scholarly journals TECHNOLOGY IN TEACHING AND LEARNING

Author(s):  
ABHIPRIYA ROY

Christian Louis Lange once said, "Technology is a useful servant but a dangerous master." The effective use of technology in education has changed the face of education and it has created more educational opportunities. Both teachers and students have benefited from various educational technologies, teachers have learned how to integrate technology in their classrooms and students are getting more interested in learning with technology.The use of technology in education has removed educational boundaries, both students and teachers have collaborated in real time using advanced educational technologies. However we need to make sure that technology is used by teachers only to facilitate the learning process, not to replace the teachers. Extensive use of technology acts as an impediment to the systemized to the teaching-learning process.   Recent advancements in educational technologies have yielded positive results in our education sector. New educational technology supports both the teaching and learning processes. Technology has digitized classrooms through digital learning tools like computers, ipads, smartphones, smart digital whiteboards. It has expanded course offerings, and has increased student's engagement and motivation towards learning.  This paper deals with the problems faced by teachers while teaching English in the traditional methods. It propounds five new language games to teach syntax structures to the learners by incorporating technology. Keywords: impediment, integrate, syntax structures

Author(s):  
Kingsley Okoye ◽  
Jorge Alfonso Rodriguez-Tort ◽  
Jose Escamilla ◽  
Samira Hosseini

AbstractThe COVID-19 pandemic has disrupted many areas of the human and organizational ventures worldwide. This includes new innovative technologies and strategies being developed by educators to foster the rapid learning-recovery and reinstatement of the stakeholders (e.g., teachers and students). Indeed, the main challenge for educators has been on what appropriate steps should be taken to prevent learning loss for the students; ranging from how to provide efficient learning tools/curriculum that ensures continuity of learning, to provision of methods that incorporate coping mechanisms and acceleration of education in general. For several higher educational institutions (HEIs), technology-mediated education has become an integral part of the modern teaching/learning instruction amidst the Covid-19 pandemic, when digital technologies have consequently become an inevitable and indispensable part of learning. To this effect, this study defines a hybrid educational model (HyFlex + Tec) used to enable virtual and in-person education in the HEIs. Practically, the study utilized data usage report from Massive Open Online Courses (MOOCs) and Emotions and Experience Survey questionnaire in a higher education setting for its experiments. To this end, we applied an Exponential Linear trend model and Forecasting method to determine overall progress and statistics for the learners during the Covid-19 pandemic, and subsequently performed a Text Mining and Univariate Analysis of Variance (ANOVA) to determine effects and significant differences that the teaching–learning experiences for the teachers and students have on their energy (learning motivation) levels. From the results, we note that the hybrid learning model supports continuity of education/learning for teachers and students during the Covid-19 pandemic. The study also discusses its innovative importance for future monitoring (tracking) of learning experiences and emotional well-being for the stakeholders in leu (aftermath) of the Covid-19 pandemic.


Author(s):  
Preeti Jaiswal

Considering the manner in which technology is proliferating in all spheres of life, it is becoming pivotal to use Information and Communication Technology (ICT) in teaching and learning process, in today’s information age classrooms, by implementing digital learning tools. The purpose of this study is to determine the consequences of technological implementation on students’ academic achievements, in higher education. A mixed method, qualitative and quantitative, was used to collect data. A total of 40 students studying the course entitled English for Business in Department of English Language & Literature, College of Arts, during the academic year 2017-18 at University of Bahrain participated in this study. The findings obtained from the quantitative evaluation and qualitative dimensions of the study revealed that the course educators and students had a positive attitude towards the use of educational technologies as it impacted students’ performances positively.


2016 ◽  
Vol 10 (1) ◽  
pp. 63 ◽  
Author(s):  
Ratna Sari Dewi ◽  
Ummi Kultsum ◽  
Ari Armadi

The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research (CAR) was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students. The result of the study showed the mean score’s pretest reached of 60.42 to 69.02 and post test’s score reached up to 78.77. It is important to describe that there is a significant improvement of 13.9% to 41.7% in post test 1 and 83.33% in post test 2. Therefore, the criteria of success had been determined. It is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students’ enthusiasm and motivation. Clearly, It gives positive improvement on students’ active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.


2012 ◽  
Vol 8 (1-2 (10)) ◽  
pp. 99-103
Author(s):  
Gayane Shmavonyan ◽  
Lili Karapetyan

Emotions play a great role in our daily life, as well as in the teaching process which is closely connected with the emotional sphere of life since teaching is an emotional practice involving emotional understanding, as well as emotional labor. Being in the center of the teaching process, emotions should be paid due attention to in the language classroom since they lead to a better understanding of classroom interactions and more satisfying educational experiences for both language teachers and students. The paper explores the role and significance of students’ and teachers’ emotions in language teaching and learning, as well as the emotional factors that influence the teaching/learning process. It also suggests some strategies for enhancing positive emotions.


2020 ◽  
Vol 10 (1) ◽  
pp. 89
Author(s):  
Dwi Rahmanto

Abstract The Interaction Pattern of Teachers and Students of Class X of SMAN 1 Jorong. This study aims to describe (1) the pattern of intervention, (2) the pattern of adjacent pairs, and (3) the pattern of preference in the interaction discourse of teachers and students of class X at Jorong 1 Public High School during the teaching and learning process. The approach used in this study is a qualitative approach with descriptive methods. Sources of data collected in the form of oral speeches that occur during teaching-learning interactions. Data collection uses documentation techniques. Data analysis techniques use qualitative analysis techniques. From the results of data analysis and research conclusions, the findings are as follows: Interruptive patterns in teacher discourse and class x students at Jorong 1 State Senior High School during the teaching and learning process. The teacher's interruption pattern to students is due to weak student volume and to stop doubts or reinforce the answers to the teacher's questions. The pattern of contiguous pairs occurs normally or naturally according to the stimulus-response process and meets the structure of adjacent pairs which creates habits and regularity. This pattern of well-implemented preferences can be seen from the structure of the preferred action expected to be in the next action and not to be expected to be expected in the next action. Key words: teacher and student interaction, interrupt pattern, contiguous pair pattern, preference pattern … Pola Interaksi Guru dan Siswa Kelas X SMAN 1 Jorong. Penelitian ini bertujuan untuk mendeskripsikan (1), pola interupsi (2),pola pasangan berdekatan, dan (3), pola preferensi dalam wacana interaksi guru dan siswa dalam kelas X di SMA Negeri 1 Jorong pada waktu proses belajar-mengajar. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan metode deskriptif. Sumber data yang dikumpulkan berupa tuturan-tuturan lisan yang terjadi saat interaksi belajar-mengajar. Pengumpulan data menggunakan teknik dokumentasi. Teknik analisis data menggunakan teknik analisis kualitatif. Dari hasil analisis data dan kesimpulan penelitian, diperoleh temuan antara lain sebagai berikut: Pola interupsi dalam wacana guru dan siswa kelas X di SMA Negeri 1 Jorong pada waktu proses belajar-mengajar. Pola interupsi guru kepada siswa dikarenakan volume suara siswa lemah dan untuk menghentikan keraguan atau mempertegas jawaban atas pertanyaan guru. Pola pasangan berdekatan terjadi dengan normal atau alamiah sesuai dengan proses stimulus-respon dan memenuhi struktur pasangan berdekatan yang menimbulkan kebiasaan dan keteraturan.Pola preferensi terlaksana dengan baik ini bisa dilihat dari adanya struktur tindakan yang disukai diharapkan ada pada tindakan berikutnya dan tidak disukai diharapkan tidak ada pada tindakan berikutnya. Kata-kata kunci: interaksi guru dan siswa, pola interupsi, pola pasangan berdekatan, pola preferensi


2018 ◽  
Vol 3 (2) ◽  
pp. 625-642
Author(s):  
Diego Arantes Teixeira Pires ◽  
Leonardo Alves do Nascimento ◽  
Tatyana Mira Medeiros ◽  
Luiz Fernando Batista Loja

Resumo: Atualmente paira sobre a área de Ciências Naturais, e principalmente na disciplina de Química, uma grande preocupação em relação ao processo de ensino-aprendizagem de conceitos científicos. Uma solução, por parte dos estudiosos da Educação Química, para sanar essa problemática é desenvolver e apontar materiais que utilizem Novas Tecnologias para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem, são os softwares lúdicos educacionais. Nesse sentido, realizou-se o desenvolvimento de um aplicativo para dispositivo móvel, denominado Quimi Crush, para auxiliar na mediação do conteúdo de Funções Orgânicas no Ensino Médio. O jogo didático foi desenvolvido, testado e aplicado com alunos do Ensino Médio e alunos do Ensino Superior. Esse jogo foi bem avaliado por ambos os grupos. Além disso, Quími Crush foi validado como jogo didático, podendo ser uma ferramenta para auxiliar as aulas de Química, tornando-as mais dinâmicas e interessantes.Palavras-chave: Química Orgânica. Atividades Lúdicas. Tecnologias na Educação. Abstract: Nowaday, there is a great concern about the teaching and learning process of scientific concepts in the field of Natural Sciences, and especially in Chemistry classes. For education researchers, a solution to solve this problem is to develop and point out materials that use new technologies to increase the methodology of the classes. Some of these materials, which can contribute to the success in the teaching-learning process, are playful educational softwares. In this sense, it was developed a mobile device application, named Quimi Crush, to assist in mediating the content of Organic Functions in high school classes. The playful game was developed, tested and applied with High School and ungergraduate students. This game was well rated by both groups. In addition, Quimi Crush has been validated as an educational game and can be a tool to help in chemistry classes, making them more dynamic and interesting.Keywords: Organic Chemistry. Playful Activities. Educational Technologies.


2018 ◽  
Vol 6 (1) ◽  
pp. 111-118
Author(s):  
Jalberth Fernandes De Araujo ◽  
Izadora Soares Cardoso ◽  
Ariadne Caroline Silva Guedes ◽  
Ianca Rocha Ferreira ◽  
Helvio Rubens Reis De Albuquerque

Several researches indicate that undergraduate students are unsatisfied with their learning experience at university. One of the reasons is the non-effective communication between teachers and students. The non-effective communication may cause problems in teaching and learning, which are fundamental and professional skills that teachers and students must continually develop. Problems in teaching and learning impact directly the learning experience at university of the students, and improve the communication between teachers and students can solve the problems. The communication and, consequently, the teaching and learning, can be improved using the undergraduate student’s feedback. In this paper, a methodology to improve the teaching and learning is presented. The methodology is based on the use of undergraduate student’s feedback, and it was utilized in an electrical engineering classroom during one year. Based on the results, teaching, learning, communication, motivation, engagement and satisfaction of the teacher and students have improved correlating the methodology with the learning process and growth mindset.


Author(s):  
Asma Hilmi ◽  
Zarima Mohd Zakaria ◽  
Ai Fatimah Nur Fuad

The use of technology in education is very common nowadays, and it is strongly encouraged as it provides effectiveness of the teaching and learning process especially through the 'Flipped Classroom' method. The form of this method focuses on the uses of technology and student-centered. Previous studies have shown that the Flipped classroom method has a positive effect on increasing students' interest in learning. However, recent studies show that most Arabic language teachers still use traditional methods in their teaching, making the learning environment passive and tedious. Therefore, this article aims to discuss the knowledge that Arabic teachers need to master in implementing the Flipped Classroom in order to make the teaching process more effective and engaging students.


Author(s):  
Tshering Lham ◽  
Pema Jurmey ◽  
Sonam Tshering

The use of Information Communication and Technology in teaching learning has been emphasized a lot in the recent times as an effective instructional tool and it will only grow and develop further. Augmented Reality is one of the futuristic pedagogy that will offer great opportunities in the incorporation of information technology in teaching and learning. Augmented Reality refers to the introduction of virtual elements in the real world. This will supplement students’ learning through the use of technology. This study assessed the students’ and teachers’ attitude towards the use of Augmented Reality as a learning tool after they experimented and experienced the use of augmented reality through mobile application. For the teachers, a three-hour professional development session on Augmented Reality was conducted. Teachers were taught how to use mobile application to create Augmented Reality. For the students, research team created the Augmented Reality using a mobile application and let students experience it in a biology lesson. After the sessions, their attitudes towards the use of Augmented Reality was assessed through statements of agreement on a 5-point Likert scale. SPSS has been used for statistical analysis. The results show that both the teachers and students have overwhelming support-positive attitude towards the use of Augmented Reality in the classroom teaching and learning. 


2020 ◽  
Author(s):  
Daniel Tozadore ◽  
Roseli Romero

One of the biggest current challenges in education is to positively impact the teaching-learning process with technology. Two common reasons are the teachers’ lack of preparation and the students’ attention span. Several Human-Robot Interaction (HRI) studies are approaching these issues. However, very few of them are considering both teachers and students in a one and only application. Thus, the presented thesis had two objectives: to provide a unique and intuitive HRI tool for education and to evaluate its impact on the users. The resulting architecture was a Robotic - Cognitive Adaptive System for Teaching and Learning (R-CASTLE). R-CASTLE aims to provide customized interactions and personalized learning to the students through machine learning for autonomous vision and dialogue interactions. The methods are configured by the teachers in the windows of the system’s graphical interface. Teachers can also have access to the system’s evaluations in chart mode of the students’ collective and individual performances. In end-to-end experiments, teachers and students claimed to experienced a sensitive potential of the system to support them. R-CASTLE was tested with other interactive devices in different applications and the results showed high performances in their activities design optimization. From the best of our knowledge, it is an innovative proposal implemented with collaborative assistance of institutes from Portugal, Italy and Japan. R-CASTLE is currently being adapted to support teachers in their remote classes during COVID-19 pandemic.


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