MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MELALUI MODEL PROJECT BASED LEARNING PADA SISWA KELAS IVC SD NEGERI CIPINANG MELAYU 01 KECAMATAN MAKASAR JAKARTA TIMUR

Author(s):  
Nur Faizah

The aims of this research is to increase students’ creative thinking ability through the application of Project Based Learning model in the subject of science. This research was conducted at the students of grade IVC, Public Elementary School of Cipinang Melayu 01, East Jakarta, in July-October 2018. The method of the classroom action research consist of 2 cycles with 4 activities: planning, action, observation, and reflection. The research results shows that the percentage of the data on cycle I, the students' creative thinking ability reach at 53,1%. On Cycle II, it indicates a significant reach at 78,1%. As for the monitoring data of the teacher's actions in learning with the Project Based Learning model, On cycle I reach a percentage at 80% and student’s action monitoring data reach at 73%. On cycle II, the monitoring data of teacher and student actions reach at 100% and 93%. Therefore, it reached the expected target. This Project Based Learning model can increase the creative thinking ability. The conclusion of this research shows that creative thinking ability get increased after using Project Based Learning model.

BIO-PEDAGOGI ◽  
2013 ◽  
Vol 2 (2) ◽  
pp. 58
Author(s):  
Adhi Nurcholis ◽  
Suciati Sudarisman ◽  
Meti Indrowati

<p>This study was aimed to improve creative thinking ability student in X3 class of SMAN 2 Boyolali through the implementation of problem based learning model accompanied by scientific articles. This research was a classroom action research that divided into several cycles, each cycle includes four stages: planning, action, observation, and reflection. The subject of this research is the students of  X3 class at SMAN 2 Boyolali in academic year of 2012/2013. Data is obtained through the test (esay) and non-test (observation and documentation). Data is analyzed with descriptive analytical techniques and validated by triangulation techniques. The results show that students creative thinking ability is increased in Pre-cycle, Cycle I, Cycle II and Cycle III. There are four aspect in creative thinking ability. The aspect are fluency, flexibility, originality and elaboration. The improvement in fluency aspect increase from 54,55% to 87,27%. Flexibility aspect increase from 37,05% to 84,09%. Originality aspect increase from 48,86% to 86,82%. Elaboration aspect increase from 56,25% to 97,27%. Based on the results of this study the researcher draws a conclusion that the implementation of problem based learning model accompanied by scientifiec articles can improve creative thinking ability student in X3 class at SMAN 2 Boyolali.</p><p align="center"> </p><p class="0jTULISANKATAKUNCIKEYWORDS">Key Words: Problem Based Learning, Scientific articles, creative thinking.</p>


2016 ◽  
Vol 7 (1) ◽  
Author(s):  
Khanifah Khanifah ◽  
Joko Saefan

Physics learning will give optimal learning outcomes if the students can buildknowledge and find the answer of a problem through the learning process which has beendone. Separately, some studies show that students lack of creative thinking ability andscientific works. Therefore, it needs project based learning model which can sharpen thestudents creative thinking ability to learn Physics.This experimental study aimed to know theeffects of Project Based Learning model through the method of laboratory working on thecreative thinking ability on the material of harmonic vibration at grade XI MIA of SMAN 1Comal. The samples of this study were Class XI MIA 2 as the experimental class and Class XIMIA 3 as the control class. The techniques used to gather the data in this study weredocumentation, observation, and tests.Based on the analysis of the hypotheses using one-tailed t-test with right side, the results showed that the was 2,99 and the was 1,67. Itcould be seen that the was higher than the so that the Ha was acceptedisaccepted. Meanwhile, from the gain test, it was obtained that the of experimental class was0.710 with high category and the of control class was 0.611 with medium category.The learning using Project Based Learning model through the method of laboratory working on thematerial of Harmonic Vibration at Grade XI MIA of SMAN 1 Comal gives effects on thecreative thinking ability and can develop the students’ creative thinking ability. Keywords: Creative Thinking Ability, Practicum Methods, Project Based Learning.


2018 ◽  
Vol 9 (2) ◽  
Author(s):  
Chusnul Fauziah ◽  
Duwi Nuvitalia ◽  
Ernawati Saptaningrum

The phenomenon of students receiving learning materials from teachers using only lecture methods to make students less creative in thinking, learning and developing self-ability. So designed a study that can improve students' creative thinking ability. The learning model used is Project Based Learning with Lesson Study. The research instrument used was pretest-posttest with 8 questions analyzed using normality test and homogeneity test. Based on the t-test on the pretest-posttest value of the experimental class using Wilcoxon method obtained Asymp result. Sig. (2-tailed) = 0 <a= 0,05 so it can be concluded that there is influence of project based learning model based on Lesson Study on students' creative thinking ability. Then after the learning model is applied, the creative thinking ability of the students increases which initially less creative becomes creative. This is based on the Gain Test which shows the value of <g> 0.90> 0.70 means that students' creative thinking ability is included in the high category. In addition, the use of Lesson Study to support the implementation and success of learning of Project Based Learning students in the classroom. Therefore, the learning model of Project Based Learning is worth considering to be applied in school learning with other physics material.


BIO-PEDAGOGI ◽  
2014 ◽  
Vol 3 (1) ◽  
pp. 67
Author(s):  
Vebriana Irandasari K W ◽  
Riezky Maya Probosari ◽  
Suciati Sudarisman

<p>This study is aimed to improve creative thinking ability of XI IPA4 class of SMA N 3 Surakarta through the implementation of Blended-Problem Solving through moodle application. This research was a classroom action research held in 3 cycles, each cycle includes four stages: planning, action, observation, and reflection. The subject of this research is the students of XI IPA4 class at SMA N 3 Surakarta in academic year of 2012/2013. The data is obtained through the test (essay test) and non-test (observation, interviews and questionnaires). The data is analyzed with descriptive analytical techniques and validated by triangulation techniques. The results showed that students creative thinking ability is increased in Pre-cycle, Cycle I, Cycle II and Cycle III. Creative thinking consist of four aspects are fluency, flexibility, originality and elaboration. Fluency aspect has increased was 52,5%, flexibility aspect was 54,17%, the originality aspect was 61,66% and elaboration aspect was 55,83%. The research conclouded that the implementation of Blended-Problem Solving through moodle application can improve creative thinking ability of XI IPA4 class at SMA N 3 Surakarta in academic year of 2012/2013.</p><p align="center"> </p><p>Key Words: Blended-Problem Solving, Moodle, Creative Thinking</p>


BIO-PEDAGOGI ◽  
2017 ◽  
Vol 6 (2) ◽  
pp. 9
Author(s):  
Gilang Akbar Nugroho ◽  
Baskoro Adi Prayitno ◽  
Joko Ariyanto

This study aims to improve the ability of creative thinking through Project Based Learning on pollution and waste recycling materials. This research is a classroom action research conducted for 2 cycles. Each research cycle consists of 4 stages, namely planning, action, observation, and reflection. The subjects of the study were the students of grade X SMA N 2 Boyolali with 37 students. Research data obtained through class observation, interviews, documentation, and tests of creative thinking ability that consists of aspects of fluency, flexibility, originality, and elaboration. Validation of data is done by triangulation technique. Data analysis using qualitative descriptive analysis technique. The results showed that each aspect of creative thinking ability in pre-cycle that is fluency 25,4% included in category less, flexibility 24,8% included in category less, originality 15,9% included in category less, and elaboration 18,6 % Included in the category less. The achievement percentage of each aspect of the ability of creative thinking in the first cycle that is fluency 34.5% included in the category enough, flexibility 41.8% included in the category enough, originality 37% included in the category enough, and elaboration 40.5% included in the category enough. The achievement percentage of each aspect of creative thinking ability in cycle II that is fluency 78,6% included in creative category, flexibility 52,1% included in enough category, 48,9% originality included in enough category, and elaboration 58,6% including In sufficient category. The achievement of students' creative thinking ability from pre-cycle to cycle II has increased according to the research target of ≥20% through the implementation of Project Based Learning model


Author(s):  
Aria Septi Anggaira ◽  
Zainal Rafli

The aim of the study is to find out the effect of learning model and creative thinking ability on students' recount writing skill. It was an experimental study with 2x2 factorial design and analysed using two-factor ANOVA at 0.05 significance level. The sample was 32 students and divided into two groups, namely experiment and control. The data were collected using recount writing test in English and creative thinking ability test. The research finding showed: (1) the students' recount writing skill taught by project-based learning model was higher than by genre-based learning model, (2) there was interaction between learning model and creative thinking ability on students' recount writing skill, (3) the students' recount writing skill with high creative thinking ability taught by project-based learning model was higher than those by genre-based learning model, and (4) the students' recount writing skill with low creative thinking ability taught by project-based learning model was lower than those by genre-based learning model.


Author(s):  
Ayu Ayu

This study aims to determine the application of open ended strategies can improve students' creative thinking abilities. The research method used in this study is the classroom action research (CAR) method using the Kurt Lewin model consisting of four components namely, planning, action, observation and reflection. The research subjects were 45 students of MI Al-Khoiriyah Sawangan class of students. Data collection techniques used were observation sheets, interviews and documentation. Data analysis was performed in a qualitative description. Based on the results of the first cycle study 63% of students stated to have the ability to think creatively, in the second cycle 88% of students have the ability to think creatively. This achievement shows that the use of open ended strategies can improve students' creative thinking skills in thematic learning.Keywords: Creative Thinking Ability, Open Ended, Thematic


EDUSAINS ◽  
2019 ◽  
Vol 10 (2) ◽  
pp. 185-196
Author(s):  
Rida Oktorida Khastini ◽  
Yayu Maria Ulfah ◽  
Ika Rifqiawati

PENGEMBANGAN KREATIVITAS DAN NILAI-NILAI WIRAUSAHA DI SISWA SEKOLAH TINGGI MELALUI MODEL PEMBELAJARAN BERBASIS PROYEK PADA KONSEP BIOTEKNOLOGIAbstractThis research focused on determining the influence of project-based learning model oriented to bioentrepreneurship for XII grade student’s creativity and entrepreneurial values on conventional biotechnology sub topic. This research used quasi experimental method and the posttest only control group design. The sample was XII science 2 as experimental class and XII science 1 as control class chosen by random sampling. The data collected by using creative thinking ability test, creative product valuation rubric, observation sheet and entrepreneurial values questionnaire. The hypothesis analysed by using t-test which obtained the significance of creative products was 0,000 < 0,05 and the creative thinking ability was 0,001 < 0,05, so it would be concluded that project-based learning model oriented to bioentrepreneurship effected on student creativity. As for the significance of entrepreneurial values from the observation sheet was 0,000 < 0,05 and the questionnaire was 0,019 < 0,05, so it would be concluded that project-based learning model oriented to bioentrepreneurship effected on student’s entrepreneurial values. Correlation analysis concluded that there was a correlation between them, with the value of correlation coefficient was 0,195. The result of linear regression test showed that creativity contributed about 3% to student’s entrepreneurial values.AbstrakPenelitian ini berfokus pada menentukan pengaruh model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship untuk kreativitas dan nilai-nilai kewirausahaan siswa kelas XII pada sub topik bioteknologi konvensional. Penelitian ini menggunakan metode eksperimen semu dan desain kelompok kontrol posttest. Sampel adalah XII sains 2 sebagai kelas eksperimen dan XII sains 1 sebagai kelas kontrol yang dipilih secara acak. Data dikumpulkan dengan menggunakan tes kemampuan berpikir kreatif, rubrik penilaian produk kreatif, lembar observasi dan kuesioner nilai kewirausahaan. Hipotesis dianalisis dengan menggunakan uji-t yang diperoleh signifikansi produk kreatif adalah 0,000 <0,05 dan kemampuan berpikir kreatif 0,001 <0,05, sehingga dapat disimpulkan bahwa model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship berpengaruh pada siswa kreativitas. Adapun signifikansi nilai kewirausahaan dari lembar pengamatan adalah 0,000 <0,05 dan kuesioner adalah 0,019 <0,05, sehingga dapat disimpulkan bahwa model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship berpengaruh pada nilai-nilai kewirausahaan siswa. Analisis korelasi menyimpulkan bahwa ada korelasi di antara mereka, dengan nilai koefisien korelasi adalah 0,195. Hasil uji regresi linier menunjukkan bahwa kreativitas berkontribusi sekitar 3% terhadap nilai kewirausahaan siswa.


2018 ◽  
Vol 2 (2) ◽  
pp. 55
Author(s):  
Muhamad Wajid Wardana ◽  
Riezky Maya Probosari ◽  
Murni Ramli ◽  
Suwarti Suwarti

<em>This research aims to reinforce students' creative thinking ability in MAN 2 Kebumen by applying guided discovery learning combined with brainstorming. This study is a Classroom Action Research has been done in three cycles. Each cycle consisted of planning, action, observation, and reflection follow the spiral method of Kemmis &amp; Taggart. The subjects were 32 students of grade tenth MIA 1 of MAN 2 Kebumen academic in year 2017/2018. The data research obtained through observation, interviews, and test. Data was analysis by qualitative descriptive techniques. Data validation use triangulation techniques. The results shows that implementation of guided discovery learning combined with brainstorming can reinforce students’ creative thinking ability. Reinforce of the thinking ability of students can be seen through cognitive test result. The result shown that average students’ creative thinking ability score at pre-cycle was 31,64%, the first cicle was 37,30%, the second cycle was 46,87%, and the third cycle was 48,43%. Conclusion of this research is guided discovery learning combined with brainstorming were able to reinforce creative thinking ability students grade tenth MIA 1 of MAN 2 Kebumen.</em>


2019 ◽  
Vol 10 (2) ◽  
pp. 14-22
Author(s):  
Rifka Annisa ◽  
M Haris Effendi ◽  
Damris Damris

Model project based learning berbasis STEAM adalah model yang menuntut siswa untuk menghasilkan sesuah produk, dan produk yang dihasilkan memiliki kreteria science, technology, engineering, arts dan mathematic. Tujuan penenilian adalah untuk melihat perbedaan kemampuan berpikir kreatifitas siswa menggunakan model project based learning berbasis STEAM pada materi asam dan basa. Desain penelitian ini adalah pre-experimental desain dengan jenis penelitian one-group pretest-postest desain menggunakan sampel penelitian rondom sampling. Adapun sampel yang dipilih hanya satu kelas yaitu kelas XI MIA 2. Instrument penelitian berupa rencana pelaksanaan pembelajaran, soal pretest dan  posttest. Analisis data menggunakan uji paired sampel t-test, nilai rata-rata pretest 1,58 dan posttest 3,17. Hasil korelasi nilai pretest-postest 0,263 > 0,05 artinya tidak terdapat hubungan antar nilai pretest-postest. Nilai signifikansi 2- tailed 0,000 < 0,05, maka dapat disimpulkan terdapat perbedaaan yang nyata kemampuan berpikir kreatif siswa pada data pretest dan posttes. Berdasarkan hasil penelitian dapat disimpulkan terdapat perbedaan yang nyata kemampuan berpikir kreatif siswa dangan penggunaan model poreject basd learning pada materi asam dan basa di SMAN 11 Kota Jambi. Kata kunci : Model Project Based Learning, STEAM, Berpiki Kreatif ABSTRAK The STEAM-based project based learning model is a model that requires students to produce a product, and the products produced have criteria for science, technology, engineering, arts and mathematic. The aim of the study was to see differences in students' creative thinking abilities using STEAM-based project based learning models on acidic and basic material. The design of this study was pre-experimental design with the type of one-group pretest-posttest research using a sample sampling method. The sample chosen was only one class, namely class XI MIA 2. The research instrument was in the form of a learning implementation plan, about the pretest and posttest. Data analysis using paired sample t-test, pretest average value 1.58 and posttest 3.17. Corlation results of the pretest-posttest value 0.263> 0.05 means that there is no relationship between the values ​​of the pretest-posttest. 2- tailed significance value 0,000 <0,05, it can be concluded that there are significant differences in students' creative thinking skills on data pretest and posttes. Based on the results of the study, it can be concluded that there are significant differences in the students' creative thinking ability with the use of the poreject basd learning model in acidic and basic material in SMAN 11 Kota Jambi. Keywords : Model Project Based Learning, STEAM, Creative Thinking


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