scholarly journals Why Should the Q-method Be Integrated Into the Design Science Research? A Systematic Mapping Study

2019 ◽  
Author(s):  
Irawan Nurhas

The Q-method has been utilized over time in various areas, including information systems. In this study, we used a systematic mapping to illustrate how the Q-method was applied within Information Systems (IS) community and proposing towards integration of Q-method into the Design Sciences Research (DSR) process as a tool for future research DSR-based IS studies. In this mapping study, we collected peer-reviewed journals from Basket-of-Eight journals and the digital library of the Association for Information Systems (AIS). Then we grouped the publications according to the process of DSR, and different variables for preparing Q-method from IS publications. We found that the potential of the Q-methodology can be used to support each main research stage of DSR processes and can serve as the useful tool to evaluate a system in the IS topic of system analysis and design.

2020 ◽  
Author(s):  
Esther Nanzayi Ngayua ◽  
Jianjia He ◽  
Kwabena Agyei-Boahene

AbstractThe increasing demand for new therapies and other clinical interventions has made researchers conduct many clinical trials. The high level of evidence generated by clinical trials makes them the main approach to evaluating new clinical interventions. The increasing amounts of data to be considered in the planning and conducting of clinical trials has led to higher costs and increased timelines of clinical trials, with low productivity. Advanced technologies including artificial intelligence, machine learning, deep learning, and the internet of things offer an opportunity to improve the efficiency and productivity of clinical trials at various stages. Although researchers have done some tangible work regarding the application of advanced technologies in clinical trials, the studies are yet to be mapped to give a general picture of the current state of research. This systematic mapping study was conducted to identify and analyze studies published on the role of advanced technologies in clinical trials. A search restricted to the period between 2010 and 2020 yielded a total of 443 articles. The analysis revealed a trend of increasing research interests in the area over the years. Recruitment and eligibility aspects were the main focus of the studies. The main research types were validation and evaluation studies. Most studies contributed methods and theories, hence there exists a gap for architecture, process, and metric contributions. In the future, more empirical studies are expected given the increasing interest to implement the AI, ML, DL, and IoT in clinical trials.


2015 ◽  
Vol 13 (3) ◽  
pp. 1-24 ◽  
Author(s):  
Barbara Moissa ◽  
Isabela Gasparini ◽  
Avanilde Kemczinski

Learning Analytics (LA) is a field that aims to optimize learning through the study of dynamical processes occurring in the students' context. It covers the measurement, collection, analysis and reporting of data about students and their contexts. This study aims at surveying existing research on LA to identify approaches, topics, and needs for future research. A systematic mapping study is launched to find as much literature as possible. The 127 papers found (resulting in 116 works) are classified with respect to goals, data types, techniques, stakeholders and interventions. Despite the increasing interest in field, there are no studies relating it to the Massive Open Online Courses (MOOCs) context. The goal of this paper is twofold, first we present the systematic mapping on LA and after we analyze its findings in the MOOCs context. As results we provide an overview of LA and identify perspectives and challenges in the MOOCs context.


2020 ◽  
Vol 19 (01) ◽  
pp. 2040010
Author(s):  
Samah Ridha ◽  
Mali Senapathi

The domain of Cloud and Service-oriented requirements engineering (SORE) focuses on modelling, specifying, and analysing requirements to enable software development in a service-oriented manner. Even though Cloud and SORE has received increasing attention over the past decade, there is no clear view of the current state of knowledge. Our goal is to gain insights into the current status of Cloud and SORE research published to date. To this end, we conducted a systematic mapping study to develop a map to classify relevant literature published between 2007 and 2018. Out of the 326 studies that were examined, we selected 24 studies as primary studies. The resulting map provides an overview of the existing work on Cloud and SORE and makes it possible to identify gaps and plan and position future research. Our findings suggest that Cloud and SORE as a research context needs specific attention. More evaluation and validation research is needed to better understand the implementation and impact of the various solutions (e.g. frameworks, tools) that are proposed in the Cloud and SORE context.


2012 ◽  
Vol 588-589 ◽  
pp. 2088-2092
Author(s):  
Ehsan Ahmad ◽  
Yun Wei Dong ◽  
Bin Gu

The main object of this study is to systematically review existing research on energy efficiency of embedded systems in order to identify investigated aspects and needs for future research. We have conducted a systematic mapping study of the state-of-the-art on energy efficiency of embedded systems. 186 papers have been identified as primary studies from year 1994 to 2011 and classified by research focus, research type, and contribution type. 71% of the research papers are solutions proposals; power estimation is the most investigated aspect in terms of research focus (34%) and majority of the studies contributed in terms of methods.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Fatemeh Mohammadi ◽  
Hamid Reza Yazdani ◽  
Mona Jami Pour ◽  
Morteza Soltani

Purpose The purpose of this study is to organize and analyze the existing literature on co-creation in tourism to identify the state-of-the-art studies and the research gap in this field. Design/methodology/approach As the research questions seek to provide an overview of the studies in the available literature, the systematic mapping study (SMS) has been selected as the research method. A suitable mapping study method for analyzing and structuring a broad research field concerning methods, designs and research focuses on the existing publications. In total, 137 articles published during 2006–2019 in reliable academic databases such as Science Direct, Emerald, Scopus, Wiley, ProQuest, Sage, Web of Science and Taylor and Francis were selected and analyzed. Findings The results show a rising trend of published articles in tourism, with the maximum number published in 2019 and the minimum number in 2006. Also, analysis of input articles revealed that most of the studies focused on the antecedents and prerequisites for co-creation and paid less attention to the co-creation context. Other findings show that in the field of tourism, the hospitality sector, especially hotels have paid special attention to co-creation. The majority of papers were the empirical type with quantitative design. Furthermore, most studies used the survey method, while the case study and other methods were the next choices. Originality/value This study addresses a major research gap by summarizing the literature related to value co-creation with a specific focus on tourism using the SMS method that provides an overview of the studies in this field. Categorizing papers through SMS helps researchers to review the status of studies in a visual summary to identify gaps and directions for future research.


2021 ◽  
Vol 11 (8) ◽  
pp. 3384
Author(s):  
Manuel Trinidad ◽  
Elena Orta ◽  
Mercedes Ruiz

Despite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved are among the critical factors for an effective ITSM implementation. Gamification has the capability to improve people’s motivation and engagement and to drive people’s behavior to meet the objectives set. Besides, gamification is widely used in learning systems for increasing students’ skills and competences. In the last years, many researchers have added gamification to their process improvement initiatives to increase the motivation and engagement of process participants and to address their behavior throughout the process. Thus, we consider that adopting gamification in ITSM processes can be an interesting area of study. In this paper, we conducted a systematic mapping study to analyze the actual state of research in the field of ITSM gamification and identify the key challenges that justify future research. The results of our study highlight the positive impact of adopting gamification in ITSM processes and that ITSM gamification is a novel an attractive research area with many action possibilities.


2021 ◽  
Vol 2021 ◽  
pp. 1-25
Author(s):  
Jee Young Lee ◽  
Jungwoo Lee

The smart mobile Internet-of-things (IoT) network lays the foundation of the fourth industrial revolution, the era of hyperconnectivity, hyperintelligence, and hyperconvergence. As this revolution gains momentum, the security of smart mobile IoT networks becomes an essential research topic. This study aimed to provide comprehensive insights on IoT security. To this end, we conducted a systematic mapping study of the literature to identify evolving trends in IoT security and determine research subjects. We reviewed the literature from January 2009 to August 2020 to identify influential researchers and trends of keywords. We additionally performed structural topic modeling to identify current research topics and the most promising ones via topic trend estimation. We synthesized and interpreted the results of the systematic mapping study to devise future research directions. The results obtained from this study are useful to understand current trends in IoT security and provide insights into research and development of IoT security.


Sensors ◽  
2021 ◽  
Vol 22 (1) ◽  
pp. 20
Author(s):  
Boštjan Šumak ◽  
Saša Brdnik ◽  
Maja Pušnik

To equip computers with human communication skills and to enable natural interaction between the computer and a human, intelligent solutions are required based on artificial intelligence (AI) methods, algorithms, and sensor technology. This study aimed at identifying and analyzing the state-of-the-art AI methods and algorithms and sensors technology in existing human–computer intelligent interaction (HCII) research to explore trends in HCII research, categorize existing evidence, and identify potential directions for future research. We conduct a systematic mapping study of the HCII body of research. Four hundred fifty-four studies published in various journals and conferences between 2010 and 2021 were identified and analyzed. Studies in the HCII and IUI fields have primarily been focused on intelligent recognition of emotion, gestures, and facial expressions using sensors technology, such as the camera, EEG, Kinect, wearable sensors, eye tracker, gyroscope, and others. Researchers most often apply deep-learning and instance-based AI methods and algorithms. The support sector machine (SVM) is the most widely used algorithm for various kinds of recognition, primarily an emotion, facial expression, and gesture. The convolutional neural network (CNN) is the often-used deep-learning algorithm for emotion recognition, facial recognition, and gesture recognition solutions.


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