scholarly journals Shaping pathways to gambling consumption? An analysis of the promotion of gambling and non-gambling activities from gambling venues

2015 ◽  
Vol 24 (2) ◽  
pp. 152-162 ◽  
Author(s):  
Amy Bestman ◽  
Samantha Thomas ◽  
Melanie Randle ◽  
Hannah Pitt ◽  
Mike Daube ◽  
...  
2020 ◽  
Vol 9 (3) ◽  
pp. 766-784
Author(s):  
Tess Armstrong ◽  
Matthew Rockloff ◽  
Matthew Browne ◽  
Alexander Blaszczynski

AbstractBackground and aimsHarmful gambling has been associated with the endorsement of fallacious cognitions that promote excessive consumption. These types of beliefs stem from intuitively derived assumptions about gambling that are fostered by fast-thinking and a lack of objective, critical thought. The current paper details an experiment designed to test whether a four-week online intervention to strengthen contextual analytical thinking in gamblers is effective in changing gamblers cognitions and encouraging safer gambling consumption.MethodsNinety-four regular gamblers who reported experiencing gambling-related harm were randomly allocated to either an experimental (n = 46) or control condition (n = 48), including 45 males, ranging from 19 to 65 years of age (M = 36.61; SD = 9.76). Following baseline measurement of gambling beliefs and prior week gambling consumption, participants in the experimental condition were required to complete an adaption of the Gamblers Fallacy Questionnaire designed to promote analytical thinking by educating participants on common judgement errors specific to gambling once a week for four weeks. Post-intervention measures of beliefs and gambling consumption were captured in week five.ResultsThe experimental condition reported significantly fewer erroneous cognitions, greater endorsement of protective cognitions, and reduced time spent gambling post-intervention compared to baseline. The control group also reported a reduction in cognitions relating to predicting and controlling gambling outcomes.ConclusionCognitive interventions that encourage gamblers to challenge gambling beliefs by reflecting on gambling involvement and promoting critical thinking may be an effective tool for reducing the time people invest in gambling activities.


2020 ◽  
Author(s):  
Spencer Huggett ◽  
Evan Winiger ◽  
Rohan Palmer ◽  
John K. Hewitt ◽  
Robin P. Corley ◽  
...  

The multitude of gambling activities corresponds to heterogeneous ways of analyzing behavioral outcomes and may partially underlie the lack of replication in gambling research. The current study incorporated complementary analyses to provide an approach to investigate associations with multi-dimensional gambling data that we demonstrated in a discovery/community sample of 2,116 twins (54.86% female; Mage=24.90) and a replication/clinical sample of 619 siblings (30.37% female; Mage=28.00). Our proposed approach was twofold. First, we used confirmatory factor analyses (CFAs) to derive a general gambling frequency measure across eight gambling activities and to test the common liability hypothesis. Second, we conducted latent class analyses (LCAs) to derive gambling frequency subtypes and investigated their theoretical correspondence with the Pathways Model. Our study identified robust support for the common liability hypothesis of gambling, suggesting a shared mechanism for multiple gambling behaviors – including activities controversially defined as “gambling.” Using LCAs, we identified four novel gambling frequency subtypes with analogous behavioral profiles and correlates across samples and some resemblance with the Pathways Model. The subtype with the highest rates of problem gambling had a frequent appetite for particular gambling activities and demonstrated externalizing psychopathology comparable to the “antisocial impulsivist” pathway. Using co-twin control models, we determined that risk-taking, sensation seeking and antisocial personality disorder predicted gambling frequency above and beyond shared genetic and environmental factors. In sum, we illustrated the utility of multi-dimensional statistical techniques for disentangling the structure and typology of different gambling behaviors and discussed our results in context of the psychometric, empirical and theoretical implications.


Author(s):  
Maria Anna Donati ◽  
Silvia Cabrini ◽  
Daniela Capitanucci ◽  
Caterina Primi ◽  
Roberta Smaniotto ◽  
...  

The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects of some structural characteristics of gambling activities that increase gambling behavior were studied among disordered gamblers in treatment in this unique scenario. In fact, studies investigating the effects of the lockdown on problem gamblers (PGs) under treatment are missing. The aims of this study were to analyze patients’ gambling behavior and craving during the lockdown and to conduct a comparison between gambling disorder (GD) symptoms at the beginning of the treatment and during lockdown. The study was conducted in Italy, the European country with the largest gambling market and the first to be affected by the virus. Data were collected through a semi-structured telephone interview conducted by healthcare professionals. Participants were 135 PGs under treatment (109 males, mean age = 50.07). Results showed that most PGs achieved a significant improvement in their quality of life, with less gambling behavior, GD symptoms, and lower craving. No shift toward online gambling and very limited shift towards other potential addictive and excessive behaviors occurred. The longer the treatment, the more monitoring is present and the better the results in terms of symptoms reduction. Individual and environmental characteristics during the lockdown favored the reduction in symptoms. Consideration for prevention and treatment are discussed.


Author(s):  
Aleksandr V. Sukhanov ◽  
Eduard E. Genzyuk ◽  
Anna A. Kulikova ◽  
Liana R. Barashyan

2015 ◽  
pp. 5 ◽  
Author(s):  
Megan M. Short ◽  
Alexander M. Penney ◽  
Dwight Mazmanian ◽  
John Jamieson

Lottery gambling is the most common form of gambling in Canada, and lottery tickets and instant win tickets are the most frequently played games. Differences between lottery ticket gambling and instant win ticket gambling were examined by using a large-scale Canadian data set (N = 25,780). Lottery ticket gambling was associated with being older, male, and married, whereas instant win ticket gambling was associated with lower levels of education. Frequency of instant win ticket gambling predicted greater problem gambling severity and participating in more gambling activities independent of demographic variables and lottery ticket gambling. In comparison, frequency of lottery ticket gambling did not predict problem gambling severity or the number of gambling activities independent of demographic variables and instant win ticket gambling. Neither lottery game was related to mental health disorders or substance use. These findings provide converging evidence suggesting that different lottery games may attract distinct types of Canadian gamblers.


Author(s):  
Vaggelis Saprikis

It goes without saying that the advances of Information and Communication Technologies have brought many changes in various forms of traditional commerce including gambling industry. Nowadays, e-gambling has dramatically changed the way of wagering and is considered as one of the fastest growing sectors of contemporary e-commerce. Every day even more individuals are moving from terrestrial to online gambling venues or start wagering exclusively online taking advantage of the numerous playing options. Characteristically, the global internet gambling gross market is expected to exceed US$51 billion by 2018. Consequently, its dynamics has forced many researchers to investigate e-gambling scientific field from different perspectives trying to gain an improved insight into gamblers behavior in the cyberspace. This chapter aims to investigate the perceived advantages and disadvantages of terrestrial versus online gamblers towards e-gambling activities focusing on university students. Furthermore, it aims to identify possible similarities and differences between the two groups examined.


2018 ◽  
pp. 71-86
Author(s):  
Pekka Sulkunen ◽  
Thomas F. Babor ◽  
Jenny Cisneros Örnberg ◽  
Michael Egerer ◽  
Matilda Hellman ◽  
...  

The total consumption model (TCM) implies that only a small fraction of gamblers account for a very large fraction of all gambling activities and of all gambling expenditures. This does not necessarily mean that every gambler with high gambling expenses has problems, but the probability increases with increasing intensity. Ironically, heavy gamblers are influenced by the activities of those who participate only moderately: the more people take up gambling, the more likely vulnerable individuals will be recruited as well. The importance of total volume of gambling in society is reinforced by the fact that the accumulated harm caused by low-risk gamblers in fact exceeds the harm caused by excessive gambling. Although adaptation theory suggests that harmful consequences recede once the novelty of innovation subsides, every increase in consumption increases the risk of harm.


2019 ◽  
pp. 169-178
Author(s):  
Arnie Wexler ◽  
Sheila Wexler

The authors describe their experience with gambling disorder and those who suffer with this condition. Their primary objective is to describe responsible gambling activities and programs from the perspective of a recovering gambler, which differs from that of academics, scientists, clinicians, and policymakers. Gambling disorder is a progressive disease, much like addiction to alcohol or drugs. The authors present guidelines for dealing with problem gamblers and developing and implementing a responsible gambling program. The need for training casino staff and the pitfalls of self-exclusion programs are discussed. The authors emphasize the importance of taking into account the viewpoint of recovering gamblers when setting up responsible gambling programs.


2015 ◽  
Vol 17 (4) ◽  
pp. 358-371 ◽  
Author(s):  
Changsup Shim ◽  
Eun Ji Oh ◽  
Chul Jeong

This study aims to examine the casino experiences of South Koreans within the framework of the four realms suggested by Pine and Gilmore's concept of the experience economy. Employing a qualitative research method, the current analysis focuses on how casinos are experienced and contextualized by contemporary South Koreans who imbue casinos with different meanings depending on how the individuals have experienced these places. The results reveal that the concept of the experience economy provides a new perspective for casino researchers to shift focus away from the rational behavior of casino visitors to focus more on their subjective and emotional experiences. The findings particularly show that South Korean casino visitors get easily absorbed in the casino environment, although they are unlikely to be completely immersed; at the same time, most of the visitors remain passive participants in gambling activities. Several salient practical implications are provided for casino researchers and marketers.


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