scholarly journals Meta Analysis: The Effect of Edmodo Assisted Physics Learning Media on Student Learning Outcomes

2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 231-237
Author(s):  
Naurah Nazifah ◽  
Nurul Azmi ◽  
Putri Nurhaliza ◽  
Desnita Desnita

The industrial revolution 4.0 requires humans to have 21st century skills. In essence, education is expected to produce students who have the quality to live as individuals who are creative, innovative, intelligent, and globally competent. The purposes of this study are to: 1) Determine the effect of Edmodo media on student learning outcomes in the aspect of high school level class levels. 2) Determine the effect of Edmodo media on student learning outcomes on the material used. 3) Determine the effect of Edmodo media on student learning outcomes. The type of research used is meta-analysis. The articles analyzed in this study amounted to 15 articles published in 2014-2021. The average overall effect size of using Edmodo-assisted learning media on high school students' learning outcomes is 2.51 in the high category. The Edmodo-assisted physics learning media provides an effect size on the XI SMA level with an average of 2.91 in the high category, the Edmodo-assisted physics learning media provides an effect size on the XI SMA level with an average of 2.15 in the high category. The highest average value of the effect size of Edmodo-assisted learning media on global warming material with a value of 7.50 in the high category, while the lowest average value of the effect size of Edmodo-assisted learning media on optical instrument materials with a value of 0.87

2021 ◽  
Vol 7 (4) ◽  
pp. 587-592
Author(s):  
Fajriani Chutami ◽  
Suhartini Suhartini

This study aims to re-analyze the effectiveness of the use of Student Worksheets in science learning on student learning outcomes. The method used in this study is a meta-analysis conducted by reviewing, summarizing, and analyzing research data from several studies that have been conducted. Previously there was a way to browse articles contained in journals that could be accessed online through Google Scholar. This meta-analysis research uses a sample of 10 relevant articles in related national journals about Student Worksheets in science learning. This meta-analysis shows that based on the calculation of the effect size, there is an effect of the use of Student Worksheets in science learning on student learning outcomes. There are two studies that have an effect size with a very high category, namely 1.336 and 1.140, three studies have an effect size with a high category, namely 0.995, 0.935, and 0.911, and five studies that have an effect size in the medium category with a range of 0.419 to 0.735


Author(s):  
Ahmad Nizar Rangkuti ◽  
Wildan Saleh Hasibuan

The background of the problem in this study is that many students are confused and do not understand how to operate integers in a positive form with positive, positive with negative, negative with positive, and negative with negative. The formulation of this research problem is how to learn integer operations in 1st grade class (VII-2), how students behave in learning integer operations in 1st grade class (VII-2), and how student learning outcomes in learning integer operations in 1st grade class (VII-2). The purpose of this study was to find out integer operating learning in 1st grade class VII-2, to find out the attitudes of students in learning integer operations in 1st grade class (VII-2), and to find out student learning outcomes in integer operating learning in 1st grade class (VII-2) MTs. S NU Paringgonan Ulu Barumun District. This research is descriptive qualitative research, namely research intended to investigate the circumstances, conditions or other things that have been mentioned, the results of which are presented in the form of research reports. The data needed are observation, interviews, and documentation. The results of this study are (1) Learning integer operations in 1st grade class (VII-2) that the mathematics teacher in 1st grade class (VII-2) describes integer operations by carrying out preliminary activities, core activities, and closing activities. (2) The attitude of students in learning integer operations in 1st grade class (VII-2) is not good, like many students who pay less attention and respect for the teacher during the learning process. (3) Student learning outcomes reach a value of 50 - 80, namely 30 students who do not complete or 88% and 4 students who complete or 12% with the results of the average value is 60, which is not good.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Rini Amelia ◽  
Ummi Salamah ◽  
M Abrar ◽  
Desnita Desnita ◽  
Usmeldi Usmeldi

In the process of learning physics, teachers can still not develop ICT-based learning media using Macromedia flash software that is effective and efficient. It is necessary to analyze articles from the results of previous studies to understand the right media for learning physics. This research was conducted to know what types of research have been carried out in the development of physics learning media using Macromedia flash software and to analyze the effect size of the influence of physics learning media using Macromedia flash software in terms of student learning outcomes based on education level, type of media developed and learning materials. The type of research used is a meta-analysis study. The subjects of this research are 21 articles on the development of physics learning media using Macromedia flash software in terms of student learning outcomes that have been tested in class published in 2011-2020. The data used in this study is a quantitative analysis by calculating the effect size using statistical parameters. The result of the research is that the best effectiveness of physics learning media using Macromedia flash software in terms of student learning outcomes based on education level is in Higher Education. The best effectiveness of the media in terms of student learning outcomes based on the type of media developed is multimedia. The best effectiveness of physics learning media in student learning outcomes based on learning materials is on motion material. It can be concluded that Multimedia that uses Macromedia flash software is a medium that can help students in learning.


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (2) ◽  
pp. 206
Author(s):  
Muh Fredy Hermawan ◽  
Tarto Sentono

The purpose of this research to imporove the activity and student learning outcomes of class XI Islam Salak Brojo Pekalongan Vocational High School by audio-visual menthod on the brake system subjects.This education is clasroom action researsh that been conducted in Islam Salak Brojo Pekalongan.Vocational High School in the academic year of 2014/2015. The subject in this research is a class XI student of Light Vehicle Engineering Islam Salak Brojo Pekalongan Vocational High School that amounted to 26 student. The data collection techniques used observation and tests are divided into pre-test and post test. The data were anilyzed using descriptive statistics.The research result showed that the application of audio-visual method on the brake system subjects can improve activity and student learning outcomes class XI Islam Salak Brojo Pekalongan Vocational High Shool. The result can be seen in the successful development of the I cycle, the average value of learning activities amounted to 53,84 increased in the II cicle to 56,34 then on the III cycle increased to 59,42. On the learning outcomes of I cycle on average reached 5,11 increased in the II cycle to 6,51 then on the III cycle increased to 18,32. Therefore can be concluded that audio-visual method can increase the activity and student learning outcomes on the  break system subjects of class XI student of Islam Salak Brojo Pekalongan Vocational High School.


2020 ◽  
Vol 8 (3) ◽  
pp. 358-366
Author(s):  
Armi Nuridah ◽  
Partaya Partaya

The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The purpose of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method gained a score of 95.56%. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.


2018 ◽  
Vol 6 (3) ◽  
pp. 110-119 ◽  
Author(s):  
RAMLAN SILABAN ◽  
ELYSARANI BR TARIGAN ◽  
IRVING JOSAFAT ALEXANDER

This study aims to find out the chemistry learning outcomes of students with the completeness of the value of Minimum Completion Criteria (KKM), knowing the students 'social attitudes in the learning process, knowing the differences in learning outcomes, the correlation between students' social attitudes toward learning outcomes, and which models are most effectively used in learning models in giving a high contribution to student learning outcomes and students' social attitudes. The study was conducted on class X students of SMA 1 Tigapanah Karo Regency. The results showed that the percentage of students' completeness scores from experiment 1 was 75%, experiment 2 and experiment 3 were 45.83%. The percentage value of experimental 1 social attitudes which belong to the high category is 54.2% and which is categorized as quite 45.8%. The value of students' social attitudes from experiment 2 which belong to the high category is 58.8% and those that are classified as sufficient categories are 41.2%. The value of the students' social attitudes from experiment 3 which belong to the high category is 66.7%, which is categorized as quite by 29.2%, and which is classified as a category of less than 4.1%. The difference in posttest values that experimental learning results 1 (73.13)> experimental class 2 (67.29)> experimental class 3 (66.88) and social attitudes of students in each class can be seen from the average score of students' social attitudes, namely (70.44)> experiment 2 (69.12)> experiment 3 (69.79). There is a correlation between social attitudes and learning outcomes in each class. Teaching with the Problem Based Learning model with powerpoint media through the most effective Scientific Approach is used in teaching to students as evidenced by the highest average learning outcomes of 73.13 and the average value of student learning outcomes is 70.44.Keywords: Problem Based Learning, Powerpoint, Scientific Approach, Redox


Mangifera Edu ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 62-70
Author(s):  
Asrizal Wahdan Wilsa

Learning is a process that requires resources as a support in the success of learning. As an educator, teachers must be careful in choosing the learning resources needed by students, so that the learning process can be achieved according to the purpose of learning. But in fact, the learning that teachers do in schools is still not utilizing the media as an appropriate learning resource for students, especially in the understanding of abstract biological concepts that require supporting media for student learning. This study aims to describe differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school. The method used in this study is quasi-experimental, with Control Group Pretest - Posttest Design. Population in this research is class XI-MIPA I and XI-MIPA II. Class XI-MIPA I as experimental class and class XI-MIPA II as control class. The data were obtained by using a multiple choice test instrument of 30 questions. Based on the results of the pretest and posttest it was found that the average value of the experimental class was greater than the control class. Based on these findings, it can be concluded that there are differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school.


Author(s):  
Hansel Burley ◽  
Bolanle A. Olaniran

The researchers included 10 embedded assessments in the study for a mean gain effect size of .35. From the results of a pilot study, the authors learned that while the technique works, questions about the reliability and validity of the classroom assessments emerged. The authors speculate that institutional researchers can use these techniques to compare the assessment of standards within and among universities.


2018 ◽  
Vol 6 (2) ◽  
pp. 61
Author(s):  
Sri Erdawaty ◽  
Hikmawati Hikmawati ◽  
Kosim Kosim

[Title: The Implementation of Mindscaping Method in Physics Learning as an Effort to Improve Student Learning Outcomes]. This study aims to improve the activities and outcomes of student physics learning by applying the mindscaping method. This type of research is classroom action research conducted in three cycles. Each cycle consists of planning, action, observation, evaluation and reflection. Student learning activity data is obtained by observation while student learning outcomes data are obtained by giving objective tests at the end of each cycle. The application of the mindscaping method in this study is said to be successful if 85% of students achieve learning outcomes greater or equal to 65, while student learning activities are at least active categories. The results of the study showed an increase in student learning activities each cycle, namely in the first cycle the category was quite active to be very active in the second cycle and in the third cycle. Student learning outcomes can be seen from the classical completeness value which has increased in each cycle, each has a value of 76% in the first cycle, 80% in the second cycle, and 92% in the third cycle. Thus it can be concluded that the application of the mindscaping method has succeeded in increasing the activities and results of student physics learning.


Author(s):  
Rusi Rusmiati Aliyyah ◽  
Yesi Malia

This research is a classroom action research conducted collaboratively to determine the increase in student learning outcomes in learning the properties of light using audio-visual media in class V SD Negeri Tajurhalang 01 District Cijeruk, Bogor regency, West Java province. Grand Tour beginning of the data shows the value of student learning outcomes as many as 29 people, only 7 students (24.13%), which reached KKM and 22 students (75.87%) who have not reached the KKM amounted to 60. The research model using Kemmis & McTaggart consisting of planning, acting, observing and reflecting the success criteria of the study 75% of students reached the KKM. Research shows that the average value of student learning outcomes VB class of 29 students in the first cycle to obtain a value of 48.62 completeness rate of 55.17%, and the second cycle obtain an average value of 63.44 with a level of mastery amounting to 75.87%. Similarly, the results of observations of students able to show activity in the learning cycle I obtained a value of 62.75% and the activity of students in the second cycle of 67.24%. As for the quality of teaching in the first cycle gained in value by 75.59% and the second cycle of 82.56%. So, that all aspects studied increased. On the quality of learning increases of 8.97%, 4.49% increase student activity and learning outcomes of students increased by 20.7%. This study suggests that the IPA Improved Learning Outcomes Using Audio Visual Media in Education Properties Elementary School fifth grade light Tajurhalang 01 District Cijeruk, Bogor regency of West Java Province can improve student learning outcomes and student activity in the learning process.


Sign in / Sign up

Export Citation Format

Share Document