scholarly journals El síndrome de Narciso y el autor como avatar postorgánico en las narrativas del futuro: Carmen Boullosa y Álex Rivera

Author(s):  
Teresa López-Pellisa

En este artículo se reflexiona sobre las posibilidades de las narrativas del futuro a partir de tres textos de ciencia ficción: El cielo de la Tierra (1997) y La novela perfecta (2006) de Carmen Boullosa, y la película Sleep Delaer (2008) de Álex Rivera. Estos autores proponen narraciones de realidad virtual en las que el autor es el protagonista de una autobiografía multimedia que le permite exhibir sus vivencias en la Red (síndrome de Narciso). Y los lecto-usuarios se conectan a los avatares de estos autores para vivir en primera persona sus narraciones. El lenguaje literario se transforma en un lenguaje polisensorial proponiendo otro tipo de literatura ¿del futuro? This article reflects on the possibilities of future narratives from three science fiction texts: El cielo de la Tierra (1997) and La novela perfecta (2006) by Carmen Boullosa, and the film Sleep Delaer (2008) by Álex Rivera. These authors propose stories of virtual reality in which the author is the protagonist of a multimedia autobiography that allows him to exhibit his experiences on the Net (Narcissus syndrome). And the lecto-users connect to the avatars of these authors to live their stories in first person. Literary language is transformed into a polisensorial language proposing another type of literature ¿from the future?

Author(s):  
Abhay Saxena ◽  
Manan Singh

With the simultaneous exponential advances in various Computing fields, world is evolving at a pace unlike ever before. Virtual Reality (VR) is quite old field, but it has gained an unprecedented momentum in recent years. Despite this, the vision of the present (and the future) of virtual reality is very blurred. It is mostly made up of imaginations, and inspirations from science-fiction movies & novels, not the present truth. In this research, we try to clear that vision by throwing light on the current status of Virtual reality, and the imminent future. We describe Virtual reality, its need, immersion, and some unofficial meanings of the term. Then, we observe the future of VR as the convergence of Open World video gaming, and the VR Technologies. We derive the components of a true VR system, as the union of the essential-components of the two, and also propose a model of Virtual Reality. Finally, we compare these components of VR system with the components of Maya (i.e. our real world as a system). Surprisingly, there is sheer resemblance between the both.


2020 ◽  
pp. 301-323
Author(s):  
Natalya I. Kikilo ◽  

In the Macedonian literary language the analytic da-construction used in an independent clause has a wide range of possible modal meanings, the most common of which are imperative and optative. The present article offers a detailed analysis of the semantics and functions of the Macedonian optative da-construction based on fiction and journalistic texts. The first part of the article deals with the specificities of the optative as a category which primarily considers the subject of a wish. In accordance with the semantic characteristics of this category, optative constructions are used in those discourse text types where the speakers are explicitly designated (the most natural context for the optative is the dialogue). The analysis of the Macedonian material includes instances of atypical usage of the optative da-construction, in which the wish of the subject is not apparent and thereby produces new emotional tonalities perceptible to the reader of a fiction/journalistic text. The study describes Macedonian constructions involving two different verb forms: 1) present tense form (da + praes) and 2) imperfective form (da + impf). These constructions formally designate the hypothetical and counterfactual status of the optative situation, respectively. Thus, the examples in the analysis are ordered according to two types of constructions, which reflect the speaker’s view on the probability of the realisation of his/her wish. Unrealistic wishes can be communicated through the present da-construction, while the imperfective construction denotes situations in which the wish can be realised in the future. The second part of the article is devoted to performative optative da-constructions, which express formulas of speech etiquette, wishes and curses. The analysis demonstrates that these constructions lose their magical functions, when used outside of the ritual context, and begin to function as interjections.


Author(s):  
Michael Szollosy

Public perceptions of robots and artificial intelligence (AI)—both positive and negative—are hopelessly misinformed, based far too much on science fiction rather than science fact. However, these fictions can be instructive, and reveal to us important anxieties that exist in the public imagination, both towards robots and AI and about the human condition more generally. These anxieties are based on little-understood processes (such as anthropomorphization and projection), but cannot be dismissed merely as inaccuracies in need of correction. Our demonization of robots and AI illustrate two-hundred-year-old fears about the consequences of the Enlightenment and industrialization. Idealistic hopes projected onto robots and AI, in contrast, reveal other anxieties, about our mortality—and the transhumanist desire to transcend the limitations of our physical bodies—and about the future of our species. This chapter reviews these issues and considers some of their broader implications for our future lives with living machines.


PMLA ◽  
2009 ◽  
Vol 124 (2) ◽  
pp. 503-510 ◽  
Author(s):  
Ursula K. Heise

Pixar's animated feature wall-E (2008) revolves around a sentient robot, a small trash compactor who faith fully continues his programmed duties seven hundred years into the future, after humans have long abandoned their polluted home planet. Landscaped into skyscrapers of compacted waste, Earth no longer seems to harbor any organic life other than a cockroach, Wall-E's only and constant friend. Similarly, in Mamoru Oshii's Ghost in the Shell 2: Innocence (2004; ), sequel to the groundbreaking first Ghost in the Shell anime, the love of the cyborg police officer Batou for his vanished colleague Motoko Kusanagi is surpassed only by the care and affection he displays for his pet basset hound. These films are two recent examples of works of science fiction in which the emergence of new kinds of humanoid consciousness in robots, cyborgs, or biotechnologically produced humans is accompanied by a renewed attention to animals. Why? In what ways does the presence of wild, domestic, genetically modified, or mechanical animals reshape the concerns about the human subject that are most centrally articulated, in many of these works, through technologically produced and reproduced human minds and bodies?


2021 ◽  
Vol 20 (3) ◽  
pp. 318-335
Author(s):  
John Torous ◽  
Sandra Bucci ◽  
Imogen H. Bell ◽  
Lars V. Kessing ◽  
Maria Faurholt‐Jepsen ◽  
...  

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