ini bertujuan untuk menganalisa pengaruh model pembelajaran kooperatif tipe Think Talk Write (TTW) terhadap keaktifan siswa kelas IV SD dan untuk menganalisa pengaruh model pembelajaran kooperatif tipe TTW terhadap hasil belajar siswa kelas IV SD. Penelitian ini dilakukan di SDM 020 Kuok Kampar dengan subjek penelitian adalah siswa kelas IVa sebagai kelas eksperimen dan siswa kelas 1Vb sebagai kelas control pada tahun pembelajaran 2016/2017. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan desain penelitian non equivalent control group design. Instrumen yang digunakan dalam penelitia ini adalah lembar observasi keaktifan belajar siswa dan butir soal hasil belajar. Data hasil penelitian keaktifan menunjukkan thitung (21,179) > ttabel (1.682), hal ini berarti ada perbedaan keaktifan siswa. Setelah diadakannya treatment dan dilakukan posttest, keaktifan siswa kelas eksperimen lebih tinggi dibandingkan dengan kelas control. Jadi, ada pengaruh model pembelajaran TTW terhadap keaktifan belajar siswa. Sedangkan untuk pengujian hipotesis kedua, data hasil belajar siswa (pretest) dengan nilai thitung (0,015) < ttabel (1.682), ini menunjukkan tidak adanya perbedaan kemampuan hasil belajar siswa. Setelah diberikan treatment dan dilaksanakan posttest, maka data hasil penelitian hasil belajar siswa (posttest) menunjukkan nilai thitung (4.200) > ttabel (1.682), hal ini mengartikan bahwa terdapat perbedaan kemampuan hasil belajar siswa. Setelah diberikan treatment dan dilaksanakan posttest, hasil belajar siswa di kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol. Jadi, ada pengaruh model pembelajaran TTW terhadap hasil belajar siswa. Berdasarkan hasil analisis data, dapat disimpulkan bahwa model pembelajaran kooperatif tipe TTW berpengaruh terhadap keaktifan siswa dan hasil belajar secara signifikan. Kata Kunci: Model Pembelajaran Kooperatif Tipe Think Talk Write (TTW),                     Keaktifan Siswa, Hasil Belajar.

Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


Author(s):  
Nuraniya Nuraniya ◽  
Puji Rahayu Ningsih ◽  
Muchamad Arif

Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Inside-Outside Circle (IOC) terhadap hasil belajar siswa pada mata pelajaran simulasi digital kelas X TKJ di SMK Al-Hikam Bangkalan yang dilihat dari: 1) Hasil belajar siswa, 2) keterlaksanaan pembelajaran, dan 3) respon siswa terhadap pembelajaran. Penelitian ini merupakan penelitian kuantitatif yang menggunakan Quasi Eksperimental Design dengan desain penelitian Nonequivalent Control Group Design. Sampel yang digunakan adalah sampel jenuh, semua anggota populasi dijadikan sampel yaitu kelas X TKJ di SMK Al-Hikam Bangkalan sebanyak 84 siswa yang terdiri dari 42 siswa kelas eksperimen dan 42 siswa kelas kontrol. Instrumen yang digunakan adalah tes hasil belajar berupa pretest dan posttes, lembar observasi aktivitas guru, lembar observasi aktivitas siswa, dan angket respon siswa. Hasil penelitian diperoleh rata-rata hasil belajar posttest kelas eksperimen sebesar 76,54 dan posttest kelas kontrol sebesar 67,73. Berdasarkan hasil uji statistic diperoleh thitung =4,4565 ttabel 2,0211, maka Ho ditolak dan Ha diterima, artinya ada pengaruh yang signifikan pada penggunaan model pembelajaran kooperatif tipe Inside-Outside Circle (IOC) terhadap hasil belajar siswa pada mata pelajaran simulasi digital. Hal ini diperkuat dengan hasil observasi aktivitas guru sebesar 97% dengan kategori sangat baik dan aktivitas siswa sebesar 84% dengan kategori baik. Kemudian dari perhitungan angket respon diperoleh hasil 90% dengan kategori sangat kuat. Kata-kata Kunci: Hasil Belajar, Model Pembelajaran Kooperatif Tipe Inside-Outside Circle (IOC), Simulasi Digital       Abstract        This study aims to determine the effect of cooperative learning model of Inside-Outside Circle (IOC) type on student learning outcomes in the subjects of digital simulation of class X TKJ in SMK Al-Hikam Bangkalan seen from: 1) Student learning outcomes, 2) Implementation of learning, and 3) response students towards learning. This research is a quantitative research using Quasi Experimental Design with Noquivalent Control Group Design research design. The sample used is saturated samples, all members of the population sampled the class X TKJ in SMK Al-Hikam Bangkalan as many as 84 students consisting of 42 students experimental class and 42 students of control class. Instrument used is test result of learning in the form of pretes and posttes, observation sheet of teacher activity, observation sheet of student activity, and student response questionnaire.The result showed that the average of experimental class experimental learning result was 76,54 and posttest of control class was 67,73. Based on the statistical test results obtained thitung = 4.4565 ttable 2.0211, then Ho is rejected and Ha accepted, meaning there is a significant influence on the use of cooperative learning model type Inside-Outside Circle (IOC) on student learning outcomes on the subject of simulation digital. This is reinforced by the results of teacher activity observation of 97% with very good category and 84% student activity with very good category. Then from the questionnaire responses obtained 90% results with very strong category.  Key Words: Learning Outcomes, Cooperative Learning Model Type Inside-Outside Circle (IOC), Simulation Digital.


2016 ◽  
Vol 1 (1) ◽  
pp. 224
Author(s):  
Reza Muizaddin ◽  
Budi Santoso

Permasalahan yang dikaji dalam  penelitian ini adalah mengenai rendahnya hasil belajar. Fokus kajian yang dibahas adalah faktor yang mempengaruhi  hasil belajar  yaitu mengenai model pembelajaran. Model pembelajaran yang dipilih adalah  model pembelajaran CORE. Pokok masalah  yang diungkap dalam penelitian ini adalah sejauh mana pengaruh model pembelajaran CORE terhadap hasil belajar siswa. Metode penelitian yang digunakan adalah Kuasi Eksperimen, dengan bentuk Non equivalent Control Group Design. Teknik pengumpulan data yang digunakan adalah  wawancara dan tes. Sedangkan teknik analisis data menggunakan uji-t untuk melihat perbandingan peningkatan hasil belajar siswa kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa (1) Hasil belajar kelas eksperimen dengan menggunakan model pembelajaran CORE termasuk kedalam klasifikasi tinggi, (2) Hasil belajar kelas kontrol dengan menggunakan model pembelajaran Think Pair Share termasuk kedalam klasifikasi sedang, (3) Peningkatan hasil belajar siswa yang menerapkan model pembelajaran CORE lebih tinggi dibandingkan dengan peningkatan hasil belajar siswa yang menerapkan model pembelajaran Think Pair Share. Artinya, sekolah dapat menerapkan model pembalajaran CORE pada mata pelajaran pengantar administrasi perkantoran dalam kompetensi dasar komunikasi perkantoran di Kelas X salah satu SMK di  Kota Cimahi untuk meningkatkan hasil belajar siswa.Kata Kunci:   model pembelajaran CORE, model pembelajaran think pair share, hasil belajar. CORE LEARNING MODEL FOR IMPROVING STUDENT LEARNING OUTCOMESIssues examined in this study is the lack of learning outcomes. The focus of the study were discussed are the factors that influence the outcome of learning is about learning model. The learning model is selected CORE learning model. The principal problem is revealed in this study is the extent to which the influence of the learning model CORE toward student learning outcomes. The method used is Quasi Experiment, the shape of Non-equivalent Control Group Design. Data collection techniques used were interviews and tests. Data analysis technique using t-test to compare improving student learning outcomes experimental class and control class. The results showed that (1) the results of experimental class learning by using model CORE included in the classification of high, (2) the results of classroom learning control by using the learning model Think Pair Share included in the classification of medium, (3) Improvement of learning outcomes of students who apply models CORE learning is higher than the increase in student learning outcomes are applying the learning model Think Pair Share. That is, schools can apply the model on subjects pembalajaran CORE introductory office administration in office communication basic competence in Class X in one of SMK Kota Cimahi to improve student learning outcomes.Keywords:      CORE learning model, model learning think pair share, learning outcomes.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


2017 ◽  
Vol 6 (1) ◽  
pp. 44
Author(s):  
Rajo Hasim Lubis

This study aims to determine: learning outcomes physics students with cooperative learning model GI and conventional learning, learning outcomes physics students who have Adversity Quotient (AQ) high and medium AQ and interaction cooperative learning model GI and AQ in affecting learning physics students.  This quasi-experimental study using pretest-posttest control group design. The sample in this research is class X IPA.4 as an experimental class and class X IPA.3 as the control class is selected by simple random sampling. The instrument used is the achievement test and which AQ questionnaire form. Data was analyzed using two ways  ANOVA. The results shows that: learning outcomes physics students with cooperative learning model GI better than conventional learning, learning outcomes physics students who have a high AQ better than students who have a medium AQ and there is interaction between cooperative learning model GI and AQ in influencing physics student learning outcomes.


SMART ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 243-257
Author(s):  
Sri Sulasteri ◽  
Ulfiani Rahman ◽  
Sri Wahyuni ◽  
Andi Sriyanti

Mathematics is one of the most important subjects, but it often becomes a scourge for most students. Lack of student motivation is an obstacle and also affects the learning outcomes in Mathematics. The SAVI (Somatic, Auditory, Visual, Intellectual) approach integrated with the verses of Al-Qur’an into mathematical material is an alternative method of learning. This article aims at describing students' motivation and learning outcomes in mathematics through that SAVI approach.  The approach used is a quasi-experiment with non-equivalent control group design. The study was conducted at MTs Madani Alauddin Gowa. The sample consisted of class VIII A, 32 people as the control class and class VIII B, 32 people as the experiment class. Data were analyzed with descriptive and inferential statistical analysis. The results showed that the average students’ motivation increased 10% in the experimental class and in the control class increased by 3%; and the average student learning outcomes increased by 23% in the experimental class and in the control class increased by 7%. Thus, there are differences in learning motivation and student learning outcomes between classes that apply and those that do not apply the SAVI approach by integrating Qur'anic verses. In short, it effectively increases students' motivation and learning outcomes in mathematics so that it can become alternative learning methods.


2021 ◽  
Vol 5 (1) ◽  
pp. 119
Author(s):  
Desnita Desnita ◽  
Rr Sri Kartikowati ◽  
Makhdalena Makhdalena

This research is motivated by the low activity and student learning outcomes in learning. One alternative that is used to overcome the low activity and learning outcomes of social studies subjects is by using the Student Team Achievement Division (STAD) type of cooperative learning model with LKPD assistance. The purpose of this study was to analyze student learning activities and outcomes using the STAD type cooperative learning model assisted by Student Workshet (LKPD). This research was an experimental study using the Pre-Test Post-Test Control Group Design. The data used consists of primary and secondary data. The data were collected using test results of learning and observation sheets to determine student learning activities. The total population was 348 people with a sample size of 78 people with a purposive sampling technique. The method of analysis used the independent sample t-test. The results showed that the student's learning activity was declared active with a high category as long as the cooperative learning model type STAD was assisted by LKPD and the learning outcomes obtained a significance value of 0.000 with a significance level of 0.05. It can be concluded that there is an increase in student activity and learning outcomes using the STAD type cooperative learning model assisted by LKPD.


JANACITTA ◽  
2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Alda Shafira ◽  
Feny Rosayanti ◽  
Sunan Baedowi

ABSTRACTInfluence Of Learning Model Picture And Picture Assisted Media Respective Wheel Games To Activity And Learning Results On The Concept Of Animal Life Cycle Students Of  Class IV This research is motivated by low learning activities that affect student learning outcomes and ultimately student learning outcomes do not reach KKM. This study aims to determine how much influence the model of learning picture and picture assisted media game wheel of luck to the activity and student learning outcomes on science subjects class IV SDN Sendangmulyo 02 Semarang. The form of this research is quantitative research with Quasi Experimental Design design with Non-equivalent Control Group Design design. Sampling technique used is Nonprobability. The population of this study is all students of class IV SDN Sendangmulyo 02 Semarang. Data collection techniques in this study using documentation, observation, tests and interviews. Data analysis techniques consist of normality test, homogeneity test, completeness test and t test. Data analysis using t test obtained result 4,452 bigger than t table that is 1,990. The result of the research shows that the use of picture and picture learning model with the media of wheel of lucky game has an effect on the activity and the result of learning of fourth grade students of SDN Sendangmulyo 02 Semarang on the concept of animal life cycle. Keywords: Picture and Picture Model, Lucky Wheel, Activity and Learning Outcomes. ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya aktivitas belajar yang mempengaruhi hasil belajar siswa dan akhirnya hasil belajar siswa tidak mencapai KKM. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh model pembelajaran picture and picture berbantuan media permainan roda keberuntungan terhadap aktivitas dan hasil belajar siswa pada mata pelajaran IPA kelas IV SDN Sendangmulyo 02 Semarang. Bentuk penelitian ini adalah penelitian kuantitatif dengan desain Quasi Experimental Design dengan bentuk desain Non-equivalent Control Group Design. Teknik sampling yang digunakan yaitu Nonprobability. Populasi penelitian ini adalah seluruh siswa kelas IV SDN Sendangmulyo 02 Semarang. Teknik pengumpulan data dalam  penelitian ini menggunakan dokumentasi, observasi, tes dan wawancara. Teknik analisis data terdiri dari uji normalitas, uji homogenitas, uji ketuntasan belajar dan uji t. Analisis data menggunakan uji t diperoleh hasil 4,452 lebih besar dari t tabel yaitu 1,990. Hasil penelitian menunjukkan bahwa penggunaan model pembelajaran picture and picture berbantuan media permainan roda keberuntungan berpengaruh terhadap aktivitas dan hasil belajar siswa kelas IV SDN Sendangmulyo 02 Semarang pada konsep daur hidup hewan.Kata kunci: Model Picture and Picture, Roda keberuntungan, Aktivitas dan Hasil Belajar.


Author(s):  
Aziza Ramadhani Nurfitria ◽  
Warsono Warsono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of numbered head together toward social skill fourth grade student of Elementary School and to know the effect of cooperative learning model of talking chips to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Cangkring Turi and SDN Grabagan Tulangan, Sidoarjo with research subject is fourth grade students in SDN Cangkring Turi as control class and fourth grade students in SDN Grabagan as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: student social skills at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (2.011) with mean score in experiment class is 82.3200 higher than students social skills in control class 71.5600. So, there are effect of cooperative learning model of numbered head together to student social skill. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.451) > ttable (2.011) with mean score in experiment class is 86.6400 higher than student learning outcomes in control class 70.9600. So, there are effect of cooperative learning model of numbered head together to student learning outcomes. Based on the result of analyze data, it can be concluded that cooperative learning model of numbered head together has an effect to student social skills and student learning outcomes in significant. Keywords: Cooperative Learning Model of Numbered Head Together, Social Skill, Learning Outcomes. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe numbered head together terhadap keterampilan sosial siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran kooperatif tipe numbered head together terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Cangkring Turi dan SDN Grabagan, Tulangan, Sidoarjo dengan subjek penelitian adalah siswa kelas IV SDN Cangkring Turi sebagai kelas kontrol dan IV SDN Grabagan sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: keterampilan sosial siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (2.011) dengan nilai mean pada kelas eksperimen sebesar 82.3200 lebih tinggi dibandingkan dengan keterampilan sosial siswa pada kelas kontrol yaitu sebesar 71.5600. Jadi, ada pengaruh model pembelajaran kooperatif tipe numbered head together terhadap keterampilan sosial siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.451) > ttabel (2.011) dengan nilai mean pada kelas eksperimen sebesar 86.6400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 70.9600. Jadi, ada pengaruh model pembelajaran kooperatif tipe numbered head together terhadap hasil belajar siswa. Berdasarkan hasil analisis data, dapat disimpulkan bahwa model pembelajaran kooperatif tipe numbered head together berpengaruh terhadap keterampilan sosial siswa dan hasil belajar siswa secara signifikan.Kata Kunci: Model Pembelajaran Kooperatif Tipe Numberedhead Together, Keterampilan Sosial, Hasil Belajar.


2019 ◽  
Vol 1 (1) ◽  
pp. 11-16
Author(s):  
Admin JPTM

The purpose of this study was to determine the effect of snowball throwing learning model on student learning outcomes in the basics of pneumatic system basics of automotive basic technology in class X of TSM SMKN 1 Buntok, year 2017/2018. This type of research uses true experimental design, the form of research design used in this study uses the form of the pretest-posttest type control group design wherein the initial test will be given before treatment is given and the final test will be given before treatment. The results of this study indicate that the calculation using the t test with a significance level of α = 0.05 obtained a t count value of 10.25 while the t table value was 2.004. Because t count > t table. This means that H0 is rejected and H1 is accepted, so it can be concluded that there is an influence of student learning outcomes taught using the snowball throwing learning model


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