scholarly journals Pengaruh Model Pembelajaran Picture And Picture Berbantuan Media Permainan Roda Keberuntungan Terhadap Aktivitas Dan Hasil Belajar Pada Konsep Daur Hidup Hewan Siswa Kelas IV

JANACITTA ◽  
2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Alda Shafira ◽  
Feny Rosayanti ◽  
Sunan Baedowi

ABSTRACTInfluence Of Learning Model Picture And Picture Assisted Media Respective Wheel Games To Activity And Learning Results On The Concept Of Animal Life Cycle Students Of  Class IV This research is motivated by low learning activities that affect student learning outcomes and ultimately student learning outcomes do not reach KKM. This study aims to determine how much influence the model of learning picture and picture assisted media game wheel of luck to the activity and student learning outcomes on science subjects class IV SDN Sendangmulyo 02 Semarang. The form of this research is quantitative research with Quasi Experimental Design design with Non-equivalent Control Group Design design. Sampling technique used is Nonprobability. The population of this study is all students of class IV SDN Sendangmulyo 02 Semarang. Data collection techniques in this study using documentation, observation, tests and interviews. Data analysis techniques consist of normality test, homogeneity test, completeness test and t test. Data analysis using t test obtained result 4,452 bigger than t table that is 1,990. The result of the research shows that the use of picture and picture learning model with the media of wheel of lucky game has an effect on the activity and the result of learning of fourth grade students of SDN Sendangmulyo 02 Semarang on the concept of animal life cycle. Keywords: Picture and Picture Model, Lucky Wheel, Activity and Learning Outcomes. ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya aktivitas belajar yang mempengaruhi hasil belajar siswa dan akhirnya hasil belajar siswa tidak mencapai KKM. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh model pembelajaran picture and picture berbantuan media permainan roda keberuntungan terhadap aktivitas dan hasil belajar siswa pada mata pelajaran IPA kelas IV SDN Sendangmulyo 02 Semarang. Bentuk penelitian ini adalah penelitian kuantitatif dengan desain Quasi Experimental Design dengan bentuk desain Non-equivalent Control Group Design. Teknik sampling yang digunakan yaitu Nonprobability. Populasi penelitian ini adalah seluruh siswa kelas IV SDN Sendangmulyo 02 Semarang. Teknik pengumpulan data dalam  penelitian ini menggunakan dokumentasi, observasi, tes dan wawancara. Teknik analisis data terdiri dari uji normalitas, uji homogenitas, uji ketuntasan belajar dan uji t. Analisis data menggunakan uji t diperoleh hasil 4,452 lebih besar dari t tabel yaitu 1,990. Hasil penelitian menunjukkan bahwa penggunaan model pembelajaran picture and picture berbantuan media permainan roda keberuntungan berpengaruh terhadap aktivitas dan hasil belajar siswa kelas IV SDN Sendangmulyo 02 Semarang pada konsep daur hidup hewan.Kata kunci: Model Picture and Picture, Roda keberuntungan, Aktivitas dan Hasil Belajar.

Author(s):  
Nanda Fauzia Abda’u ◽  
Fattah Hanurawan ◽  
Sutarno Sutarno

<p><strong>Abstract:</strong> This study aims to determine the differences in student learning outcomes by applying the TGT model assisted by traditional games in the experimental class and student learning outcomes by applying conventional models to the control class. This study used a quasi experimental design with pretest-posttest control group design. The research data was collected using test instruments for learning outcomes in the form of pretest and posttest values. The results showed that there was a significant influence on the Teams Games Tournament learning model assisted by traditional games on student learning outcomes.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan guna mengungkapkan pengaruh hasil belajar siswa dengan menerapkan model <em>Teams Games Tournament</em> berbantuan permainan tradisional pada kelas eksperimen dan hasil belajar siswa yang menerapkan model konvensional pada kelas kontrol. Penelitian ini menggunakan <em>desain quasi eksperimental</em> dengan rancangan <em>pretest-posttest control grup design</em>. Data penelitian dikumpulkan dengan menggunakan instrumen tes untuk hasil belajar yang berupa nilai <em>pretest</em> dan <em>posttest</em>. Teknik analisis data yang digunakan dalam penelitian ini yaitu Gain Score Independent sample t-test. Hasil penelitian menunjukkan ada pengaruh yang signifikan model pembelajaran <em>Teams Games Tournament</em> berbantuan permainan tradisional terhadap hasil belajar siswa.


2019 ◽  
Vol 2 (5) ◽  
pp. 323
Author(s):  
Mukti Ratnasari ◽  
Marchasan Lexbin

This study aims to examine student learning outcomes using the type of snowball throwing learning towards student learning outcomes in mathematics subjects at MTs Islam Al-Maziyyah cianjur. The use of the method in this study is quasi-experimental with pretest and posttest equivalent to the control group design. Students of class VII Islamic MTs Al-Maziyyah cianjur which amounted to 3 classes were used as the population for this study while the research sample was class VII A as an experimental class that was treated with snowball throwing learning and VII C as a control class received normal learning treatment. The research instrument was in the form of student training experiments. The results showed that the influence of the relevant use of the type of snowball throwing learning was influenced on student learning outcomes from those using the usual approach.


Author(s):  
Ari Metalin Ika Puspita ◽  
Suciati Purwo

The purpose of this study was to see the effect of the application of literacy based thematic teaching materials with a contextual approach to student learning outcomes. The method used in this study is a type of quantitative research. The research design used in this study was Quasi Experimental Design with the form of Nonequivalent Control Group Design. In the design of this study researchers used one experimental group with a control group that began with the pretest in each group. The results of this study found that the use of thematic teaching materials had a significant effect on student learning outcomes. Contextual based thematic teaching materials with a literacy approach can be used as supporting teaching materials in addition to the main teaching material.


SMART ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 243-257
Author(s):  
Sri Sulasteri ◽  
Ulfiani Rahman ◽  
Sri Wahyuni ◽  
Andi Sriyanti

Mathematics is one of the most important subjects, but it often becomes a scourge for most students. Lack of student motivation is an obstacle and also affects the learning outcomes in Mathematics. The SAVI (Somatic, Auditory, Visual, Intellectual) approach integrated with the verses of Al-Qur’an into mathematical material is an alternative method of learning. This article aims at describing students' motivation and learning outcomes in mathematics through that SAVI approach.  The approach used is a quasi-experiment with non-equivalent control group design. The study was conducted at MTs Madani Alauddin Gowa. The sample consisted of class VIII A, 32 people as the control class and class VIII B, 32 people as the experiment class. Data were analyzed with descriptive and inferential statistical analysis. The results showed that the average students’ motivation increased 10% in the experimental class and in the control class increased by 3%; and the average student learning outcomes increased by 23% in the experimental class and in the control class increased by 7%. Thus, there are differences in learning motivation and student learning outcomes between classes that apply and those that do not apply the SAVI approach by integrating Qur'anic verses. In short, it effectively increases students' motivation and learning outcomes in mathematics so that it can become alternative learning methods.


2021 ◽  
Vol 5 (1) ◽  
pp. 17-23
Author(s):  
Nuril Nuzulia

This research is motivated by the availability of the snake and ladder game on the material of the kingdoms of Islam, Hinduism and Buddhism based on HOTS questions which have not been tested for their effectiveness on student learning outcomes. This study aims to reveal the effectiveness level of the use of snake and ladder media in the material of Islamic, Hindu and Buddhist kingdoms on student learning outcomes at SDN Ngaringan 03 Blitar. This type of research is a quasi-experimental research design with a non-equivalent control group design. The population in this study were grade 4 students at SDN Ngaringan Blitar. The research sample was taken using purposive sampling technique so that class 4A was selected as the experimental class and class 4 B as the control class. The instrument of this research is a test of learning outcomes by providing a pretest and posttest in the form of an objective test with 4 answer choices as many as 25 items taken from 40 questions that have been tested. The data analysis technique used was the N-Gain test and the two-mean similarity test (t-test). The results showed an increase in learning outcomes was better in the experimental class than in the control class. This is evidenced by the posttest mean scores of the experimental class and the control class respectively 92.12 and 73.96. This is also evidenced by the average N-Gain test for the experimental class of 0.762 with the high category and the control class of 0.294 in the low category, and supported by hypothesis testing carried out by t-test using the Independent Samples Test showing Sign 2 Tailed < 0.05, this indicates that the use of snake and ladder media is effective.


2020 ◽  
Vol 2 (2) ◽  
pp. 48
Author(s):  
Minahul Mubin

This study aims to determine the effect of interactive learning outcomes on classroom students V MI Islamiyah Pareng. This type of research is a quasi-experimental study using nonequivalent control group design conducted with 6 meetings.The subject of this research is class students V.The instrument used was a multiple choice test and observation to capture student learning outcomes and activities that were previously tested to determine the validity and reliability of the test.. Analysis of data using Ttest one right party. The results showed a significant increase in student learning outcomes in learning activities using interactive models


2016 ◽  
Vol 1 (1) ◽  
pp. 224
Author(s):  
Reza Muizaddin ◽  
Budi Santoso

Permasalahan yang dikaji dalam  penelitian ini adalah mengenai rendahnya hasil belajar. Fokus kajian yang dibahas adalah faktor yang mempengaruhi  hasil belajar  yaitu mengenai model pembelajaran. Model pembelajaran yang dipilih adalah  model pembelajaran CORE. Pokok masalah  yang diungkap dalam penelitian ini adalah sejauh mana pengaruh model pembelajaran CORE terhadap hasil belajar siswa. Metode penelitian yang digunakan adalah Kuasi Eksperimen, dengan bentuk Non equivalent Control Group Design. Teknik pengumpulan data yang digunakan adalah  wawancara dan tes. Sedangkan teknik analisis data menggunakan uji-t untuk melihat perbandingan peningkatan hasil belajar siswa kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa (1) Hasil belajar kelas eksperimen dengan menggunakan model pembelajaran CORE termasuk kedalam klasifikasi tinggi, (2) Hasil belajar kelas kontrol dengan menggunakan model pembelajaran Think Pair Share termasuk kedalam klasifikasi sedang, (3) Peningkatan hasil belajar siswa yang menerapkan model pembelajaran CORE lebih tinggi dibandingkan dengan peningkatan hasil belajar siswa yang menerapkan model pembelajaran Think Pair Share. Artinya, sekolah dapat menerapkan model pembalajaran CORE pada mata pelajaran pengantar administrasi perkantoran dalam kompetensi dasar komunikasi perkantoran di Kelas X salah satu SMK di  Kota Cimahi untuk meningkatkan hasil belajar siswa.Kata Kunci:   model pembelajaran CORE, model pembelajaran think pair share, hasil belajar. CORE LEARNING MODEL FOR IMPROVING STUDENT LEARNING OUTCOMESIssues examined in this study is the lack of learning outcomes. The focus of the study were discussed are the factors that influence the outcome of learning is about learning model. The learning model is selected CORE learning model. The principal problem is revealed in this study is the extent to which the influence of the learning model CORE toward student learning outcomes. The method used is Quasi Experiment, the shape of Non-equivalent Control Group Design. Data collection techniques used were interviews and tests. Data analysis technique using t-test to compare improving student learning outcomes experimental class and control class. The results showed that (1) the results of experimental class learning by using model CORE included in the classification of high, (2) the results of classroom learning control by using the learning model Think Pair Share included in the classification of medium, (3) Improvement of learning outcomes of students who apply models CORE learning is higher than the increase in student learning outcomes are applying the learning model Think Pair Share. That is, schools can apply the model on subjects pembalajaran CORE introductory office administration in office communication basic competence in Class X in one of SMK Kota Cimahi to improve student learning outcomes.Keywords:      CORE learning model, model learning think pair share, learning outcomes.


Author(s):  
Muhammad Syahrul Rizal

ABSTRACTThis research aims to analyze the influence of cooperative learning model types Think Talk Write (TTW) against the liveliness of the grade IV SD and to analyze the influence of cooperative learning model type TTW against student learning outcomes grade IV SD.This research was conducted at SDM 020 Kuok Kampar to the subject of research is the grade IVa as a class experiment and grade 1Vb as class control in learning 2016/2017. This type of research is research conducted experiments with design research on non equivalent control group design. The instruments used in the penelitia this is the observation sheet liveliness student learning and learning outcomes a matter of grain. Data research results shows thitung (21.179) > ttabel (1.682), this means there are differences the liveliness of students. After holding of treatment and done posttest, experimental class students may be higher compared to the control class. So, there's the influence of model learning TTW against liveliness student learning. As for the second hypothesis testing, data student learning outcomes (pretest) with a value of thitung (0.015) < ttabel (1.682), this shows the lack of difference in the ability of the student learning outcomes. After being given treatment and posttest, then the data research results the results of student learning (posttest) indicates the value of the thitung (4,200) > ttabel (1.682), this means that there is a difference in the ability of the student learning outcomes. After being given treatment and posttest results, student learning in the classroom experiment higher compared to the control class. So, there's the influence of model learning student learning outcomes against TTW. Based on the results of data analysis, It can be concluded that cooperative learning model type TTW influence on learning outcomes and student activity significantly. Keywords: Cooperative Learning Model Types Think Talk Write (TTW), Learning Results, Students May Be. ABSTRAKPenelitian ini bertujuan untuk menganalisa pengaruh model pembelajaran kooperatif tipe Think Talk Write (TTW) terhadap keaktifan siswa kelas IV SD dan untuk menganalisa pengaruh model pembelajaran kooperatif tipe TTW terhadap hasil belajar siswa kelas IV SD. Penelitian ini dilakukan di SDM 020 Kuok Kampar dengan subjek penelitian adalah siswa kelas IVa sebagai kelas eksperimen dan siswa kelas 1Vb sebagai kelas control pada tahun pembelajaran 2016/2017. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan desain penelitian non equivalent control group design. Instrumen yang digunakan dalam penelitia ini adalah lembar observasi keaktifan belajar siswa dan butir soal hasil belajar. Data hasil penelitian keaktifan menunjukkan thitung (21,179) > ttabel (1.682), hal ini berarti ada perbedaan keaktifan siswa. Setelah diadakannya treatment dan dilakukan posttest, keaktifan siswa kelas eksperimen lebih tinggi dibandingkan dengan kelas control. Jadi, ada pengaruh model pembelajaran TTW terhadap keaktifan belajar siswa. Sedangkan untuk pengujian hipotesis kedua, data hasil belajar siswa (pretest) dengan nilai thitung (0,015) < ttabel (1.682), ini menunjukkan tidak adanya perbedaan kemampuan hasil belajar siswa. Setelah diberikan treatment dan dilaksanakan posttest, maka data hasil penelitian hasil belajar siswa (posttest) menunjukkan nilai thitung (4.200) > ttabel (1.682), hal ini mengartikan bahwa terdapat perbedaan kemampuan hasil belajar siswa. Setelah diberikan treatment dan dilaksanakan posttest, hasil belajar siswa di kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol. Jadi, ada pengaruh model pembelajaran TTW terhadap hasil belajar siswa. Berdasarkan hasil analisis data, dapat disimpulkan bahwa model pembelajaran kooperatif tipe TTW berpengaruh terhadap keaktifan siswa dan hasil belajar secara signifikan. Kata Kunci: Model Pembelajaran Kooperatif Tipe Think Talk Write (TTW),                     Keaktifan Siswa, Hasil Belajar.


2020 ◽  
Vol 5 (2) ◽  
pp. 183-189
Author(s):  
Muslikhun Muslikhun

Among the forms of problems in the thematic learning activities of the 2013 curriculum are students having difficulty understanding learning materials and the use of media used by teachers are not appropriate with the material being taught, so students are not interested in learning and difficult to understand the concept of the material being taught, so that learning outcomes are obtained did not reach the expected value. So to overcome these problems requires the use of appropriate media in order to improve student learning outcomes. This study aims to determine the acquisition of student learning outcomes by using a diaroma media on the theme of the ecosystem. The method used is in this study is a quasi-experimental study with a non equivalent control group design. The data that has been collected is then analyzed using quantitative analysis techniques. From the results of research on the use of diaroma media shows that the use of diorama media on ecosystem themes in grade 5 Madrasah Ibtidaiyah increases learning interest and can improve student learning outcomes. Thus the diaroma media can be used for ecosystem material.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


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