scholarly journals The Effect of Brain Teaser Games on the Attention of Players Based on Hormonal and Brain Signals Changes

Author(s):  
Hamed Aliyari ◽  
◽  
Hedayat Sahraei ◽  
Sahar Golabi ◽  
Masoomeh Kazemi ◽  
...  

Introduction: Today, evaluation and determination of the impact of computer games as an interactive media, play a significant role in cognitive and behavioral health of the individuals in the society. Computer games have been shown to have either positive or negative effects on cognitive indices among players. They also directly influence the lifestyle and quality of life of children, adolescents, and young adults. The present study was aimed to evaluate the short-term effects of the Brain Teaser game on players. Methods: Among forty-five male volunteers, a total of forty subjects with an average age of twenty years were recruited, and divided into two groups, the experimental group and control group. All required tests were conducted before and after the experimentation (playing the game) on the experimental group. Also, the tests were performed on control group, in which participants were not allowed to play the game. All assigned subjects completed a questionnaire, comprised of demographic characteristics and specific information regarding the game (e.g. game style and hours spent on playing the game). The saliva samples were collected to measure levels of Cortisol and Alpha Amylase. The salivary Alpha Amylase (sAA) and Cortisol levels were analyzed using a specific ELISA kit. Also, cognitive tests were performed using PASAT software before and after the game to assess perceptual-cognitive abilities of the players. The Brain waveforms were acquired by a 14-channel Emotiv brain signal recording device before and after the experimentation. Data analysis was conducted using R and MATLAB software. Results: PASAT test suggested that mental health and sustained attention were significantly improved, after the experimentation. In addition, the sAA and salivary Cortisol levels were significantly higher prior to the experimentation. The results of the brainwave analysis revealed that stress index and attention were significantly higher before the experimentation. Conclusion: Findings of the present study suggest that Brain Teaser games positively influence the central nervous system, and activate stress path, leading to changes in brain signals and subsequently improved cognitive elements, such as attention among players.

2020 ◽  
Vol 25 (1) ◽  
pp. 92-98
Author(s):  
Hamed Aliyari ◽  
◽  
Hedayat Sahraei ◽  
Sahar Golabi ◽  
Masoomeh Kazemi ◽  
...  

Introduction: Stress and fear caused by computer games have been shown to have various effects on the cognitive system. This work was aimed to investigate the effects of short-time horror computer games on cognitive indicators. Methods: A total of twenty female subjects were recruited and divided into experimental and control groups. All required tests were performed before and after the intervention (playing or watching horror game) on the control and experimental groups. The saliva samples were collected before and after the intervention to measure levels of cortisol and alpha-amylase. Also, blood was taken before and during the game from each subject to evaluate plasma levels of oxytocin and brain-derived neurotrophic factor. The Brain waveforms were acquired by Emotive brain signal recording device before and after the intervention. Data analysis was conducted using R and MATLAB software. Results: The cortisol and alpha-amylase levels were shown to significantly increase after the horror game playing. Also, the levels of oxytocin were significantly higher after the experimentation. The levels of brain-derived neurotrophic factor were displayed to reduce after the experimentation. The results of the brainwave analysis revealed that the average stress index was significantly higher, while the average attention index was lower after playing the game. No significant difference in the study variables was observed in the control group. Conclusion: Horror computer games may have adverse effects on the activity of the stress system in the central nervous system. Fear-induced stress was shown to relatively undermine some cognitive elements.


1992 ◽  
Vol 6 (2) ◽  
pp. 111-127 ◽  
Author(s):  
Nancy P. Barnett ◽  
Frank L. Smoll ◽  
Ronald E. Smith

A field experiment was conducted to examine the impact of the Coach Effectiveness Training program on athlete attrition. Eight Little League Baseball coaches attended a preseason sport psychology workshop designed to facilitate desirable coach-athlete interactions. A no-treatment control group consisted of 10 coaches. Children who played for both groups of coaches were interviewed before and after the season and were contacted again the following year. At the end of the initial season, children in the experimental group evaluated their coaches, teammates, and the sport of baseball more positively than children who played for the control-group coaches. Player attrition was assessed at the beginning of the next baseball season, with control-group youngsters withdrawing at a significantly higher rate (26%) than those in the experimental group (5% dropout rate). There was no difference in mean team won-lost percentages between dropouts and returning players, which indicates that the attrition was not due to lack of team success.


2021 ◽  
Vol 12 ◽  
Author(s):  
Mauro Cozzolino ◽  
Giovanna Celia ◽  
Laura Girelli ◽  
Pierpaolo Limone

This study aims to evaluate the effects of an innovative mind-body practice named the brain wave modulation technique (BWM-T) on stress, anxiety, global distress, and affect. The technique was administered online through a web-based video conferencing platform. The intervention started on week four of the first quarantine in Italy (week commencing 30th March 2020), for a duration of 4 weeks and ended before lockdown measures were loosened. 310 people participated in the study, mean age 28.73 years old (SD = 9.16), 77.8% women. Of these, about half were randomly assigned to the experimental group and the other half served as controls. Participants completed online psychological tests before and after the intervention. 266 people (144 experimental, 122 controls) completed the post-intervention tests. Consistent with our hypothesis, the study’s findings indicate a reduction in the levels of stress, anxiety, global distress, and negative affect in the experimental group, compared to the control group. Moreover, the experimental group also showed higher levels of positive affect, compared to controls after the intervention. The present findings add to the current literature in suggesting that the BWM-T reduced stress not only when administered face-to face but also when administered online during the COVID-19 pandemic. Moreover, we also noted that the BWM-T has an effect on anxiety, global distress, and affect, which we had not investigated in previous studies.


Author(s):  
Meruyert Koshegulova ◽  
Yerkhan Mindetbay

The purpose of this study is to analyze the effects of flipped learning on students' academic achievements in the subject of science at Bilim Innovation Lyceums (BIL) in Kazakhstan. For this purpose, pre and post surveys were conducted on 168 students who were divided into two groups; the experimental group consisting of 84 students who took part in flipped learning classes for seven weeks and the control group consisting of 84 students who experienced the traditional method of classroom instruction at the same period. To achieve the objectives of the study, a final placement test score was used before and after the introduction of the flipped classroom model. The results of the study are summarized as follows. There were a significant difference between the two groups in terms of academic achievement when it measured by test scores before and after the concerned semester. On the basis of these findings, several suggestions were made for the schools to utilize innovative instructional methods including flipped learning for sustainable education in the future.


2016 ◽  
Vol 9 (4) ◽  
pp. 245 ◽  
Author(s):  
Bulquees Ismail Abdul Majid Daghistan

<p class="apa">This research study aims at investigating the impact of Mind Maps on modifying the lack of attention in Arabic language class among Saudi Kindergarten children. To achieve the goals of this study the researcher used an experimental design with a random sample from AlRae’d Kindergarten’s children in Riyadh -Saudi Arabia for the academic year (2014-2015). The study sample consisted of (40) children divided into two groups: (23) in the experimental and (17) in the control group. The researcher used Al-Obeidi’s (1999) Lack of Attention Scale LAS. Validity of the tool was approved through a half division to measure lack of attention (0.93) which is considered good. The scale was used before and after the implementation of the experiment on both groups. Results showed a positive change in attention concentration in favor of the experimental group. Thus, the researcher recommended the use of Mind Maps in teaching kindergarten children to avoid attention deficiency.</p>


Author(s):  
S. Sunitha ◽  
◽  
A .Catherin Jayanthy ◽  
G. Kalaiyarasan ◽  
N. Annalakshmi

From the long years ago, education have been trying a proper way to improving the skills of English. Educators tried several methodologies in English to choose the better one. This paper brings out the effect of teaching Receptive skills by implementing NLP (Neuro- Linguistic Programming) in second language as English. Neuro- Linguistic Programming is one of the methods to catch up the English by giving focus on the brain anatomy. Brain anatomy can motive the creativity as well as the skills of using language. It also exist the role of Neuro Linguistic Programming in teaching the Receptive skills of English, which could make the students to improve the Receptive skills such as listening and reading. The study, in short, affirms that NLP strategies could be quite efficacious in making the students procure the skills that are indispensable in workplaces effortlessly. As it involves teaching a reading comprehension course by NLP concepts and techniques, the approach used in this study is experimental. In addition, the experimental method involves pre-and post-tests conducted before and after the course by the control group (40 students) and the experimental group (40 students). The students of the experimental community are chosen from the secondary school students. After the NLP experimentation, it was revealed from the study that there was a significant difference in the level of the experimental group in pre and post-test.


2014 ◽  
Vol 2 (3) ◽  
pp. 266 ◽  
Author(s):  
Hossein Shokri ◽  
Seyed Jalal Abdolmanafi-Rokni

<p><em>This is a qualitative study in which video games were applied as one of the basic steps of language learning and literacy skill for specific students i.e. spelling. In this study 40 students from two classes at the age group of 14-16were randomly divided into two groups, control and experimental (each 20). The participants in the control group receive a placebo while the experimental group was presented with original computer games. During the treatment period the experimental group worked with each game by the teacher in the class. The classroom was equipped with the computer, television, overhead projector, etc. Each week they was subjected to one game. At the end of each session, the students were required to play the games and elicit words and spelling of them. After eight sessions of treatment, a questionnaire was filled out by the participants in the experimental group. The results of the study showed that the experimental group outperformed the control group. This finding subscribes to the role and efficacy of video computer games on spelling among students.</em></p>


2020 ◽  
Vol 3 (5) ◽  
pp. 598-607
Author(s):  
Maya Erisna ◽  
Runjati Runjati ◽  
Apoina Kartini ◽  
Mahalul Azam ◽  
Donny Kristanto Mulyantoro

Women are more at risk to stress in pregnancy than during the puerperium. One method of coping with stress is through physical exercise. Maryam Exercise can be used as an alternative to the development of pregnancy exercises in Indonesia because it covers the holistic aspects and easy to do. It is a combination of basic pregnancy exercises, Islamic prayer (Salat) movements and dhikr.  The purpose of this study was to examine the impact of Maryam exercise on the stress levels and cortisol serum levels among primiparous pregnant women. This study used a quasi-experimental study design, pre-test and post-test with non-equivalent control group. In the third trimester of 40 primiparous women  were randomly assigned into two groups such the experimental group (n=20) and the control group (n=20). The experimental group received the Maryam exercise while the control group received the standard antenatal exercise. There was a significant difference in stress levels between the intervention group and the control group before and after receiving the intervention (p <0.05). The cortisol levels also showed the significance difference between the intervention group and the control group before and after receiving the intervention (p <0.05). The findings of this study suggest that Maryam Exercise has a positive impact on stress levels and cortisol serum levels of primiparous pregnant women.


2015 ◽  
Vol 1 (2) ◽  
pp. 26
Author(s):  
Yassir M Mahgoub

<p>This paper primarily aims at exploring the impact of innovation teaching on future challenges for basic level pupils.<br />The descriptive analytical and experimental methods are used in this research. The researcher can put specific proposals for innovation teaching for basic level pupils.<br />The study sample consists of pupils totaling (20) pupils of the basic schools of the University of Khartoum - Republic of the Sudan.<br />Innovation and creativity are part of the essential skills that enable students to meet with future challenges, can implement a number of tips and techniques that can help students to think creatively and find solutions for future problems.<br />The results showed there are significant differences between the experimental group and control group before and after the test, which confirms that students of the basic schools will be more interested in the future challenges as measured by a survey given before and after the program.<br />The researcher recommended the Ministry of Education should develop a plan focusing on the development of the children creative abilities of the basic level pupils, because student at this level tends to invent things or find solutions.</p>


2021 ◽  
Vol 13 (11) ◽  
pp. 6331
Author(s):  
Jianfen Wu ◽  
Manlin Zhang ◽  
Wenqi Lin ◽  
Yunpeng Wu ◽  
Hui Li

Emotional competence (EC) is important for children’s social adjustment and sustainable development. The present study designed a school based emotional competence learning (ECL) program and examined its effectiveness with 56 Chinese preschoolers aged 5–6. A quasi-experimental design was employed to examine the impact of the ECL program on young children’s EC. Two upper Kindergarten classes (Daban) for children aged 5–6 were randomly assigned as experimental group (n = 31, 42% girls, Mage = 68.31 months, SD = 3.75) and control group (n = 25, 44% girls, Mage = 68.16 months, SD = 3.77). The experimental group was engaged in a 15-week ECL program, whereas the control group had similar duration courses without emotional competence training. All the children were administered the Test of Emotion Comprehension, Expression Identification Task, and Emotion Regulation Strategy Inventory before and after the intervention. The results indicated no significant differences between the experimental and control groups in the pre-test. In contrast, the experimental group outperformed the control group in most EC components in the post-test. Meanwhile, the experimental group demonstrated greater increases in EC components. The findings suggest that this ECL program has strong potential as a school-based, structured program for enhancing children’s emotional competence. The educational implications of these findings are discussed.


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