scholarly journals Pengembangan Perangkat Pembelajaran Matematika Berbasis Guided Inquiry dan Learning Trajectory Berorientasi pada Kemampuan Pemecahan Masalah

2018 ◽  
Vol 7 (3) ◽  
pp. 369-380
Author(s):  
Viani Kurniawati ◽  
Ilham Rizkianto

AbstrakPenelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika berupa RPP dan LKS menggunakan pendekatan guided inquiry yang mengacu pada learning trajectory dan berorientasi pada kemampuan pemecahan masalah siswa. Jenis penelitian ini adalah penelitian pengembangan dengan model pengembangan ADDIE yang terdiri dari tahap Analysis, Design, Development, Implementation, dan Evaluation. Sampel data sebanyak satu kelas secara acak yaitu siswa kelas VII A SMP Negeri 2 Pleret sejumlah 32 siswa. Berdasarkan penilaian kevalidan, RPP memenuhi kriteria valid dengan skor 4,13, sedangkan LKS memenuhi kriteria sangat valid dengan skor 4,22. Berdasarkan penilaian kepraktisan, perangkat pembelajaran memenuhi kriteria praktis dengan skor angket respon siswa 3,38 dan persentase keterlaksanaan pembelajaran mencapai 97%. Berdasarkan penilaian keefektifan dari tes kemampuan pemecahan masalah, diperoleh nilai rata-rata ketercapaian kemampuan pemecahan masalah 78 dan siswa yang mencapai kemampuan pemecahan masalah minimal pada kategori baik sebesar 84,38%. One sample t-test menunjukkan bahwa nilai rata-rata ketercapaian kemampuan pemecahan masalah siswa lebih dari 60, sedangkan uji z menunjukkan bahwa persentase siswa yang mencapai kemampuan pemecahan masalah minimal pada kategori baik lebih dari 70%. Abstract (Developing Mathematics Learning Material based on Guided Inquiry And Learning Trajectory With An Orientation on Problem Solving Skill)The present research project aims to develop mathematics learning material that includes lesson plan and student worksheets based on guided inquiry approach and learning trajectory with an orientation on problem solving skill. Type of the research project was reseach and development with ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The sample of one person was directly conducted, consisting of 32 students of class VII A of Pleret State 2 Junior High School. Based on the result of validation assessment, the lesson plan is “valid” with a score of 4.13, while validation assessment of student worksheets is “very valid”, obtaining a score 4.22. Based on the result of practicality, the learning material is “practical” with a score 3.38 and learning implementation percentage is 97%. Based on the effectiveness assessment using problem solving skill test, the average score of the class was 78 and 84.38% of students have a minimum problem solving skill in the “good” category. One sample t-test show that the average score of the class was higher than 60, while z-test with show that more than 70% of students have a minimum problem solving skill in the “good” category.

2018 ◽  
Vol 7 (2) ◽  
pp. 207-218
Author(s):  
Khoirudin Khoirudin ◽  
Ilham Rizkianto

AbstrakPenelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berupa RPP dan LKS dengan pendekatan problem based learning yang mengacu pada learning trajectory dan berorientasi kepada kemampuan penalaran matematis siswa.  Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE yang terdiri dari Analysis, Design, Development, Implementation, dan Evaluation. Berdasarkan hasil penilaian kevalidan, RPP memenuhi kriteria sangat valid dengan perolehan skor 4,27 pada skala 5, sedangkan LKS memenuhi kriteria valid dengan perolehan skor 4,05 pada skala 5. Berdasarkan hasil penilaian kepraktisan, perangkat pembelajaran memenuhi kriteria sangat praktis dengan perolehan skor angket respon siswa 3,38 pada skala 4 dan angket respon guru 3,73 pada skala 4. Berdasarkan penilaian keefektifan dari tes kemampuan penalaran matematis diperoleh nilai rata-rata kelas yaitu 88 dan siswa yang memperoleh nilai minimal pada kategori “baik” sebesar 91%. Keefektifan perangkat pembelajaran pada kemampuan penalaran matematis didukung oleh one sample t-test dengan taraf signifikansi 0,05. AbstractThis research aims to develop mathematics learning material that includes lesson plan and student worksheets based on problem based learning approach and learning trajectory with an orientation on students’ mathematical reasoning skill. The present study is a development research using ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. Based on the result of validation assessment, the lesson plan is “very valid” with a score of 4.27 on a scale 5, while validation assessment of student worksheets is “valid” with score 4.05 on scale 5. Based on the result of practicality, learning material is “very practical” with 3.38 on a scale 4 of student questionnaire and  3.73 on a scale 4 of teacher questionnaire. Based on the effectiveness assessment using mathematical reasoning student’s skill test, the average score of the class is 88 and 91% of students have minimum mathematical reasoning  skill in the “good” category. The effectiveness of the learning material on mathematical reasoning student’s skill is also proved by one sample t-test with level of significant 0.05.


2019 ◽  
Vol 10 (1) ◽  
pp. 1-10
Author(s):  
Melkior Wewe ◽  
I Wayan Juliawan

This research aims to generate a mathematics learning media characterized by valid and realistic mathematics education, describes the practicality of the learning media, and measures the results of the learning media toward the students’ learning outcome. This study uses the ADDIE Model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The final products of this research are the lesson plan (RPP) and student worksheet (LKS) which are characterized by realistic mathematics education. Based on the results of the study, the validity analysis of the developed lesson plan and students’ worksheet that is categorized as valid and in accordance with the classification of a good lesson plan and students’ worksheet. After an assessment and revision of the learning media had been conducted, the implementation of the learning media was carried out. Based on the results of the analysis, the practicality of the product obtains an average score of 88.45% with the highly practical criteria. The analysis of students’ responses toward the worksheet obtains an average score of 4.08 and has fulfilled the practical criteria. The analysis of the teacher’s responses toward the worksheet obtains an average score of 4.58 and has fulfilled the practical criteria. The results of the pretest and posttest analysis show that the developed products have met the effective criteria because the percentage of students' completeness in the pretest was 58.65% and posttest was 81.9% which increased by 23.25%.  


2021 ◽  
Vol 15 (2) ◽  
pp. 190-200
Author(s):  
Dandi Mifta Abdillah ◽  
Dwi Astuti

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem-Based Learning (PBL) pada topik sudut yang layak. Penelitian pengembangan ini mengadopsi model pengembangan ADDIE dengan tahapan meliputi Analysis, Design, Development, Implementation, dan Evaluation. Kualitas LKPD ditinjau dari penilaian ahli materi, ahli media, dan respon peserta didik. Instrumen penelitian yang digunakan adalah angket ahli materi, angket ahli media, dan angket respon peserta didik. LKPD diujicobakan di kelas VII SMP Muhammadiyah 1 Yogyakarta dengan subjek sebanyak 32 peserta didik. LKPD yang dikembangkan memuat aktivitas pembelajaran sesuai langkah PBL, menyajikan masalah yang berkaitan dengan kehidupan sehari-hari di awal pembelajaran, dan dapat digunakan dalam pembelajaran online. Ditinjau dari aspek materi, LKPD dinilai baik dengan rerata skor penilaian oleh ahli materi yaitu 4,00. Ditinjau dari aspek media, LKPD dinilai baik dengan skor penilaian oleh ahli media sebesar 3,6. Respon peserta didik terhadap penggunaan LKPD termasuk pada kategori baik dengan rerata skor penilaian sebesar 4,05. Dapat disimpulkan bahwa LKPD berbasis PBL untuk SMP kelas VII pada topik sudut layak digunakan dalam pelaksanaan pembelajaran matematika. Development of a students' worksheet based on problem-based learning (PBL) on the topic of anglesAbstractThis study aimed to produce a students’ worksheet or Lembar Kerja Peserta Didik (LKPD) based on Problem-Based Learning (PBL) on the topic of angles, which were feasible. This development research adopts the ADDIE development model with stages including Analysis, Design, Development, Implementation, and Evaluation. The quality of LKPD was viewed from the assessment of material experts, media experts, and students’ responses. The instrument used was a material expert questionnaire, a media expert questionnaire, and a students’ response questionnaire. LKPD was piloted on 32 seventh grade students of private junior high schools, namely SMP Muhammadiyah 1 Yogyakarta, Indonesia. The developed LKPD contained learning activities according to PBL steps, presented problems related to everyday life at the beginning of learning, and could be used in online learning. In terms of the material aspect, LKPD was considered good with an average score of assessment by material experts, namely 4.00. In terms of the media aspect, LKPD was considered good with a score of 3.6 by media experts. Students’ responses to the use of LKPD were included in the good category with an average score of assessment of 4.05. It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.


2019 ◽  
Vol 15 (1) ◽  
pp. 34
Author(s):  
Muhammad Assaibin ◽  
Hamzah Upu ◽  
Muhammad Darwis

The research was Development Research with limited test which aimed to develop Mathematics learning devices with Cooperative Model with The Combination Of Experiences, Language, Pictorial, Symbol, Application (ELPSA) and Scientific Approach in Inequality Absolute Value, Fraction, and Irrational material which covered Lesson Plan, Students Book, and Students Worksheet. The subjects of the research were the students of class X at SMAN 2 Polewali Mandar District with the total of 35 students. The Development procedure of the research employed Thiagarajan Model (4-D) which covered four stages, namely defining, design, development, and dissemination. The result of limited test showed that (1) the average score obtained by the students in learning result test is 75.42 from ideal score by 100 with deviation standard 8.69 where 29 from 35 students or 82.85% met individual completeness which shows that classical completeness had been reached; (2) by using Mathematics learning devices with Cooperative Model with the Combination Of Experiences, Language, Pictorial, Symbol, Application  (ELPSA) and Scientific Approach, the students are more active in the learning process; (3) in general, the students gave good responses on the learning devices used; and (4) the level of teacher’ abilities in managing learning process of Cooperative Model with the Combination Of Experiences, Language, Pictorial, Symbol, Application  (ELPSA) and Scientific Approach is in good category, meaning that the teachers’ performances can be maintained. Based on the results of the research, it can concluded that Mathematics learning devices with Cooperative Model with the Combination Of Experiences, Language, Pictorial, Symbol, Application  (ELPSA) and Scientific Approach developed has met the requirement of valid, effective, and practical criteria.


2020 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Fanny Fashiri ◽  
Nora Susanti

This study aims to know the feasibility of an interactive learning material based on a website that innovated based on BSNP. The research method used Research and Development (R&D) with the ADDIE models which consist of five stages are analysis, design, development, implementation, and evaluation. Data collected technique used for feasibility was a questionnaire of BSNP was given to experts lecture. The analysis results of this research are the interactive learning material based on the website was feasible that used questionnaire of BSNP showed a score of the truth, breadth, and depth of concept aspects was 4.66, material and question device aspects was 4.56, language structure aspects was 5.0, display of media aspects was 4.83, software engineering aspects was 4.33, usefulness aspects was 4.66. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic was 4.67. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic shows that this media is very eligible and can be used in the learning process.


2018 ◽  
Vol 13 (1) ◽  
pp. 10-20
Author(s):  
Maria Noor Cahaya Budhi

Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran matematika SMP dengan pendekatan contextual guided inquiry pada materi bangun ruang untuk meningkatkan motivasi dan prestasi belajar matematika siswa, yang valid, praktis dan efektif. Produk yang dikembangkan berupa RPP yang memuat langkah-langkah pendekatan contextual guided inquiry dan LKS yang memuat materi kontekstual dan langkah-langkah penemuan. Jenis penelitian ini adalah penelitian pengembangan  yang mengadaptasi model pengembangan Dick & Carey. Model pengembangan Dick & Carey dimodifikasi sehingga menghasilkan 5 tahap pengembangan yaitu analisis kebutuhan dan perumusan tujuan; desain/pengembangan produk; uji coba produk; revisi produk serta produk akhir. Subjek dalam penelitian ini adalah 73 siswa  kelas IX SMP IT Abu Bakar Yogyakarta. Instrumen yang digunakan dalam penelitian ini antara lain lembar validasi RPP dan LKS, lembar penilaian guru dan lembar tanggapan siswa, lembar observasi keterlaksanaan pembelajran, tes prestasi belajar serta angket motivasi siswa. Analisis data dilakukan dengan mengkonversi total skor aktual yang diperoleh menjadi data kualitatif skala lima. Dari hasil validasi ahli, skor penilaian guru, tanggapan siswa, observasi pembelajaran, angket motivasi dan tes prestasi belajar menunjukkan bahwa perangkat pembelajaran adalah valid, praktis, dan efektif. Dengan demikian, secara keseluruhan penelitian yang dilakukan menunjukkan bahwa produk yang dikembangkan layak untuk digunakan ditinjau dari aspek kevalidan, kepraktisan dan keefektifan. Developing Instructional Kits by Using the Contextual Guided Inquiry Approach to Increase Motivation and Learning Achievement of Mathematics AbstractThis research aimed to produce mathematics instructional kits of junior high school by using contextual guided inquiry (CGI) on the topic of space building which is valid, practical and effective  for increasing the motivation and mathematics learning achievement. The developed products are lesson plan which contained with the steps of CGI approach and worksheet which contained the material developed and measures contextual discovery. This study was research and development adapted from Dick and Carey development methodology. The modified of this model resulted 5 stages of development steps, i.e. the needed analysis and the formulation of the goals; design/development of the product;test of the product; revision of the product as well as the final product. The subjects of this study are 73 grade 9 students of Abu Bakar Islamic private junior high school Yogyakarta. The instrument used in this research include validation sheet, teacher and students response sheets, observation sheet, achievement test and motivation questionnaire. The data analysis was done by converting the actual score into qualitative data with standard scale of five. Based on the results of validation experts, teacher’s appraisal, students’ response, learning observation, motivation questionnaires and achievement test the developed products are valid, practical and effective. In general, this study has shown that the developed products are reliable to be used as they fulfill the valid, practical and effectiveness aspects.


2020 ◽  
Vol 5 (1) ◽  
pp. 137
Author(s):  
Rita Retnowati ◽  
Rita Istiana ◽  
Nadiroh Nadiroh

The purpose of this research is to determine the effectiveness of the development of the Project-Based Learning (PjBL) model based on local wisdom in solving environmental problems and the students’ ability to develop learning media. Research conducted at Educational Faculty and teaching sciences of Pakuan University. This research uses the method of Research and Development with the ADDIE model, comprising analyses, design, development, implementation, and evaluation. The data were obtained from the validation by three experts, namely learning material expert, learning media expert, and learning model expert. The effectiveness assessment was done by N-Gain assessment environmental problem-solving ability and evaluating the multimedia product. The steps to develop the model are as follows: need analysis, designing learning model development, learning model development, learning model validation by the experts, learning model implementation in class, and model evaluation. The product created by the students from learning through PjBL based on local wisdom is a video about local wisdom. According to the data analysis result, it can be concluded that model development of PjBL based on local wisdom improves their ability to solve environmental problems, the average score is 0.69 in experiment class and the score in control class is 0.055 (scales of 0-1.0). The ability to develop video environmental learning media the score video product in experiment class is 2.4 and in the control class is 2.2 (scales of 1-3).


Author(s):  
Ria Anggraeni Syafnuri ◽  
Netriwati Netriwati ◽  
Dona Dinda Pratiwi

This article aimed to find out the development of teaching materials in the form of modules by using Knisley's mathematical learning model on the subject of decent, interesting, and effective linear transformation used in lectures in Linear Algebra. The test subjects in this study were third semester students of Raden Intan Lampung State Islamic University. This research method is Research and Development (R & D) that uses the ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The results of the expert assessment are feasible to use with an average score of 3.00 from material experts and 3.08 from media experts. The response of students in small group trials is interesting with an average score of 2.92, whereas in the trial of a large group the criteria are very interesting with an average score of 3.27. The results of the n-gain calculation at the pretest and posttest are 0.70 included in the high effectiveness category. Therefore, it can be concluded that the linear transformation module using Knisley's mathematics learning model is categorized as feasible, interesting, and effective to be used in Linear Algebra lectures


2019 ◽  
Vol 3 (1) ◽  
pp. 70-80
Author(s):  
Sri Ayu Harani Tanjung ◽  
Yuli Amalia

Bahan ajar dikembangkan berdasarkan karakteristik siswa, sehingga kompetensi yang ditetapkan dapat dicapai. Secara umum kemampuan pemecahan masalah siswa masih sangat rendah, siswa belum bisa memahami soal, sehingga terkendala dalam menentukan model penyelesaian soal matematika. Penelitian ini bertujuan untuk mendeskripsikan kevalidan, keefektifan, dan respon siswa terhadap bahan ajar berbasis Problem Based Learning berkemampuan pemecahan masalah yang dikembangkan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Subjek Penelitan dalam penelitian ini adalah siswa SMA Negeri 1 Meureubo kelas X Mia2 sebanyak 23 siswa. Instrumen penelitian berupa lembar validasi, angket respon siswa, dan tes. Dari hasil uji coba, pada uji coba I dan II diperoleh bahan ajar berbasis Problem Based Learning yang dikembangkan efektif ditinjau dari 70% siswa yang mengikuti tes kemampuan pemecahan masalah memperoleh nilai minimal 75 dan tercapainya ketuntasan belajar tes kemampuan pemecahan masalah  75% dan respon positif siswa terhadap bahan ajar berbasis Problem Based Learning untuk kemampuan pemecahan masalah yang dikembangkan. Teaching materials are developed based on the characteristics of students, so that the specified competencies can be achieved. In general, students' problem solving abilities are still very low, students have not been able to understand the problem, so it is constrained in determining the mathematical problem solving model. This study aims to describe the validity, effectiveness, and response of students to Problem Based Learning-based teaching materials that are problem-solving skills developed. This research is a development research using ADDIE models namely Analysis, Design, Development, Implementation, and Evaluation. The research subjects in this study were 23 students of Meureubo High School 1 in class Mia2 as many as 23 students. The research instruments were validation sheets, student response questionnaires, and tests. From the results of the trials, in the first and second trials obtained teaching materials based on Problem Based Learning that were developed effectively in terms of 70% of students taking the test of problem solving skills obtained a minimum score of 75 and achievement of learning completeness 75% problem solving ability tests and positive responses for Problem Based Learning based teaching materials for problem solving abilities developed.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


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