PERANCANGAN JARINGAN KOMPUTER DI SMA OLAHRAGA PROVINSI RIAU

2020 ◽  
Author(s):  
NOVALDY FIQRI ◽  
Hilmayani ◽  
Pandu Pratama Putra M.Kom

The design of a computer network is an essential and important instrument in institutions or universities, one of which is at the Riau Province Sports High School. To support maximum human resource performance, the Riau Province Sports High School applies the use of computer networks to manage administration and teaching and learning processes, so that the use of computer networks is urgently needed. Then it is necessary to have a better and more efficient network system to regulate information sharing, so as to facilitate access to information between employees in Riau Province Sports High School. This research uses simulation and implementation methods. Data collection is done by library research, observation and interviews. Before the implementation of computer network design that was built in the Riau Province Sports High School Building will be simulated with Cisco packet tracer in accordance with the data already obtained (needs analysis). The results of this study are network design used for the Riau Province Sports High School building. The network created can facilitate the performance of employees and instructors of Riau Province Sports High School. The design is done as well as possible so that the School does not have difficulties when doing network development.

2020 ◽  
Vol 8 (2) ◽  
pp. 177
Author(s):  
Ni Putu Ega Meiliana Wijaya ◽  
I Komang Ari Mogi

Smart school is a technology-based school concept used in the teaching and learning process in the classroom. The use of educational technology includes an integrated system that assists the educational community in carrying out their respective functions with the aim of developing the potential of students. The use of technology in the field of education is expected to help and facilitate students and schools in conducting learning so that technology is able to facilitate and solve problems in learning. In building smart schools, it is also necessary to design technology developed in technology. The concept of network development that will be used is to use the Top-Down method and the topology used is to use ring topology and star topology. With the development of smart schools, it is expected that education using technology will continue to develop.


2020 ◽  
Author(s):  
ADITYA WIRAGUNA ◽  
Tisa Seftiananda ◽  
Pandu Pratama Putra M.Kom

Computer network connection is a fundamental thing and is very important in the establishment of internet cafe businesses. LAN network design must also consider the cost budget so that the use of tools can be maximized and not cause losses. If the connection is problematic, then all types of applications that run through a computer network cannot be used. Cisco Packet Tracer can be used for simulations that reflect a picture of the computer network connection on the network system to be used


2013 ◽  
Vol 411-414 ◽  
pp. 729-732
Author(s):  
An Hong Tian ◽  
Cheng Biao Fu

Computer network is one of the compulsory course for computer professional students, but students are boring for abstract network concepts, in order to improve the innovation of students, a virtual simulation tools named Packet Tracer is introduced into the classroom teaching, which can provide network simulation environment as real life with enough network equipment. This paper presents the configuration example of Open Shortest Path Firs Protocol, and proves the network connectivity simulation results, this is an efficient method for teaching and learning by visual emulator.


2019 ◽  
Author(s):  
Bayu Kurniawan

Computer network connection is a fundamental thing in a network because if a connection is problematic, then all types of applications that run through a computer network cannot be used. Cisco Packet Tracer can be used for simulations that reflect a picture of the computer network connection on the network system used. This paper designs two designs, namely the design with a star topology from one server using Cisco Packet Tracer software and connecting networks between computers. The results of this study are the connection between computer networks. This study was conducted to find out whether the server and client computers can communicate with each other


Author(s):  
Lukmanul Hakim

This research is aimed at describing transitivity system in Bangke Oros text, the value within the text, and its’ relevancy toward Indonesian teaching and learning at senior high school. Data were gathered using library research using reading and note taking technique. Data were mainly taken from Bangke Oros.  It was analyzed using descriptive qualitative and quantitative approach. The analysis is done using identification technique and formal and informal method. The result is (1) transitivity system on the text of Bangke Oros covered three functions. They are process, participant, and circumstance. In according with the functions, the process is dominated by realization process. The participants consist of participant I and II. Participant the one who involved and participant II is dominated by identity dominate me. Circumstance is dominated by location. (2) The values in Bangke Oros text consisted of creating, the power of God, defenselessness, awareness, and obedience. (3) its’ relevancy is focused on the suitability of the text of Bangke Oros into teaching and learning material and application of transitivity system in Indonesian teaching and learning.


Author(s):  
Nurul I. Sarkar ◽  
Krassie Petrova

Previous studies have shown that motivating students to learn about local area network (LAN) design can be difficult when presented in the traditional lecture format. To overcome this problem, a Web-based tool (“WebLan-Designer”) was developed as an aid in teaching and learning of LAN design at the introductory level. A WebLan-Designer provides a set of learning resources (tutorials, quizzes, network modeling, network design scenarios, key terms and definitions, and review questions and answers) and assists undergraduate students in learning the basics of both wired and wireless LAN design. The tool is Internet-based and can be accessed at any time so that students can study LAN design at their own pace and convenience. This flexible learning approach contributes positively to distance education and e-learning. The effectiveness of WebLan-Designer is evaluated both formally and informally; positive student and peer feedback indicates that the design and implementation of the tool has been successful and that using WebLan-Designer may have a positive impact on student learning and comprehension.


2013 ◽  
Vol 401-403 ◽  
pp. 1813-1816
Author(s):  
An Hong Tian ◽  
Cheng Biao Fu ◽  
Hong Mei Xiao

As network environment is becoming more and more complex, it is difficult for students to understand and master the complex and abstract network concepts. A virtual learning tool named Cisco Packet Tracer has been introduced into the classroom teaching, which provides the virtual configuration environment as real one. This article presents the features of the virtual simulation tool, and the configuration example for mini practice project, which can inspire students creativity. It makes teaching and learning computer network much easier than traditional teaching method.


2018 ◽  
Vol 24 (1) ◽  
pp. 132-136
Author(s):  
Liska Mey Ika Sari ◽  
Puspanda Hatta ◽  
Endar Suprih Wihidayat ◽  
FENG Xiao

Usually in studying the practice of computer networks, it is encountered several obstacles such as (1) limited computer networks design tools, (2) limited learning time to design computer networks and (3) technical difficulties for finding the solutions of errors. To overcome those barriers as proposed in this study, computer network simulators were used. Computer network simulators were expected to help students designing and simulating networks planned to be applied to computer network practices. This study used two simulators to compare its effectiveness in assisting the students to learn computer networks, which were Cisco Packet Tracer and Graphical Network Simulator 3 (GNS3). This study was aimed to determine the difference of the influence of network simulators to (1) learning achievement, and (2) learning achievement improvement. The quasi-experiment method was used and data were collected through conducting testing before and after the utilization of the simulators. Based on the testing results it was concluded that (1) different effect of using Cisco Packet Tracer and GNS3, the average grade achievement in the class using GNS3 and using Cisco packet tracer were 76.67 and 70 respectively, and (2) improved learning achievement using GNS3 for around 35%, higher than using Cisco Packet Tracer.


Author(s):  
Shinta Esabella

The purpose of this writing is to be able to recognize the performance of the design of computer networks of Universitas Teknologi Sumbawa which has been built in simulator OPNET Version 14.5, from which the design of a computer network consists of two designs specifically design of computer networks using Cable Media and Wireless Media (Access Point). The study begins by analyzing the current situation of the computer network and discovers the circumstance of utilization of computer networks had not been optimal as the condition of the computer network infrastructure of Universitas Teknologi Sumbawa rector is only found in the main building itself. The process ofanalysis and design of computer network infrastructure uses the Network Development Life Cycle (NDLC). The comparison outcome of the design with the Cable Media in the Simulator has Page Response Time 82,3% faster than using Wireless Media and delay point of Cable Media is 19,1% lower than Wireless Media. Therefore Cable Media is able to be considered as one of preferences by the Executive Board of Universitas Teknologi Sumbawa to develop Computer Network Infrastructure for integrating entire existing building within the campus area in order to support the implementation of the information system.


2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Edi Mawardi ◽  
Rahmat Djamaluddin

Building school as a means of education for the smooth process of teaching and learning. With the maintenance of poor buildings cause the various functions of building facilities decreases and affects the quality and comfort of building users. If the damage to building components is left then slowly the service life of the building will decrease. View function of High School building Bina Generasi Bangsa Meulaboh, then it should be this building gets good maintenance for the reliability and feasibility of buildings in the architecture, structure, and utilities remain awake and function optimally. The purpose of this research is to know the priority of building maintenance. The method of analysis used statistical methods and  Analytical Hierarcy Process (AHP). The result of analysis of priority sequence of maintenance of asitektur element can be first priority that is roof covering, while second priority on structural element that is column, beam and floor plate. While the utility element gets the twelfth priority and so on. Keywords         : School Building, Order of Maintenance, Analytical Hierarcy Process (AHP).


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