scholarly journals Development of Learning Methods for Student Center Learning with Problem Based Learning Through Blended Learning in Block 6.C Infection and Neoplasms of the Reproductive and Breast System

Author(s):  
Yulizawati ◽  
Miranie Safaringga
2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Suwarno Suwarno ◽  
Teguh Pramono ◽  
Ajie Hanif Muzaqi

ABSTRACT The COVID 19 pandemic has demanded that people adapt to a new normal life, including theeducation sector. This condition is a challenge for schools and the community. To avoid thewidespread spread of the Covid-19 virus, schools must temporarily stop face-to-face learningactivities. The blended learning method is a solution to these conditions. Blended learningactivities are not only seen as a combination of online and face-to-face learning. However,this learning activity has a great opportunity to integrate innovation in educationaltechnology and can be done online or face-to-face. Besides, blended learning is a solution toanswering challenges in assembling learning and developing students' creativity. Even in thelong term, blended learning is an important requirement for every school to face a brighterfuture. The implementation method in this program consists of the planning, implementation,and evaluation stages. The partners involved in this program are a team of IT experts at theLocal Government of Kediri. Also, the partners involved are also active as speakers ofeducational technology. The results of this program are expected that teachers and schoolscan innovate in developing learning methods so that education in Indonesia will develop.Keywords: Blended Learning, School, EducationABSTRAKPandemi Covid 19 memaksa masyarakat untuk beradaptasi dengan tatanan kehidupan yangbaru tak terkecuali di dunia pendidikan. Kondisi ini menjadi tantangan tersendiri bagi sekolah,dan masyarakat. Guna menjaga dari semakin maraknya penyebaran virus Covid-19, sekolahterpaksa menghentikan kegiatan belajar tatap muka di kelas untuk sementara. Metodepembelajaran blended learning menjadi solusi di tengah kondisi seperti ini. Aktivitaspembelajaran blended learning bukan hanya dilihat sebagai kombinasi online denganpembelajaran tatap muka saja. Namun aktivitas pembelajaran ini sangat berpeluang untukmengintegrasikan inovasi di bidang teknologi pendidikan dan dapat di ajarkan secara onlinemaupun tatap muka. Selain itu, blended learning juga sebagai solusi dalam menjawabtantangan dalam merangkai pembelajaran serta pengembangan kreativitas peserta didik,bahkan dalam jangka panjang pembelajaran berbasis blended learning menjadi kebutuhanpenting bagi setiap sekolah guna menyongsong masa depan yang lebih cerah. Metodepelaksanaan dalam pengabdian ini terdiri dari tahap perencanaan, pelaksanaan, dan evaluasi.Mitra yang dilibatkan dalam pengabdian ini adalah tim tenaga ahli IT di Pemerintah Kota Kediri. Selain itu mitra yang terlibat juga aktif sebagai pembicara di bidang teknologipendidikan. Sedangkan sasaran dari pengabdian ini adalah guru dan Dinas Pendidikan. Hasildari program ini diharapkan guru dan sekolah mampu berinovasi mengembangkan metodepembelajaran agar dunia pendidikan di Indonesia semakin berkembang.Kata Kunci: Blended Learning, Sekolah, Pendidikan 


2020 ◽  
Vol 2 (1) ◽  
pp. 85
Author(s):  
Shinta Ratnawati

Saat ini proses pengajaran dan pembelajaran tidak harus bergaya konvensional dimana dosen menerangkan di depan kelas, dan mahasiswa mendengarkan di mejanya masing-masing. Melalui perkembangan teknologi pendidikan diperkenalkan berbagai metode baru yang dapat mengoptimalkan tingkat penyerapan ilmu di kelas maupun di luar kelas, sekaligus interaktif dan menyenangkan. Salah satunya adalah pembelajaran berpusat pada mahasiswa (SCL). Pada mata kuliah Perilaku Organisasi di Prodi Manajemen FE Untidar, metode SCL diimplementasikan dengan menggunakan aplikasi bertajuk ELITA (E-Learning UNTIDAR). Tujuan penelitian metode ini menjadikan pembelajaran Perilaku Organisasi menjadi lebih efektif, interaktif, dan menyenangkan. Studi kasus tataran ini dilakukan terhadap sebuah unit sosial terkecil. Analisa dengan metode ini menghasilkan data yang diperoleh melalui wawancara, pengamatan, data dokumenter, kesan dan pernyataan orang lain mengenai kasus. Validitas data pada penelitian tahap ini ditempuh dengan triangulasi sumber, triangulasi metode, triangulasi peneliti, dan triangulasi teori. Hasil dari penelitian ini menunjukan Blended Learning mampu untuk meningkatkan Critical Thinking Skill mahasiswa secara optimal.


2016 ◽  
Vol 1 (1) ◽  
pp. 77
Author(s):  
Partono Thomas ◽  
Ahmad Nurkhin

<p>Improving the learning process is very important for every lecturer by implement innovative learning methods or media. The purpose of this study is to develop a research methodology learning instruction and module based of problem based learning for accounting education students. This research applied research and development design in the research methodology course in Economics Education (Accounting) Department, Faculty Of Economics, Semarang State University. Data analysis was used to test the products through expert opinion (lecturer) and the feedback from students. The results show have been produced and tested two products, namely units lecture event and accounting education research methodology modules that implement problem-based learning methods. Some experts and students give positive feedback about the products.</p><p><strong>Keywords: </strong>problem  based learning, modul, accounting education research methodology<strong></strong></p>


Author(s):  
R. F. Hamade ◽  
N. Ghaddar

Given the prevailing trend of ever decreasing number of required credits, this course solves one of the thorny issues which engineering departments encounter while developing curricula: to teach or not to teach ‘tools’. Those ‘tools of the trade’ include some truly ‘enabling technologies’ comprised of such ‘soft tools’ as CAD/CAM, MATLAB, project planning, controls and of ‘hard tools’ such as reverse engineering, assembly, machine shop fabrication processes, and printed circuit board technology. This course, ME Tools, was introduced in order to offer a viable platform which helps introduce the freshman mechanical engineering student to some of these ‘tools’ in a problem-based context. This goal is met via course organization and prevailing practices conducive to ‘active learning’ via activities and structure typically associated with collaborative and cooperative learning methods. ME Tools climaxes in a 5-event contest during which custom electric microcars are put to action in what is known around the American University of Beirut (AUB) campus as the ‘Gee Whiz contest’. Furthermore, and since the course activities revolve around one central theme, designing and racing an electric microcar, the true integral nature of this course is authenticated and revealed via this problem-based learning approach. This is accomplished as a team effort where teamwork experience and communication skills are highly stressed and practiced. The teams are organized so that the student team members are assigned to one of four functions: manager, systems engineer, analyst, and detail designer. The manner by which the students are assigned to one of these functions is done based on the students’ responses to a short (20 questions) questionnaire designed for this purpose. Assessment wise, grading of certain course grade components is mapped to the specific learning outcomes based on the cooperative, collaborative, and problem-based learning methods.


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