scholarly journals Sigil Software sebagai Pengembangan E-Modul Pembelajaran Matematika

2021 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Anisa Fitri ◽  
Netriwati Netriwati ◽  
Siska Andriani

Difficulties experienced by students to learn mathematics caused by the lack of practical and less interesting media used by lecturers in learning mathematics has an impact on the low student learning outcomes, especially in the matter of relations and functions. Therefore, “this study aims to determine the feasibility and response of students to the design of mathematics e-module learning devices using sigil software. This type of research is Research & Development (R&D) using the ADDIE model. Data collection techniques using interview techniques, questionnaires and tests. Validation was carried out by three material experts and two media experts. The validation results show that the e-module is suitable for use because it is good in terms of content, language, and presentation feasibility. The revised E-Module was tested on a small scale test (10 students) and continued with a large scale test (28 students). Student responses to e-modules also scored high on all indicators. It can be concluded, the e-module that has been developed is feasible and effective for use in the mathematics” learning process.

2021 ◽  
Vol 10 (2) ◽  
pp. 321-332
Author(s):  
Aning Wida Yanti ◽  
Nabella Ayu Novitasari

AbstrakBanyak siswa mengalami kesulitan dalam belajar matematika, namun guru tidak mempunyai banyak informasi, sehingga guru tidak dapat memberikan solusi yang terbaik. Tujuan penelitian ini untuk mendeskripsikan respon siswa, hasil belajar siswa, serta mndeskripsikan kemampuan komunikasi matematis siswa pada pembelajaran matematika dengan menggunakan jurnal reflektif. Metode Penelitian yang digunakan adalah deskriptif dengan pendekatan kualitatif dan kuantitatif dengan subjek siswa kelas VII-E di SMPN 6 Sidoarjo. Instrumen yang digunakan meliputi angket respon siswa, tes hasil belajar, dan wawancara. Analisis data kemampuan komunikasi (tulis, lisan) diperoleh dari skor yang diperoleh masing-masing subjek berdasarkan rubrik komunikasi matematis tulis dan lisan, kemudian ditentukan level kemampuan komunikasi matematis siswa. Berdasarkan hasil dan pembahasan didapat bahwa ketuntasan hasil belajar siswa 75% (rerata 78,6), respon siswa baik (3,36), kemampuan komunikasi matematis siswa rendah, sedang dan tinggi masing-masing pada tingkat 3, 4 dan 5.  Penggunaan jurnal reflektif dalam pembelajaran matematika dapat melatih kemampuan komunikasi matematis dan hasil belajar siswa. AbstractMany students have difficulty learning mathematics, but the teacher does not have much information, so the teacher cannot provide the best solution. The purpose of this study was to describe student responses, student learning outcomes, and to describe students' mathematical communication skills in mathematics learning using reflective journals. The research method used is descriptive with a qualitative and quantitative approach with the subject of class VII-E students at SMPN 6 Sidoarjo. The instruments used include student response questionnaires, learning outcomes tests, and interviews. Data analysis on communication skills (written, oral) was obtained from the scores obtained by each subject based on written and oral mathematical communication rubrics, then determined the level of students' mathematical communication skills. Based on the results and discussion, it was found that the completeness of student learning outcomes was 75% (mean 78.6), student responses were good (3.36), students' mathematical communication skills were low, medium, and high at levels 3, 4 and 5 respectively. reflective in mathematics learning can train mathematical communication skills and student learning outcomes.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


Author(s):  
Eris Oktaria ◽  
Chumi Fitriyah ◽  
Zetty Finnaly

AbstractThis research was conducted in class IV of Kepatihan Elementary School 01 Jember with 38 research subjects. The purpose of this study is to describe the process and find out the results of the development of audio visual as learning media with the theme of my residence area on the 4th grade students at SDN Kepatihan 01 Jember. This type of research is research and development. This development research uses ADDIE model type (Analyze, Design, Development, Implementation, Evaluation). The data analysis technique in this study used a validation sheet of audio visual learning media by the media expert validator and the material expert validator, and student learning outcomes assessment sheets and student responses. The results of the research data analysis showed the effectiveness of the results of the validation carried out by the two validators obtained results of 81,7 while the results obtained from the student learning outcomes test were 94,7% and student responses amounted to 73,7% so that it can be concluded that the audio visual learning media has very fasible and effective criteria try out. Keywords: audio visual media, effectiveness of learning outcomes and responses


2019 ◽  
Vol 9 (1) ◽  
pp. 72
Author(s):  
Yonathan Saba' Pasinggi ◽  
Rita Thuken

This study aims to determine the use of a PMRI (Realistic Mathematics Education Indonesia) on mathematics learning can enhance students' understanding of the sum of fractions in grade V SDN 28 Kota Parepare. This study uses kualitiatif approach, this type of research is action research class that is located in SDN 28 Kota Parepare. Site selection based on the consideration of researchers looked at the implementation of a realistic approach to learning mathematics in primary schools has not been applied. TOD study procedures that (1) Perrencanaan, (2) Implementation, (3) observation, (4) reflection. Data collection techniques used in this study include (1) observation, (2) documentation, (3) interviews, (4) tests. Data analysis is an effort to improve student learning outcomes with the implementation of realistic mathematics approach. The results on initial tests showed that students' ability to understand the subject matter is still lacking in that category, after learning showed a significant increase with the evaluation results on the cycle I was on a qualifying well (B), continued research on the cycle II because researchers are not satisfied with the results obtained in cycle I, the evaluation results on the second cycle showed a significant increase in the category of very good results. This shows that the application of realistic mathematics approach can improve learning outcomes of students in the SDN 28 Kota Parepare.


2020 ◽  
Vol 4 (2) ◽  
pp. 97
Author(s):  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Laila Puspita ◽  
Indy Alda Savitri

The purpose of this study was to develop a teaching material in the form of an electronic magazine in mathematics learning. This study uses research and development methods. The development procedure used is the ADDIE (Annalyze, Design, Development, Implementation, Evaluation) development model procedure. Data collection techniques used were observation, questionnaires and tests. The sample used was class VII SMP (Junior High School). The data analysis technique used is the t test. Based on the results of the validation carried out the media developed obtained very appropriate criteria by experts (media experts and material experts). Judging from the attractiveness of the results obtained from 2 large-scale trials and small-scale electronic magazines that were obtained obstained very interesting criteria. Based on the results of the t-test it was found that the learning outcomes of students using electronic electronic magazines were better than the learning outcomes of students who did not use mathematical electronic magazines. Based on this, it can be concluded that electrochemical magazines in mathematics learning developed can be used as mathematical learning aids.


2016 ◽  
Vol 7 (1) ◽  
pp. 91-98
Author(s):  
Teguh Prasojo

Tujuan dari penelitian ini adalah untuk meningkatkan aktivitas dan hasil belajar siswa materi trigonometri melalui pembelajaran matematika dengan metode Tutor Sebaya pada siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan dalam 2 siklus yang masing-masing terdiri 4 tahap yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil pengamatan untuk keaktifan siswa ada peningkatan sebesar 15,14 %. Hasil belajar matematika dari kondisi awal ke siklus I meningkat sebesar 14,42%, sedangkan dari siklus I ke siklus II ada peningkatan sebesar 7,69%, sehingga secara keseluruhan dari kondisi awal ke siklus II ada peningkatan sebesar 23,22%. Jadi dapat disimpulkan bahwa dengan menggunakan metode tutor sebaya dapat meningkatkan aktivitas dan hasil belajar siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013 pada materi trigonometri.The purpose of this research is to improve the activity and student learning outcomes through learning mathematics trigonometry materials with methods Peer tutoring in class X IPA 7 SMA 1 Kudus in the academic year 2012/2013. This research is a classroom action research conducted in two cycles, each of which comprises four stages: planning, action, observation, and reflection. The observation of student activity there is an increase of 15.14%. Mathematics learning outcomes from the initial conditions to the first cycle increased by 14.42%, while from the first cycle to the second cycle there is an increase of 7.69%, so that the whole of the first condition to the second cycle there is an increase of 23.22%. So it can be concluded that by using the method of peer tutors can increase the activity and results of class X student IPA 7 SMA 1 Kudus in the academic year 2012/2013 in the subject of trigonometry.


2020 ◽  
Vol 5 (12) ◽  
pp. 1812
Author(s):  
Leny Suryaning Astutik ◽  
Markus Diantoro ◽  
Sentot Kusairi

<p><strong>Abstract:</strong> The circulatory system and animals are important materials to learn in elementary school. The purpose of this study is to produce <em>SIPERDA</em> media equipped with augmented reality for the fifth grade of Malang Regency Primary School which is effective, valid, and practical. The development of <em>SIPERDA</em> uses the ADDIE model. The results showed the average for validity from media experts, material experts, and learning experts was 87.2% with the category "Very Valid". Practicality gained from small-scale student responses, small-scale teacher responses, large-scale student responses, large-scale teacher responses by 88% with the category "Very Practical". Whereas the effectiveness is obtained from the average value of the experimental class of 89 and the control class of 83. In addition, the increase in learning outcomes is tested using Ancova which can increase the effective media used.</p><strong>Abstrak:</strong> Sistem peredaran darah dan hewan merupakan bahan yang penting untuk dipelajari di Sekolah Dasar. Tujuan penelitian ini adalah untuk menghasilkan media <em>SIPERDA</em> dilengkapi <em>augmented reality</em> untuk kelas lima Sekolah Dasar Kabupaten Malang yang efektif, valid, dan praktis. Pengembangan <em>SIPERDA</em> ini menggunakan model ADDIE. Hasil penelitian menunjukkan rata-rata untuk kevalidan dari pakar media, ahli materi, dan pakar pembelajaran sebesar 87.2% dengan kategori “Sangat Valid”. Kepraktisan yang didapat dari respon siswa skala kecil, respon guru skala kecil, respon siswa skala besar, respon guru skala besar sebesar 88% dengan kategori “Sangat Praktis”. Sementara itu, untuk keefektifan diperoleh dari nilai rata-rata kelas eksperimen (<em>Island</em>) sebesar 89 dan kelas control (<em>Ocean</em>) sebesar 83. Selain itu, peningkatan hasil belajar diuji menggunakan <em>Ancova</em> yang dapat meningkatkan media yang efektif digunakan.


2020 ◽  
Vol 8 (3) ◽  
Author(s):  
Muhammad Azhar Mushoffa ◽  
Hendri Raharjo ◽  
Alif Ringga Persada

The very rapid development of science and technology offers us various conveniences. Teaching materials that are made are the website at the web address belajarmatematics.id. The objectives of this study are: 1) To determine the effectiveness of website-based teaching materials. 2) determine student responses to website-based teaching materials applied in schools. 3) determine the increase in student mathematics learning outcomes using website-based teaching materials. The research method used in this study is RnD (Research and Development) with the ADDIE model with data collection techniques using questionnaires and tests. The sample used was class VII F SMP Negeri 1 Krangkeng, Indramayu Regency. Based on the results of the independent sample t test (two tailed), it can be seen that the value of tcount> ttable, is 6.331> 2,000. Because tcount> ttable, it means that there is a difference in students' mathematics learning outcomes between using website-based teaching materials and without web-based teaching materials. Student responses to the application of website-based mathematics teaching materials show strong criteria with an average of 85.08%. The average gain score of students using website-based teaching materials is 0.67 or 67%.


2017 ◽  
Vol 1 (1) ◽  
pp. 63
Author(s):  
Heru Maulana

The low result of mathematics learning outcomes of students in grade X.1 SMAN 1 Lubuk Si-kaping can be caused by the low ability of students' mathematical communication. Generally, students is feeling difficult to express the ideas, solutions of a problem, whether it can be an answer or a re-sponse to what he or she thinks is poorly understood. One of the solution to solve this problem is by implementing probing technique which is a learning method by using questioning techniques that are digging knowledge of students. The purpose of this study is to describe the ability of students to com-municate the idea mathematically and to know the student learning outcomes during the application of probing techniques in learning mathematics grade X.1 SMAN 1 Lubuk Sikaping. This type of research is pre-experimented with The One-Shot Case Study design. The subject of this research is the students of grade X.1 SMAN 1 Lubuk Sikaping registered in second semester of academic year 2010/2011. Da-ta processing of students' mathematical communication ability is by determining the percentage of the improvement of each indicator on observation sheet in every meeting and also supported by data from the interview. The results of this study illustrate that mathematical communication skills of students have increased from each meeting by using probing techniques, generally. As the results of learning mathematics after using the probing technique is good because 25 students (75.75%) of 33 students class X.1 SMAN 1 Lubuk Sikaping already reached Minimal Completeness Limit which has been ap-pointed by SMAN 1 Lubuk Sikaping (75).


2020 ◽  
Vol 6 (2) ◽  
pp. 167
Author(s):  
Zakiyah Anwar ◽  
Muhammad Syahrul Kahar ◽  
Rais Dera Pua Rawi ◽  
NurJannah Nurjannah ◽  
Hermanto Suaib ◽  
...  

This study aims to determine the effectiveness and practicality of interactive video-based PowerPoint media implemented in learning. This research and development phase refers to the Research and Development (R&D) method. The assessment instruments consist of: (1) Validity instruments in the form of validity assessment instruments based on interactive video PowerPoint media; (2). Practicality instruments in the form of questionnaires for teacher and student responses to interactive video-based PowerPoint media; and (3) Effectiveness instruments in the form of observations of learning outcomes and student learning outcomes. Based on data analysis, obtained an average level of media validity of 3.99 and included in the valid criteria. Also, the practicality test results are seen from the teacher's response to learning by 4.4 and the response of students by 3.46 with practical criteria. This is supported by the results of students' learning tests on the use of interactive video-based PowerPoint media with an average score of students learning outcomes of 70.29. Therefore, it can be concluded that the interactive video-based PowerPoint media developed is effective and practical in the implementation of learning. On the other hand, the development of this media focuses on the concept of integrated learning video learning using PowerPoint and concentrates on interactive learning.


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