scholarly journals Moving and Growing Together - Delivering Education in the New Millennium

10.28945/2447 ◽  
2002 ◽  
Author(s):  
Renay Buchanan

This paper describes the challenges experienced by Academics and Instructional Designers when creating quality, innovative and accessible educational materials for the University sector in 2001 and beyond. These two roles, which play a crucial part in the development and delivery of the new educational experience, are vital to the success of the student and ultimately, the University. Are we exploiting these roles to their full potential? It is currently the trend to place the burden of the instructional design, along with the plethora of other tasks, on the academic due to the lack of investment in instructional design and teamwork. Is the demand to create fast, easy and inexpensive courses now resting predominantly on academics when their main role should be as a content expert and not instructional designer? Are we getting it right? Can we do it better?

2019 ◽  
Vol 8 (1) ◽  
pp. 55 ◽  
Author(s):  
Colleen Halupa

Instructional design has continued to change and undergo metamorphosis. A key component of this process in higher education is the collaboration between an instructional designer and one or more faculty members to create a robust, quality online course. In this collaborative process, instructional designers are clearly the design expert, while the faculty member is the content expert. However, problems occur when roles are not clearly delineated. Conflict is often reported by instructional designers who feel they are not respected by faculty. Conflict can also occur when instructional designers cross the line and try to influence content instead of providing guidance on content delivery. In order to decrease conflict, the roles of instructional designers and the faculty they collaborate with must be clearly defined. Both the instructional designer and the faculty member should clearly articulate their expected roles in the collaborative course creation process. In addition, written policies and procedures for the instructional design process are crucial to the success of these collaborative relationships.


Author(s):  
Katy Campbell ◽  
Richard A. Schwier ◽  
Heather Kanuka

This chapter is a narrative account of the process involved to initiate a program of research to explore how instructional designers around the world use design to make a social difference locally and globally. The central research question was, “Are there social and political purposes for design that are culturally based?” A growing body of research is concerned with the design of culturally appropriate learning resources and environments, but the focus of this research is the instructional designer as the agent of the design. Colloquially put, if, as has been suggested, we tend to design for ourselves, we should understand the sociocultural influences on us and how they inform our practices. We should also develop respect for, and learn from, how various global cultures address similar design problems differently. The authors report the results of a preliminary investigation held with instructional designers from ten countries to examine culturally situated values and practices of instructional design, describe the research protocol developed to expand the investigation internationally, and share emerging issues for instructional design research with international colleagues. In this chapter, the authors link their earlier work on instructional designer agency with the growing research base on instructional design for multicultural and/or international learners. This research takes the shape of user-centred design and visual design; international curriculum development, particularly in online or distance learning; and emphasis on culturally appropriate interactions. We have suggested that instructional designers’ identity, including their values and beliefs about the purpose of design, are pivotal to the design problems they choose to work on, the contexts in which they choose to practice, and with whom. Our interest in the culture of design, then, is less process-based (how to do it) than interrogative (why we do it the way we do). And that has led us to ask, “Is there one culture of instructional design, or are there many, and how are these cultures embodied in instructional designers’ practice?” The idea of design culture is well established. Most notably, investigations of professional culture have attracted significant attention (Boling, 2006; Hill, J., et. al., 2005; Snelbecker, 1999). These investigations have concentrated on how different professions, such as architecture, drama, engineering and fine art approach design differently, with the goal of informing the practice of design in instructional design (ID). The decision-making processes of design professionals have also been illuminated by scholars like Donald Schon (1983) who described knowing-in-action and suggested the link between experience, (sociocultural) context, and intuition with design made visible through reflective practice.


Author(s):  
Julia Penn Shaw

Teachers teach to the level of their ability: novices can teach students to be novices: experts can teach students to be experts. Using the Buddhist Eightfold Path as a model, this chapter explores the expert/novice paradigm as a framework for e-learning, particularly as offered through instructional design that can both scaffold novice instructors to teach to a higher level of learning, and also support experts to help students reach higher goals. Three facets of the teaching/learning dialogue are explored: expertise in a domain of knowledge (teacher), expertise in acquiring deep knowledge in a new domain through learning (learner), and expertise in the instructor/learner learning interface (instructional designer). Expert and novice teaching and learning and their relationship through instructional designers will be discussed.


Author(s):  
Katy Campbell ◽  
Richard A. Schwier ◽  
Richard F. Kenny

<span>In this paper we propose a view of instructional design practice in which the instructional designer is an agent of social change at the personal, relational, and institutional levels. In this view designers are not journeymen workers directed by management, but act in purposeful, value based ways with ethical knowledge, in social relationships and contexts that have </span><em>consequences in and for action.</em><span> The paper is drawn from the data set of a three-year study of the personal meaning that instructional designers make of their work, in a world where identities rely less on institutionally "ascribed status or place" than on the spaces that we make as actors in the social world. Through the voices of two instructional designers in this study, we begin to make the case for instructional design practice as ethical knowledge in action, and for how agency emerges from the designer's validated sense of identity in institutions of higher learning.</span>


2011 ◽  
pp. 296-308
Author(s):  
Sue Bennett

This chapter examines how instructional designers work together in teams to solve problems. It examines the advantages and disadvantages of a team approach to instructional design. This case will explore how a team of instructional designers worked together to create Exploring the Nardoo, a multi-award winning CD-ROM developed by the University of Wollongong’s Educational Media Laboratory (emLab). The case describes key issues related to the design and development of the package from the perspective of a faculty-based multimedia unit, which was established with a strong emphasis on advancing research through innovations in design.


2011 ◽  
pp. 68-89 ◽  
Author(s):  
Michael J. Keppell

This chapter examines the unique role of instructional designers within the university setting, particularly when their knowledge is combined with leadership positions to broker across communities of practice. In their role as brokers, they coordinate multi-disciplinary projects and collaborations that foster connections across communities of practice, acting effectively as language translators. The instructional designer has an influential position in an organisation when they can utilise their multi-disciplinary perspective to create new possibilities for innovative design and professional development. This borderline position needs to be carefully managed as it is a precarious balance between being accepted as a change agent, and being ineffective. This chapter will outline a case study that examines the role of an instructional designer in influencing institutional change through the introduction of blended learning.


1990 ◽  
Vol 6 (1) ◽  
Author(s):  
James H. Strain ◽  
Alistair Inglis

<span>Following a major revision of course content, the former Graduate Diploma in Educational Technology conducted at Victoria College was re-accredited in December 1989 as a Graduate Diploma in Instructional Design and Technology. This paper will examine the significance of the course's name change and explore the distinctions identified between the role profile of an instructional designer and an educational technologist. The authors will outline some of the fundamental changes necessary in providing a graduate diploma program for instructional designers as compared to educational technologists.</span>


Author(s):  
Gary R. Morrison ◽  
Gary J. Anglin

As technologies continue to evolve and develop, instructional designers are presented with a growing list of possibilities for designing and delivering instruction. It is easy for an instructional designer to be seduced by a new or even older technology and focus on the affordances of the technology resulting in instruction that is both ineffective and inefficient while appearing to appeal to the learner. In this chapter, we show how existing instructional design models are capable of designing instruction for a variety of technologies. We will address the features of design models, analyze instructional interactions, examine technological affordances, and describe the importance of research-based instructional strategies.


2019 ◽  
Vol 23 (3) ◽  
Author(s):  
Jason T Drysdale

Instructional designers list one of their primary obstacles as collaborating with faculty (Intentional Futures, 2016).  Additionally, instructional designers experience a high degree of role misperception and struggle to advocate for clear and defined roles (Drysdale, 2018).  In order to address these challenges, I created the Collaborative Mapping Model (CMM), a model of instructional design for higher education instructional designers that puts relationship at the center of design and addresses issues of scale, quality, and empowerment.  I first identified four primary roles of instructional designers in higher education by evaluating the industry standard models of instructional design, comparing their structure and usage for relevance to the consultative role designers assume in higher education. The collaborative designer role had no associated model of design, and led to the development of the model. Development was informed by several key theories, including authentic leadership theory (Kiersch & Byrne, 2015), shared leadership theory (Bolden, 2011), and appreciative inquiry (Kadi-Hanifi et al., 2014). After several years of implementation and refinement, I developed an action research study to determine the effectiveness of the model.  I administered a mixed methods survey to a group of 50 faculty who had designed a course in partnership with an instructional designer through the CMM.  Among other results, 92% of respondents (n=37) indicated an improvement in the quality of their courses and 73% (n=37) saved time by working with an instructional designer in the CMM.  Key themes from the qualitative survey question included value and respect for the expertise of the instructional designer, a significant improvement to the online courses designed and developed through the CMM, and enthusiasm for continued collaboration with instructional designers.  This study describes the development of the model, an overview of theoretical influences and processes, and the effectiveness of the Collaborative Mapping Model of instructional design.Keywords: instructional design, instructional design models, collaboration, faculty partnership, advocacy, leadership, course mapping, curriculum design, professional roles


eLearn ◽  
2021 ◽  
Vol 2021 (10) ◽  
Author(s):  
Les Howles

This article summarizes the main themes and chapters for The Learner-Centered Instructional Designer (Stylus Publishing, 2021) and provides a critical evaluation and recommendations for prospective readers. The book consists of 19 short essay-like chapters where 20 experienced instructional designers cover a range of topics related to instructional design consulting in higher education. The various authors share practical strategies and best practices about working with instructors to create online courses.


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